New
Stylized Gameplay VFX Bundle
Video:• Stylized Energy Orbs VFX: Link• Stylized Power-Up VFX: Link• Stylized Rocket Thruster VFX: LinkA collection of stylized visual effects designed for gameplay systems, pickups, energy effects, and propulsion mechanics.This bundle includes:• Stylized Energy Orbs VFX• Stylized Power-Up VFX• Stylized Rocket Thruster VFXPerfect for:• Power-Ups• Pickups• Energy Systems• Spaceships• Rockets• Drones• Gameplay Feedback• Futuristic ProjectsFeatures:• 3 Complete VFX Packs• 46 Stylized Effects• Customizable Parameters• Easy To Use Niagara Systems• Optimized Material SetupPlug & Play:Simply drag and drop the effects into your scene and attach them to your gameplay objects.Built with Unreal Engine 5 Niagara for real-time game-ready performance.Show moreIncluded formatsUnreal EngineTechnical detailsType of Emitters: (CPU, GPU)Niagara Effects: 46LODs: NoNumber of Materials: 24Number of Material Instances: 30Number of Textures: 23Texture Resolutions: 256 / 512 / 1024 / 2048Number of Meshes: 9Engine Compatibility: UE 5.3+Demo Map IncludedSupported Development Platforms: PC, WEB, Consoles, MobilesCompatibilitySupported Unreal Engine Versions5.3 – 5.8Supported Target PlatformsWindowsMacPS4iOSAndroidXbox OneLinuxHTML5Other informationDistribution MethodAsset PackageTagsPowerThrusterOrbVisualCustomizableEffectGameplayNiagaraRocketEnergyStylizedPickup
Simple Auto Depth Of Field Plugin
Auto Depth Of Field PluginSimple Auto Depth Of Field Plugin is a lightweight, PostProcess-based system designed for seamless Depth Of Field integration into Unreal Engine 5.It allows you to implement high-quality DoF Effect using Camera's Post Process Settings with minimal setup, keeping your event graphs clean and your development smooth.Key FeaturesEasy Usability: Super simple and works out of the box with only one node, nothing else!Comprehensive Documentation: A step-by-step guide is included to ensure a clean implementation right hereIncluded NodesEnable Automatic Depth Of Field: Which enables the DoF For the specified camera with PostProcess Effects. And thats It! Its Super Simple[!IMPORTANT]This is a cosmetic client sided featureSupport For any issues or technical questions, feel free to reach out via: casualcoder.dev@gmail.comShow moreIncluded formatsUnreal EngineTechnical detailsSimple Auto Depth Of Field Plugin is a lightweight, PostProcess-based system designed for seamless Depth Of Field integration into Unreal Engine 5.It allows you to implement high-quality DoF Effect using Camera's Post Process Settings with minimal setup, keeping your event graphs clean and your development smooth.Key FeaturesEasy Usability: Super simple and works out of the box with only one node, nothing else!Included NodesEnable Automatic Depth Of Field: Which enables the DoF For the specified camera with PostProcess Effects. Support @For any issues or technical questions, feel free to reach out via: casualcoder.dev@gmail.comFeatures:Simple And Easy to use Depth of FieldCode Modules: "Name": "AutomaticDepthOfField", "Type": "Runtime","LoadingPhase": "Default", "PlatformAllowList": [ "Win64" ]Number of Blueprints: 1Number of C++ Classes: 1Network Replicated: NoSupported Development Platforms:Windows: YesMac: YesSupported Target Build Platforms: Win64Documentation Link: https://casual-coder.gitbook.io/automatic-depth-of-field-pluginCompatibilitySupported Unreal Engine Versions5.2 – 5.8Supported Target PlatformsWindowsMacLinuxSupported Development PlatformsMacLinuxWindowsOther informationDistribution MethodPluginTagsSeamlessCameraDepthSimpleMore from CasualCoder1 results availableItems 0 to 2Simple Voice Chat Plugin5.0(1)
Ironwyrm Sentinel Rigged Dark Fantasy Insectoid Warrior
lean, armored insectoid warrior built for dark fantasy and horror projects. Chitinous plating, clawed segmented arms, and a narrow mandibled face with glowing eyes give it a hostile, alien presence — ideal as a boss enemy, guardian creature, or cinematic hero asset.Fully rigged biped skeleton with walk animation included. High-detail mesh (~300,000 polygons) — best suited for renders, cinematics, and 3D printing rather than real-time game engines without further optimization. Textured and ready to drop into Blender, Maya, or your preferred 3D software.Includes: FBX file with rig, animation, and textures.Included formatsfbxConverted GLB, glTF, and USDZTechnical detailsGeometryTriangles36006Total triangles36006Vertices17975Unique meshes1Textures and materialsTextures10Max texture resolution4096Materials1Vertex colorsNoSquare texturesYesAnimationsAnimations tracks0Rigged animationsYesMorph animationsNoOther informationFile formatzipSize273.14 MBFilesource.zipTagsInsectSoldierScifiFantasyWarriorBugAlienCreatureMonsterHorror
Tactical Combat AI Framework
Combat AI Framework (EQS, Cover System, Healing, Full Behavior Tree AI)Bring your enemies to life instantly with this comprehensive, production-ready AI Behavior Framework designed specifically for Unreal Engine 5. Built entirely using clean, deeply commented, and organized Blueprints, this system serves as the perfect startup template for beginners and a robust, scalable foundation for experienced developers.From basic patrolling to advanced combat tactics like taking cover and tactical healing, this asset handles the heavy lifting of enemy AI so you can focus on building your game.Key Features🛡️ Combat & Advanced TacticsDynamic Cover System (EQS): Utilizing Unreal Engine’s Environment Query System, enemies intelligently find nearby cover, move to safety, peek out to shoot, and duck back down to reload or protect themselves.Automatic Healing System: When health drops below a customizable threshold, the AI strategically retreats to heal gradually over time before aggressively re-entering the fight.Continuous Fire Logic: Enemies engage seamlessly, maintaining continuous fire while the player is in sight and halting naturally when line of sight is broken.👁️ Perception & InvestigationAI Perception Integration: Built using UE5’s native AI Perception component. Easily configure sight radius, peripheral vision angles, and hearing sensitivity.Smart Patrol System: Set up custom, looped patrol routes using predefined points. Enemies move naturally along the path until interrupted.Sound Investigation: Real-time reaction to noises (footsteps, gunshots). Enemies break patrol to investigate the exact location of a sound, returning to their route if no threat is found.⚙️ Architecture & LifecycleComplete Death System: Cleanly handles AI termination by disabling movement, stopping behavior trees, turning off combat functions, and triggering death animations.Beginner-Friendly Architecture: No messy spaghetti code. Variables, functions, and macros are strictly organized and color-coded for effortless customization and learning.📦 What’s Included?This pack contains everything you need to drop this AI into your project right out of the box:Blueprint & Logic ComponentsAI Architecture AssetsEnvironment & SetupEnemy Character BPBehavior TreeExample LevelHealth & Healing SystemBlackboardBasic Animation SetupCombat & Shooting LogicAI Controller BPPatrol & Investigation LogicEQS Cover QueryShow moreIncluded formatsUnreal EngineTechnical detailsFeaturesPatrol SystemPlayer Detection SystemSound Investigation SystemCombat SystemCover System using EQSHealing SystemDeath SystemState-Based AI BehaviorBehavior Tree & Blackboard IntegrationClean Blueprint ArchitectureTechnical DetailsBlueprint-Based: 100%Engine Version: Unreal Engine 5.7+Network Replication: No (Single Player Focus)AI Systems: Behavior Trees, Blackboard, AI Perception, EQSPlugins: None requiredDocumentation: https://drive.google.com/file/d/1wbJHezCYwK1Tn3suycwnoYaYC6FZeZ37/view?usp=sharingDemo Video: https://youtu.be/WnvkRrhiV3ABlueprints : 19AI SystemsBehavior Trees: 1Blackboards: 1EQS Queries: 1MapsExample Map: 1Test Map: 1MeshesEnemy Character: 1Player Character: 1Total: 2MaterialsInstances: 1TexturesLevel Floor: 1AudioGunshots Sound : 2Demo Content (Not Included)Asset Construction Volume (demo only)NotesRequires enabling UE5 AI systems (Behavior Trees, AI Perception, EQS). No third-party dependencies.CompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsOther informationDistribution MethodComplete ProjectTagsTemplateBehaviorBlackboardFrameworkAIBlueprint
Fire Dash
commentsDescriptionWhen you open this pack, the default map “L_Effects” will load , When you hit play it will load the sequencer with camera animation and VFX.For a better understanding, please refer to the video demonstration.Included formatsUnreal EngineTechnical detailsType of Emitters: (CPU, GPU,) Number of Unique Effects:2 LODs: (No) Number of LODs: (0) Number of Materials:6 Number of Material Instances:1 Number of Textures:13 Texture Resolutions: 1024*1024 Number of Blueprints: 1 Supported Development Platforms: Window (Yes), Mac (No) Documentation Link: Please check the description for everything about this pack. CompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsOther informationDistribution MethodAsset PackageTagsDashFire
Best
EXSITE II - non-repetitive, non-destructive environment toolset
is a new Exsite scene made in UE5!Exsite is a non-repetitive, non destructive set of tiling material layers and functions and blends that allow you to speed up your environment creations from solo developer to AAA studios. It is an indispensable tool for environment artists! I have repackaged Exsite II to include everything necessary for non-repetitive non-destructive environment design. Using material layers you can now stack as many layers/masks as you want using the 11 X built in material blends. In addition you will find two material functions that can be used on any project independent of the layering system as you would expect.- one for geometric patterns and one for organic. *A note here - since I get asked this question a lot - Despite's Exsite's full set of environment tools it still has but a fraction of the tools available in Extile Plus which also includes additional master materials and functions that allow you to create even more advanced material setups. Exsite does however provide you with a ready made scene to view and play with using the aforementioned system of material layers.*Any new updates on Exsite will be made in UE5 from now on.USAGE TIPS (as used in AAA production):https://www.artstation.com/artwork/EaGQB2https://www.artstation.com/artwork/DAGWaGhttps://www.artstation.com/artwork/d0DBv3Join Extile on discord:https://discord.gg/cJF8vKK4j8Exsite + Material Layershttps://youtu.be/Yg7POnqCflgExtile + Ultra Dynamic Skyhttps://youtu.be/xqfn_qb_GhEExbomb:https://youtu.be/Vw9Zi24RLScOther Products:XPLACERAdvanced Mesh Placement & Scattering ToolXDECAL PAINTERPaint your decals like you paint your foliage with power and precision!EXTILE PLUSAdvanced non-repetitive tiling materialEXTILE BASEBase non-repetitive tiling materialENVIRONMNET SNIFFERSearch & locate actors around youX-DECALTri-planar Decal ProjectionEXLANDLandscape non-repetitive tiling materialEXPROPNon-repetitive prop materialsEXGENProcedural generated material shapesShow moreIncluded formatsUnreal EngineTechnical detailsNumber of Unique Meshes: Props: 17, Details:46, Main: X>25Collision: (No)LODs: (No)*****2X Levels - Exsite & Playground01X Blueprints Mod_Builder02X Random Functions08X Utility Functions02X Random Master Materials14X Material Blends09X Material Layers*****Texture Resolutions: 2k and 4k (some textures were created for the project and some were sourced from Textures from https://cc0textures.com)Supported Development Platforms:Windows: (Yes)Mac: (Yes)Documentation (found in the Project file) also Extile Pus Help in the Xlayered materials section explains the layering system and nodes.CompatibilitySupported Unreal Engine Versions5.0 – 5.7Supported Target PlatformsMaciOSWindowsOther informationDistribution MethodAsset PackageTagsMaterialTileLevelBlueprint
BloodRose
of realistic Roses made by Photogrammetry.There are a few examples how to place the assets with simple PCG nodes.You can mix them easily by drag and drop - or change the PCG nodes and Blueprints. if you want some realistic wind and moving action on the assets,I recommend you to add the DEFECT PCGBiomeRiverGenerator to your project – you can changeyour materialinstances and add collision to the main blueprint.Included formatsUnreal EngineTagsLandscapeGardenFoilPhotogrammetryPlantFlowerAgeNatureRoseMovieNaniteHorror
Girls in Swimsuits-Game Ready Stylized Beach Bikini Casual Realistic Characters
video demo and description to check all opportunities (modularity, animations, blueprints, blendshapes, gameplay etc).VIDEO PREVIEW WITH GAMEPLAY (ALS4) AND MODULARITYYou may also be interested in: Bunny GirlBunny and Devil GirlKnight Girl with Dark Elf skinAmazon WarriorMeet the Swimwear Characters Pack! This is continue the series of stylized models - subscribe to our Artstation or Discord so you don't miss out on new items!The project contains two maps. In the first, you can check the work of test animations, in the second, evaluate the model with a high-quality render.The project also contains a body; to enable it and control modularity, we have prepared convenient switches on the right side of the panel.The package includes starting male animations, but we recommend using the free Military Style Mannequins female pack or ALC 4 female animations - you will immediately see the difference ;) You can check their work (both) in the demo video https://youtu.be/W7NapkdA0MkHere's some useful information:✔️ Fully customized physic of the character. Simulation of hair, ears, clothes are included.✔️ Modular system via Construction Script - remove anything with one button! Work on Master Pose Component.✔️ Works well with ALS 4 (see gameplay demo)✔️ 52 calibrated facial blendshapes for cinematic cutscenes, compatible with Live Link Face, Faceware and more (tested and calibrated with iPhone 11) Ready for facial motion capture, vtubing, vrchat, conversation animations. (see video preview)You can download calibration data for Live Link Face here✔️ You can change the color of skin, eyes, hair, clothes (Instances and ID Masks of materials are configured, so you can easily control a lot of material parameters)✔️ Fully customized Unreal shaders - MicroNormal, MicroBaseRoughness, MicroDetail, Specular masks, SSS masks, etc - all-inclusive and ready to go!✔️ Fully compatibility with Epic Skeleton - including solved Mannequin problems, such as incorrect rotation of fingers, etc✔️ UE4 project with playable character blueprints and hair, ears, clothes, body physics simulation - plug and play!✔️ Full body meshes (without a seam on the neck!) is included, good as base meshes✔️ Unit: centimeters. Model height: 175 cms✔️ Advanced rig with IK / FK controllers - I send it separately by the request✔️ Characters are made from the scratch, without the use of Daz models and others✔️ Model has a separate hair cap✔️ Low poly, game-ready, rigged (full body rig and extended facial rig), PBR textures✔️ Additional bones:Swimsuit 1: for a hair (16 bones), chest (4), hair band (4)Swimsuit 2: for a hair (28 bones), chest (4), bandage (4), earrings (2)Swimsuit 3: for a hair (19 bones), chest (4), earrings (2)✔️ Polycount:Swimsuit 1: 44137Swimsuit 2: 43496Swimsuit 3: 44613✔️ Rigged using Blender📝We would be grateful if you take our survey - it will help us make useful content in the future!Thank you, David Grette team ❤️💌Support mail: help.davidgrette@gmail.comDiscord: https://discord.gg/u7MCTmDqmUShow moreIncluded formatsUnreal EngineTagsCharacterSwimsuitGirlSwimPbrCuteSwimmingBikiniPrettyUnderwearBeachAnimeFemaleScriptAttractiveWomanStylizedAsianSwimwearRiggedAnimationblueprintEpicskeleton
Lumen Shading Control
commentsDescriptionDocumentationMaterial Reference for image of "Lightning Response per material settings" Reconstructed Merl DatabaseSupport:For bug reports, or setup questions, contact: ahomigoi@gmail.com or leave a comment here, forum post, yt comment, or msg X Please include your Unreal Engine version, and the last LogLumenShadingControl engine logs when asking for help.UPDATE 1.2VAdded Penumbra Shadow coloring tech and controls, Improved Ahomi BRDF SSS material renderingNew Deep Overview VidLumen Shading Control is a shader override plugin for Unreal Engine that gives you direct artistic control over the way light, diffuse response, specular response, and Lumen lightning response. ALL THIS IS NON DESTRUCTIVE, NO NEED TO CHANGE YOUR MATERIALS NOR ART DIRECTION, just change the whole BRDF to fit your needs. This will just unlock your next step into a unique look. (about the materials, you just need to add LSC nodes if you choose the supported BRDFs and want control on it per material)Instead of being locked to Unreal Engine’s default shading, Lumen Shading Control lets you switch between shader rendering profiles, tune their values, and build your own look directly from the editor. The goal is to allow you to Craft Your Own BRDF, look, your own shading style, or whatever you want to call it.The main feature is Ahomi BRDF, a BRDF profile designed for artists/art direction who NEED smoother terminators, stronger facial form, controlled off angle light response, and cinematic specular shaping all with just a few clicks.Is Ahomi BRDF Physically accurate?Pfff no. Not even close. That is not the point. It is a custom artistic BRDF profile for Unreal Engine, combining real-time shading ideas with new controls for stronger form, and more controllable light response. It is inaccurate on purpose. Accuracy is only useful when you have enough control to decide what accuracy means for your material, your lighting, and your art direction. change my mind.Can I just get the BRDF?Yes! you just have to go into the plugin folder inside shaders folder and open ShaderManifest.json in there you can search your UE Version and set ApplyPolicy to Disabled instead of always. the patch only needs ShadingModels, BRDF and BasePassPixelShader.If you have drawn with just a pencil, you know that the shading phase decides the final impact of the art, and often that shading is never accurate because art is a form, not a simulation. I mean, why use a physically correct BRDF for a stylized or art directed character, a little limiting to be honest.If you want default Unreal shading, you can keep it. If you want softer/serious characters, stronger forms, smoother shadow transitions, stylized metal response, or more readable lighting, Ahomi BRDF gives you the controls to make that happen. if you prefer physically accurate shading, then you can choose the other models in the plugin, like callisto inspired:Diffuse BRDF ModesLambert DefaultBurley DiffuseOren Nayar Rough DiffuseHalf Lambert StylizedToon Ramp DiffuseWrapped DiffuseChan Rough DiffuseCallisto InspiredAhomi BRDFAhomi Toon HybridSpecular BRDF ModesGGX DefaultArtistic GGXAnisotropic GGXDual Lobe GGXCharlie SheenAhomi Callisto GGXAhomi Toon Hybrid GGXLumen Shading Control is useful for:stylized realismcinematic character renderingMetaHuman look developmenttoon / hybrid shading low-poly scenes with harsh shadow breakscustom art directionprojects that need a recognizable lighting styleartists who want shader-level control without maintaining or get stuck in a custom engine branchMetaHuman is used only to describe compatibility/testing. This plugin is not made by, sponsored by, or officially connected with Epic Games.The plugin works by managing shader overrides in a portable and reversible way. It validates engine shader versions, applies override files, applies shader config values from your selected profile, and gives you the option to restore engine defaults when needed.No source engine build is required.Show moreIncluded formatsUnreal EngineTechnical detailsFeatures:Managed Unreal Engine shader overrides9 Custom diffuse BRDF options6 Specular BRDFs options8 premade profilesShader backup, validation, restore, and recompile actionsMaterial graph override nodesMetallic highlight controlsLumen response controlsCode Modules:LumenShadingControlRuntime - RuntimeLumenShadingControlEditor - EditorNumber of Blueprints: 0Number of C++ Classes: 11Network Replicated: (No)Supported Development Platforms:Windows: (Yes)Mac: (No)Supported Target Build Platforms: WindowsDocumentation Link: https://docs.google.com/document/d/e/2PACX-1vQQSAC-yye59y5zDRY30WzE57oVgH6qbnAaQt28Q1nLpdad4puv_uYH-P-Lo9JUBdbLitSNP4q5Wsbm/pubImportant/Additional Notes: No source engine build is required.The plugin modifies engine shader files through managed overrides. Use the built-in backup, validation, restore, and status tools before and after applying changes.Tested with Windows Shipping builds, MRQ(Movie Render Queue), and Unreal Platform Preview for iOS, Android, and Mac.Forward Rendering Almost full Support (All Per Material controls work except RhoF/Diffuse Fresnel)Performance impact in a 4k scene with 7 lights and 1 metahuman= +0.07ms (basepass+SSS+deferred)CompatibilitySupported Unreal Engine Versions5.5 – 5.7Supported Target PlatformsWindowsSupported Development PlatformsWindowsOther informationDistribution MethodPluginTagsGraphicsLumenShaderLowpolyMaterialCinematicRealisticStylizedMetaHumanRenderingCustomshaders
Monsters - Skeleton
used on the renders is not included in this pack.AAA quality PBR characters with great performance and VR ready!Optimized characters that can be used in any platform such as VR, Console, PC and even in a mobile game.It has handmade LODs, optimized use of bones and optimized use of materials and UVs.Epic SkeletonEXTRA FEATURES:★ Highly optimized and clean meshes★ Efficient UVs usage to allow higher quality with lower texture sizes★ Minimized number of materials and meshes to allow lower draw calls and high performance★ Top quality animations★ Clean project without unnecessary files★ Hand made LODs that can be used as main characters for even better performance__________________________________________________________________________________________Follow Polygonmaker for news, deals & tutorialsFACEBOOK | YOUTUBE | TWITTER POLYGONMAKER:We have been helping developers achieve their dreams since 2011.Our packs should works out of the box and have no glitches.Please contact us here if you find any issue and we will solve it ASAP.Show moreIncluded formatsUnreal EngineTechnical detailsKEY FEATURESScaled to Epic Skeleton: YesRigged: YesRigged to Epic Skeleton: YesAnimated: YesNumber of Characters: 1Vertex Counts of Characters: LOD0: 12K, LOD1: 8K, LOD2: 5KTexture Resolutions: 2KNumber of Animations: over 20Animation Types (Root Motion/In-place): BothMOBILE USE:MeshOur LODs are handmade, thus they can be used as main LOD without losing much of the quality.Use LOD1 or LOD2 depending of your budget, for example LOD0 for FPS games, LOD1 for third person games or LOD2 for RTS games.MaterialsChange to a Mobile friendly shader.TexturesSet the Max Size according your budget, for example 512 for third person games or 256 for RTS games.____________________________________________________________________________________________CompatibilitySupported Unreal Engine Versions4.17 – 4.27 and 5.0 – 5.7Supported Target PlatformsMacNintendo SwitchLinuxOculusPS4SteamVR / HTC ViveWin32WindowsXbox OneOther informationDistribution MethodAsset PackageTagsVirtualPbrPolygonEnemyLowpolyMakerRealityFantasyScriptRealisticCreatureMonsterHorrorSkeletonAnimationblueprint
Popular
Sci-Fi Hydra
DISCORD 🎁 - we have a lot of interesting things thereLINK PREVIEWThe perfect solution for your project✅We're done working on the Ancient Greek characters pack - characters Pack will contain 5 game-ready characters 4/5 characters*sound, FX not included, just demo*Character has Custom skeleton (Image skeleton preview included)4 skins.Inst Mat color blending for each skin58 animation includedAttack - 13Idle - 3Death - 3Fall - 3KnockOut - 4Gethit - 18Turn 90 - 4Turn 180 - 2Walk - 3Idle Transitions - 2Provoke - 1Character:Triangles: 123 133Vertices: 92 005Show moreIncluded formatsUnreal EngineTechnical detailsRigged: YesRigged to Epic skeleton: NoAnimated: YesNumber of Animations: 58Animation Types (Root Motion/In-place): 0/58Number of Characters: 1 (4 skins options)Vertex counts of characters: 92 005Number of Materials and Material Instances: 24Number of Textures: 44Texture Resolutions: 4096x4096, 2048x2048Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions4.26 – 4.27 and 5.0 – 5.7Supported Target PlatformsMacWindowsLinuxWin32Other informationDistribution MethodAsset PackageTagsBeastEnemyUndeadScifiFantasyScriptRobotNpcRpgDragonMechWyvernMechaMonsterMilitaryBossAnimationblueprintMore from Shumniy23 results availableItems 0 to 2Sci-Fi Boss Pack5.0(3)SciFi Dinosaurs Pack5.0(2)Sci-Fi Animals Pack Vol. 15.0(1)
HB Mech
Mech of my own design. Includes Blueprints for the Player Pawn and Weapons as required to have a basic functional character with functioning weapons systems. Materials include custom paint or decal layers or both. Includes a template you can export for painting. All basic animations are included. Mostly animations are achieved with blending poses, but walking and running are fully animated. Also includes the Animation Blueprint and Physics Asset. Some simple particle effects are included for the weapons and various effects.(Demo Video)Included formatsUnreal EngineTagsScifiScriptRobotMechAnimationblueprint
Mech Sound Effects
the power of machines with the "Mech Sound Effects" pack, a must-have for game developers, filmmakers, and sound designers. This comprehensive collection features 219 meticulously crafted sound effects, ready to infuse your projects with the authentic sounds of robotic movement.From the subtle whir of servos and the heavy clank of metal limbs to the dramatic, intricate sounds of transformations and the powerful hiss of hydraulics, this pack captures every nuance of mechanized motion. Elevate your scenes with realistic and immersive audio that brings futuristic worlds to life.Preview HEREIncluded formatsUnreal EngineTechnical detailsNumber of Audio Waves: 219Number of Audio Cues: 219Sample rate / bit rate: 44,100 Hz/16 BitDo Sound FX loop: YesSupported Development Platforms: Windows: Yes Mac: YesCompatibilitySupported Unreal Engine Versions5.4Supported Target PlatformsXbox OneWindowsOculusNintendo SwitchMacPS4SteamVR / HTC ViveWin32LinuxiOSHTML5HoloLens 2Gear VRAndroidOther informationLast update10/10/2024Distribution MethodAsset PackageTagsMachineRoboticMechanicalRobotMechMore from Gravity Sound24 results availableItems 0 to 1Spaceship Sound EffectsConstruction Sound Effects
SCI FI: QUADRAPED MECH
inside Sci Fi Characters Mega Pack Vol 2 and upcoming Sci Fi Robots Pack Vol 2***Here is a quadraped mech. This unit is perfect for battles requiring big fire power. It can be used as an enemy or a vehicle in your Sci Fi project.Geometry is 39.58 Ktris. Rig is 67 bones. Model uses 2 materials: mech and cockpit, with respectively, 4096*4096 and 2048*2048 PBR texture set.3Weapons are included (gatlin gun, cannon and missile rack). Each weapon uses 1 material with a 2048*2048 PBR texture set.The pack includes a set of 24 animations (8 being root motion variations).Real Time 3D ViewerIncluded formatsUnreal EngineUnityTagsCharacterEnemyLowpolyShooterFantasyScriptRobotRealisticMechWeaponAnimationblueprint
Personal Cassette Player SFX
PREVIEWRecording Session SamplePersonal Cassette Player SFX is a collection of 49 high-quality sound effects captured from a vintage Sony Walkman-style cassette player, delivering an authentic analog aesthetic perfect for Foley, game audio, film, and sound design. The library is organized into 10 clearly structured folders, each focusing on a specific action or mechanical behavior of the cassette player.Beyond the core mechanisms, the pack also includes radio dial tuning, tape hiss, and song rewind effects for added versatility.All sounds were recorded with two perspectives to provide tonal flexibility:• Close-up omni recordings using Clippy EM272 microphones for detailed mechanical texture.• More distant perspective captured with a RØDE NTG3 shotgun microphone for a natural, spatial characterShow moreIncluded formatsUnreal EngineTechnical detailsNumber of Audio Wavs: 49Number of Audio Cues: 49Number of MetaSoundsSample Rate / Bit Rate: 24 bits 96 khzDoes Audio Loop: NoMinutes of Audio Provided: 5:21Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsMacPS4iOSAndroidXbox OneOculusSteamVR / HTC ViveGear VRHTML5LinuxWin32HoloLens 2Nintendo SwitchOther informationDistribution MethodAsset PackageTagsRetroTapeButtonPortablePlayCassetteStopClickDeviceRecordAnalogMechanicalStereoVintageHeadphonesOldRadioMechInsertPersonal1980sSwitchMore from Asak SFX20 results availableItems 0 to 2Cinematic Punch SFX Pack5.0(1)Male Breathe5.0(1)Fire SFX Pack
