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Toctet Random — Intrinsic Entropy Node

Random is a drop-in replacement for Unreal Engine random nodes with intrinsic entropy behavior. Same range, same inputs — different results over time.It produces values within the same statistical range as traditional pseudo-random generators, but uses an intrinsic entropy field instead of a linear sequence.The result is not "more random" — but different behavior over time.Standard RNG:- deterministic sequences- visible repetition in procedural systems- streaks and pattern artifactsToctet Random:- non-linear evolution- reduced repetition patterns- more natural variation across frames and systemsIncluded nodes:- Toctet Random Integer- Toctet Random Float- Toctet Random Bool- Toctet Select (anti-repeat)- Toctet Weighted Select- Toctet Shuffle- Toctet Reset- Toctet Entropy (debug)Use cases:- procedural generation (levels, terrain, layouts)- loot systems and spawn tables- AI behavior variation- dialogue and content selection- VFX and particle systemsDeterminism is supported via Toctet Reset when needed.A minimal showcase map is included for side-by-side comparison.DOCUMENTATIONShow moreIncluded formatsUnreal EngineTechnical detailsFeatures:Drop-in replacement for standard Unreal Engine random nodes, including Integer, Float, Bool, and Select-style workflows.Intrinsic entropy-based selection with non-linear temporal behavior for procedural generation, AI variation, loot systems, and content selection.Includes Blueprint-accessible utility nodes such as weighted selection, shuffle, reset, and entropy/debug support, plus a minimal showcase example.Code Modules: ToctetRandom — RuntimeNumber of Blueprints: 2Number of C++ Classes: 1Network Replicated: NoSupported Development Platforms:Windows: YesMac: Not testedSupported Target Build Platforms: Windows (Win64), LinuxDocumentation Link: https://toctet.com/docs/randomExample Project: Not included as a separate downloadable project. A minimal showcase map and demo content are included inside the plugin Content folder.Important/Additional Notes: The plugin itself does not implement network replication.However, it can be used in multiplayer environments:- Deterministic behavior can be achieved via Toctet Reset with a shared seed- Or by using standard server-authoritative workflowsSuitable for both single-player and networked gameplay systems.CompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsLinuxSupported Development PlatformsWindowsLinuxOther informationDistribution MethodPluginTagsFlowSystemVariationLogicRandomBehaviorGeometryDataUtilityProceduralWeightliftingGeometricProcessingControlBlueprintMathSelectionSimulationMore from Hutvarev24 results availableItems 0 to 2Footsteps Bundle5.0(7)From €17.48*Necessary sounds5.0(3)-50%€4.11*€8.22Horror Amplifier5.0(5)-50%€4.11*€8.22

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Team Meeting Anim Pack

commentsDescriptionTeam Meeting Anim Pack is a collection of 11 natural and professional animations designed for realistic office and meeting scenarios. Perfect for games, simulations, business presentations, or any project focused on workplace interactions.The pack includes essential actions such as listening, speaking, note-taking, presenting, and reacting during meetings. Each animation is smooth, clear, and easy to integrate into your project.Create believable office interactions and bring your workplace scenes to life with this animation pack.VIDEO: https://youtu.be/c0lewbQPXa4Included formatsUnreal EngineTechnical detailsRigged to Epic or MetaHumans Skeleton: (Yes)If rigged to the Epic or MetaHumans skeleton, IK bones are included: (Yes)Number of Animations: 11Animation Types (Root Motion/In-place)Number of Characters: 0Vertex Counts of Characters: 0Number of Materials: 0Number of Material Instances: 0Number of Textures: 0Texture Resolutions: 0Supported Development Platforms:Windows: (Yes)Mac: (Yes)Documentation Link: NOImportant/Additional Notes: NOCompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsMacPS4AndroidXbox OneiOSSteamVR / HTC ViveOculusGear VRLinuxHTML5Win32HoloLens 2Nintendo SwitchOther informationDistribution MethodAsset PackageTagsVideogameDiscusGameplayMeetBusinessBodyAnimationMotioncaptureGamereadyCorporationRealisticOfficeWorkPackMotionMeetingTeamEmotionCharacterSpeakerMore from Jane Gintsar24 results availableItems 0 to 2Free Anims Mix Pack5.0(1)Ball Action Pack5.0(1)Gardening Animations2.0(1)

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Environment Scanner

Scanner is a pure environment detection plugin for Unreal Engine 5.7. Given a character and a configuration struct, it produces a complete FESScanResult in a single call — detecting front and back ledges, obstacle classification, measurements, airborne state and lateral walls for wall-run.Designed as a sensing layer that feeds data into any movement system: the UE5.7 Motion Matching demo, a custom ability system, GAS, or plain Blueprint logic. No animation dependencies, no third-party modules — just Engine.All normals are guaranteed horizontal, so they can be passed directly to Motion Warping warp targets without additional rotation math. The top surface snap means ledge locations sit on the actual surface, not on the wall face.⚠ Beta: Functional and actively used in production. Edge cases may appear — please report them via the product page comments.Included formatsUnreal EngineTechnical detailsFEATURESSingle Scan() call returns front/back ledges, obstacle classification, height/depth measurements and airborne stateObstacle types: Reachable, Gap (crouch-only), Slide, UnreachableLateral wall detection for wall-run — direction, location and corrected normalNormals guaranteed horizontal — analytically computed, never diagonal from edge hitsTop surface snapping — warp targets land on the actual surface, not the wall faceTick or on-demand scanning via ScanNow()Drop-in UEnvironmentScannerComponent or static UEnvironmentScanner::Scan() without a componentZero animation dependencies — no PoseSearch, Chooser, MotionWarping or GameplayAbilitiesImmutable FESScanResult — built atomically, no partial stateFull debug visualizationCode Modules: 1Number of Blueprints: 0Number of C++ Classes: 7Network Replicated: NoSupported Development Platforms:Windows: YesMac: Not testedSupported Target Build Platforms:WindowsDocumentation Link: DocumentationExample Project: Demo ProjectImportant/Additional Notes: Environment Scanner is the detection layer of a larger traversal system currently in development.CompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsSupported Development PlatformsWindowsOther informationDistribution MethodPluginTagsModularGameplayParkourClimbMantleEnvironmentScannerVault

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PhysDice Framework

— Physics Dice FrameworkA complete physics dice game you can drop into any level. Shake, roll, score — with AI, custom rules, and camera system included.Supported Engine Versions:UE5.6~UE5.7Real Physics Dice — No probability tables. Dice use Unreal's physics engine to roll, bounce, and settle naturally. Face detection uses axis-aligned mapping that works with any custom dice mesh.Physics Cup System — Players shake dice in a physics cup controlled by mouse movement. The cup uses invisible colliders for physics simulation while supporting any custom cup mesh for visuals. Configurable bounce animation, wall physics, and table margins.Flexible Scoring System — Define any scoring rules through the editor: single-face values, N-of-a-kind, straights, N-groups, and custom exact combos. Rules are matched by priority and support partial/full-set modes. Includes Farkle and Hot Dice rules.AI Opponent — Built-in AI with 3 difficulty levels. AI shakes the cup, evaluates dice, makes keep decisions using expected-value calculations, and banks strategically.Camera System — 5 camera modes: seat overview, finger/selection view, palm tracking (follows cup), free look, and dice inspection. All offsets are Pawn-relative — just place and rotate the Pawn to define the player's seat.Full Game Flow — Complete turn cycle: pick up cup → shake → throw → select scoring dice → bank or roll again → switch turns → detect winner. Includes forfeit support.Base UI Widgets — HUD showing both players' scores, turn indicators, center messages. Game over screen with rematch. Forfeit confirmation dialog.Dice Trait System — 32 predefined passive traits across 5 categories: Physics (bounce, damping, mass), Scoring (bonus points, multipliers), Protection (Farkle immunity, auto-reroll), Pressure (debuff opponents), and Strategic (gold bonuses, intel). Assign traits to dice by star/rarity level (0-5). Data structures are fully included — implement your own trait processing logic to create unique dice abilities.Audio System — Per-material collision sounds on dice. Collision sound components for table and cup surfaces. Centralized audio settings data asset.Designed for Extension — Every class is built for inheritance. Override virtual functions to add your own game rules, settings integration, AI profiles, dialogue, progression systems, and custom UI.Show moreIncluded formatsUnreal EngineTechnical detailsFeatures: - Physics-based dice rolling (no probability tables) with configurable face mapping, landing detection, and tilt correction - Invisible physics cup system with shaking, bouncing, and throw animation - Fully configurable scoring engine: single face, N-of-a-kind, straights, N-groups, exact combos - 3-tier AI opponent (Easy/Medium/Hard) with strategic banking decisions - 5-mode player input: Ready, Palm (cup shaking), Throwing, Finger (dice selection), Spectating - 5-mode camera system: Seat view, Finger view, Palm tracking, Free Look, Dice Inspect - Base HUD, Game Over, and Forfeit widgets ready for subclassing - 32 predefined passive dice traits across 5 categories (data structures included) - Collision sound system for dice and table surfaces - Audio/VFX settings data asset for centralized configuration - Asset pre-warming / loading screen system to eliminate in-game hitches - Demo level with fully playable Farkle game out of the box Code Modules: DiceSystem (Runtime) Number of Blueprints: 4 Number of C++ Classes: 17 Network Replicated: No Supported Development Platforms: Windows: Yes, Mac: No Supported Target Build Platforms: Windows: Yes, Mac: No Documentation: Included in plugin (Docs/PhysDice Framework_QuickStart.pdf)Important/Additional Notes: No external dependencies. All functionality is self-contained within the plugin.Example Project: Demo level included in plugin content (DiceGamePlugin/Map_DiceDemo)CompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsSupported Development PlatformsWindowsOther informationDistribution MethodPluginTagsGameplayDiceScoreFrameworkTabletopAIPhysicalBoardgame

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Faction & Reputation System

commentsDescriptionComplete, production-ready Faction & Reputation Engine for any game genre. Built in C++ with full Blueprint exposure. DataTable-driven, modular, and multiplayer-ready.Core Systems:- 16x16 Faction Relationship Matrix (asymmetric support, bitfield-optimized queries)- Reputation System with decay, propagation, diminishing returns, and 8-tier ranking- War State Machine (Peace → Tension → Conflict → War → Ceasefire)- NPC Behavior Integration with per-tier modifiers- Economy System with faction-based pricing and courier route access- Quest Integration with reputation requirements and rewards- One-call Save/Load for all faction state- Debug HUD and Editor Matrix WidgetDesigned for any genre: RPG, simulation, strategy, open-world, courier/delivery games. Every feature is configurable via DataTables and DataAssets — no code changes needed to adapt.Show moreIncluded formatsUnreal EngineTechnical detailsCore Systems:- 16x16 Faction Relationship Matrix (asymmetric support, bitfield-optimized queries)- Reputation System with decay, propagation, diminishing returns, and 8-tier ranking- War State Machine (Peace → Tension → Conflict → War → Ceasefire)- NPC Behavior Integration with per-tier modifiers- Economy System with faction-based pricing and courier route access- Quest Integration with reputation requirements and rewards- One-call Save/Load for all faction state- Debug HUD and Editor Matrix WidgetNumber of Blueprints: 90Number of C++ Classes: 16Network Replicated: Yes Supported Development Platforms: WindowsSupported Target Build Platforms: Documentation Link: https://docs.google.com/document/d/1i-mujR-dN2qzbSB_wWl0O_v2Xy5LXT944MTKe76f6wU/edit?usp=sharingCompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsMaciOSLinuxSupported Development PlatformsWindowsOther informationDistribution MethodPluginTagsPluginSaveSystemEconomyQuestDataWarNpcFactionMore from HatinBaba Studios2 results availableItems 0 to 2Omni-Economy SystemULTIMATE BANK SYSTEM

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Roman Village

game environment set in ancient roman era. There is a level called Albatross Island which has a small island and a small roman village with houses and various props from ancient roman era. Albatross island is designed as a distant island conquered by romans just to create a checkpoint therefore houses and some props are undeveloped but watch towers and some props are well developed. This scenario felt more realistic than fully developed brick houses on a small distant island.All props and buildings have customizations like dirt in their material instance so all props can seem newly made or aged.There are 3 types of houses(Huts) and one of them have windows and a door. Windows and doors are separate objects however we added sockets to the house. For example if you drag and drop window mesh onto house mesh, editor will ask which socket to parent it. After you select the socket and reset window's transform(and it's rotation), it will snap into the right position. This will also makes it easier to code "open" or "close" rotations since window's rotation values will be zero.Included formatsUnreal EngineTechnical detailsFeatures: (Please include a full, comprehensive list of the features of the product) Game-Ready performance Small island map ready to play Customization options via Material instancesLandscape material with 7 landscape layersLow performance cost water shaderHut03 building have sockets for easy window/door placementWorkstation props (olive press, grain mill etc.) have separated parts with modified pivot points for easy placementNumber of Unique Meshes: 94Collision: (Yes)Vertex Count: 25 - 75000LODs: (Yes)Number of Materials and Material Instances: 9 Materials, 113 Material InstancesNumber of Textures: 304Texture Resolutions: 512x512 512x1024 1024x1024 1024x2048 2048x2048 2048x4096 4096x4096Supported Development Platforms:Windows: (Yes)Mac: (No)Documentation: LinkImportant/Additional Notes:CompatibilitySupported Unreal Engine Versions4.26 – 4.27 and 5.5 – 5.7Supported Target PlatformsWindowsOther informationDistribution MethodAsset PackageTagsVillageHouseHistoricalRomanMore from MYTHRA TECH16 results availableItems 0 to 2Mediterranean Coast4.4(100)Stone Pine Forest4.7(63)Light Foliage4.8(48)

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SciFi Tesla Coil

▶ Showcase Video ✎ Documentation ★ Abilities: ↪ 9 mesh variation (in BP_TeslaCoil) ↪ 3 abilities: Normal Fire , Fast Fire , Extra Damage + Fast Fire ★ Features: ↪ BP_TeslaCoil has an interior ↪ BP_TeslaCoil has lighting (for night maps) ↪ High Resolution Textures (Atlases) ↪ Meshes with FWN (Face Weighted Normals) ↪ Customizable procedural base materials (Master Material) ↪ Parallax Materials Instances ↪ Vertex Paint ↪ Unique Sounds Effects ↪ ParticlesShow moreIncluded formatsUnreal EngineTechnical details ⌜ ◩ Nanite & Lumen Support: [✔] (see documentation) ⌞ ★ Blueprints: 17 ▼ Static Meshes: 31 ↪ Vertex Count: 180 to 117120 ↪ Scaled to Epic Skeleton: [✔] ◩ LODs: [✔] automatically generated ▨ Collision: [✔] ♫ Sounds: 17 ♫ Sounds (CUE): 11 ☢ Particle(s): 3 ▩ Materials: 7 ▩ Material Instances: 9 ▦ Textures: 2 ▦ Textures (Atlases): 5 ↪ ACH Atlas (AO + Curvature + Heightmap) - 8K ↪ Decal Atlas - 2K ↪ Emission Atlas - 8K ↪ ID Atlas - 8K ↪ NormalMap Atlas - 8K ◉ Map(s): 1 ☯ Engine Compatibility: 4.26 - 5+ ✎ Documentation Included: [✔] ❖ Supported Development Platforms: ↪ Windows: [✔] ↪ Mac: [✔] ↪ Linux: [✔]CompatibilitySupported Unreal Engine Versions4.26 – 4.27 and 5.0 – 5.7Supported Target PlatformsWindowsWin32MacLinuxOther informationDistribution MethodComplete ProjectTagsArcHardModularScifiCoilScriptRealisticTowerMilitaryBlueprintElectricalMore from Vexejer23 results availableItems 0 to 2SciFi Sentry Drone AI5.0(2)SciFi Cryogenic Pods4.0(1)SciFi Turrets Pack5.0(2)

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Cinematic Impacts

collection of 210 cinematic impact sound effects, perfect for your next dramatic situation. Choose from a wide variety of mood setting cinematic sound effects to fit your next project.PreviewIncluded formatsUnreal EngineUnityTechnical detailsNumber of Audio Waves: 210Number of Audio Cues: 210Sample rate / bit rate: 44,100 Hz/16 BitDo Sound FX loop: YesMinutes of audio provided: 14:00Supported Development Platforms: Windows: Yes Mac: YesCompatibilitySupported Unreal Engine Versions4.26 – 4.27 and 5.0 – 5.2Supported Target PlatformsXbox OneWindowsMacNintendo SwitchOculusPS4SteamVR / HTC ViveWin32LinuxiOSHTML5HoloLens 2Gear VRAndroidOther informationDistribution MethodAsset PackageAdditional files1 additional fileShow detailsTagsSoundBoomCinematicImpactMore from Gravity Sound24 results availableItems 0 to 2Ocean Sounds5.0(2)From €30.17*Cinematic Sound Effects4.5(2)From €30.17*Horror Ambience5.0(1)From €30.17*

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Medieval Market Optimized

medieval market with wheelbarrow full of cabbages! Now even more optimized with HISM! This pack will get some updates in the future (more food in crates, more market props, different canopies, etc.)Current version: 1.2.1This pack was made with optimized approach based on generic materials combined with baked normal maps and vertex color tricks.You can easily swap textures, adjust colors, edge wear, dirt and other parameters to create your own uniqe look of the whole market.*** HOTFIX 1.2.1 ***wood texture reworkedfixed restricted name (Apple to Apple_1)*** UPDATE 1.2 ***ported to 4.27added simple Wind for canopies (global control in MPC_Wind)new material MT_D-N_HISM for HISM foodadded random hue and contrast for HISM foodnew LOD distance for HISM objectsadded more material instancesadded lemon, orange, peach, pear and zucchiniadded open bag with potatoesadded flipped wheelbarrow with scattered cabbages, potatoes, onions, apples and coaladded for Basket_2_small: kiflis, apples, plums, lemons, oranges, peaches, pears, zucchinis and tomatoesadded for Basket_4: applesadded for Crate_5_small: plums, lemons, oranges, peaches, pears, zucchinis and potatoesadded for Wheelbarrow: apples, onions and potatoes*** UPDATE 1.1 ***HISM for food in cratesfood meshes in crates removed (replaced by HISM)fixed collisions for stalls, crates, baskets and wagonsMT_Floating_Geometry reworkedmore irregular wood elementshue control in MT_Generic in Primary setSM_Anvil_stand reworkedDistance Field Shadow Bias for stall roofs and SM_Bagchanged default look for SM_Stall_4_roofadded dirt masksadded missing nailsadded barrel, barrel stand, barrel plug, bag, log, onion, carrot, beetroot, parsley, cucumber, tomato, coal, coal stackadded in crate: onion, carrot, beetroot, parsley, cucumber, tomatoadded coal in wheelbarrowadded small versions of basketsadded apples in SM_Basket_4_smalladded kiflis in SM_Basket_2_smallKifili and Kifili_2 files replaced with Kifli and Kifli_2Show moreIncluded formatsUnreal EngineTagsLowpolyFantasyMarketWagonMedievalRealisticOptimizedFood

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Dynamic Voice Chat System (VoIP)

FeaturesSupports proximity (3D), global, team and walkie talkie with the use of voice channels (2D).Voice channel system that let's you create gameplay features like walkie talkies, cellphones or team voice chat.Let's you add SourceEffectChain and AttenuationSettings.Works without editing pawn or character classes/blueprints.Nameplate widgets that display talking state and the player name above a character/pawn.Cross-platform (Clients and server can be on different OS).Unreal sessions are not required.Supports dedicated and listen servers.No third party service/server or dependencies needed.Delegates to detect when a player is talking.Uses custom network channel for voice data like the original engine implementation.Bandwidth optimized by sending voice data to relevant players only.Change input device (microphone) at runtime.Record VoIP audio to an audio file. (pcm, wav, mp3 using FFmpeg) (Even on dedicated servers!)PixelStreaming support in the latest plugin version.💾 Demo projectDownload a demo project that you can try out. I host a dedicated server at 57.129.63.171:4444 that you can connect to with a client from below.Unreal Project (Requires the plugin to be installed to the engine): Link to Google DriveWindows: Link to Google DriveWindows Dedicated Server: Link to Google DriveLinux Dedicated Server: Link to Google Drive💡 Before purchasing please try out the runnable demo, read the documentation and don't hesitate to ask any question.📄 Documentation & Changelog: Link to Google Drive🕹️ Games using Dynamic Voice Chat SystemCharlie Charlie ChallengeShow moreIncluded formatsUnreal EngineTagsPluginMicrophoneReplicatedRecordingMultiplayerPhoneRuntimeNetworkVoiceCommunicationWalkietalkieAndroidRadioNameplateCellphoneOcclusionMetaverseChatSpatialBlueprintTalkieCode

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HB Mech

Mech of my own design. Includes Blueprints for the Player Pawn and Weapons as required to have a basic functional character with functioning weapons systems. Materials include custom paint or decal layers or both. Includes a template you can export for painting. All basic animations are included. Mostly animations are achieved with blending poses, but walking and running are fully animated. Also includes the Animation Blueprint and Physics Asset. Some simple particle effects are included for the weapons and various effects.(Demo Video)Included formatsUnreal EngineTagsScifiScriptRobotMechAnimationblueprint

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Mech Sound Effects

the power of machines with the "Mech Sound Effects" pack, a must-have for game developers, filmmakers, and sound designers. This comprehensive collection features 219 meticulously crafted sound effects, ready to infuse your projects with the authentic sounds of robotic movement.From the subtle whir of servos and the heavy clank of metal limbs to the dramatic, intricate sounds of transformations and the powerful hiss of hydraulics, this pack captures every nuance of mechanized motion. Elevate your scenes with realistic and immersive audio that brings futuristic worlds to life.Preview HEREIncluded formatsUnreal EngineTechnical detailsNumber of Audio Waves: 219Number of Audio Cues: 219Sample rate / bit rate: 44,100 Hz/16 BitDo Sound FX loop: YesSupported Development Platforms: Windows: Yes Mac: YesCompatibilitySupported Unreal Engine Versions5.4Supported Target PlatformsXbox OneWindowsOculusNintendo SwitchMacPS4SteamVR / HTC ViveWin32LinuxiOSHTML5HoloLens 2Gear VRAndroidOther informationLast update10/10/2024Distribution MethodAsset PackageTagsMachineRoboticMechanicalRobotMechMore from Gravity Sound24 results availableItems 0 to 1Spaceship Sound EffectsConstruction Sound Effects

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SCI FI: QUADRAPED MECH

inside Sci Fi Characters Mega Pack Vol 2 and upcoming Sci Fi Robots Pack Vol 2***Here is a quadraped mech. This unit is perfect for battles requiring big fire power. It can be used as an enemy or a vehicle in your Sci Fi project.Geometry is 39.58 Ktris. Rig is 67 bones. Model uses 2 materials: mech and cockpit, with respectively, 4096*4096 and 2048*2048 PBR texture set.3Weapons are included (gatlin gun, cannon and missile rack). Each weapon uses 1 material with a 2048*2048 PBR texture set.The pack includes a set of 24 animations (8 being root motion variations).Real Time 3D ViewerIncluded formatsUnreal EngineUnityTagsCharacterEnemyLowpolyShooterFantasyScriptRobotRealisticMechWeaponAnimationblueprint

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Personal Cassette Player SFX

PREVIEWRecording Session SamplePersonal Cassette Player SFX is a collection of 49 high-quality sound effects captured from a vintage Sony Walkman-style cassette player, delivering an authentic analog aesthetic perfect for Foley, game audio, film, and sound design. The library is organized into 10 clearly structured folders, each focusing on a specific action or mechanical behavior of the cassette player.Beyond the core mechanisms, the pack also includes radio dial tuning, tape hiss, and song rewind effects for added versatility.All sounds were recorded with two perspectives to provide tonal flexibility:• Close-up omni recordings using Clippy EM272 microphones for detailed mechanical texture.• More distant perspective captured with a RØDE NTG3 shotgun microphone for a natural, spatial characterShow moreIncluded formatsUnreal EngineTechnical detailsNumber of Audio Wavs: 49Number of Audio Cues: 49Number of MetaSoundsSample Rate / Bit Rate: 24 bits 96 khzDoes Audio Loop: NoMinutes of Audio Provided: 5:21Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsMacPS4iOSAndroidXbox OneOculusSteamVR / HTC ViveGear VRHTML5LinuxWin32HoloLens 2Nintendo SwitchOther informationDistribution MethodAsset PackageTagsRetroTapeButtonPortablePlayCassetteStopClickDeviceRecordAnalogMechanicalStereoVintageHeadphonesOldRadioMechInsertPersonal1980sSwitchMore from Asak SFX20 results availableItems 0 to 2Cinematic Punch SFX Pack5.0(1)Male Breathe5.0(1)Fire SFX Pack

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SciFI Cyber Robot 02

VIDEO https://youtu.be/iqovJBLDNeQLow-poly model of the character Sci-FI Cyber Robot 02. Suitable for games of different genres.The character rigged at UE4 skeleton. But you can easily retarget the UE 5 skeleton.Take into account when you use it in your projects.Key Features Fully compatible with Epic skeleton and Epic's starter animation pack. Fully compatible with UE5 skeleton You can change color, metallic and roughness of every part of the model. 3 different Instances Materials allows you to create countless variations for your projects !!! Compatible with Lyra Starter Game Detailed Model Futuristic Character DesignTested with various animations Lyra Starter Game Game Animation Sample Project Advanced Locomotion System v4 Standard 3rd person animations Mocap Library Close Combat: Swordsman Game Animation Sample Project Epic's starter animation pack.Polycount Sci-FI Cyber Robot 02 Verts 37 081 Tris 37 392Unreal Engine ProjectSupported version: 4.21+Advanced materialsMaterial Instances for change color , metalic & roughness are includedThe project contains 3 different Instances Materials. Each material contains different masks of parts of the model for quick changes color, metallic, roughnes. You can create countless variations for your projects !!!3rd person standard animations are includedIf you bought the model, you liked it, leave a review. It will only take a minute and will give me an understanding of what characters my customers need to use in their projects.You can rate your product from the following: The product's listing page. Click Rate asset in the details panel. From My Library. Click the three dots under a product and select Rate asset. Right click a product and select Rate asset. For products without the minimum reviews,the “Rate asset” option may not be visible, but you can click No rating yet in the listing to rate the product.Thank you for your attention :)Show moreIncluded formatsUnreal EngineTagsCyberpunkMilitaryBlueprintCharacterPbrActionFuturisticRoboticLowpolySoldierScifiMetalCyborgMechanicalSuitScriptRobotCyberRealisticTechnologyMechHumanoidCustomshadersAnimationblueprintEpicskeleton