New
50 Realistic Light Gobo Alpha Pack Vol.01 | 4K Smart Light Function Material for
Realistic Light Gobo Alpha Pack Vol.01 | 4K Smart Light Function Material for Unreal EngineProfessional 4K Light Function Collection for Unreal EngineCreate cinematic lighting, realistic window projections, volumetric light beams, and atmospheric shadow patterns in seconds with this production-ready collection of 50 professional 4K Light Gobo Alpha Textures.Unlike a standard texture pack, this product includes a fully customizable Smart Light Function Material with 12 adjustable parameters, allowing you to quickly create countless lighting variations without modifying the master material.Simply assign a Material Instance to your Light Function and instantly customize brightness, emission, color, projection size, rotation, offsets, and more.Perfect for games, cinematics, horror environments, architectural visualization, virtual production, and high-quality real-time rendering.Package Includes50 Unique Light Gobo Alpha Textures50 Material InstancesSmart Master Light Function MaterialDemo SceneOverview Map4K Resolution (4096 × 4096)Smart Material FeaturesEvery Material Instance includes 12 customizable parameters.AppearanceLight ColorEmission ColorEmission IntensityBrightnessContrastEdge SharpnessTexturesGobo TextureTransformUV ScaleUV RotationUV Offset XUV Offset YProjection DistanceIncludes Multiple Lighting StylesWindow Light ProjectionsVolumetric Light BeamsTree & Foliage ShadowsCurtain LightingArchitectural ShadowsIndustrial Light PatternsAbstract Light BreakupsAtmospheric LightingPerfect ForUnreal EngineEnvironment ArtLevel DesignCinematicsHorror GamesVirtual ProductionArchitectural VisualizationInterior LightingExterior LightingForest EnvironmentsUrban EnvironmentsChurchesAbandoned BuildingsSci-Fi ScenesFeatures50 Unique 4K Light GobosFully Customizable Smart Material12 Material Instance ParametersProduction ReadyDrag & Drop WorkflowOptimized for Unreal Engine Light FunctionsClean Grayscale TexturesSoft & Sharp Projection VariationsCompatible with LumenLightweight & Performance FriendlyCompatible WithUnreal Engine 5.5+Unreal Engine 5.6+Unreal Engine 5.7+Future Unreal Engine VersionsShow moreIncluded formatsUnreal EngineCompatibility and file informationUnreal Engine versions5.7 – 5.8Supported development platformsWindowsDistribution methodAsset packageTarget platformsWindowsShow moreAdditional files1 additional fileShow detailsTagsMaskEmissionLightingPatternSilhouetteAtmosphereEffectMaterialTextureCinematicSunlightDecalWindowLightDoorCookieIlluminationSmartAlphaMoonlightShadowSunArchitectureProjectionDynamicmaterialsMore from DilaraTok24 results availableItems 0 to 2Vintage Wooden Sign Pack Vol.01 – Medieval & Fantasy Hanging Sign Collection50 Realistic Raindrop & Condensation Alphas | 4K Wet Glass & Window Overlays50 Dirt & Grunge Alpha Pack Vol.01 | 4K PNG
2D Icons - Fantasy Chest
complete reward chest asset pack featuring four unique chest tiers, designed for in-game reward and progression systems.This pack includes four distinct chest types — Wooden, Silver, Gold, and Special (Purple & Pink) — each with three visual states to support a wide range of reward presentations, from simple unlocks to impactful, high-value moments.■ States Included (per chest)ClosedOpenedOpened with effect■ FeaturesWooden chestSilver chestGold chestSpecial chestSuitable for casual, hyper-casual, mid-core, RPG, and mobile gamesBuilt for tier-based progression systems with clear visual distinction between stages■ Files IncludedPNG format3 sizes per chest: 512 / 256 / 128A versatile chest collection covering the full reward spectrum — from beginner tutorials to special events and premium milestones.🚫 These assets may not be used for training, input, or any purpose related to generative AI programs.Show moreIncluded formatsUnityCompatibility and file informationFile formatunitypackageFile2d_icons_fantasy_chest.unitypackageFile size4.12 MBSupported development platformsmacOSRender pipelinesHDRP, URP, Built-in, CustomMinimum Unity versionUnity 2021.xHas package dependenciesNoTagsIconSilverChestTreasurechestLootboxGoldWoodenLootReward2DAssetMore from LayerLab24 results availableItems 0 to 22D Icons - Total Pack4.5(2)From $19.991600+ Picto Icon Pack4.0(1)From $19.99GUI Pro - Casual Game2.2(9)From $39.99
Spline Based Force System
commentsDescriptionSpline Based Force System for Unreal Engine 5.Version 1.0| Setup & Preview |Create dynamic air currents, river flows, conveyor forces, and other directional force fields using an intuitive spline based blueprint. Designed to be easy to set up, highly customizable, and suitable for a wide variety of gameplay scenarios.FeaturesEasy spline based setup.Simulate air, water, and other directional currents.Supports both physics simulated actors and player characters.Two force types included:Moving Force to push actors along the spline.Aligning Force to smoothly orient actors with the flow direction.Per actor alignment options using the included Actor Component.Filter affected actors by Tags and Collision Class.Customizable mesh collision settings.Built in debug visualization for easy setup and troubleshooting.Show moreIncluded formatsUnreal EngineCompatibility and file informationUnreal Engine versions5.3 – 5.8Supported development platformsWindows, macOSDistribution methodAsset packageTarget platformsMacWindowsShow moreTagsForceSystemRiverWindWaterCurrentSplineBlueprintMore from Mansaf24 results availableItems 0 to 2Eye Blink Effect4.8(4)Webcore / Neural Web Effect5.0(3)Elevator System 2.04.0(2)
Simple Level Selector
by classic 3D platformer level selection screens, this Blueprint system allows players to scroll through and select different levels with smooth customizable camera transitions between each one. Designed for easy integration into your Unreal Engine project, it is fully documented, highly scalable, and can be adapted to suit your project's needs—all without requiring any C++.Showcase Video - https://youtu.be/9t8N5rN8wnIUnreal Engine Simple Level Selector File Size - 128MBIncluded formatsUnreal EngineCompatibility and file informationUnreal Engine versions5.8Supported development platformsWindowsDistribution methodAsset packageTarget platformsWindowsShow moreTagsModularSeamlessLevelBlueprint
50 Realistic Light Gobo Pack Vol.02 | Smart Light Functions for UE5
Realistic Light Gobo Alpha Pack Vol.01 | 4K Smart Light Function Material for Unreal EngineProfessional 4K Light Function Collection for Unreal EngineCreate cinematic lighting, realistic window projections, volumetric light beams, and atmospheric shadow patterns in seconds with this production-ready collection of 50 professional 4K Light Gobo Alpha Textures.Unlike a standard texture pack, this product includes a fully customizable Smart Light Function Material with 12 adjustable parameters, allowing you to quickly create countless lighting variations without modifying the master material.Simply assign a Material Instance to your Light Function and instantly customize brightness, emission, color, projection size, rotation, offsets, and more.Perfect for games, cinematics, horror environments, architectural visualization, virtual production, and high-quality real-time rendering.Package Includes50 Unique Light Gobo Alpha Textures50 Material InstancesSmart Master Light Function MaterialDemo SceneOverview Map4K Resolution (4096 × 4096)Smart Material FeaturesEvery Material Instance includes 12 customizable parameters.AppearanceLight ColorEmission ColorEmission IntensityBrightnessContrastEdge SharpnessTexturesGobo TextureTransformUV ScaleUV RotationUV Offset XUV Offset YProjection DistanceIncludes Multiple Lighting StylesWindow Light ProjectionsVolumetric Light BeamsTree & Foliage ShadowsCurtain LightingArchitectural ShadowsIndustrial Light PatternsAbstract Light BreakupsAtmospheric LightingPerfect ForUnreal EngineEnvironment ArtLevel DesignCinematicsHorror GamesVirtual ProductionArchitectural VisualizationInterior LightingExterior LightingForest EnvironmentsUrban EnvironmentsChurchesAbandoned BuildingsSci-Fi ScenesFeatures50 Unique 4K Light GobosFully Customizable Smart Material12 Material Instance ParametersProduction ReadyDrag & Drop WorkflowOptimized for Unreal Engine Light FunctionsClean Grayscale TexturesSoft & Sharp Projection VariationsCompatible with LumenLightweight & Performance FriendlCompatible WithUnreal Engine 5.5+Unreal Engine 5.6+Unreal Engine 5.7+Future Unreal Engine VersionsShow moreIncluded formatsUnreal EngineCompatibility and file informationUnreal Engine versions5.7 – 5.8Supported development platformsWindowsDistribution methodAsset packageTarget platformsWindowsShow moreAdditional files1 additional fileShow detailsTagsDesignProjectionVolumetricLightingPatternTreeMaterialFoliageTextureVisualEffectCinematicDecalOrganicEnvironmentNatureLevelRealisticWindowLightIlluminationAlphaShadowCinematographyRayMaskMore from DilaraTok24 results availableItems 0 to 2Vintage Wooden Sign Pack Vol.01 – Medieval & Fantasy Hanging Sign Collection50 Realistic Raindrop & Condensation Alphas | 4K Wet Glass & Window Overlays50 Dirt & Grunge Alpha Pack Vol.01 | 4K PNG
Best
Prediction Projectile V2.0
Video: https://youtu.be/Ub3gSSMv9ggPrediction Projectile V2.0 Documentation This product contains 5 blueprint functions that allow you to run RLS estimations on targets and shoot projectiles at them with prediction. RLS estimation ensures higher probability to hit a randomly moving target. No matter the target is moving linearly or turning, no matter it is accelerating or moving at a constant speed, you will always have a higher chance for a direct hit. About RLS EstimationRLS is short for Recursive Least Square. This algorithm can process streaming data in runtime and model the input-output relationship of the data with multi-nomial equations. For more info, pls visit this wikipedia link. Because RLS is relatively low on computational cost and can yield results in runtime, it is often used in auto piloting. It is recommended to use RLS only when the target’s path is unknown. If your target is moving along a spline, or is mocap data, then it is not necessary to use RLS, since you can just get the ground truth. Both RLS and customized prediction equation are supported by this product. You don’t have to understand how RLS works. You can simply create variables for each function input and let the function do the rest. Parameters ExplanationRLS Solver FunctionsThe RLS solver is splitted into two steps for the following reason: If you need to track multiple targets at the same time with RLS, you only have to run Step 1 node one time each iteration. This result will apply to all targets you want to track. You then need to run Step 2 node on every targets to solve their own path equations. Note that the RLS solver can predict all sorts of things, not just Time-Location equations. Wn array's default value have 3 members because a coordinate has 3 dimensions. It can be as many members as you need.1. PArray: Variable to cache the P Matrix of RLS Math Expression.2. Kn: Variable to cache the k vector of RLS Math Expression.3. Xn: Variable to cache the X matrix of RLS Math Expression.4. Timer: The function input. It’s the delta time since the RLS solver first started.5. Forgetting Factor: The strength that RLS will prefer newer data. 1 means no forgetting at all.6. Yn Array: Is the array that holds the x,y and z coordinate of each target location sample.7. Wn Array: Is the array of 3 members,each of which is one w vector of RLS Math Expression. The 3 members corresponds to the 3 dimensions of a coordinate.Relay RLS Solvers MacroPn variable tend to be too large for the engine to calculate when running a RLS solver for more than 150 iterations. To solve this issue, you can use this Macro to relay between two RLS solvers. The Macro overlaps the two solvers' runtime. It switches to another solver's result after pre-running the solver for the number of iterations you give in the Pre Run Iterations variable to ensure a smooth transition between solvers. If you just need to run RLS a few seconds while your character is aiming, then you won't be needing this. Note:I used the vector2d for the timer variables only to make use of the set vector 2d node to be able to set the value inside a function, so you don't have to fix variable reference problems. Projectile SolversThere are two functions related to projectile solvers. One is used inside the other. The main one is the Solve Projectile with Prediction function. Since the RLS has given us the Time-Location relationship of our target. We then use this relationship to calculate the projectile parameter. The result of this function can then be used to spawn a projectile that will hit the target with prediction. The Can Reach Target output pin will show whether or not the target is within shooting range. You can decide not to shoot when the target is not within reach. 1. To Location: The current location of the moving target.2. From Location: The current location of the shooting site.3. SolveMode:Solve initial velocity with given pitch angle, suitable in archery to show a cooller trajectory and still hit a moving target.Solve pitch angle with given initial velocity, suitable for high speed projectiles like bullets and cannon balls.4. Fixed Pitch Angle: Fill in the pitch angle used to fire the projectile in degrees.5. Fixed Projectile Speed: Fill in the projectile speed used to fire the projectile.6. Gravity: Define the gravity that will effect projectile motion.7. Precision: Gets more precise with bigger numbers, 2 is good enough.8. RandomMin and Random Max: The neutral is 1, you can set Min to 0.9 and Max to 1.1. Not network replicate.The other is the Customizable Time-Location Function.This is the RLS version. This function is placed inside the previous one. But if your target's future location can be better predicted with other methods rather than RLS, say the target is moving along a known spline, or is mocap data. In those cases you need to put in your own Time-Location equation into this function, And just use the projectile solver alone(since you are not using RLS estimation). 1. Current time:The current delta time since this solver’s time of activation.2. Time Of Prediction: The future time based on the current time.3. Even Expected Acceleration and Corrective Multiplier: Due to characteristics of multinomial equation, the estimation tend to think the target will keep accelerating after each turn. But in most cases the target's speed is relatively constant. To fix this, two parameters are introduced. Bigger Even Expected Acceleration means the target's will keep a more constant speed after each turn(default 5), the Corrective Multiplier adjust the overall speed after each turn.Show moreIncluded formatsUnreal EngineTechnical detailsFeatures: Shoot a randomly moving target with given pitch angle. Shoot a randomly moving target with given initial speed. Custom gravity.Add random deviation.Number of Blueprints: 3Network Replicated: Not TestedSupported Development Platforms:Windows: YesMac: Not TestedDocumentation:https://docs.google.com/document/d/1XIOBym7o-id7zgsD-Yacw2zYyYWn_1HG/edit?usp=sharing&ouid=100838755932631478450&rtpof=true&sd=trueCompatibilitySupported Unreal Engine Versions5.0 – 5.4Supported Target PlatformsWindowsWin32iOSAndroidOther informationDistribution MethodComplete ProjectTagsBlueprintMore from Leroy Works4 results availableItems 0 to 2MassBattle - 80,000+ Agents Battling at 60 FPS5.0(11)MassAPI Plugin5.0(4)Flow Field Canvas ( crowd pathfinding plugin )
Replicated Physics Pulling System
a look at the Showcase to examine the product. For Support, Tutorials, Documentation, Suggestions please visit the Discord."ChaosVehiclePlugin" is used for Unreal Engine 5 version.Models in the picture are not included!Move your physical objects by pulling them.Features:Singleplayer or Multiplayer support!Auto-destroy or not auto-destroy when it reaches the location it needs to be pulled.How close it gets to the location where it needs to be pulled, it will auto-destroy.Set how much force to pull.Ability to create multiple pull actors.Creating only one pull actor.You can filter by specifying the Class of what you want not to Attach to.You can set how far the maximum pulling actor can be placed.You can set the minimum how close you can place the pull actor.Green material for situations where a pull actor can be placed.Red material for situations where a pull actor cannot be placed.Ability to adjust the color of materials.Number of Blueprints: 5Network Replicated: Yes ✔️Supported Development Platforms: Windows, MacIncluded formatsUnreal EngineTagsReplicatedMultiplayerPullBlueprint
Advanced Minimap
minimap offers many features. You can use it on any level you want. Everything can be managed through data. You can mark any location and actor. It can be applied to multiplayer games, depending on how you use it. You can customize any markup you want.Preview / TutorialHow to use: English ChineseSupport: Discord QQFeatures:Minimap with playerMinimap with worldMark actorMark locationManage all mapsSwitch between different areas or floors of the same levelApply to multiplayer (teammate location, teammate marker location)Extremely high performanceNetwork Replicated: It depends on how you use it.Included formatsUnreal EngineTagsBlueprintMap
Simple Minimap
Simple Minimap documentation▶️ Simple Minimap videoThis simple drag-and-drop blueprint allows you to create your game minimap in one click. No setup needed, simply put the BP into the level.The map works by constantly capturing the world from above and displaying it on the minimap. Any changes to the world are refiected on the map. You don’t need to capture or prepare any textures in editor.The map cannot display a custom vector map or other image. It only displays what the camera above sees.Features:2D ortho, 3D top-down, 3D tilted camera modesRotation with camera or fixed orientationAny number of markersCustomizable colors and positionMap auto zoomPerformance optimizationDiscord support server| SEE MORE: | ALL ASSETS | DISCOUNTED ASSETS | FREE ASSETS | HIGH RATED ASSETS || ALL CARS | MILITARY VEHICLES | BACKGROUND CARS | VELOCITY CARS | CITY BUS | TRAINS | PLANES IN THE SKY | BUILDINGS | | ROAD CREATOR PRO | CITY TRAFFIC PRO | FOOD & DRINK | INTERIOR ENVIRONMENTS | WAREHOUSE | POOL Show moreIncluded formatsUnreal EngineTechnical detailsNumber of Blueprints: 1Number of Materials: 1Number of Material Instances: 0Number of Textures: 2Texture Resolutions: 64x64Number of Widgets: 2Documentation LinkCompatibilitySupported Unreal Engine Versions5.2 – 5.8Supported Target PlatformsWindowsMacPS4iOSAndroidXbox OneOculusSteamVR / HTC ViveGear VRLinuxHTML5Win32HoloLens 2Nintendo SwitchOther informationDistribution MethodAsset PackageTagsIconWidgetMarkerCustomizableGpsTimeUserDynamicRealLevelHudRadarMiniNavigationBlueprintUserinterfaceInterfaceMapUmgMore from lyoshko23 results availableItems 0 to 2Road Creator Pro5.0(35)City Traffic Pro5.0(25)Railway System with IC Train4.8(23)
Sci-Fi Soldier 07
model of the character "Sci-Fi Soldier 07"Character is rigged to Epic skeleton UE4_Epic_Skeleton and UE5_SKM_Manny_SimpleThe project also contains individual character fragments for customization.Easily change the color of each character element.Textures:twenty 2048x2048 (parts of the character)one 4096x4096 (body)Six skin colorsCharacter :faces 25 041 - 39 748verts 24 346 - 41 641tris 48 542 - 72 226Show moreIncluded formatsUnreal EngineCompatibility and file informationUnreal Engine versions4.18 – 4.27 and 5.0 – 5.7Distribution methodAsset packageTarget platformsWindowsMacWin32Show moreTagsCyberpunkPbrMenModularShooterSoldierScifiSpaceRobotCyberMaleRiggedTrooperEpicskeletonMore from SergeiGoodkov23 results availableItems 0 to 2Sci-Fi Cyborg 155.0(1)Raider L5.0(1)Sci-Fi Soldier H5.0(2)
Popular
Sci-Fi Hydra
DISCORD 🎁 - we have a lot of interesting things thereLINK PREVIEWThe perfect solution for your project✅We're done working on the Ancient Greek characters pack - characters Pack will contain 5 game-ready characters 4/5 characters*sound, FX not included, just demo*Character has Custom skeleton (Image skeleton preview included)4 skins.Inst Mat color blending for each skin58 animation includedAttack - 13Idle - 3Death - 3Fall - 3KnockOut - 4Gethit - 18Turn 90 - 4Turn 180 - 2Walk - 3Idle Transitions - 2Provoke - 1Character:Triangles: 123 133Vertices: 92 005Show moreIncluded formatsUnreal EngineTechnical detailsRigged: YesRigged to Epic skeleton: NoAnimated: YesNumber of Animations: 58Animation Types (Root Motion/In-place): 0/58Number of Characters: 1 (4 skins options)Vertex counts of characters: 92 005Number of Materials and Material Instances: 24Number of Textures: 44Texture Resolutions: 4096x4096, 2048x2048Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions4.26 – 4.27 and 5.0 – 5.7Supported Target PlatformsMacWindowsLinuxWin32Other informationDistribution MethodAsset PackageTagsBeastEnemyUndeadScifiFantasyScriptRobotNpcRpgDragonMechWyvernMechaMonsterMilitaryBossAnimationblueprintMore from Shumniy23 results availableItems 0 to 2Sci-Fi Boss Pack5.0(3)SciFi Dinosaurs Pack5.0(2)Sci-Fi Animals Pack Vol. 15.0(1)
HB Mech
Mech of my own design. Includes Blueprints for the Player Pawn and Weapons as required to have a basic functional character with functioning weapons systems. Materials include custom paint or decal layers or both. Includes a template you can export for painting. All basic animations are included. Mostly animations are achieved with blending poses, but walking and running are fully animated. Also includes the Animation Blueprint and Physics Asset. Some simple particle effects are included for the weapons and various effects.(Demo Video)Included formatsUnreal EngineTagsScifiScriptRobotMechAnimationblueprint
Mech Sound Effects
the power of machines with the "Mech Sound Effects" pack, a must-have for game developers, filmmakers, and sound designers. This comprehensive collection features 219 meticulously crafted sound effects, ready to infuse your projects with the authentic sounds of robotic movement.From the subtle whir of servos and the heavy clank of metal limbs to the dramatic, intricate sounds of transformations and the powerful hiss of hydraulics, this pack captures every nuance of mechanized motion. Elevate your scenes with realistic and immersive audio that brings futuristic worlds to life.Preview HEREIncluded formatsUnreal EngineTechnical detailsNumber of Audio Waves: 219Number of Audio Cues: 219Sample rate / bit rate: 44,100 Hz/16 BitDo Sound FX loop: YesSupported Development Platforms: Windows: Yes Mac: YesCompatibilitySupported Unreal Engine Versions5.4Supported Target PlatformsXbox OneWindowsOculusNintendo SwitchMacPS4SteamVR / HTC ViveWin32LinuxiOSHTML5HoloLens 2Gear VRAndroidOther informationLast update10/10/2024Distribution MethodAsset PackageTagsMachineRoboticMechanicalRobotMechMore from Gravity Sound24 results availableItems 0 to 1Spaceship Sound EffectsConstruction Sound Effects
SCI FI: QUADRAPED MECH
inside Sci Fi Characters Mega Pack Vol 2 and upcoming Sci Fi Robots Pack Vol 2***Here is a quadraped mech. This unit is perfect for battles requiring big fire power. It can be used as an enemy or a vehicle in your Sci Fi project.Geometry is 39.58 Ktris. Rig is 67 bones. Model uses 2 materials: mech and cockpit, with respectively, 4096*4096 and 2048*2048 PBR texture set.3Weapons are included (gatlin gun, cannon and missile rack). Each weapon uses 1 material with a 2048*2048 PBR texture set.The pack includes a set of 24 animations (8 being root motion variations).Real Time 3D ViewerIncluded formatsUnreal EngineUnityTagsCharacterEnemyLowpolyShooterFantasyScriptRobotRealisticMechWeaponAnimationblueprint
Personal Cassette Player SFX
PREVIEWRecording Session SamplePersonal Cassette Player SFX is a collection of 49 high-quality sound effects captured from a vintage Sony Walkman-style cassette player, delivering an authentic analog aesthetic perfect for Foley, game audio, film, and sound design. The library is organized into 10 clearly structured folders, each focusing on a specific action or mechanical behavior of the cassette player.Beyond the core mechanisms, the pack also includes radio dial tuning, tape hiss, and song rewind effects for added versatility.All sounds were recorded with two perspectives to provide tonal flexibility:• Close-up omni recordings using Clippy EM272 microphones for detailed mechanical texture.• More distant perspective captured with a RØDE NTG3 shotgun microphone for a natural, spatial characterShow moreIncluded formatsUnreal EngineTechnical detailsNumber of Audio Wavs: 49Number of Audio Cues: 49Number of MetaSoundsSample Rate / Bit Rate: 24 bits 96 khzDoes Audio Loop: NoMinutes of Audio Provided: 5:21Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsMacPS4iOSAndroidXbox OneOculusSteamVR / HTC ViveGear VRHTML5LinuxWin32HoloLens 2Nintendo SwitchOther informationDistribution MethodAsset PackageTagsRetroTapeButtonPortablePlayCassetteStopClickDeviceRecordAnalogMechanicalStereoVintageHeadphonesOldRadioMechInsertPersonal1980sSwitchMore from Asak SFX20 results availableItems 0 to 2Cinematic Punch SFX Pack5.0(1)Male Breathe5.0(1)Fire SFX Pack
