New

Json Save Game
the UObject or structure into a Json string. It is convenient to build an save game system.将UObject或结构体序列化为Json字符串。方便构建存档系统。For usage methods and restrictions, please refer to the documentation.使用方法和限制请查阅文档。Included formatsUnreal EngineTechnical detailsFeatures:Code Modules: 1JsonSaveGame(Runtime)Number of Blueprints:0Number of C++ Classes:1Supported Development Platforms:Windows: YesMac: YesLinux:YesDocumentation Link:https://github.com/tangheng0510-pro/ViewFinderDoc/blob/main/JsonSerialization.mdCompatibilitySupported Unreal Engine Versions5.2 – 5.6Supported Target PlatformsWindowsMacPS4iOSAndroidXbox OneOculusSteamVR / HTC ViveGear VRLinuxHoloLens 2Nintendo SwitchSupported Development PlatformsWindowsLinuxMacOther informationLast update10/02/2025Distribution MethodPluginTagsSaveStringSerialBlueprintMore from Tang Heng8 results availableItems 0 to 1Niagara Damage TextNiagara Projectile

Essential HDRIs vol. 1
your Unreal Engine projects to the next level with this versatile HDRI pack. This bundle includes 20 stunning 8K HDRIs, covering a wide range of environments: outdoor and indoor HDRIs captured in apartments, nature, mountains, at sea, and photo studios, as well as night HDRIs for even more creative possibilities.To give you even more flexibility, the pack also includes a selection of Infinite HDRI Skies, providing limitless lighting and atmospheric options for your scenes.Key Features:20 HDRIs at 8K resolutionCaptured in apartments, nature, mountains, at sea, and photo studioIncludes night HDRIs and Infinite HDRI Skies for added versatilityExclusive to Unreal EngineReady to enhance realistic lighting, reflections, and atmosphere in your scenesUnlock the full potential of your Unreal Engine projects with this all-in-one HDRI pack, carefully curated to provide diverse lighting and environments for cinematic, architectural, and creative visualization projects.To use this pack in Unreal Engine, simply enable the free HDRI Backdrop plugin created by Epic. It comes pre-installed in UE5 – just go to Edit → Plugins, search for “HDRI Backdrop,” and tick Enable.Included formatsUnreal EngineTechnical detailsNumber of Materials: 0Number of Material Instances: 0Number of Textures: 20Texture Resolutions:8192 x 4096pxSupported Development Platforms:Windows: (Yes/No)Mac: (Yes/No)Documentation Link:Important/Additional Notes:CompatibilitySupported Unreal Engine Versions5.6Supported Target PlatformsWindowsMacOther informationLast update10/02/2025Distribution MethodAsset PackageTagsStarHdrLightingSunsetSunshineBridgeAmbientTownSkyNightInfiniteUrbanDaylightMoonlightSunStudioSkyboxCityGalaxyMore from Grzegorz Wronkowski4 results availableItems 0 to 1Industrial Ostrava HDRI Pack – 12 HDRIs - 16KStudios and Garages HDRI Pack - 12 HDRIs - 16K

Essential HDRIs vol. 2
your Unreal Engine scenes to life with this highly adaptable HDRI collection. Inside you’ll find 20 ultra-sharp 8K HDRIs, carefully captured across a wide range of locations: interiors such as modern apartments, natural landscapes, mountain ranges, seaside settings, and professional photo studios. To expand your creative freedom, the bundle also contains nighttime HDRIs and a set of Infinite HDRI Skies for dramatic atmospheres.This pack is made exclusively for Unreal Engine and integrates seamlessly with your workflow.How to use:Open Unreal Engine 5Go to Edit → PluginsSearch for “HDRI Backdrop” (comes pre-installed in UE5) and enable itDrop your chosen HDRI into the scene and start lighting instantlyHighlights:20 HDRIs at crisp 8K resolutionA balanced mix of indoor and outdoor capturesIncludes nighttime scenes and Infinite HDRI SkiesBuilt only for Unreal Engine (not compatible with other 3D software)Instantly improves lighting, reflections, and overall realismEnhance your environments, add depth to your lighting, and create more convincing worlds with this versatile HDRI asset bundle tailored for Unreal Engine creators.Included formatsUnreal EngineTechnical detailsNumber of Materials: 0Number of Material Instances: 0Number of Textures: 20Texture Resolutions: 8192x4096pxSupported Development Platforms:Windows: (Yes/No)Mac: (Yes/No)Documentation Link:Important/Additional Notes:CompatibilitySupported Unreal Engine Versions5.6Supported Target PlatformsWindowsMacOther informationLast update10/02/2025Distribution MethodAsset PackageTagsHdrLightingSuburbanSkyNightRealisticInfiniteLightUrbanDayPhotographicDaylightSkybox

Tavern NPC Animation Pack
PREVIEW65 Animations! The Tavern NPC Animation Pack adds atmosphere and authenticity to any medieval, fantasy, or role-playing setting. Featuring a wide variety of everyday motions—drinking, serving, chatting, cleaning, and idling—this pack is designed to make your NPCs feel alive and believable. Whether you’re creating a bustling tavern full of background characters or focusing on detailed cinematic sequences, these animations provide the perfect building blocks.TavernNPC InKeeper Idle Break 01TavernNPC InKeeper Idle Break 02TavernNPC InKeeper Idle Break 03TavernNPC InKeeper Idle Break 04TavernNPC InKeeper IdleTavernNPC InKeeper LeanOnHands To IdleTavernNPC InKeeper LeanOnHandsTavernNPC InKeeper Mop 01TavernNPC InKeeper Mop 02TavernNPC InKeeper Mop 03TavernNPC InKeeper ServeMug 01TavernNPC InKeeper ServeMug 02TavernNPC InKeeper ServeMug 03TavernNPC InKeeper ServeMug 04TavernNPC InKeeper WelcomeTavernNPC InKeeper WipingTable 01TavernNPC InKeeper WipingTable 02TavernNPC Patron ArmWrestlingTavernNPC Patron IdleTavernNPC Patron Listening 01TavernNPC Patron Listening 02TavernNPC Patron Listening 03TavernNPC Patron Listening 04TavernNPC Patron Listening 05TavernNPC Patron Sit Stand Transition 01TavernNPC Patron Sit Stand Transition 02TavernNPC Patron Sit Stand Transition 03TavernNPC Patron Sitting Drunk 01TavernNPC Patron Sitting Drunk 02TavernNPC Patron Sitting Drunk 03TavernNPC Patron Sitting Drunk 04TavernNPC Patron Sitting Idle 01TavernNPC Patron Sitting Idle 02TavernNPC Patron Sitting Idle 03TavernNPC Patron Sitting Idle 04TavernNPC Patron Sitting Idle 05TavernNPC Patron Standing BeerIdleTavernNPC Patron Standing Dance 01TavernNPC Patron Standing Dance 02TavernNPC Patron Standing Dance 03TavernNPC Patron Standing DrinkBeer 01TavernNPC Patron Standing DrinkBeer 02TavernNPC Patron Standing Drunk 01TavernNPC Patron Standing Drunk 02TavernNPC Patron Standing Drunk 03TavernNPC Patron Standing Drunk 04TavernNPC Patron Standing Listening 01TavernNPC Patron Standing Listening 02TavernNPC Patron Standing Listening 03TavernNPC Patron Standing Listening 04TavernNPC Patron Standing Listening 05TavernNPC Patron Standing Listening 06TavernNPC Patron Standing OrderDrink 01TavernNPC Patron Standing OrderDrink 02TavernNPC Patron Standing Talking 01TavernNPC Patron Standing Talking 02TavernNPC Patron Standing Talking 03TavernNPC Patron Standing Talking 04TavernNPC Patron Standing Talking 05TavernNPC Patron Standing Talking 06TavernNPC Patron Talking 01TavernNPC Patron Talking 02TavernNPC Patron Talking 03TavernNPC Patron Talking 04TavernNPC Patron Talking 05Optimized for games, cinematics, and virtual productions, each animation is clean, loopable, and retarget-friendly. With diverse behaviors such as bartending, customer interactions, music playing, and subtle idle motions, you can fill your tavern with dynamic life without repetitive movement.Stay Mighty!Show moreIncluded formatsUnreal EngineTechnical detailsRigged to Epic or MetaHumans Skeleton: Yes, EpicIf rigged to the Epic or MetaHumans skeleton, IK bones are included: NoNumber of Animations: 51Animation Types (Root Motion/In-place): BothSupported Development Platforms:Windows: YesMac: YesDocumentation Link: support@themightycat.comImportant/Additional Notes: Check out our other packs!CompatibilitySupported Unreal Engine Versions5.5 – 5.6Supported Target PlatformsWindowsMacPS4iOSAndroidXbox OneOculusSteamVR / HTC ViveGear VRLinuxHTML5Win32HoloLens 2Nintendo SwitchOther informationLast update10/02/2025Distribution MethodAsset PackageTagsDrinkBarAnimationFantasyIdleBackgroundInnMedievalMugNpcCaptureRpgTavernPatronPackServingBartenderLifeRiggedMotionDrunkDanceFrequently asked questions*Q: Are these animations appropriate for all game types?**Q: Can I modify the animations?**Q: Do you provide custom animation services?*Ask your questions directly on Fab forums

SimpleAssetCleaner
🧹 SimpleAssetCleaner PluginSimpleAssetCleaner automatically cleans unreferenced assets from your Unreal Engine project, keeping your repository clean and organized.⚠️ Important: This plugin integrates with source control systems to manage assets. Please read the documentation carefully before use.## 🎯 Core Problem SolvedTraditional Asset Management Pain Points:- Unreferenced assets accumulate in the repository over time- Manual cleanup is time-consuming and error-prone- Difficult to identify which assets are actually unused- Source control submissions include unnecessary filesSimpleAssetCleaner Solution:- Automatically detects unreferenced assets before submission- Intelligent reference chain analysis from root assets- Safe cleanup with configurable root asset types- Integrates seamlessly with Perforce, Git, SVN, and other VCS- Safe for newly added files: Reverts unreferenced added files without deleting local copies## ✨ Key Features- Auto-Clean on Submit: Automatically checks and removes unreferenced assets when opening the submit dialog- Safe Revert for New Files: Newly added unreferenced files are reverted from source control while keeping local copies intact- Manual Full Clean: One-click cleanup of all unreferenced assets in the project via settings- Smart Reference Analysis: DFS-based reference chain tracking from configurable root assets (Maps, Blueprints, etc.)- Content Folder Only: Only analyzes and cleans assets in `/Content/` folder - external plugins and engine assets are never touched- Performance Optimized: Memoization caching for analyzed reference paths- VCS Integration: Works with Perforce, Git, SVN through Unreal's source control API- Configurable: Full control over root asset types, custom root assets, and exclusion paths- Verbose Logging: Optional detailed logging for debugging and monitoring## 🚀 Quick Start1. Install the plugin in your project's `Plugins` folder2. Enable the plugin in Project Settings > Plugins3. Configure root assets in Project Settings > General > Simple Asset Cleaner4. Enable Auto Clean to automatically check assets on submission5. Use "Clean All Source Control Assets" for manual full project cleanup## 📖 DocumentationComplete tutorial and usage guide available in `/Docs/README.md`## ⚙️ System Requirements- Source Control: Perforce, Git, SVN, or any VCS supported by Unreal Engine- Build Type: Editor-only plugin (does not affect packaged builds)## 📬 SupportFor technical support or questions: mengzhishanghun@outlook.comShow moreIncluded formatsUnreal EngineTechnical details● Features: • Auto-detects and removes unreferenced assets before submission • Smart reference chain analysis from configurable root assets • Safe revert for new files - local copies preserved • Manual full project cleanup (Content folder only) • Performance-optimized with caching • Verbose logging for debugging • Multi-VCS: Perforce, Git, SVN Code Modules: SimpleAssetCleaner (Editor) Number of Blueprints: 0 Number of C++ Classes: 4 Network Replicated: No Supported Development Platforms: Windows: Yes Mac: Yes Linux: Yes Supported Target Build Platforms: Editor-only plugin - N/A for packaged builds Documentation Link: Included at Docs/README.md Important/Additional Notes: • ONLY cleans /Content/ folder - plugins/engine assets never touched • Requires source control configured in UE • Do not select proxy providers (e.g., Perforce_Proxy) • Root Asset Classes include parent/derived classes automatically • New files: reverted without local deletion • Tracked files in Manual Clean: deleted from server AND local • Start with Auto Clean ON and conservative settingsCompatibilitySupported Unreal Engine Versions5.2 – 5.6Supported Target PlatformsWindowsSupported Development PlatformsWindowsLinuxMacOther informationLast update10/02/2025Distribution MethodPluginTagsEditorDevelopmentCodePluginProduceManagementCleanerCleanSourceWorkflowControlVersionToolTeamBlueprintControllerCodeEditMore from mengzhishanghun8 results availableItems 0 to 1SimpleInputSimulatorSimpleUDP
Best
NPC Voice Bundle
https://docs.google.com/document/d/1_oVqrhbPgYY_yJtq6hj75udA0y1qZGNkKC67B6ZfX_g/edit?usp=sharingPreview: Female - https://soundcloud.com/user-704381110/femalenpcpreviewMale - https://soundcloud.com/user-704381110/male-npc-previewSuggestions: https://forms.gle/DjvVyFv2m4HvBQhJAThis pack includes 12 characters voice by 6 different actors.Once you purchase this pack, you will have access to any future updates.Includes:BarkeeperMerchantVillagerPriestRefugeeGuardOrganized and named for ease of use High Quality 44.1 Khz 16 Bit Audio in .Wav formatIncluded formatsUnreal EngineTechnical detailsFeatures: 95 unique phrases 12 different NPC characters 6 performersThis is a bundle of the Male NPC pack and the Female NPCs packNumber of Audio Waves: 570Number of Audio Cues: 570Sample rate / bit rate: 44,100 HzDo Sound FX loop: NoSupported Development Platforms: 4.16..3Windows: YesMac: YesDocumentation: https://docs.google.com/document/d/1_oVqrhbPgYY_yJtq6hj75udA0y1qZGNkKC67B6ZfX_g/edit?usp=sharingCompatibilitySupported Unreal Engine Versions4.24 – 4.27 and 5.0 – 5.5Supported Target PlatformsAndroidGear VRHoloLens 2HTML5iOSLinuxWindowsWin32SteamVR / HTC VivePS4OculusMacXbox OneNintendo SwitchOther informationLast update02/07/2025Distribution MethodAsset PackageTagsVoiceFemaleNpcRpgMalePackCharacterMore from NoiceVoiceChoice23 results availableItems 0 to 1Animated Mocap Facial ExpressionsVisual Novel Voice Pack - Bundle

PCG City buildings
a large city or neighborhood in your project can be really time-consuming since you have to place every modular piece and structure by hand. However, these tools and blueprints, created with PCG, are designed to make this lengthy process fast and easy.These PCG buildings are spline-driven. Simply pick a building, drop it into the world, and adjust the spline points. You can also modify the number of floors and trims on the building.Video demo:https://www.youtube.com/watch?v=a0BU7mjs77MDocumentation:https://docs.google.com/document/d/1fS0KfpP7ffE8kOVcUsvg_kVfoC6b4tkNf53nkcoop3c/editPlayable Demo:https://www.dropbox.com/scl/fi/hi7dd9mxp4fous4n8rhi4/PCG_City.rar?rlkey=uwj1nlzkp3d8vp3qbwnhbsxdj&st=slj3zi0j&dl=0*Please enable the following plugins: PCGPCG External Data InteropPCG Geometry Script InteropFeatures:PCG - Generate entire buildings in seconds using the PCG building tool! Spline Driven- All buildings are spline driven to quickly help lay out massive buildings of all shape and sizes in seconds!Massive - 40 unique PCG buildings to help build a varied cityscapeFully Modular - All buildings are fully modular and comes with a premade none PCG versionDon't doubt - Wondering if these buildings suits your needs, take a walk through the demo and see all the available buildings up close!This package also includes the following asset packs!Modular Large City Buildingshttps://www.unrealengine.com/marketplace/en-US/product/caa8e7adb64c4751a042d0e147428d20Modular Large City Buildings 02https://www.unrealengine.com/marketplace/en-US/product/modular-large-city-buildings-02Modular Large City Buildings 03https://www.unrealengine.com/marketplace/en-US/product/modular-large-city-buildings-03Modular Urban City Buildingshttps://www.unrealengine.com/marketplace/en-US/product/modular-urban-city-buildingsThis product supports Lumen for Unreal Engine 5.0+For more information about Lumen:https://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/Please note these buildings are exterior only and can not be entered.Textures provided by AmbientCg:https://ambientcg.com/view?id=Bricks082Ahttps://ambientcg.com/view?id=Rocks022https://ambientcg.com/view?id=Asphalt023LHDMI and sky texture provided by PolyhavenShow moreIncluded formatsUnreal EngineTechnical detailsProps scaled to Epic skeleton: (Yes)Collision: (automatically generated)LODs: (No)Number of Unique Meshes: 474Number of Materials and Material Instances : 131Number of Textures: 195Texture Resolutions: 2048 x 2048Supported Development Platforms:Windows: YesCompatibilitySupported Unreal Engine Versions5.4 – 5.6Supported Target PlatformsWindowsWin32Other informationLast update08/11/2025Distribution MethodAsset PackageTagsModularLevelRealisticBuildingCity

AnimX: Forest Animals
now pack includes 4 assets:Advanced Deer: asset page link and video (1:56)Advanced Bear: asset page link and video (1:23)Advanced Wolf: asset page link and video (3:07)Advanced Fox: asset page link and video (3:05)When a new animal appears, it will be added to this pack.Buying this pack now, you will get new animals for free.With each new animal the price will increase.Buying this collection you will save 37% compared to buying each one separatelyAll changelogs, features, FAQ, and other info - hereAsset includes animal controller - AnimX (V5.3) - updated for UE5.4(Low poly version included for Fox And Wolf)Also, for any additional questions or support don’t hesitate to reach out to us: indiecatstudios@gmail.comIncluded formatsUnreal EngineTagsAnimalDeerZooScriptAnimatedRealisticWolfPackFoxCollectionBearAnimationblueprint

Quiet Runtime Editor
Runtime Editor is a framework project with related runtime features designed to create, save, load, and edit levels. OverviewRuntime ImportRuntime Spline EditorThe editor works in two modes:Edit Mode – to design scenes.Play Mode – to play in designed scenes with your player character.Main FeatureThe core of the project is the Runtime World Outliner. In the project's current version, the World Outliner's foundation is BP_QuietTreeManager. This actor needs to be placed in the level and initializes the entire system at startup.BP_QuietTreeManager(Manager) stores the world tree, manages the history of actions, generates the user interface, and connects all the editor's features into a single working environment. It contains SerializerComponent and HistoryCompoent. Also, the Manager keeps the Router.SerializationThe project is based on the ability to serialize objects to JSON. This allows you to edit properties, copy, save to disk, and keep a history of actions for undo-redo.You can serialize desired classes manually using the provided serialization pipeline.DetailsCommunicationsDifferent editor parts are independent and communicated through an intermediary object-router. The router registers objects by request and keeps them with the Gameplay Tag key. Thus, you can pass a command or request between any two system parts without accessing them directly. Also, you can wrap any data or objects with JSON and send them through the router.Other FeaturesScene Save and Load System.The manager saves and loads scenes into the Documents/QuietRuntimeEditor/SaveGames folder in Json-file with the WBP_SceneManager widget. Also, you can rename and delete scenes with it.Runtime Datasmith Import – You can import udatasmith, gltf, and glb files runtime.Runtime Actor Details (WBP_DetailsWidget) – This feature allows you to edit the serialized properties of actors.Runtime Content Browser (WBP_QuietContentBrowser) – an important feature that allows you to add content to scenes. It grabs assets from the UserContent folder.Runtime Material Editor (WBP_QuietMaterialEditor) – a widget for creating and editing Dynamic Materials. Users can create a dynamic material by dragging MaterialInstanceConstant from the ContentBrowser. Also, you can serialize your materials to represent their parameters as you want.Actions History – this feature registers user actions and stores needed data for Undo-Redo to Json-file.Runtime Transformation Gizmo allows you to edit actor transforms at runtime.Actor Transform Tools – multiple tools to transform, align and populate actors.Runtime Color Wheel (WBP_ColorPickerWindow) – this widget allows a user to select the desired color.Examples:You can download example scenes here. Place the SaveGames folder into the Documents/QuietRuntimeEditor folder.Show moreIncluded formatsUnreal EngineTagsEditorRuntimeSandboxBlueprint

Destructible Cave Generator Lite
voxel terrain generator for infinite runtime generated cave.Requirements: This plugin requires the ProceduralMeshComponent and Niagara plugins, which are included with Unreal Engine.Demo Video: [Youtube Demo]Documentation: [Docs]Notice: The pickaxe and animations featured in the video are not included with this plugin. Check out the free assets below to get them!FREE WW1 Trench shovel assetFree Sample Animation Set - ResourceGatheringSet>Mannequin>Mining>PickAxe>2H>A_Mining_PickAxe_2H_01_Loop_01Features:Procedural Cave Generation: Continuously generates endless cave networks at runtime.Voxel Terrain: The caves are generated as voxel meshes, enabling a fully destructible environment in real-time.Customization: All generation parameters can be adjusted directly within the editor, including cave morphology, scale, surface materials, and more.Optimized for Performance: Features user-configurable optimization options to maintain high performance and a stable frame rate, even in large-scale worlds.Blueprint Integration: Provides data on terrain destruction, allowing developers to easily implement a wide range of custom interactions and gameplay mechanics.SupportJoin The Discord: [Discord]Email: gtl.j2k2@gmail.comAdditional Notes:This product was independently developed by me(us) while participating in the Epic Project, a developer-support program of the KRAFTON JUNGLE GameTech Lab. All rights, title, and interest in and to the product are exclusively vested in me(us). Krafton, Inc. was not involved in its development and distribution and disclaims all representations and warranties, express or implied, and assumes no responsibility or liability for any consequences arising from the use of this product.Show moreIncluded formatsUnreal EngineTechnical detailsFeatures:Voxel TerrainTerrain ManagerChunk SchedulerTime Budget SystemNoise GenerationCode Modules:DestructibleCaveGenerator (Runtime)Number of Blueprints: 1Number of C++ Classes: 26Network Replicated:NoSupported Development Platforms:Windows: (Yes)Mac: (No)Supported Target Build Platforms:Windows: (Yes)Mac: (No)Documentation Link: [Docs]Important/Additional Notes:This plugin requires the following built-in Unreal Engine plugins to be enabled:ProceduralMeshComponent: Essential for generating and rendering the cave mesh.Niagara: Used for particle effects.CompatibilitySupported Unreal Engine Versions5.5 – 5.6Supported Target PlatformsWindowsSupported Development PlatformsWindowsOther informationLast update08/07/2025Distribution MethodPluginTagsMarchingNoiseChunkDestructibleMiningTerrainOreUnderworldProceduralInfiniteVoxelCaveGeneratorBlueprintUndergroundWorldPcg
Popular

HB Mech
Mech of my own design. Includes Blueprints for the Player Pawn and Weapons as required to have a basic functional character with functioning weapons systems. Materials include custom paint or decal layers or both. Includes a template you can export for painting. All basic animations are included. Mostly animations are achieved with blending poses, but walking and running are fully animated. Also includes the Animation Blueprint and Physics Asset. Some simple particle effects are included for the weapons and various effects.(Demo Video)Included formatsUnreal EngineTagsScifiScriptRobotMechAnimationblueprint
Mech Sound Effects
the power of machines with the "Mech Sound Effects" pack, a must-have for game developers, filmmakers, and sound designers. This comprehensive collection features 219 meticulously crafted sound effects, ready to infuse your projects with the authentic sounds of robotic movement.From the subtle whir of servos and the heavy clank of metal limbs to the dramatic, intricate sounds of transformations and the powerful hiss of hydraulics, this pack captures every nuance of mechanized motion. Elevate your scenes with realistic and immersive audio that brings futuristic worlds to life.Preview HEREIncluded formatsUnreal EngineTechnical detailsNumber of Audio Waves: 219Number of Audio Cues: 219Sample rate / bit rate: 44,100 Hz/16 BitDo Sound FX loop: YesSupported Development Platforms: Windows: Yes Mac: YesCompatibilitySupported Unreal Engine Versions5.4Supported Target PlatformsXbox OneWindowsOculusNintendo SwitchMacPS4SteamVR / HTC ViveWin32LinuxiOSHTML5HoloLens 2Gear VRAndroidOther informationLast update10/10/2024Distribution MethodAsset PackageTagsMachineRoboticMechanicalRobotMechMore from Gravity Sound24 results availableItems 0 to 1Spaceship Sound EffectsConstruction Sound Effects

SCI FI: QUADRAPED MECH
inside Sci Fi Characters Mega Pack Vol 2 and upcoming Sci Fi Robots Pack Vol 2***Here is a quadraped mech. This unit is perfect for battles requiring big fire power. It can be used as an enemy or a vehicle in your Sci Fi project.Geometry is 39.58 Ktris. Rig is 67 bones. Model uses 2 materials: mech and cockpit, with respectively, 4096*4096 and 2048*2048 PBR texture set.3Weapons are included (gatlin gun, cannon and missile rack). Each weapon uses 1 material with a 2048*2048 PBR texture set.The pack includes a set of 24 animations (8 being root motion variations).Real Time 3D ViewerIncluded formatsUnreal EngineUnityTagsCharacterEnemyLowpolyShooterFantasyScriptRobotRealisticMechWeaponAnimationblueprint

SciFI Cyber Robot 02
VIDEO https://youtu.be/iqovJBLDNeQLow-poly model of the character Sci-FI Cyber Robot 02. Suitable for games of different genres.The character rigged at UE4 skeleton. But you can easily retarget the UE 5 skeleton.Take into account when you use it in your projects.Key Features Fully compatible with Epic skeleton and Epic's starter animation pack. Fully compatible with UE5 skeleton You can change color, metallic and roughness of every part of the model. 3 different Instances Materials allows you to create countless variations for your projects !!! Compatible with Lyra Starter Game Detailed Model Futuristic Character DesignTested with various animations Lyra Starter Game Game Animation Sample Project Advanced Locomotion System v4 Standard 3rd person animations Mocap Library Close Combat: Swordsman Game Animation Sample Project Epic's starter animation pack.Polycount Sci-FI Cyber Robot 02 Verts 37 081 Tris 37 392Unreal Engine ProjectSupported version: 4.21+Advanced materialsMaterial Instances for change color , metalic & roughness are includedThe project contains 3 different Instances Materials. Each material contains different masks of parts of the model for quick changes color, metallic, roughnes. You can create countless variations for your projects !!!3rd person standard animations are includedIf you bought the model, you liked it, leave a review. It will only take a minute and will give me an understanding of what characters my customers need to use in their projects.You can rate your product from the following: The product's listing page. Click Rate asset in the details panel. From My Library. Click the three dots under a product and select Rate asset. Right click a product and select Rate asset. For products without the minimum reviews,the “Rate asset” option may not be visible, but you can click No rating yet in the listing to rate the product.Thank you for your attention :)Show moreIncluded formatsUnreal EngineTagsCyberpunkMilitaryBlueprintCharacterPbrActionFuturisticRoboticLowpolySoldierScifiMetalCyborgMechanicalSuitScriptRobotCyberRealisticTechnologyMechHumanoidCustomshadersAnimationblueprintEpicskeleton

Sci-Fi Dragon
is fifth character for Sci-Fi Monsters Boss pack. The series will feature an increased amount of animation characteristic of bosses for your projectsPreview LINK*Background maps not included*Character has Custom skeleton (Image skeleton preview included)4 skins.Inst Mat color blending for each skin48 animation includedAttack - 12Fall - 3Idle - 2Turn180 - 1Turn90 (L + R) - 2GetHit - 8GetHit Flying - 7Death - 2Roar - 2Flying - 1KnockOut - 3TransitionIdles - 2Walk -3Character:Triangles: 81 582Vertices: 52 158Show moreIncluded formatsUnreal EngineUnityTagsBeastPbrPostEnemyLowpolyScifiFantasyScriptAnimatedRobotNpcMechWyvernAnimalApocalypticAnimationblueprint