New
Easy Landscape Cut - Tunnel Creation Made Simple
- DocumentationMake sure to use any material, never leave your landscape without material.Instantly create landscape holes with a simple click or brush stroke. No manual material setup required - the plugin automatically configures your landscape materials for proper hole rendering.Key Features:• Single-click hole painting with adjustable brush radius (10-5000 units)• Automatic visibility mask injection into landscape materials• Real-time brush preview with customizable color• Keyboard shortcuts for quick radius adjustment ([/] and +/-)• Continuous painting mode with adjustable interval• Persistent settings window for easy access• Safety checks prevent modification of engine materialsPerfect For:• Creating caves, tunnels, and underground passages• Adding basement entrances and cellar access• Designing mines, sinkholes, and natural formations• Level design workflows requiring quick landscape modificationsHow It Works:Activate the "Easy Landscape Cut" mode from the Editor Mode toolbar, adjust your brush size, and click to paint holes. The plugin handles all material setup automatically, ensuring holes are immediately visible with proper collision. Works with any custom landscape material.Technical Details:• Editor-only C++ plugin (3 classes)• Win64 platform support• No Blueprints or runtime overheadDiscordShow moreIncluded formatsUnreal EngineTechnical detailsFeatures:Feature 1: Single-click landscape hole creation with adjustable brush radius and continuous painting modeFeature 2: Automatic material modification to add visibility mask support for instant hole rendering without manual material setupFeature 3: Real-time brush preview with customizable color and keyboard shortcuts for quick radius adjustmentCode Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))Module 1: EasyLandscapeCut (Editor)Number of Blueprints: 0Number of C++ Classes: 3Network Replicated: NoSupported Development Platforms:Windows: YesSupported Target Build Platforms:Win64 (Editor-only plugin, not included in packaged builds)Documentation Link: HEREImportant/Additional Notes:This is an editor-only plugin that adds a new Editor Mode for creating landscape holes. It automatically modifies landscape materials to add visibility mask support when needed, eliminating the need for manual material setup. The plugin includes safety checks to prevent modification of engine materials and warns users when landscapes have incompatible materials. Features include adjustable brush radius (10-5000 units), continuous painting mode with configurable interval, keyboard shortcuts for radius adjustment ([/] and +/-), and a persistent settings window. Compatible with edit layers system and supports all custom landscape materials. Grass and foliage respect visibility masks when properly connected in material graphs.CompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsSupported Development PlatformsWindowsOther informationLast update11/17/2025Distribution MethodPluginTagsPluginCutLandscapeHoleMore from EasyStudio12 results availableItems 0 to 1Easy Display Custom Notification WidgetEasy Monitor Switcher
Carousel Interaction System (CIS)
Interaction & Carousel Inventory Plugin for Unreal EngineExample Project | Documentation | Discord CommunityCarousel Interaction System (CIS) is an advanced interaction and inventory plugin inspired by classic survival horror games.Designed to recreate the immersive atmosphere of iconic horror titles, CIS combines powerful C++ systems with a cinematic and customizable carousel inventory interface.This plugin provides a complete foundation for item management, world interaction, and scene-based visualization, all built with modular, optimized, and well-documented C++ code that integrates easily into any Unreal Engine project.CIS integrates directly with Unreal Engine’s Enhanced Input system, which is used to manage interaction actions and inventory navigation across keyboard, mouse, and gamepad devices.Note: The assets shown in the screenshots are not included with the Carousel Interaction System (CIS) Plugin.These models were obtained from free assets available on Sketchfab and Fab.You may freely download the same assets—or any alternatives—directly from their respective marketplaces.Included formatsUnreal EngineTechnical detailsFeatures:Carousel Inventory Layout – V-shaped visual layout with focus on the central item.Advanced Interaction System – Interact easily with world objects, pickups, and UI.Scene Capture Rendering – Real-time item visualization in menus or inventory screens.Data-Driven Setup – Uses Data Assets, Data Tables, and Gameplay Tags.C++ Optimized Core – Written in clean, documented, and efficient C++.Blueprint Accessible – Exposed functions for easy customization and prototyping.Plug & Play Integration – Simple to add and ready to use in any Unreal project.Required Plugins:Enhanced Input (required for interaction inputs and inventory navigation)Code Modules:InventoryCarousel (Runtime)Number of Blueprints: 16Number of C++ Classes: 27Input: Keyboard, Mouse, GamepadSupported Development Platforms: AnySupported Target Build Platforms: AnyDocumentation Link: (Link)CompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsLinuxMacSupported Development PlatformsWindowsLinuxMacOther informationLast update11/17/2025Distribution MethodPluginTagsPluginItemInteractiveRadialInventoryHorrorUmgMore from Soup Stem3 results availableItems 0 to 13D Carousel Inventory AssetAdvanced Attribute Component
Gameready Smoke & Fog VFX
TeaserFeatures:• Realistic smoke and fog VFX for Unreal Engine 5• Niagara-based systems optimized for real-time performance• Gameready assets suitable for cinematics and gameplay• 6-point light materials for accurate lighting response• Frame-interpolation and motion-vector materials included• Customizable material instances• Adjustable Niagara parameters for flexible control• Easy integration into existing VFX pipelinesIncluded formatsUnreal EngineTechnical detailsType of Emitters: GPUNumber of Unique Effects: 23LODs: NoNumber of Materials: 4Number of Material Instances: 41Number of Textures: 60Texture Resolutions:32x32 (2)1024x1024 (1)2048x2048 (1)4096x4096 (56)Number of Blueprints: 2Supported Development Platforms:Windows: YesMac: NoCompatibilitySupported Unreal Engine Versions5.2 – 5.7Supported Target PlatformsWindowsPS4Xbox OneOther informationLast update11/17/2025Distribution MethodAsset PackageTagsNiagaraVisualEffectGamereadyDynamicRealisticSmokeOptimizedSpriteFogParticle
HeroMist V1 - Hero Shooter Template
Links :Video Trailer | Demo Build (Windows 64 bits)Support Links :Step-by-Step Online Document | Discord ServerDescription :HeroMist is a multiplayer template that allows you to rapidly prototype a Hero Shooter game. The template is fully replicated, comes with three distinctly different types of heroes, advanced AI bots to test their mettle, and a custom gym map with a variety of layouts. It also includes an easy-to-update introduction menu that allows you to play with your friends online using your new creations, whether they are custom-made characters and/or new maps.Main Features Lists:Ability System made specifically for traditional Hero Shooter.A system of Ability Profiles that can be swapped at any timeCooldown/Charges systemTarget filtering (only affect ally or enemies, alive or dead target)Press input ability supportHold input ability supportConfirm/Cancels ability supportLockOn target ability supportUltimate ability supportCustomizable UI for each individual characterComes with widgets that are easily linked to abilities to display their status (e.g., locked, activated, on cooldown, etc.)HeadShot supportComes with easy to use hit indicator widget that detect body shot and headshotStackable Status Effect System (e.g Buff and Debuff)HarmZone System (e.g., creation of a damaging fire zone)Automatic Team VFX (e.g., see allies through walls, color-coded character outlines, and color-coded health bars).3 fully implemented characters (a gun-based hitscan character, a flying mage-like character, and a fast melee assassin)2 Available Game Mode - FFA deathmatch and Team DeathmatchTest Game Mode that allows special inputs to test your character more easilyGym map with a variety of layouts to test different types of engagementsAll Systems are fully replicated for multiplayer.Extensive documentation that includes explanations on how to set up your computer for online multiplayer⚠️ Disclaimer:This template uses free asset from :Paragon, Shooter Game and LyraShow moreIncluded formatsUnreal EngineTechnical detailsFeatures:Custom made ability system for Hero ShooterEasy to use widget for each individual hero3 heroes fully implemented available as exampleEasy to update multiplayer lobbyAdvance AI botsCode modules : HeroMist - contain everything you need to build a hero shooterNumber of Blueprints : 137Number of C++ Classes : 88Input: Keyboard and mouseNetwork Replicated: YesSupported Development Platforms: WindowsSupported Target Build Platforms : WindowsDocumentation Link: https://docs.google.com/document/d/11k87oulbBLqmZpLW0cERDZ5Bb4oSWSyQ1R80vJrFW4APlugin Dependencies: "Enhanced Input"CompatibilitySupported Unreal Engine Versions5.5 – 5.7Supported Target PlatformsWindowsSupported Development PlatformsWindowsOther informationLast update11/17/2025Distribution MethodPluginTagsTemplateMultiplayerGameplayShooterHeroAbility
Global Search Pro
Search Pro is a productivity plugin that adds an instant, editor-integrated search bar to Unreal Engine.Search across all assets, Blueprints, and project data in real time without leaving the editor.Ideal for teams and solo developers who need fast navigation, accurate indexing and zero performance impact.Video | DocumentationKey featuresIntegrated directly into the editor toolbarReal-time indexing of Blueprints, materials, data assets, and moreInstant navigation to any asset, function, or variableAutomatically retrieves and displays references for every resultPreview reference context and navigate directly to it, regardless of where it is locatedFull navigation into nodes inside Blueprint functions implemented in other BlueprintsEnables true cross-Blueprint exploration, allowing you to jump into the actual implementation wherever it residesMetadata-based search for minimal memory usageAutomatic updates when assets are created or modifiedTechnical overviewDeep indexing of Blueprint elements (variables, functions, events, macros)Metadata-only indexing for other asset typesReal-time updates via Asset Registry notificationsFully thread-safe and memory efficientIncluded formatsUnreal EngineTechnical detailsFeaturesReal-time global search integrated directly into the Unreal Editor toolbar.Deep indexing for Blueprint elements (functions, variables, events, macros).Metadata-based indexing for materials, textures, data assets, VFX, and other asset types.Instant navigation to any asset or Blueprint element.Automatic retrieval and display of reference information for every result.Direct navigation into nodes inside Blueprint functions implemented in other Blueprints.Cross-Blueprint exploration, allowing seamless access to function implementations regardless of where they reside.Automatic incremental reindexing when assets are created, modified, or deleted.Thread-safe index operations and low memory usage.Code ModulesModule Name: GlobalSearchProType: EditorNumber of Blueprints0Number of C++ ClassesApproximately 6–10 classes (index manager, scanner, search UI, commands, settings, model structures).Network ReplicatedNoSupported Development PlatformsWindows: YesMac: NoSupported Target Build PlatformsEditor-only plugin. Does not affect packaged builds.Documentation LinkDocumentationExample ProjectNoneImportant / Additional NotesEditor-only plugin; it is not included in packaged builds.Lightweight indexing with minimal memory usage.Compatible with any project size.CompatibilitySupported Unreal Engine Versions5.3 – 5.7Supported Target PlatformsWindowsMacLinuxSupported Development PlatformsWindowsOther informationLast update11/17/2025Distribution MethodPluginTagsFeatureEditorBarImprovementSearchPluginBlueprintEditorutilities
Best
Stylized Shaders
Shaders is compilation of intuitive stylized shaders containing an extensive master material and numerous post processing materials - Perfect for discovering your own stylized look! Maps are present in the project demonstrating nearly every feature of the shaders and almost all settings have a description. These shaders were made for Unreal Engine's default deferred renderer and default Shader Model 5 or 6.Video walkthrough.Modifying WPO.Documentation.The master material features the following:Cel ShadingColorDistance ColorEmissionEmission FresnelEmission GlitterEmission GradientEmission MaskFresnelGradientZNoiseOpacity MaskOtherParticleRVTSlopeTranslucencyTranslucency WaterWaterWPOWPO Animation BounceWPO Animation OffsetWPO Animation RotationWPO Animation ScaleWPO Animation WalkingWPO Animation WindingWPO BlobWPO Foliage WobbleWPO OffsetWPO ScaleWPO WindWPO World CurvaturePost processing materials include the following:Cel ShadingDistortionEtchingFogOutlinesPixelateStencil OutlineNoteworthy:"Enable Virtual Texture Support" should be ticked for RVT to work."Custom Depth-Stencil Pass" should be set to "Enabled with Stencil" and the mesh which should be outlined should have "Render Custom Depth Pass" enabled with a "Custom Depth Stencil Value" greater than 0 for emission to work in PP_CelShading and outlines in PP_StencilOutlines."Generate Mesh Distance Fields" should be ticked for distance color, translucency water, water, and blob to work."FXAA" as a anti-aliasing method is great for WPO animations.X-axis is always forward for all WPO animations.Nanite does not work with foliage wobble.Support:Discordaulden.carter@gmail.comPatch History:V6Improved foliage wobble (now only a single custom data is required).Fixed PP_Pixelate aspect ratio.Fixed PP_Outlines not scaling correctly with screen resolution.V5Improved foliage wobble. Removed the snapping that could occur when interacting with an already wobbling foliage. Improved performance - All calculations are now done in shader. Make sure you are using the "WPO_FoliageWobble_New".V4Major clean up in Material. Every feature is now a separate material function allowing you to easily construct your own master materials after your needs.Added AnimationSpeed for all WPO animations. This will basically just adjust the intensity of the WPO since altering time within shader is not possible.Fixed local transform on WPO Walk.Fixed local transform on WPO Bounce and slightly altered some code for more accurate squash and stretch.Fixed DistanceColor step (was inverted).Added "IsInstance?" to WPO Winding. This fixes the winding instances.V3Added support for Unreal Engine 4.27.Added "GradientZ" to "M_MasterLandscape".Added speed option in "M_Master" for "WPO Animation Offset" and "WPO Animation Scale".Updated documentation.V2Fixed bug in "M_Master" within "WPO Random".Show moreIncluded formatsUnreal EngineTechnical detailsFeatures:One extensive stylized master material.Seven post processing materials.Procedural shader animations.Interactable foliage wobble via blueprint and shader.Simple RVT base color setup.Number of Materials: 9Number of Blueprints: 3Number of Meshes: 6Number of Textures: 9Texture Resolutions: 1024, 512, 128, 2Supported Development Platforms: All platforms using Shader Model 5 and deferred rendering should be supported (only Windows has been tested).Documentation.CompatibilitySupported Unreal Engine Versions4.27 and 5.0 – 5.5Supported Target PlatformsWindowsOther informationLast update03/24/2025Distribution MethodAsset PackageTagsToonMasterShaderAnimeCelshadingProceduralCartoonStylizedOutline
Free Fantasy Music Pack
Donát Baracsi, a music composer from Hungary.Music is a really big part of a game's soul, it can easily ruin even a triple A game, and can be a huge help to an indie game to achieve great heights ... I'd love to help you reach that height! : )This music pack contains 10 relaxing orchestral fantasy soundtracks, I hope you'll love it!Preview:https://www.youtube.com/watch?v=oKt-p8DDcZg&t=545s&ab_channel=Don%C3%A1tBaracsiYoutube safe. This music is licensed for no copyright and no attribution, so your videos can be monetized on Youtube.Feel free to use these tracks in your projects, but if you do, please credit me by my name or Youtube channel.Send me a message, if you've got any questions!zensermusic@gmail.comIncluded formatsUnreal EngineTechnical detailsNumber of Audio Wavs: 10Number of Audio Cues: 10Sample rate / bit rate: 44,100 Hz, 16bitDoes music loop: Most of them yesMinutes of audio provided: 21Supported Development Platforms: AllStereoCompatibilitySupported Unreal Engine Versions4.15 – 4.27 and 5.0 – 5.5Supported Target PlatformsWindowsMacPS4iOSAndroidXbox OneOculusSteamVR / HTC ViveGear VRLinuxHTML5Win32HoloLens 2Nintendo SwitchOther informationLast update12/24/2024Distribution MethodAsset PackageAdditional files1 additional fileShow detailsTagsVideogameBundleFantasyRelaxSoundtrackMusicRpgAudioPackCollectionOrchestralMore from Donat Baracsi23 results availableItems 0 to 1Ultimate Fantasy Music CollectionAmbient Fantasy
Modular Gameplay Blueprint Systems
Gameplay Blueprint Systems - Unreal Engine Blueprint Systems for Rapid Game DevelopmentVideo - Demo - Docs || Support || Changelog Doc (V1.0 -> V1.1) : Update Video🚀 Supercharge your Unreal Engine development! Modular GBS V1.1 delivers a powerful, data-driven, component-based toolkit of essential Blueprint systems. Create complex gameplay mechanics like health/stamina, advanced item management (Static & Skeletal!), flexible weapon triggers, optimized interactions, inventory, FOV control, and more – 100% in Blueprints, no C++ required! Just drag, drop, configure, and focus on building your unique game!Overview:Modular GBS V1.1 is your ultimate foundation for rapid game development and interactive experiences in Unreal Engine. This comprehensive collection of modular gameplay systems acts as versatile building blocks 🧱. Effortlessly combine drag-and-drop Actor Components to construct core mechanics without coding from scratch. Designed for game developers, software engineers, and creators (Arch Viz, Digital Twins), V1.1 enhances the toolkit with significant performance boosts (Interaction System), greater item flexibility (Static & Skeletal mesh support, sounds, animations), new core systems (Stamina, FOV), modular input handling, and an even more streamlined workflow. Accelerate development, ensure scalability, and reuse systems across projects!✨ Key Features (V1.1 Highlights):🧱 Component-Based & Data-Driven: Easily add/remove systems as components & configure extensively via Data Assets (DA_Item, etc.) for rapid iteration without deep Blueprint dives!⌨️ Modular Enhanced Input: Clean, modern input handling using UE's Enhanced Input, registered automatically per component.🤸 Highly Flexible Item System (BP_Item Rework): Natively supports Static & Skeletal Meshes, optional mesh collision, integrated sounds, animation hooks, and precise socket attachment.✨ Optimized Interaction System (Rework): Drastically improved performance (checks hover change only) and dead-simple component setup for interaction.🔫 Customizable Trigger System (Weapons): Data-driven fire modes (single/burst/auto/charge), ammo handling, and event-based feedback (replaces old interfaces).❤️ Essential Status & Stamina System: Manage Health, Shield, & Stamina (New!) with regeneration and a configurable UI (W_Player_Status with auto/manual hiding).🎒 Full Container System: Robust Inventory, Hotbar, Chests with stacking, unique item support, and Item Dropping functionality.➕ Includes Key Systems: Equip (Sockets/Sounds), Damage, Trace, FOV Control (New), Player Status Display.🏎️ Performant, Extensible, & 100% Blueprints: Built for smooth gameplay, easy integration, and customization without C++.🗺️ Demo Room Included: See all systems working together!💫 Benefits:📈 100% Blueprints: No C++ dependency. Easy to understand, modify, and learn from.⚡ Accelerate Development: Skip writing boilerplate systems. Focus on unique gameplay!🔄 Reusable & Scalable: Use across multiple projects – games, simulations, visualizations.🎮 Optimized Performance: Efficient logic and optimized systems like the reworked Interaction component.🔧 Deeply Customizable: Tweak extensive parameters in Data Assets without coding.🧩 Focus on Your Vision: Spend less time on common mechanics, more time on innovation.🔮 Future Updates Roadmap:🤖 Advanced AI Integration🗣️ More Complex Interaction Options (e.g., Dialogue Trees)🛠️ Expanded Container Features (Crafting, Modification)🌐 Network Replication Testing & Support📦 Optional Genre-Specific Modules💥 Further Damage System Enhancements✨ Continuously improving based on community feedback!✅ Ideal For:Indie Developers needing rapid prototyping and solid foundations.Studios looking to streamline workflows and reduce repetitive coding.Software Engineers building interactive applications in UE.Arch Viz & Digital Twin creators needing interactive elements.Educators and students learning advanced Blueprint workflows.Stop reinventing the wheel! Get Modular Gameplay Blueprint Systems V1.1 today and focus on making your Unreal Engine project unique. Build faster, build smarter! 🚀Show moreIncluded formatsUnreal EngineTagsSystemModularGameplayReusableComponentHealthPrototypingFiringShieldWorkflowOptimizedInventoryBlueprintCharacterInterface
Modern Clothes Shop
Fashion Storehey.this is my Modern Fashion StoreThe whole pack contains 48 meshes have fun with the pack,Just write an email and I'll answer any questions as soon as possible._____________________________________________________________________⚫️Info!!!!! trees and plants not included !!!!!Resize Textures Tutorial_____________________________________________________________________48 MeshesDemo And Preview Map1K - 2K - 4K Textures4 Master Materials61 instances Materials171 Textures_____________________________________________________________________📧 SupportEmail: Meik.W.Models@gmx.deSupport Discord: Click HerePartner: ReamoSystems_____________________________________________________________________Included formatsUnreal EngineTechnical detailsFeatures:48 MeshesDemo And Preview Map1K - 2K - 4K Textures4 Master Materials61 instances Materials171 TexturesNumber of Unique Meshes:48Collision: Yes, automatically generatedVertex Count: 4 - 5,358LODs: YesNumber of Materials 4 and Material Instances: 61Number of Textures: 171Texture Resolutions: 1K 2K 4KSupported Development Platforms:Windows: YesMac: NoDocumentation: Just add the Pack to your Project.Important/Additional Notes: If you have any questions or special needs, just write an email :)CompatibilitySupported Unreal Engine Versions4.19, 4.27, and 5.0 – 5.6Supported Target PlatformsWindowsWin32Other informationLast update08/11/2025Distribution MethodAsset PackageTagsStoreShopLevelBuildingIndustrialFashionFrequently asked questionsCan you reduce the texture size to save memory and improve performance?Who can I contact if I have any questions or issues?Which versions are the packs available for?How quickly will I receive a response?
Rubble and Debris - Modular Set
and Debris - Modular Set Tutorial/Example Youtube Video*Please note, the tutorial/demo scene is available from 4.19 engine version*Features: -11 Standalone rubble piles -47 Standalone debris pieces -4 Tiled textures with Height Maps-Concrete/Bricks/Blocks/Mixed style types -4096x4096 textures -Highest LOD setting per rubble pile averages at 3k-4k triangles-4 LOD levels per rubble pile piece at 100/66/33/10 percentages -2 LOD levels per standalone debris piece at 100/50 percentages -2nd UV channel is included in each piece for lightmap baking We are happy to provide you with any assistance at loknarstudio@gmail.comIncluded formatsUnreal EngineTechnical detailsTexture Sizes:3x2048x2048 37x4096x4096Scaled to Epic skeleton: (No)Collision:Yes(Generated)Triangles Count: Varied (up to 4500)LODs: 4 Per rubble pile, 2 Per debris piece (Custom Made)Number of Meshes: 58Number of Materials and Material Instances: 12Number of Textures: 40Supported Development Platforms: (Windows, Mac OS.)Supported Target Build Platforms: (PC, Mac, Oculus, HTC Vive, PS4, Xbox)Documentation: Video Tutorial CompatibilitySupported Unreal Engine Versions4.16 – 4.27 and 5.0 – 5.4Supported Target PlatformsLinuxSteamVR / HTC ViveOculusXbox OnePS4MacWindowsOther informationLast update02/24/2025Distribution MethodAsset PackageTagsModularDestructionTrashDamagedPileWreckRealisticConcreteBuildingDestroyedRubbleEnvironmentalPropRuinDebrisMore from Loknar Studio1 results availableItems 0 to 1Destroyed Building Kit4.8(29)
Popular
HB Mech
Mech of my own design. Includes Blueprints for the Player Pawn and Weapons as required to have a basic functional character with functioning weapons systems. Materials include custom paint or decal layers or both. Includes a template you can export for painting. All basic animations are included. Mostly animations are achieved with blending poses, but walking and running are fully animated. Also includes the Animation Blueprint and Physics Asset. Some simple particle effects are included for the weapons and various effects.(Demo Video)Included formatsUnreal EngineTagsScifiScriptRobotMechAnimationblueprint
Mech Sound Effects
the power of machines with the "Mech Sound Effects" pack, a must-have for game developers, filmmakers, and sound designers. This comprehensive collection features 219 meticulously crafted sound effects, ready to infuse your projects with the authentic sounds of robotic movement.From the subtle whir of servos and the heavy clank of metal limbs to the dramatic, intricate sounds of transformations and the powerful hiss of hydraulics, this pack captures every nuance of mechanized motion. Elevate your scenes with realistic and immersive audio that brings futuristic worlds to life.Preview HEREIncluded formatsUnreal EngineTechnical detailsNumber of Audio Waves: 219Number of Audio Cues: 219Sample rate / bit rate: 44,100 Hz/16 BitDo Sound FX loop: YesSupported Development Platforms: Windows: Yes Mac: YesCompatibilitySupported Unreal Engine Versions5.4Supported Target PlatformsXbox OneWindowsOculusNintendo SwitchMacPS4SteamVR / HTC ViveWin32LinuxiOSHTML5HoloLens 2Gear VRAndroidOther informationLast update10/10/2024Distribution MethodAsset PackageTagsMachineRoboticMechanicalRobotMechMore from Gravity Sound24 results availableItems 0 to 1Spaceship Sound EffectsConstruction Sound Effects
SCI FI: QUADRAPED MECH
inside Sci Fi Characters Mega Pack Vol 2 and upcoming Sci Fi Robots Pack Vol 2***Here is a quadraped mech. This unit is perfect for battles requiring big fire power. It can be used as an enemy or a vehicle in your Sci Fi project.Geometry is 39.58 Ktris. Rig is 67 bones. Model uses 2 materials: mech and cockpit, with respectively, 4096*4096 and 2048*2048 PBR texture set.3Weapons are included (gatlin gun, cannon and missile rack). Each weapon uses 1 material with a 2048*2048 PBR texture set.The pack includes a set of 24 animations (8 being root motion variations).Real Time 3D ViewerIncluded formatsUnreal EngineUnityTagsCharacterEnemyLowpolyShooterFantasyScriptRobotRealisticMechWeaponAnimationblueprint
SciFI Cyber Robot 02
VIDEO https://youtu.be/iqovJBLDNeQLow-poly model of the character Sci-FI Cyber Robot 02. Suitable for games of different genres.The character rigged at UE4 skeleton. But you can easily retarget the UE 5 skeleton.Take into account when you use it in your projects.Key Features Fully compatible with Epic skeleton and Epic's starter animation pack. Fully compatible with UE5 skeleton You can change color, metallic and roughness of every part of the model. 3 different Instances Materials allows you to create countless variations for your projects !!! Compatible with Lyra Starter Game Detailed Model Futuristic Character DesignTested with various animations Lyra Starter Game Game Animation Sample Project Advanced Locomotion System v4 Standard 3rd person animations Mocap Library Close Combat: Swordsman Game Animation Sample Project Epic's starter animation pack.Polycount Sci-FI Cyber Robot 02 Verts 37 081 Tris 37 392Unreal Engine ProjectSupported version: 4.21+Advanced materialsMaterial Instances for change color , metalic & roughness are includedThe project contains 3 different Instances Materials. Each material contains different masks of parts of the model for quick changes color, metallic, roughnes. You can create countless variations for your projects !!!3rd person standard animations are includedIf you bought the model, you liked it, leave a review. It will only take a minute and will give me an understanding of what characters my customers need to use in their projects.You can rate your product from the following: The product's listing page. Click Rate asset in the details panel. From My Library. Click the three dots under a product and select Rate asset. Right click a product and select Rate asset. For products without the minimum reviews,the “Rate asset” option may not be visible, but you can click No rating yet in the listing to rate the product.Thank you for your attention :)Show moreIncluded formatsUnreal EngineTagsCyberpunkMilitaryBlueprintCharacterPbrActionFuturisticRoboticLowpolySoldierScifiMetalCyborgMechanicalSuitScriptRobotCyberRealisticTechnologyMechHumanoidCustomshadersAnimationblueprintEpicskeleton
Sci-Fi Dragon
is fifth character for Sci-Fi Monsters Boss pack. The series will feature an increased amount of animation characteristic of bosses for your projectsPreview LINK*Background maps not included*Character has Custom skeleton (Image skeleton preview included)4 skins.Inst Mat color blending for each skin48 animation includedAttack - 12Fall - 3Idle - 2Turn180 - 1Turn90 (L + R) - 2GetHit - 8GetHit Flying - 7Death - 2Roar - 2Flying - 1KnockOut - 3TransitionIdles - 2Walk -3Character:Triangles: 81 582Vertices: 52 158Show moreIncluded formatsUnreal EngineUnityTagsBeastPbrPostEnemyLowpolyScifiFantasyScriptAnimatedRobotNpcMechWyvernAnimalApocalypticAnimationblueprint
