New
Easy Landscape Cut - Tunnel Creation Made Simple
- DocumentationMake sure to use any material, never leave your landscape without material.Instantly create landscape holes with a simple click or brush stroke. No manual material setup required - the plugin automatically configures your landscape materials for proper hole rendering.Key Features:• Single-click hole painting with adjustable brush radius (10-5000 units)• Automatic visibility mask injection into landscape materials• Real-time brush preview with customizable color• Keyboard shortcuts for quick radius adjustment ([/] and +/-)• Continuous painting mode with adjustable interval• Persistent settings window for easy access• Safety checks prevent modification of engine materialsPerfect For:• Creating caves, tunnels, and underground passages• Adding basement entrances and cellar access• Designing mines, sinkholes, and natural formations• Level design workflows requiring quick landscape modificationsHow It Works:Activate the "Easy Landscape Cut" mode from the Editor Mode toolbar, adjust your brush size, and click to paint holes. The plugin handles all material setup automatically, ensuring holes are immediately visible with proper collision. Works with any custom landscape material.Technical Details:• Editor-only C++ plugin (3 classes)• Win64 platform support• No Blueprints or runtime overheadDiscordShow moreIncluded formatsUnreal EngineTechnical detailsFeatures:Feature 1: Single-click landscape hole creation with adjustable brush radius and continuous painting modeFeature 2: Automatic material modification to add visibility mask support for instant hole rendering without manual material setupFeature 3: Real-time brush preview with customizable color and keyboard shortcuts for quick radius adjustmentCode Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))Module 1: EasyLandscapeCut (Editor)Number of Blueprints: 0Number of C++ Classes: 3Network Replicated: NoSupported Development Platforms:Windows: YesSupported Target Build Platforms:Win64 (Editor-only plugin, not included in packaged builds)Documentation Link: HEREImportant/Additional Notes:This is an editor-only plugin that adds a new Editor Mode for creating landscape holes. It automatically modifies landscape materials to add visibility mask support when needed, eliminating the need for manual material setup. The plugin includes safety checks to prevent modification of engine materials and warns users when landscapes have incompatible materials. Features include adjustable brush radius (10-5000 units), continuous painting mode with configurable interval, keyboard shortcuts for radius adjustment ([/] and +/-), and a persistent settings window. Compatible with edit layers system and supports all custom landscape materials. Grass and foliage respect visibility masks when properly connected in material graphs.CompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsSupported Development PlatformsWindowsOther informationLast update11/17/2025Distribution MethodPluginTagsPluginCutLandscapeHoleMore from EasyStudio12 results availableItems 0 to 1Easy Display Custom Notification WidgetEasy Monitor Switcher
Carousel Interaction System (CIS)
Interaction & Carousel Inventory Plugin for Unreal EngineExample Project | Documentation | Discord CommunityCarousel Interaction System (CIS) is an advanced interaction and inventory plugin inspired by classic survival horror games.Designed to recreate the immersive atmosphere of iconic horror titles, CIS combines powerful C++ systems with a cinematic and customizable carousel inventory interface.This plugin provides a complete foundation for item management, world interaction, and scene-based visualization, all built with modular, optimized, and well-documented C++ code that integrates easily into any Unreal Engine project.CIS integrates directly with Unreal Engine’s Enhanced Input system, which is used to manage interaction actions and inventory navigation across keyboard, mouse, and gamepad devices.Note: The assets shown in the screenshots are not included with the Carousel Interaction System (CIS) Plugin.These models were obtained from free assets available on Sketchfab and Fab.You may freely download the same assets—or any alternatives—directly from their respective marketplaces.Included formatsUnreal EngineTechnical detailsFeatures:Carousel Inventory Layout – V-shaped visual layout with focus on the central item.Advanced Interaction System – Interact easily with world objects, pickups, and UI.Scene Capture Rendering – Real-time item visualization in menus or inventory screens.Data-Driven Setup – Uses Data Assets, Data Tables, and Gameplay Tags.C++ Optimized Core – Written in clean, documented, and efficient C++.Blueprint Accessible – Exposed functions for easy customization and prototyping.Plug & Play Integration – Simple to add and ready to use in any Unreal project.Required Plugins:Enhanced Input (required for interaction inputs and inventory navigation)Code Modules:InventoryCarousel (Runtime)Number of Blueprints: 16Number of C++ Classes: 27Input: Keyboard, Mouse, GamepadSupported Development Platforms: AnySupported Target Build Platforms: AnyDocumentation Link: (Link)CompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsLinuxMacSupported Development PlatformsWindowsLinuxMacOther informationLast update11/17/2025Distribution MethodPluginTagsPluginItemInteractiveRadialInventoryHorrorUmgMore from Soup Stem3 results availableItems 0 to 13D Carousel Inventory AssetAdvanced Attribute Component
Gameready Smoke & Fog VFX
TeaserFeatures:• Realistic smoke and fog VFX for Unreal Engine 5• Niagara-based systems optimized for real-time performance• Gameready assets suitable for cinematics and gameplay• 6-point light materials for accurate lighting response• Frame-interpolation and motion-vector materials included• Customizable material instances• Adjustable Niagara parameters for flexible control• Easy integration into existing VFX pipelinesIncluded formatsUnreal EngineTechnical detailsType of Emitters: GPUNumber of Unique Effects: 23LODs: NoNumber of Materials: 4Number of Material Instances: 41Number of Textures: 60Texture Resolutions:32x32 (2)1024x1024 (1)2048x2048 (1)4096x4096 (56)Number of Blueprints: 2Supported Development Platforms:Windows: YesMac: NoCompatibilitySupported Unreal Engine Versions5.2 – 5.7Supported Target PlatformsWindowsPS4Xbox OneOther informationLast update11/17/2025Distribution MethodAsset PackageTagsNiagaraVisualEffectGamereadyDynamicRealisticSmokeOptimizedSpriteFogParticle
HeroMist V1 - Hero Shooter Template
Links :Video Trailer | Demo Build (Windows 64 bits)Support Links :Step-by-Step Online Document | Discord ServerDescription :HeroMist is a multiplayer template that allows you to rapidly prototype a Hero Shooter game. The template is fully replicated, comes with three distinctly different types of heroes, advanced AI bots to test their mettle, and a custom gym map with a variety of layouts. It also includes an easy-to-update introduction menu that allows you to play with your friends online using your new creations, whether they are custom-made characters and/or new maps.Main Features Lists:Ability System made specifically for traditional Hero Shooter.A system of Ability Profiles that can be swapped at any timeCooldown/Charges systemTarget filtering (only affect ally or enemies, alive or dead target)Press input ability supportHold input ability supportConfirm/Cancels ability supportLockOn target ability supportUltimate ability supportCustomizable UI for each individual characterComes with widgets that are easily linked to abilities to display their status (e.g., locked, activated, on cooldown, etc.)HeadShot supportComes with easy to use hit indicator widget that detect body shot and headshotStackable Status Effect System (e.g Buff and Debuff)HarmZone System (e.g., creation of a damaging fire zone)Automatic Team VFX (e.g., see allies through walls, color-coded character outlines, and color-coded health bars).3 fully implemented characters (a gun-based hitscan character, a flying mage-like character, and a fast melee assassin)2 Available Game Mode - FFA deathmatch and Team DeathmatchTest Game Mode that allows special inputs to test your character more easilyGym map with a variety of layouts to test different types of engagementsAll Systems are fully replicated for multiplayer.Extensive documentation that includes explanations on how to set up your computer for online multiplayer⚠️ Disclaimer:This template uses free asset from :Paragon, Shooter Game and LyraShow moreIncluded formatsUnreal EngineTechnical detailsFeatures:Custom made ability system for Hero ShooterEasy to use widget for each individual hero3 heroes fully implemented available as exampleEasy to update multiplayer lobbyAdvance AI botsCode modules : HeroMist - contain everything you need to build a hero shooterNumber of Blueprints : 137Number of C++ Classes : 88Input: Keyboard and mouseNetwork Replicated: YesSupported Development Platforms: WindowsSupported Target Build Platforms : WindowsDocumentation Link: https://docs.google.com/document/d/11k87oulbBLqmZpLW0cERDZ5Bb4oSWSyQ1R80vJrFW4APlugin Dependencies: "Enhanced Input"CompatibilitySupported Unreal Engine Versions5.5 – 5.7Supported Target PlatformsWindowsSupported Development PlatformsWindowsOther informationLast update11/17/2025Distribution MethodPluginTagsTemplateMultiplayerGameplayShooterHeroAbility
Global Search Pro
Search Pro is a productivity plugin that adds an instant, editor-integrated search bar to Unreal Engine.Search across all assets, Blueprints, and project data in real time without leaving the editor.Ideal for teams and solo developers who need fast navigation, accurate indexing and zero performance impact.Video | DocumentationKey featuresIntegrated directly into the editor toolbarReal-time indexing of Blueprints, materials, data assets, and moreInstant navigation to any asset, function, or variableAutomatically retrieves and displays references for every resultPreview reference context and navigate directly to it, regardless of where it is locatedFull navigation into nodes inside Blueprint functions implemented in other BlueprintsEnables true cross-Blueprint exploration, allowing you to jump into the actual implementation wherever it residesMetadata-based search for minimal memory usageAutomatic updates when assets are created or modifiedTechnical overviewDeep indexing of Blueprint elements (variables, functions, events, macros)Metadata-only indexing for other asset typesReal-time updates via Asset Registry notificationsFully thread-safe and memory efficientIncluded formatsUnreal EngineTechnical detailsFeaturesReal-time global search integrated directly into the Unreal Editor toolbar.Deep indexing for Blueprint elements (functions, variables, events, macros).Metadata-based indexing for materials, textures, data assets, VFX, and other asset types.Instant navigation to any asset or Blueprint element.Automatic retrieval and display of reference information for every result.Direct navigation into nodes inside Blueprint functions implemented in other Blueprints.Cross-Blueprint exploration, allowing seamless access to function implementations regardless of where they reside.Automatic incremental reindexing when assets are created, modified, or deleted.Thread-safe index operations and low memory usage.Code ModulesModule Name: GlobalSearchProType: EditorNumber of Blueprints0Number of C++ ClassesApproximately 6–10 classes (index manager, scanner, search UI, commands, settings, model structures).Network ReplicatedNoSupported Development PlatformsWindows: YesMac: NoSupported Target Build PlatformsEditor-only plugin. Does not affect packaged builds.Documentation LinkDocumentationExample ProjectNoneImportant / Additional NotesEditor-only plugin; it is not included in packaged builds.Lightweight indexing with minimal memory usage.Compatible with any project size.CompatibilitySupported Unreal Engine Versions5.3 – 5.7Supported Target PlatformsWindowsMacLinuxSupported Development PlatformsWindowsOther informationLast update11/17/2025Distribution MethodPluginTagsFeatureEditorBarImprovementSearchPluginBlueprintEditorutilities
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Project Sunrise - Interaction, Dialogue & Quest System
Sunrise is a blueprint-only project designed to expedite and streamline your development process. It provides a range of features aimed at easing the initial setup. Included is an example map that demonstrates these features in action, offering insight into their setup.As a blueprint-only project, Project Sunrise offers transparent visibility into setup configurations, facilitating modifications to base classes if needed. However, due to its scalability-oriented design, creating child classes and overriding core functions is typically all that's required.Showcase VideoDownloadable DemoDocumentationInteraction SystemThe interaction system boasts high configurability, capable of managing various interaction inputs on a single actor. It supports character movement to interactables or specific locations (known as Move to Marker) and enables the playback of interaction montages. Additionally, it features an interaction camera system, also utilized in the dialogue system, allowing for seamless camera movements to complement interactions.Signal Emitters & Receivers:With the signal emitters and receiver components, you can swiftly establish actor-to-actor interactions and events in your world. Receivers can handle multiple emitters, triggering different events as needed, simplifying interaction setup.Dialogue SystemThe dialogue system empowers you to craft intricate dialogue trees entirely within blueprints. It supports audio playback, montages, and utilizes the interaction camera system to enhance conversational dynamics. Conversations are constructed using Dialogue Modules that can be altered at runtime. Moreover, the dialogue system includes a dialogue selection module for setting up logic to determine which dialogue module to utilize. It also manages the saving of relevant dialogue data for each module.*Disclaimer: Dialogue audio used in the example was created using AI Voice Generation.*Dialogue audio used in the example was created using text to speech for demonstration purposes.Quest SystemThe quest system facilitates the rapid setup of quests and their associated tasks. Quests are defined using a base Quest Object, from which you define the initial Quest Task. As tasks are completed, they dictate the subsequent tasks to be added. Task Listeners attached to tasks can be easily interchanged to alter completion conditions.Actor Collection SystemThe actor collection system simplifies the registration and retrieval of key actors in a collection. These collections can be populated with actors via the editor using the editor utility widget without the need for additional components. Actor collections support registering actors with either a 'Name' or 'Gameplay Tag'. Actors dynamically registered at runtime, will be automatically unregistered when destroyed/unloaded.Actor Manager (Now Depreciated)The actor manager simplifies the registration and retrieval of key actors. While straightforward in setup, it serves as a crucial component, particularly for the quest system.Generic States Save ComponentThis component expedites the setup of actor data saving. By adding the component to an actor, implementing the relevant Interface, and defining the data to be saved (as a string), you can seamlessly manage data persistence.UI Stack Container System (Common UI)The project features a UI system designed to streamline UI element management. It enables the stacking of widgets, hiding others in the stack. Tagged slots allow you to register specific UI containers, simplifying widget placement. This system facilitates the setup of diverse UI layouts, allowing for easy iteration during testing.Show moreIncluded formatsUnreal EngineTagsSystemDialogueModularQuestProjectInteractiveBlueprint
Modular Footbridge Set
1.1Preview: www.youtube.com/watch?v=IPL5OE9UTIYModular Footbridge set 2: https://www.fab.com/listings/df95fe54-e52d-48fd-b7e9-070d60cfa31fModular footbridge set 3: https://www.fab.com/listings/a66d9c28-0861-43e1-a2f0-cf74767977acModular footbridge set 4: https://www.fab.com/listings/a91cc73b-8337-478f-a1e9-98d4f9350665Presenting a high quality done modular footbridge set!This product can be used as a bridge to cross the road, train railroad, river etc, even connect between building for your scene. Or use it as background decoration to make your game more interested.This pack features 29 modular mesh with custom collision and high density/ quality story telling PBR texture. which included an example map that preview how this pack is used (Maps/Example).Please watch the preview video for the quick example of how this pack is used to cross the road.Free 1.1 update: Color Variation Updatehow to use: Replace the new instance material on painted metal for more color variation of your projectIncluded formatsUnreal EngineTagsModularLowpolyRealisticWalk
BOOM! Explosions Toolkit
out pre-FAB launch text reviews and questions by viewing BOOM! Explosions Toolkit on Orbital Market, an alternative front-end to the FAB marketplace with a bunch of other features currently missing from FAB .Preview VideoDownloadable DemoCheck out a review of BOOM! Explosions Toolkit by StormRend on YouTube hereThis blueprint powered system is a great way to add some fun interaction for players in your environment with explodable items. You could use it to set up explosive gas canisters, cows that explode, or even something crazy like the traditional red explosive barrels! But that's not it, you can also use it to create explosive projectiles, such as grenades, rockets, fireballs and other spells. Mines? Also possible. If it explodes, it can probably be done with this pack!Features• Actors that explode on ANY damage, or only after a certain amount• Actors that catch fire and slowly lower their own health leading to KABOOM!• Explosive projectiles!• Interactive explosive physics objects!• Fuses! Delayed explosions! Sticky bomb explosions! Proximity explosions!• Explosions that damage players based on their distance to the explosion• A three stage particle system configuration - damaged, ready to explode, explode!• Poison clouds! Smoke! Other explosion after-effects that can optionally damage players!• 5 custom damage application methods!• AND MUCH MUCH MORE!!! BOOOOOM!BOOM! is the fastest way to add some high octane, varied and action-packed explosions to your game. Whether you are looking for RPG spell styled explosions, first person rockets and grenades, or simply some environmental explosions, BOOM! has you covered.Show moreIncluded formatsUnreal EngineTagsGasBoomExplosionCustomizableGrenadeProjectileModularFuseExplosivePoisonBombBarrelExplodeBlueprintFire
m4 military Weapon (Fps - Tps)
Game-Ready to Plug & Play – Fully Customizable🚹 Skeletal System : Fully compatible with Unreal Engine 4, Unreal Engine 5, and Unity🎮Animation : Weapon & Hand AnimationsCharacter arm animationsADS (Aim Down Sight) & Hip animationsFire & Fire AutomaticReloadReload From DryChamber round📺Videos📽️ m4 Military📽️ Animation Reference Video🕹️Character AnimationsBuilt for FPS & TPS Games.Includes skeletal structure and animation. Compatible with FPS and TPS character arm animations🔴Note : In TPS animations only arm movements are available, foot, torso and head movements are not available. Arm animations are designed to move in harmony with the integrity of the character.📚OverviewAll objects are fully UV-mapped and matched with their respective textures.Game-ready: optimized for real-time engines.Elements requiring animation are detached and correctly named.Models are manually unwrapped to maximize UV space usage.Scaled accurately to match existing in-game models.🎨Visuals & Art:🔴High Quality Models🟠Low Poly Models🟡Detachable Meshes🟢Replaceable coating🔵Removable logo💠🟣Optimized♻️📧Support: ab3dxwork@gmail.comShow moreIncluded formatsUnreal EngineUnityfbxobjConverted GLB, glTF, and USDZAdditional filesTagsFpsReloadFirearmUnreleasedMachinegunScriptCombatWeaponAssaultMilitaryBlueprintRifleSubmachine
Jeans 142 - All MH Bodies & UE5 Skeletons - Rigged
3D model of Jeans 142 - All MH Bodies & UE5 Skeletons - RiggedOur Tutorials:How to Use Assets on MetahumansHow to Use Assets on UE5 MannequinsHow to Fix Overlaps With Opacity MasksHow to Fix Overlaps With Mesh Editing ToolsHow to combine assetsHow to retarget animationsHow to edit materialsHow our Blueprints workHow to do SkinningSince many customers do not need a complete outfit, we have decided to upload individual clothing assets in response to numerous requests, so that you can use them for your avatars.OVERVIEW- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)- 100% compatible with UE5 Skeleton Manny and QuinnThese bodies are not Metahuman bodies. They are our creations.However they have exactly the same shape as the Metahuman's bodies.So you can put this asset on your male or female Metahuman.Supported Metahumans bodies:Normal/Average - Underweight/Average - Overweight/AverageNormal/Tall - Underweight/Tall - Overweight/TallNormal/Short - Underweight/Short - Overweight/ShortDETAILS:Male and Female bodies are includedThis product supports Lumen for Unreal Engine 5.0+ The project has 4k textures, which can affect fps. PBR MaterialsAll objects, textures and materials have their own namesModel is built to real-world scaleUnits used: cmDoesn't have Default names Doesn't have NGonsDoesn't have Overlapping VerticesDoesn't have Overlapping FacesDoesn't have Overlapping UV FacesDoesn't have Missing texturesShow moreIncluded formatsUnreal EngineMetaHumanTechnical detailsRigged:(Yes)Rigged: to MH skeleton:(Yes) - ALL male and female Metahuman bodiesRigged: to UE5 skeleton(Yes) - Manny/QuinnMorph: (No)Animated:(Demo)Cloth Simulation (No)Animation types (Root Motion/In-place):(No)Number of characters: 20GeometryLOD 0Vertices : 14,006Polygons : 14,011Texture Resolutions:4096x4096 (Bodies, Clothes, Hair)1024x1024 (Eyes)Supported Development Platforms:Windows:(Yes)Mac:(Yes)Important/Additional Notes:(No)CompatibilitySupported Unreal Engine Versions5.3 – 5.5Supported Target PlatformsWindowsXbox OneMacOculusPS4Win32SteamVR / HTC ViveOther informationLast update07/30/2025Distribution MethodAsset PackageTagsModularLowpolyJeansSuitRealisticCasualClothingClothesDenimOutfitCharacterTrouser
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HB Mech
Mech of my own design. Includes Blueprints for the Player Pawn and Weapons as required to have a basic functional character with functioning weapons systems. Materials include custom paint or decal layers or both. Includes a template you can export for painting. All basic animations are included. Mostly animations are achieved with blending poses, but walking and running are fully animated. Also includes the Animation Blueprint and Physics Asset. Some simple particle effects are included for the weapons and various effects.(Demo Video)Included formatsUnreal EngineTagsScifiScriptRobotMechAnimationblueprint
Mech Sound Effects
the power of machines with the "Mech Sound Effects" pack, a must-have for game developers, filmmakers, and sound designers. This comprehensive collection features 219 meticulously crafted sound effects, ready to infuse your projects with the authentic sounds of robotic movement.From the subtle whir of servos and the heavy clank of metal limbs to the dramatic, intricate sounds of transformations and the powerful hiss of hydraulics, this pack captures every nuance of mechanized motion. Elevate your scenes with realistic and immersive audio that brings futuristic worlds to life.Preview HEREIncluded formatsUnreal EngineTechnical detailsNumber of Audio Waves: 219Number of Audio Cues: 219Sample rate / bit rate: 44,100 Hz/16 BitDo Sound FX loop: YesSupported Development Platforms: Windows: Yes Mac: YesCompatibilitySupported Unreal Engine Versions5.4Supported Target PlatformsXbox OneWindowsOculusNintendo SwitchMacPS4SteamVR / HTC ViveWin32LinuxiOSHTML5HoloLens 2Gear VRAndroidOther informationLast update10/10/2024Distribution MethodAsset PackageTagsMachineRoboticMechanicalRobotMechMore from Gravity Sound24 results availableItems 0 to 1Spaceship Sound EffectsConstruction Sound Effects
SCI FI: QUADRAPED MECH
inside Sci Fi Characters Mega Pack Vol 2 and upcoming Sci Fi Robots Pack Vol 2***Here is a quadraped mech. This unit is perfect for battles requiring big fire power. It can be used as an enemy or a vehicle in your Sci Fi project.Geometry is 39.58 Ktris. Rig is 67 bones. Model uses 2 materials: mech and cockpit, with respectively, 4096*4096 and 2048*2048 PBR texture set.3Weapons are included (gatlin gun, cannon and missile rack). Each weapon uses 1 material with a 2048*2048 PBR texture set.The pack includes a set of 24 animations (8 being root motion variations).Real Time 3D ViewerIncluded formatsUnreal EngineUnityTagsCharacterEnemyLowpolyShooterFantasyScriptRobotRealisticMechWeaponAnimationblueprint
SciFI Cyber Robot 02
VIDEO https://youtu.be/iqovJBLDNeQLow-poly model of the character Sci-FI Cyber Robot 02. Suitable for games of different genres.The character rigged at UE4 skeleton. But you can easily retarget the UE 5 skeleton.Take into account when you use it in your projects.Key Features Fully compatible with Epic skeleton and Epic's starter animation pack. Fully compatible with UE5 skeleton You can change color, metallic and roughness of every part of the model. 3 different Instances Materials allows you to create countless variations for your projects !!! Compatible with Lyra Starter Game Detailed Model Futuristic Character DesignTested with various animations Lyra Starter Game Game Animation Sample Project Advanced Locomotion System v4 Standard 3rd person animations Mocap Library Close Combat: Swordsman Game Animation Sample Project Epic's starter animation pack.Polycount Sci-FI Cyber Robot 02 Verts 37 081 Tris 37 392Unreal Engine ProjectSupported version: 4.21+Advanced materialsMaterial Instances for change color , metalic & roughness are includedThe project contains 3 different Instances Materials. Each material contains different masks of parts of the model for quick changes color, metallic, roughnes. You can create countless variations for your projects !!!3rd person standard animations are includedIf you bought the model, you liked it, leave a review. It will only take a minute and will give me an understanding of what characters my customers need to use in their projects.You can rate your product from the following: The product's listing page. Click Rate asset in the details panel. From My Library. Click the three dots under a product and select Rate asset. Right click a product and select Rate asset. For products without the minimum reviews,the “Rate asset” option may not be visible, but you can click No rating yet in the listing to rate the product.Thank you for your attention :)Show moreIncluded formatsUnreal EngineTagsCyberpunkMilitaryBlueprintCharacterPbrActionFuturisticRoboticLowpolySoldierScifiMetalCyborgMechanicalSuitScriptRobotCyberRealisticTechnologyMechHumanoidCustomshadersAnimationblueprintEpicskeleton
Sci-Fi Dragon
is fifth character for Sci-Fi Monsters Boss pack. The series will feature an increased amount of animation characteristic of bosses for your projectsPreview LINK*Background maps not included*Character has Custom skeleton (Image skeleton preview included)4 skins.Inst Mat color blending for each skin48 animation includedAttack - 12Fall - 3Idle - 2Turn180 - 1Turn90 (L + R) - 2GetHit - 8GetHit Flying - 7Death - 2Roar - 2Flying - 1KnockOut - 3TransitionIdles - 2Walk -3Character:Triangles: 81 582Vertices: 52 158Show moreIncluded formatsUnreal EngineUnityTagsBeastPbrPostEnemyLowpolyScifiFantasyScriptAnimatedRobotNpcMechWyvernAnimalApocalypticAnimationblueprint
