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Advanced Photo Mode System

video link:https://www.youtube.com/watch?v=Dmy6TRSghikAdvanced Photo Mode SystemA fully featured, AAA-style photo mode solution designed for Unreal Engine projects.This system provides extensive control over the camera and visual presentation, including camera roll, FOV, camera speed, sensitivity, zoom speed, and a complete set of post-process controls such as brightness, saturation, contrast, sharpness, chromatic aberration, film grain, vignette, depth of field, and filter presets.In addition, it features frame customization and a highly flexible logo system, allowing full control over logo type, size, opacity, and on-screen position.The entire system is built with a Data Asset and Data Table–driven architecture, ensuring clean scalability and easy customization. All settings are managed through a single settings widget, and when the menu is opened, values are automatically routed to their correct targets using a for-loop–based initialization system.Ideal for developers who want a clean, expandable, and production-ready photo mode without hard-coded logic.Note:This project requires the BlueprintFileUtils and CommonUI plugins.Show moreIncluded formatsUnreal EngineTechnical detailsFeatures:Fully Data-Driven Advanced Photo Mode SystemComprehensive Camera Controls (FOV, Roll, Speed, Sensitivity, Zoom)Advanced Post-Process Settings (DOF, Vignette, Film Grain, Filters, Chromatic Aberration)Modular Frame & Logo Customization SystemSingle Dynamic Settings Widget with Automatic Value AssignmentEasy to Extend via Data Assets and Data TablesClean, Production-Ready Blueprint ArchitectureImportant / Additional NotesBuilt entirely with Blueprints (No C++ required)Compatible with Cine Camera ActorNo hard-coded values — all parameters are data-drivenDesigned for scalability and future feature expansionIdeal for AAA-style photo mode implementationsNumber of Blueprints: 2 interfaces , 9 DataAssets , 1 DataTable , 1 Structure , 27 Textures , 1 Pawn , 8 Widget 1 Data-focused Widget (data handling & value routing)Input: Keyboard & MouseNetwork Replicated: NoSupported Development Platforms:Windows:YesMac:YesDocumentation Link:https://www.youtube.com/watch?v=Dmy6TRSghikNote:This project requires the BlueprintFileUtils and CommonUI plugins.CompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsMacOther informationDistribution MethodComplete ProjectTagsSaturatedSystemHdrModularAdvancedProceduralCaptureModePhotoScreenBlueprintLogoMore from Ramazan Arikan7 results availableItems 0 to 2Advanced Modular Traversal System Replicated V15.0(1)From €31.18*Advanced Modular Interaction System Replicated V15.0(2)From €20.11*Modular Motion Warping Vault & Mantle System V2 (Replicated)5.0(2)From €20.11*

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G-Pistol FPS Animations

Pistol animations for modern first-person games.DemoVideoMovement:-idle-walk-runAction:-Reload-Reload Empty-Fire_idle-Equip Holster+ Procedural Animations -Compatible with UE5 SkeletonShow moreIncluded formatsUnreal EngineTechnical detailsRigged to Epic or MetaHumans Skeleton: (Yes)Number of Animations:17Network Replicated: NoNumber of Blueprints:7Number of Widgets:1Number of Sound : 24Animation Types (In-place)Number of Characters: (1)Vertex Counts of Characters: (18,000)Number of Materials:9Number of Material Instances:15Number of Textures: (52)Texture Resolutions: (• 4096x4096 )Supported Development Platforms:Windows: (Yes)Mac: (No)Important:Animations are tested and retargetable to the default Epic Skeleton. Includes clean looping animations and organized naming conventions. Compatible withUnreal Engine 5+.CompatibilitySupported Unreal Engine Versions5.5 – 5.7Supported Target PlatformsWindowsOther informationDistribution MethodComplete ProjectTagsRealisticNiagaraPistolSoundEffectWeaponBlueprintAnimationblueprintMore from wely.dev3 results availableItems 0 to 2Modern AK Pack5.0(1)MODERN MAIN MENUM4A1 PACK

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Vivid Motion: Ultimate Status Effects Kit (72 Effects )

for the the animated version: https://youtu.be/5hJwUizIlBASummaryA massive collection of 72 high-fidelity animated status effects for 2D games. Every effect features a 16-frame seamless loop, designed to add professional visual feedback to your combat and UI.DescriptionVivid Motion: Ultimate Status Effects Kit provides a professional library of 72 unique animated kits. These are designed to handle every possible gameplay state, ranging from classic RPG conditions to modern sci-fi and technical status indicators.Each effect is authored to feel fluid and consistent. Instead of static icons, these animated overlays provide high-quality feedback that makes your game feel polished and responsive. Every asset is designed to be "plug-and-play," easily anchored to character heads, bodies, or world objects.What’s Inside (72 Unique Kits):Buffs & Positive States: Heal, Shield, Regen, Haste, Armor, Blessed, Luck, Mana, Invincible, Reflect, Focus, Growth, and more.Debuffs & Conditions: Poison, Burn, Freeze, Bleed, Curse, Slow, Weaken, Sleep, Silence, Confusion, Wet, Petrify, Sunder, Blind, Root, Exhaust, and more.System & Combat Effects: Stun, Shock, Rage, Fear, Charm, Invisibility, Taunt, Berserk, Bomb, Link, Disarm, Execute, Level Up, Marked, Nanobots, Encryption, Trap, X-Ray, Flee, Cage, EKG, Quest, and many specialized variants.Technical detailsResolution: 64 x 64 px per frame Total Content: 72 unique animation kits.Frame Count: Exactly 16 frames per sequence for every asset.Looping: All animations are designed as seamless loops.Format: Transparent PNGShow moreIncluded formatsUnityTechnical detailsTechnical detailsResolution: 64 x 64 px per frameTotal Content: 72 unique animation kits.Frame Count: Exactly 16 frames per sequence for every asset.Looping: All animations are designed as seamless loops.Format: Transparent PNG Sprite Sheets Compatibility: Works with Built-in, URP, and HDRP 2D pipelines.CompatibilityMinimal compatible Unity versionUnity 6.xSupported render pipelinesHDRPURPBuilt-inOther informationFile formatunitypackageSize2.60 MBFilevivid_motions_universal_status_effects_72.unitypackageAdditional files1 additional fileShow detailsTagsBuffSeamlessAnimatedRpgStylizedSpirit2DAsset

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Modular Death & Respawn Framework

commentsDescriptionShowcase VideoSetup / Tutorial VideoPlayable DemoDocumentationModular Death, Spectate & Respawn Framework is a clean, lightweight, and modular solution for handling player death flow in Unreal Engine projects.The system is designed to be easy to integrate and extend, providing a clear and flexible structure for managing death states, spectate mode, and respawn behavior without unnecessary complexity.It allows developers to control how players transition from death to spectate and back into gameplay using multiple respawn options, combined with smooth post-process transitions for a polished experience.Ideal for FPS, TPS, action, and shooter-style games that require a reliable and reusable death framework.FeaturesModular death handling systemSpectate camera mode after deathMultiple respawn optionsPlayer StartCheckpointSpectate LocationSmooth post-process transitions between statesClean and readable Blueprint logicModular and extendable architectureDemo map includedShowcase and setup videos includedNotesBlueprint-only implementationDesigned for single-player projectsNo third-party plugins requiredLightweight and production-readyRecommended Companion AssetThis framework is fully functional as a standalone system and does not require any other assets.For developers looking to enhance death visuals, it can optionally be combined with Z11 Ragdoll System to add physical ragdoll reactions before transitioning into spectate and respawn.Show moreIncluded formatsUnreal EngineTechnical detailsFeatures:Modular death, spectate, and respawn systemCheckpoint-based respawn supportConfigurable spectate camera with post-processAdjustable respawn delay and spectate durationClean and readable Blueprint architecturePlayable demo map includedNumber of Blueprints:8Input:Keyboard & MouseNetwork Replicated:NoSupported Development Platforms:Windows: YesMac: YesDocumentation Link: Document PDFImportant/Additional Notes:Designed for single-player projects onlyNo third-party plugins requiredDemo assets included for showcase purposesLightweight and easy to extendCompatibilitySupported Unreal Engine Versions5.2 – 5.7Supported Target PlatformsWindowsMacAndroidPS4iOSLinuxNintendo SwitchOther informationDistribution MethodAsset PackageTagsSpawnSystemModularFirstpersonComponentGamereadyFrameworkCheckpointThirdpersonDeathSetupProceduralScriptCameraOptimizedBlueprintCharacterDeadSmoothMore from Z11 Game Systems3 results availableItems 0 to 2Procedural IK-Based Item Pickup & Inspection System5.0(1)Multiplayer Ready Highlight – Modular FPS Component (FREE)5.0(1)Active Ragdoll Recovery & Get-Up System – Multiplayer Ready

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Niagara Weather Bundle

commentsDescriptionTransform static scenes into living environments. This bundle includes Snow, Rain, Clouds, and Fireflies — the essential FX quartet for any outdoor project.Niagara Weather Bundle includes:Niagara Snow VFX Niagara Cloud FXRain Niagara VFXNiagara Fireflies FX Included formatsUnreal EngineTechnical detailsType of Emitters: (CPU)Number of Unique Effects: 4LODs: (No)Supported Development Platforms:Windows: (Yes)Mac: (Yes)CompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsXbox OneAndroidiOSPS4MacWindowsNintendo SwitchHoloLens 2Win32HTML5LinuxGear VRSteamVR / HTC ViveOculusOther informationDistribution MethodAsset PackageTagsFallSceneVisualSnowAtmosphereCinematicStormSkyWeatherWaterEnvironmentNatureRainLightSpringCloudSummerWinterAutumnSeasonEnvironmentalFireflyLiquidParticleSnowflakeMore from Evil Tiger24 results availableItems 0 to 2Dark Music Pack5.0(2)Scary Music Pack5.0(1)Evil & Scary Music Pack3.7(3)

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Leaf Tree Forest Biome

1.2 : Imposters now work correctly with UE5.Update 1.1 :* Tweaked some LOD distances and LOD materials on some trees.* Tweaked the middle LODs on Large Trees to give a better seamless transistion.* Tweaked some scattering rules and distances to improve visuals.Videos:CONTENT SHOWCASEPERFORMANCE METRICSThis contains the full Unreal Engine 4.26 project for a densely populated, 1x1 km, procedurally placed forest scene, along with all models, textures, shaders, project settings, lighting.I've taken taken great care to optimize every piece of the content to extremely high degrees. Content is tweaked to be able to run on "last gen" hardware (PS4/XBone)Each asset has been set up with both Mesh and Shader LODs (reducing shader complexity even further at a distance).I have taken the same care here with optimizing and polishing as I would if the content was for a shipping game , perhaps even pushing it just a little bit further even!The provided example map and content has been tweaked and tweaked again to fit within what I consider to be reasonable "console specs".Rendering about 2,5 - 3 million tris per frame, and 600-800 draw calls, running in Standalone Mode.All trees and large vegetation have been set up with billboards for maximum performance and visuals, as well as Pivot Painter Wind for realistic movement.Landscape shader is super optimized and set up with 4 materials, the Path Material is intended to create gameplay paths, and no procedural spawning will happen on the Path material, which makes creating visual guidance easy.NOTE: If you want to import this into an already existing project, simply copy the entire ProceduralForest2 folder into the Content folder of your project, please be aware tho that this will break the lighting on the example level, unless you match a few Project Settings, please see NOTE 3.NOTE2: Procedural Foliage is an Editor Preference and not a Project setting. So in order to access and place new Foliage volumes and access the extended settings, you need to go into your Editor Preferences and activate Procedural Foliage.NOTE3: In order to get the correct lighting, visuals and performance if importing into another project, make sure you have the following under RendererSettings in DefaultEngine.inir.AllowStaticLighting=Falser.GenerateMeshDistanceFields=Truer.SSGI.Enable=Truer.SupportSkyAtmosphereAffectsHeightFog=Truer.VirtualTextures=Truer.DBuffer=Falser.EarlyZPass=2r.BasePassOutputsVelocity=Truer.BasePassForceOutputsVelocity 1r.VolumetricFog.GridPixelSize 16r.VolumetricFog.GridSize 64Show moreIncluded formatsUnreal EngineTechnical detailsFeatures:* Optimized AAA quality assets and shaders, ready for use on both console and PC. * Example map with lighting and settings tweaked for optimal performance without sacrificing visual fidelity. * Opaque Water Shader using Virtual Texture sampling to create a fake shoreline and the illusion of transparency (much cheaper than using real transparency)* Simple and optimized Landscape shader with 4 ultra realistic materials (Grass, Leaves, Twigs and Path) Utilizing Virtual Texturing for maximum performance.* Procedural Volumes for spawning the entire forest (Spawned in numerical order)Number of Unique Meshes: 5x Trees ranging from sized Small to Large8x Rocks2x Logs/branch10x Smaller vegetation/Ground Scatter1x Water plane1x Backdrop Forest PlaneCollision: Yes, generated convex hulls for rocks and capsules for all trees.Vertex Count:Trees : 1500 - 12500 (depending on size)Rocks: 200 - 2500Scatter: ~50-400LODs:Both mesh and shader LODs are present on all meshes. Trees and larger vegetation have billboards set upNumber of Materials and Material Instances:Material instances: 67Parent Materials: 9Number of Textures: 127Texture Resolutions: 1024x1024 - 4096x4096Supported Development Platforms:Windows: YesDocumentation: Link (or a description of where users can find) the documentationImportant/Additional Notes:CompatibilitySupported Unreal Engine Versions4.26 – 4.27 and 5.0 – 5.6Supported Target PlatformsWindowsWin32Other informationLast update08/11/2025Distribution MethodComplete ProjectTagsTreePhotogrammetryLowpolyFantasyPhotorealisticProceduralLevelRealisticWood

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Simple Inventory System

Simple Inventory System plugin provides a simple and effective solution for managing items in your games. It lets players collect, store and organize items, so you can easily interact with their inventory. Ideal for projects requiring item tracking, this plugin makes it easy to collect, use and manage resources in your games, while providing a solid foundation for more advanced functionality.Join the Discord for more informationPreview / sample project Pro Inventory SystemObjective:The aim of the Simple Inventory System is to provide a lightweight, easy-to-integrate solution for managing the collection, organization and use of items in a game, enabling developers to quickly create functional inventory systems without the problems of excessive complexity.Contents :There are 3 actor components:AC ItemsBagAC ItemAC ShopIncluded formatsUnreal EngineTagsPluginShopSystemSurvivalCodePluginInventory

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Butterfly Swarm FX

LinkLow performance cost Butterflies, you can have thousands of these in the sky with little effect on fps.20 different styles of butterflies and 4 methods of placement. (Swarm, Blanket for covering the sky above, Glowing ones for caves and Spline controlled for following a path loop)Includes User Parameters for controlling everything and Spline Blueprints for making your own path layoutsWebsite | Youtube | Artstation | Discord (Support)Click for More Asset Packs from SHOGUN GAMESIncluded formatsUnreal EngineTagsInsectGpuCheapSwarmFlyingColorfulEffectNiagaraVisualEffectNatureClusterButterflyWingGlowParticle

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CGr BASnpR

read the description carefully, before purchasing this project.This is not just a weapon model, the project contains all the necessary animations and logic to create your game.One customizable sniper rifle, scope, laser/flashlight, compensator, and suppressor. Due to customization, you can get different views of weapons. You can also customize the accuracy of the weapon.This project uses a material layering system, so you can give your weapon a different look with different patterns. You can also change only a tint.Raindrops appearing on weapons, procedural walking, character crouching, sliding, weapon deflection when the character approaches an object,grenades: fragmentation, flashbang, and smoke, explosions, blinding, and concussion effects. Bullet projectiles are subject to gravity and do not fly off into infinity.The enemy's damage system depends on the hit on the body parts. For example, a hit to the head leads to the death of the enemy with fewer hits than to the arm or leg.PREVIEW (UE5)PRESENTATION (UE5)Introduction to the CGr UE5 update projectHow to combine CGr projects The video was recorded for an old version and has several differences. For example, in all animation blueprints (except FaLMG), "cast to" is replaced with interfaces.If you combine this project with the shotgun one, watch this video.In versions UE5.5 and possibly higher, there will probably be freezes and disappearance of the material.The solution is simple (watch this video): You need to reduce the resolution of all textures (for example, from 4096x4096 to 2048x2048, and some 2048x2048 to 1024x1024). P.S. Projects updated, lower resolution textures uploaded. High-resolution textures are placed in the appropriate folder.If your image has shifted to the right (watch this video)If Ragdoll is sliding on the floor (watch this video)Project "CG" stands for Customizable Guns. "r" is a remaster. You have the main body of the weapon, which is represented by the skeletal mesh, and a variety of attachments that can completely change the look of the weapon. Variability allows you to make weapons short or long. Thus, you get a kind of constructor from which you can assemble different variants of the same type of weapon.This project uses procedural aiming.This tutorial shows how procedural aiming is roughly (with slight differences) implemented in my project.This project uses procedural recoil.This tutorial shows how procedural recoil is roughly (with slight differences) implemented in my project.The project has been updated. The update only affected versions of the UE5 engine.All animations have been retargeted for the UE5 Manny. Animations have been adjusted for this mannequin.The project is now True FPS, meaning the character's Blueprint includes the entire mannequin, not just its arms.Because Manny's animblueprint is split into upper and lower body parts, the "ik_hand_gun" bone is no longer used in animations, but is still needed for procedural aiming.In this regard, the animations used in the project have changed (but the analogue of the old animations, where the "ik_hand_gun" bone is animated,remained and were placed in the "Legacy" folder). In the new animations, the old analogues were replaced with "GunMainBoneMove", where the "Main" bone of the weapon is animated, and the weapon itself remains attached to the socket of the right hand. But in some projects, such as this and "SAShotgun", during the playback of some animations, the weapon is dynamically attached to the socket on the left hand (the socket for the left hand is necessary in these projects!).In connection with the innovations, the Data Table was changed.The project does not contain SAShotgun and PAShotgun's reloading logic. If you want to combine this project with those shotguns, I have created shotgun components (watch this video). All you need to do is import the "SAShotgunReloadComponent" and "PAShotgunReloadComponent" and connect the functions from them. The components contain all the necessary logic for reloading these shotguns.The project was conceived not as a complete one, but as an asset pack. So that developers can use animation and weapon models, and maybe some logic in a more advanced project. The blueprints for this project are configured for presentation only. But advanced developers can improve it. For beginners, this project may seem complicated.For those who decide to understand this project, you need to pay attention to custom collision presets in the project settings and notifications in animation montages. All changes for different types of weapons must be made in the "DT_Weapon_DataTable". For your convenience, I have moved some variables from the Data Table to the weapon blueprints. This way, you can change the variables and see the changes in real time. You can find them in the weapon blueprint in the construction script.As a bonus, the project has an animation of a frag grenade throw and an animation of a stun grenade throw.As well as animation of weapon jamming.In the directory "BONUS", there are animations not implemented in the project, such as "Weapon Block Idle Animations" and "Movements".Important Note: The weapon in my project is located on the X-axis.If you want the Y-axis, this is solved very simply - you just export the weapon model, then import it back, but with a rotation of -90 degrees on the Z-axis. You will have to do the same with the weapon animation, or manually rotate the weapon by -90 degrees in each animation, and set the key.Show moreIncluded formatsUnreal EngineTagsFpsSniperLowpolyFirearmPhotorealisticRealisticWeaponRifle

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Triceratops

model https://skfb.ly/6AVEBAnimations https://www.youtube.com/watch?v=_vdghqH08Fc&feature=youtu.beAnimated 3D model for games, applications and educational presentations, etc.v1.2.4-Fixed swim animations (dinosaur body moved up and now walk animation blends smoothly with swim animation)-Added transition animations Aggressive_Run_Start, Aggressive_Walk_Back_Start, Aggressive_Walk_StartRun_Start, Walk_Back_Start, Walk_Start Root and InPlace-Added High Resolution model 38096 tris 20756 vertsv1.2.3-Fixed Walk_Right animationv1.2.3-Fixed triceratops "scale bug" the scale of the root bone was 2.54-Added Roar and Additive Roar animationsv1.2.2 -Fixed UV and skinning-Fixed root bone orientation-Animations optimized (Run Left, Run Right... etc.) for blend-Added Poses (Head Left, Right, Up... etc.)Features:LODs and High Resolution model for cinematics scenesRoot boneAnimations with RootMotion and InPlacePBRUV-layout mirroredRigged: YesRigged to Epic skeleton: NoAnimated: YesNumber of Animations: 91 animations (Root Motion and InPlace) 9 posesIdle, IdleBreak, IdleEat, Walk, WalkBack, WalkLeft,WalkRight, StrafeLeft, StrafeRight, TurnLeft,TurnRight,Run, RunLeft, RunRight, Attack, AttackLeft, AttackRight,HitLeft, HitRight, Stun, LieDown, Sleep, WakeUp, FallingLeft, FallingRight,AgressiveIdle, AgressiveIdleBreak, AgressiveAttack,AgressiveWalk, AgressiveWalkBack, AgressiveStrafeLeft,AgressiveStrafeRight, AgressiveTurnLeft, AgressiveTurnRight,AgressiveRun, AgressiveRunLeft, AgressiveRunRight,SwimmingIdle, Swimming, SwimmingLeft, SwimmingRight,SwimmingTurnLeft, SwimmingTurnRight, SwimmingStunAdditiveAttack, AdditiveAttackRight, AdditiveAttackLeftPose_Head_Down, Head_Left, Head_Left_Down,Head_Left_Up, Right, Right_Down, Right_Up, Straight, UpAnimation types: Root Motion and In-placeNumber of characters: 3Vertex counts of characters:LOD0 9224 tris 5486 vertsLOD1 3950 tris 2585 vertsLOD2 1876 tris 1351 vertsLOD3 496 tris 523 vertsHigh Resolution model 38096 tris 20756 verts(Separate LOD's models included)Number of Materials and Material Instances: 1 material 3 instancesNumber of Textures:Texture Resolutions: 4096x4096 Albedo (3 colors), Normal, MRAO (R-Metallic, G-Roughness, B-Ambient Occlusion)For Any Development PlatformsShow moreIncluded formatsUnreal EngineTagsTriceratopsDinosaurCretaceousRealisticJurassicPrehistoric

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HB Mech

Mech of my own design. Includes Blueprints for the Player Pawn and Weapons as required to have a basic functional character with functioning weapons systems. Materials include custom paint or decal layers or both. Includes a template you can export for painting. All basic animations are included. Mostly animations are achieved with blending poses, but walking and running are fully animated. Also includes the Animation Blueprint and Physics Asset. Some simple particle effects are included for the weapons and various effects.(Demo Video)Included formatsUnreal EngineTagsScifiScriptRobotMechAnimationblueprint

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Mech Sound Effects

the power of machines with the "Mech Sound Effects" pack, a must-have for game developers, filmmakers, and sound designers. This comprehensive collection features 219 meticulously crafted sound effects, ready to infuse your projects with the authentic sounds of robotic movement.From the subtle whir of servos and the heavy clank of metal limbs to the dramatic, intricate sounds of transformations and the powerful hiss of hydraulics, this pack captures every nuance of mechanized motion. Elevate your scenes with realistic and immersive audio that brings futuristic worlds to life.Preview HEREIncluded formatsUnreal EngineTechnical detailsNumber of Audio Waves: 219Number of Audio Cues: 219Sample rate / bit rate: 44,100 Hz/16 BitDo Sound FX loop: YesSupported Development Platforms: Windows: Yes Mac: YesCompatibilitySupported Unreal Engine Versions5.4Supported Target PlatformsXbox OneWindowsOculusNintendo SwitchMacPS4SteamVR / HTC ViveWin32LinuxiOSHTML5HoloLens 2Gear VRAndroidOther informationLast update10/10/2024Distribution MethodAsset PackageTagsMachineRoboticMechanicalRobotMechMore from Gravity Sound24 results availableItems 0 to 1Spaceship Sound EffectsConstruction Sound Effects

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SCI FI: QUADRAPED MECH

inside Sci Fi Characters Mega Pack Vol 2 and upcoming Sci Fi Robots Pack Vol 2***Here is a quadraped mech. This unit is perfect for battles requiring big fire power. It can be used as an enemy or a vehicle in your Sci Fi project.Geometry is 39.58 Ktris. Rig is 67 bones. Model uses 2 materials: mech and cockpit, with respectively, 4096*4096 and 2048*2048 PBR texture set.3Weapons are included (gatlin gun, cannon and missile rack). Each weapon uses 1 material with a 2048*2048 PBR texture set.The pack includes a set of 24 animations (8 being root motion variations).Real Time 3D ViewerIncluded formatsUnreal EngineUnityTagsCharacterEnemyLowpolyShooterFantasyScriptRobotRealisticMechWeaponAnimationblueprint

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Personal Cassette Player SFX

PREVIEWRecording Session SamplePersonal Cassette Player SFX is a collection of 49 high-quality sound effects captured from a vintage Sony Walkman-style cassette player, delivering an authentic analog aesthetic perfect for Foley, game audio, film, and sound design. The library is organized into 10 clearly structured folders, each focusing on a specific action or mechanical behavior of the cassette player.Beyond the core mechanisms, the pack also includes radio dial tuning, tape hiss, and song rewind effects for added versatility.All sounds were recorded with two perspectives to provide tonal flexibility:• Close-up omni recordings using Clippy EM272 microphones for detailed mechanical texture.• More distant perspective captured with a RØDE NTG3 shotgun microphone for a natural, spatial characterShow moreIncluded formatsUnreal EngineTechnical detailsNumber of Audio Wavs: 49Number of Audio Cues: 49Number of MetaSoundsSample Rate / Bit Rate: 24 bits 96 khzDoes Audio Loop: NoMinutes of Audio Provided: 5:21Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsMacPS4iOSAndroidXbox OneOculusSteamVR / HTC ViveGear VRHTML5LinuxWin32HoloLens 2Nintendo SwitchOther informationDistribution MethodAsset PackageTagsRetroTapeButtonPortablePlayCassetteStopClickDeviceRecordAnalogMechanicalStereoVintageHeadphonesOldRadioMechInsertPersonal1980sSwitchMore from Asak SFX20 results availableItems 0 to 2Cinematic Punch SFX Pack5.0(1)Male Breathe5.0(1)Fire SFX Pack

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SciFI Cyber Robot 02

VIDEO https://youtu.be/iqovJBLDNeQLow-poly model of the character Sci-FI Cyber Robot 02. Suitable for games of different genres.The character rigged at UE4 skeleton. But you can easily retarget the UE 5 skeleton.Take into account when you use it in your projects.Key Features Fully compatible with Epic skeleton and Epic's starter animation pack. Fully compatible with UE5 skeleton You can change color, metallic and roughness of every part of the model. 3 different Instances Materials allows you to create countless variations for your projects !!! Compatible with Lyra Starter Game Detailed Model Futuristic Character DesignTested with various animations Lyra Starter Game Game Animation Sample Project Advanced Locomotion System v4 Standard 3rd person animations Mocap Library Close Combat: Swordsman Game Animation Sample Project Epic's starter animation pack.Polycount Sci-FI Cyber Robot 02 Verts 37 081 Tris 37 392Unreal Engine ProjectSupported version: 4.21+Advanced materialsMaterial Instances for change color , metalic & roughness are includedThe project contains 3 different Instances Materials. Each material contains different masks of parts of the model for quick changes color, metallic, roughnes. You can create countless variations for your projects !!!3rd person standard animations are includedIf you bought the model, you liked it, leave a review. It will only take a minute and will give me an understanding of what characters my customers need to use in their projects.You can rate your product from the following: The product's listing page. Click Rate asset in the details panel. From My Library. Click the three dots under a product and select Rate asset. Right click a product and select Rate asset. For products without the minimum reviews,the “Rate asset” option may not be visible, but you can click No rating yet in the listing to rate the product.Thank you for your attention :)Show moreIncluded formatsUnreal EngineTagsCyberpunkMilitaryBlueprintCharacterPbrActionFuturisticRoboticLowpolySoldierScifiMetalCyborgMechanicalSuitScriptRobotCyberRealisticTechnologyMechHumanoidCustomshadersAnimationblueprintEpicskeleton