New

Asset image

Ghost Exorcist Animation

Video - LinkList of Animation CategoryExorcist (10)SitAshWaterPrayerHit ReactStandPrayerCrossAttackShieldIn GroundCandleHit ReactGhost 1 (13)EnrageScreamBurnAttackRunGhost 2 (15)EnrageFlyLampScreamHurtBurnGhost 3 (15)EnrageFeedRunBurnAttackShow moreIncluded formatsUnreal EngineCompatibility and file informationUnreal Engine versions5.6 – 5.8Supported development platformsWindows, macOSDistribution methodAsset packageTarget platformsWindowsMacAndroidShow moreTagsZombieEnemyAnimationGhostCriticalExoticDangerousAnimatedFlyJumpDangerPitRiggedFireHorrorMore from NexaFrame Production24 results availableItems 0 to 2Horse Animation5.0(1)Casino Animation4.0(1)Cover Animations3.0(1)

Asset image

Clash Battle - Multiplayer Card Arena Template

commentsDescriptionClash Battle Template is a production-ready, server-authoritative real-time card battle game. It includes both the game template and the complete WebSocket server backend.Create your own Clash Royale-style game without wasting time creating code and mechanics from scratch.WebGL DemoDocumentationDiscord CommunityDeveloper's websiteWhat's included:Game Template:A complete battle system in the style of Clash Royale with troops, buildings and spells.21 demo cards, king and princess towers, crowns, overtime with double and triple elixir.Battles against other players or bots.Full meta-game: deck builder, card collection, upgrade system, lootboxes, shop with daily rotation.Server-authoritative battles with smooth client-side interpolation for both WebSocket and offline backends.Offline modeLogin (email/password + guest), profile, settings, nickname renameClan system with real-time chat, emotes, donations, member roles, search and clan war.Friends list with online status and friendly battlesLeaderboardsBattle PassTrophy RoadChest SlotsBattle emotes, victory animations, particle reward FXReplay SystemMatch history + replay viewerReal-time server data update system, exporting with just one click.Localization: English, Portuguese, Chinese, Japanese and Korean (LanguageManager, ready for more languages)Local + remote update flow (Google Play / App Store / custom JSON)Customization:Every game-design-related setting lives in the Editor as ScriptableObjects:Units (stats, AI, animations, costs)Maps + arenasLootbox reward tablesShop offers + rotationsCurrency definitionsBattle Pass / Trophy Road / Chest Slot rewardsClan rules + chat configThe documentation has step-by-step tutorials for creating a new arena and a new card.WebSocket Backend Server:Authoritative battle simulation at 20 ticks/sec (configurable) with delta-encoded state sync.REST + WebSocket APIs for auth, matchmaking, shop, IAP, clans, friends, telemetry.JWT auth with email/password + persistent guest accounts (device-id based).Real-money IAP with server-side receipt validation: Google Play Billing, Apple App Store StoreKit, Stripe Checkout / Payment Intents.Auto-reconnect for battle and lobby sockets.GM panel with ban / kick / grant currency / set trophies / search players.Real-time data push to clientTelemetry pipeline with crash aggregationMulti-region distributed scaling via Redis (optional)This asset uses the following third-party resources:LeanTweenLicense: MITAuthor: Russell Savage - Dented PixelUnityHFSMLicense: MITAuthor: InspiaaaColyseus Unity SDKLicense: MITAuthor: Endel DreyerMsgPack SerializationLicense: MITAuthor: Denis ZykovMeshCombineWizardLicense: MITAuthor: Gojko RadonjicUniTaskLicense: MITAuthor: Yoshifumi Kawai / Cysharp, Inc.VContainerLicense: MITAuthor: hadashiAUIEffectLicense: MITAuthor: mob-sakaiUIParticleLicense: MITAuthor: mob-sakaiOther assets, audio, 3D models, etc., are all under the CC0 license.Show moreIncluded formatsUnityCompatibility and file informationFile formatunitypackageFileclash_battle_multiplayer_card_arena_template.unitypackageFile size221.16 MBSupported development platformsWindowsRender pipelinesURPMinimum Unity versionUnity 6.xHas package dependenciesNoShow moreTagsMultiplayerDefenseFantasyCardTowerRoyaleClashStrategyMore from BizachiCode2 results availableItems 0 to 2BulletHell Elemental Template v1.6.1From $49.99Slingshot Squad | Template + EditorFrom $28.99

Asset image

Ice Fantasy UI Kit - Frostbound (HD)

light kit: pale frosted glass with faint frost clouds, a polished silver-blue trim with a bevel, and corners cut like a crystal - long facets on two corners, short ones on the other two. Corners carry a frost star with rules running out to small crystals, and the studs are crystal prisms. The whole kit is generated from code as vector art rather than painted, so corner radii match across every element and stroke weights are identical at every size.It suits a winter level, a frost-magic class, a northern survival game, or a holiday event UI that should look cold without going dark.Every element is vector art and ships as an SVG master, which stays sharp at any size, plus PNGs at 1x, 2x and 4x rendered straight from it, so no scale is an upscale of another. 132 parts, every PNG RGBA with real alpha, and no text glyphs anywhere, so the kit localizes cleanly.What is inside:Panels (39): three variants - crystal, double, plain - at 256x256, 512x384 and 384x512, plus a full 9-slice set per variant: nine tiles, the reference they were cut from, and a slices.json giving the insets, center size, corner radius and minimum render sizeButtons (12): wide, square and pill, each in normal, hover, pressed and disabledItem slots (7): five rarities plus empty and locked, all on one footprint with a transparent icon windowStatus bars (24): horizontal, vertical and 10-segment, each as a complete frame, a hollow border and four separate color fillsCooldown rings (17): the ring frame plus eight sweep steps in two colorsToggles (6): checkbox, radio and switch, on and offSliders (4): track and knob, normal and disabledCursors (6): pointer shapesBadges (8): crystal, helm, icicle, mountain, northstar, pine, snowflake, windRibbons (3): banner headers in three widthsDividers and ornaments (6): icicle, snowflake, shards, frostline, plus corner ornamentsEngine notes. The Unity package imports every PNG as a Sprite with its 9-slice borders already set, so a panel drops into a Sliced Image and stretches correctly. The Unreal project holds the PNGs as Texture2D with UI settings; every panel's Box brush margins, as the fractions a Slate/UMG brush takes, are on the Unreal setup page at https://taproot-ue-packs.web.app/docs/frostbound-ui-kit.html . The SVG masters ship as the Additional File IceFantasyUIKitFrostbound_SVG_Masters.zip, an SVG_Masters folder, for any tool or pipeline that takes vector art or to render a scale of your own; neither engine imports them as they are, so they are in neither the Unity package nor the Unreal project.Fills are their own layer. Every bar ships three files: the complete frame, the same border with a transparent interior, and the fill on its own. Draw frame then fill, or fill then border - both orders work, so the fill can be tinted, masked to a percentage or scaled on one axis without touching the frame.9-slice tiles carry the body gradient but not the surface grain, so a stretched edge never steps against an unstretched corner. The standalone panel PNGs carry the full surface.Show moreIncluded formatsUnreal EngineUnityCompatibility and file informationUnreal Engine versions5.8Supported development platformsWindows, macOS, LinuxDistribution methodComplete projectTarget platformsWindowsMacLinuxShow moreAdditional files1 additional fileShow detailsTagsMenuHudFrostWinterInventorySpriteUserinterfaceIceSnowflakeInterfaceMore from TaprootSolutions24 results availableItems 0 to 2Free Particle VFX Sampler Vol. 1 - 5 Effects for Unity & UnrealFree Surface Decals - 5 PBR Decals for Unity & UnrealFree VFX Sampler Vol. 1 - 9 3D Mesh Effects

Asset image

UE5 Premium Missile System (Armored Core Style)

& Tutorial Video: This asset package contains all of the required components to replicate FromSoftware's Armored Core Style Missile lock weapons system. It contains 4 distinct types of classic missile variants: Standard Homing, Intercept Homing, Vector-Thrust Homing, Intercept Vector-Thrust Homing. All assets are custom made and come preassembled out of the box. All assets are built upon a "Closest to the middle of the screen" lock system. Missile system comes ready and able to lock on to up to 12 targets at a single time. Sound FX, Static Meshes, Materials, Material Instances, Textures, Blueprints, and Niagara Particles are all custom and included in the sample project. Usage, installation, and explanation can all be found in the linked video above ~ Included formatsUnreal EngineCompatibility and file informationUnreal Engine versions5.8Supported development platformsWindowsDistribution methodAsset packageTarget platformsWindowsShow moreTagsModularModernScifiMetalFantasyAnimatedRealisticBlueprintMore from TheRoyalMarket24 results availableItems 0 to 2Unreal 5 Skeleton EDITOR (Maya)5.0(1)UE5: (Gundam Style) FUNNEL-Orbit Weapons5.0(2)UE5: Bullet, Muzzle-Flash, & Hit (Niagara Particles)

Asset image

Art Deco UI Kit - Gilded Court (HD)

lacquer with fine gold pinstripes, a two-pixel polished gold frame, and notched corners cut square into every panel, button and slot. Corners carry a deco sunburst fan with stepped rules, and the studs are gold lozenges. The whole kit is generated from code as vector art rather than painted, so corner radii match across every element and stroke weights are identical at every size.It suits a casino or card game, a 1920s mystery, a luxury tycoon or hotel sim, or a noir detective story.Every element is vector art and ships as an SVG master, which stays sharp at any size, plus PNGs at 1x, 2x and 4x rendered straight from it, so no scale is an upscale of another. 132 parts, every PNG RGBA with real alpha, and no text glyphs anywhere, so the kit localizes cleanly.What is inside:Panels (39): three variants - double, gilded, plain - at 256x256, 512x384 and 384x512, plus a full 9-slice set per variant: nine tiles, the reference they were cut from, and a slices.json giving the insets, center size, corner radius and minimum render sizeButtons (12): wide, square and pill, each in normal, hover, pressed and disabledItem slots (7): five rarities plus empty and locked, all on one footprint with a transparent icon windowStatus bars (24): horizontal, vertical and 10-segment, each as a complete frame, a hollow border and four separate color fillsCooldown rings (17): the ring frame plus eight sweep steps in two colorsToggles (6): checkbox, radio and switch, on and offSliders (4): track and knob, normal and disabledCursors (6): pointer shapesBadges (8): crown, fan, gem, hourglass, key, laurel, spade, trophyRibbons (3): banner headers in three widthsDividers and ornaments (6): deco, sunburst, zigzag, lozenge, plus corner ornamentsEngine notes. The Unity package imports every PNG as a Sprite with its 9-slice borders already set, so a panel drops into a Sliced Image and stretches correctly. The Unreal project holds the PNGs as Texture2D with UI settings; every panel's Box brush margins, as the fractions a Slate/UMG brush takes, are on the Unreal setup page at https://taproot-ue-packs.web.app/docs/gilded-court-ui-kit.html . The SVG masters ship as the Additional File ArtDecoUIKitGildedCourt_SVG_Masters.zip, an SVG_Masters folder, for any tool or pipeline that takes vector art or to render a scale of your own; neither engine imports them as they are, so they are in neither the Unity package nor the Unreal project.Fills are their own layer. Every bar ships three files: the complete frame, the same border with a transparent interior, and the fill on its own. Draw frame then fill, or fill then border - both orders work, so the fill can be tinted, masked to a percentage or scaled on one axis without touching the frame.9-slice tiles carry the body gradient but not the surface grain, so a stretched edge never steps against an unstretched corner. The standalone panel PNGs carry the full surface.Show moreIncluded formatsUnreal EngineUnityCompatibility and file informationUnreal Engine versions5.8Supported development platformsWindows, macOS, LinuxDistribution methodComplete projectTarget platformsWindowsMacLinuxShow moreAdditional files1 additional fileShow detailsTagsLuxuryCasinoMenuCardHudGoldInventorySpriteUserinterfaceInterfaceMore from TaprootSolutions24 results availableItems 0 to 2Free Particle VFX Sampler Vol. 1 - 5 Effects for Unity & UnrealFree Surface Decals - 5 PBR Decals for Unity & UnrealFree VFX Sampler Vol. 1 - 9 3D Mesh Effects

Best

Asset image

Procedural City Billboard System

is a free low-poly procedural city billboard asset designed for Unreal Engine real-time projects.🎥 VIDEO TUTORIAL 🎥It is primarily created as a companion asset for “Fast Building Generator – Modern Block”, while also being fully usable as a standalone asset in modern city environments, commercial areas, and procedural or modular city scenes.The package includes a total of 20 game-ready billboard Blueprints, optimized for real-time rendering and engine performance, and ready to be used directly in Unreal Engine projects.Key Features (Unreal Engine Version)Billboard Color Control- Billboard frame colors can be manually adjusted via exposed Blueprint Details panel parameters- One-click automatic color randomization is supported to quickly add visual variation and reduce repetition in city scenes2. Poster Image Assignment- Manually assign any poster image to the billboard- Automatically randomize poster images based on their resolution3. Blueprint-Based Poster Library System- Built-in poster image libraries are organized by resolution- Users can import custom images and add them to the corresponding resolution-based poster library arrays in the Billboard Blueprint Details panel- After assignment, these images will participate in the automatic poster randomization system- No Blueprint logic modification is required; only exposed parameters need to be configured4. Adjustable Billboard Lighting- Selected billboard Blueprints include light components for illumination- Light brightness can be adjusted via Blueprint parameters to match different lighting conditions, time-of-day setups, or overall scene moodAsset Contents- 20 × Game-Ready Billboard Blueprints - 6 × Building Billboard Blueprints - 5 × Bus Station Billboard Blueprints - 6 × Side-Mounted Billboard Blueprints - 3 × Street Billboard Blueprints- Complete PBR texture set- 116 poster image assets, organized by resolution and ready for manual use or automatic randomizationSuitable Use Cases- Modern city environments and commercial districts- Urban streets and public spaces- Procedural city generation systems- Modular building workflows- Games, environment art demos, and real-time visualization projectsAbout This AssetThis asset is provided as a free companion package for “Fast Building Generator – Modern Block”.Its purpose is to help users quickly populate city scenes with visually varied, performance-friendly billboard elements.If you find this billboard system useful or enjoyable to work with, a positive rating would be greatly appreciated.Your support helps enable future updates and the release of additional free assets.Show moreIncluded formatsUnreal EngineTechnical detailsNumber of Blueprints: 21Number of Meshs: 20Number of Materials: 3Number of Material Instances: 80Number of Textures: 314Texture Resolutions: 1024 x 1024CompatibilitySupported Unreal Engine Versions5.2 – 5.7Supported Target PlatformsWindowsMacPS4iOSAndroidXbox OneOculusSteamVR / HTC ViveGear VRLinuxHTML5Win32HoloLens 2Nintendo SwitchOther informationDistribution MethodAsset PackageTagsStreetModularLowpolyRandomGamereadyProceduralEnvironmentCityscapeBuildingUrbanArchitectureBillboardBlueprintCity

Asset image

Alien Desert Station

Take a look at the Showcase Video🎁 Claim your Limited Time Gift !1) Get the Science Fiction Flying Cantina - 79.99$ Value for FREE and directly added to your vault when you buy this pack!2) To receive your bonus join our Discord 💬3) Navigate to the "free-gift" channel and click the "Open ticket" button.Explore this Alien Desert Station !Bring this environment directly into your project with this complete environment pack.This package includes a fully built showcase level, ready for you to explore, customize, and make your own.Inside, you’ll find:1 Showcase level ready to exploreAsset Showcase level.116 static meshesYou will find meshes for Architecture, modules, alien meshes, spaceship, sci-fi props, nature assets.Material instances with parameters to edit easily the environmentDisclaimer : activate the " Extend default luminance range in Auto Exposure settings " in project settings.Everything is scaled to fit perfectly with the Epic Skeleton.With material instances, you can quickly adjust colors, textures, and details to match your vision.All meshes come with LODs and collisions, ensuring the assets are fully optimized and ready to drop straight into your worlds.Everything has been designed for ease of use: just open the level, tweak the parameters and have fun !If you have any questions, join my Discord server and I’ll be happy to help!Show moreIncluded formatsUnreal EngineTechnical detailsNumber of Unique Meshes: 116Collision: Yes, automatically generated and per polyLODs: YesNumber of Materials: 15Number of Material Instances: 63Number of Textures: 147Texture Resolutions: 2k, 4kSupported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions5.1 – 5.8Supported Target PlatformsWindowsMacXbox OnePS4AndroidSteamVR / HTC ViveGear VROther informationDistribution MethodAsset PackageTagsStationStarFictionRockScifiDesertScienceSpaceLevelAlienPlanet

Asset image

Low Poly: Island

Click HereLow Poly: Island PackIdeal for Game Development & Stylized EnvironmentsEnhance your game environments with the Low Poly: Island Pack, featuring a wide range of possibilities for various coastal settings. From paradisiacal beaches to rocky cliffs, through mangroves and islands, this pack provides the versatility needed to create stunning and immersive coastal scenes, all while maintaining a harmonious stylized low poly aesthetic thanks to its simplicity.Features:Optimized low poly models for seamless performance on mobile, PC, and console platforms.Includes a variety of coastal elements, ensuring realistic and varied marine and shoreline environments.Adaptable to different settings, from tropical beaches to mangroves, providing diversity to your scenes.Fully Unreal Engine ready package.Download now and transform your 3D worlds with beautiful and efficient coastal models.Related content:Low Poly Mangrove Click HereLow Poly Rocks Click HereLow Poly Mangrove Trees Click HereTake a look at All our packages: Click HereInstagram: Click HereYoutube: Click HereShow moreIncluded formatsUnreal EngineTagsLandscapeCoastalTropicalRiverLowpolyBeachVegetationWaterEnvironmentStylizedOceanCoastIslandJunglePalm

Asset image

Texture Baker - Smart One Click Tool

Texture Baker - One-Click PBR Optimization Tool📚 Documentation & SupportFull installation guide, usage instructions, and troubleshooting are available below:📺Video Tutorial (See the tool in action: from installation to baking)📄 User Manual (English & Chinese):💡 OverviewSmart Texture Baker is a high-efficiency tool designed to automate your texture baking workflow. With a single click, you can bake complex material graphs into standardized, game-ready PBR textures without the hassle of manual setup.Stop wasting time on repetitive tasks—optimize your assets instantly while keeping your project organized.🔥 Core Features🚀 One-Click Multi-Channel Baking: Simultaneously bake BaseColor, ORM, Normal, Specular, Emissive, and Opacity.📦 Auto ORM Packing: Automatically packs Occlusion (R), Roughness (G), and Metallic (B) into a single optimized texture to reduce draw calls.🛡️ Safe Overwrite System (Non-Destructive): Re-bake anytime! The tool intelligently updates existing asset references, so your material links never break.🧠 Anti-Crash VRAM Management: Prevents GPU crashes when baking 4K+ textures by automatically managing streaming pools.🏷️ Smart Auto-Naming: Automatically strips prefixes (e.g., MI_) and appends standard suffixes (e.g., D, N, _ORM) for a clean project structure.🛠️ Technical DetailsType: Editor Utility Plugin (Blueprint)Supported Versions: Unreal Engine 5.0+Dependencies: "Editor Scripting Utilities" (Enabled by default)Show moreIncluded formatsUnreal EngineTechnical detailsFeatures:* One-Click Multi-Channel Baking: Simultaneously bakes BaseColor, ORM, Normal, Specular, Emissive, and Opacity.* PBR ORM Packing: Automatically packages Ambient Occlusion, Roughness, and Metallic into a single optimized texture (RGB).* Safe Overwrite Mechanism: Updates textures without breaking existing material links or references.* Smart Naming Convention: Auto-detects material prefixes (MI_/MM_) and generates standardized suffixes.* Smart VRAM Management: Auto-executes console commands to prevent crashes and ensure sharp details during high-res baking.Code Modules:* SmartTextureBaker (Editor)Number of Blueprints: 0Number of C++ Classes: 1Network Replicated: NoSupported Development Platforms:* Windows: Yes* Mac: NoSupported Target Build Platforms: Win64Documentation Link: DocumentationImportant/Additional Notes:* Dependency: This plugin requires the "Editor Scripting Utilities" plugin (Built-in) to be enabled.* Usage: Right-click on any Material or Material Instance in the Content Browser > Scripted Asset Actions > Open Smart Bake Baker.CompatibilitySupported Unreal Engine Versions5.4 and 5.7Supported Target PlatformsWindowsSupported Development PlatformsWindowsOther informationDistribution MethodPluginTagsBakerEmissiveBakedTextureSeamlessProceduralScriptRealisticPbrMetallicBlueprintEditorutilitiesMore from JerboaArt_Studio11 results availableItems 0 to 2MetaHuman Hair - Natural Side Part (Short)5.0(1)MetaHuman Hair - Bob with Full Bangs5.0(1)MetaHuman Hair - Low Ponytail with Tendrils

Asset image

Rhubarb Lip Sync Plugin

commentsDescriptionThe Rhubarb Lip Sync Plugin for Unreal Engine automates lip synchronization for 3D characters, matching mouth movements to the spoken dialogue. Designed for cartoon and stylized characters, the plugin provides dynamic, expressive attributes for animations, supports multiple audio sources and different facial expressions.Included formatsUnreal EngineTechnical detailsFeatures:Integration of the Rhubarb Lip Sync C++ Library.Runtime Audio Component to drive mouth cues in real time. Expression Component for managing mouth-cue-based facial expressions. Dynamic mesh material updates. Custom animation attributes for different expressions and mouth cues. Editor integration for generating lip-sync data directly from selected audio assets. Blueprint helper functions for audio playback and expression selection.Code Modules:• RhubarbLipSync• RhubarbLipSyncEditorNumber of Blueprints: 18Number of C++ Classes: 4Number of Widgets: 30+Supported Development Platforms:WindowsSupported Target Build Platforms: WindowsYouTube Videos: https://www.youtube.com/watch?v=1acRTv1UGZM&list=PLTpP6jkg62und5JNSYPsdv1odnj4w3ZVZDocumentation Link: https://rhubarb-plugin.ue-game.com/Important Notes: • Audio Loading Behavior for audio assets must be set to "Force Inline"• Audio Compression Type in project setting must be set to "PCM"CompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsSupported Development PlatformsWindowsOther informationDistribution MethodPluginTagsToonFaceAnimationCartoonAnimatedAudioStylized

Popular

Asset image

Sci-Fi Hydra

DISCORD 🎁 - we have a lot of interesting things thereLINK PREVIEWThe perfect solution for your project✅We're done working on the Ancient Greek characters pack - characters Pack will contain 5 game-ready characters 4/5 characters*sound, FX not included, just demo*Character has Custom skeleton (Image skeleton preview included)4 skins.Inst Mat color blending for each skin58 animation includedAttack - 13Idle - 3Death - 3Fall - 3KnockOut - 4Gethit - 18Turn 90 - 4Turn 180 - 2Walk - 3Idle Transitions - 2Provoke - 1Character:Triangles: 123 133Vertices: 92 005Show moreIncluded formatsUnreal EngineTechnical detailsRigged: YesRigged to Epic skeleton: NoAnimated: YesNumber of Animations: 58Animation Types (Root Motion/In-place): 0/58Number of Characters: 1 (4 skins options)Vertex counts of characters: 92 005Number of Materials and Material Instances: 24Number of Textures: 44Texture Resolutions: 4096x4096, 2048x2048Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions4.26 – 4.27 and 5.0 – 5.7Supported Target PlatformsMacWindowsLinuxWin32Other informationDistribution MethodAsset PackageTagsBeastEnemyUndeadScifiFantasyScriptRobotNpcRpgDragonMechWyvernMechaMonsterMilitaryBossAnimationblueprintMore from Shumniy23 results availableItems 0 to 2Sci-Fi Boss Pack5.0(3)SciFi Dinosaurs Pack5.0(2)Sci-Fi Animals Pack Vol. 15.0(1)

Asset image

HB Mech

Mech of my own design. Includes Blueprints for the Player Pawn and Weapons as required to have a basic functional character with functioning weapons systems. Materials include custom paint or decal layers or both. Includes a template you can export for painting. All basic animations are included. Mostly animations are achieved with blending poses, but walking and running are fully animated. Also includes the Animation Blueprint and Physics Asset. Some simple particle effects are included for the weapons and various effects.(Demo Video)Included formatsUnreal EngineTagsScifiScriptRobotMechAnimationblueprint

Asset image

Mech Sound Effects

the power of machines with the "Mech Sound Effects" pack, a must-have for game developers, filmmakers, and sound designers. This comprehensive collection features 219 meticulously crafted sound effects, ready to infuse your projects with the authentic sounds of robotic movement.From the subtle whir of servos and the heavy clank of metal limbs to the dramatic, intricate sounds of transformations and the powerful hiss of hydraulics, this pack captures every nuance of mechanized motion. Elevate your scenes with realistic and immersive audio that brings futuristic worlds to life.Preview HEREIncluded formatsUnreal EngineTechnical detailsNumber of Audio Waves: 219Number of Audio Cues: 219Sample rate / bit rate: 44,100 Hz/16 BitDo Sound FX loop: YesSupported Development Platforms: Windows: Yes Mac: YesCompatibilitySupported Unreal Engine Versions5.4Supported Target PlatformsXbox OneWindowsOculusNintendo SwitchMacPS4SteamVR / HTC ViveWin32LinuxiOSHTML5HoloLens 2Gear VRAndroidOther informationLast update10/10/2024Distribution MethodAsset PackageTagsMachineRoboticMechanicalRobotMechMore from Gravity Sound24 results availableItems 0 to 1Spaceship Sound EffectsConstruction Sound Effects

Asset image

SCI FI: QUADRAPED MECH

inside Sci Fi Characters Mega Pack Vol 2 and upcoming Sci Fi Robots Pack Vol 2***Here is a quadraped mech. This unit is perfect for battles requiring big fire power. It can be used as an enemy or a vehicle in your Sci Fi project.Geometry is 39.58 Ktris. Rig is 67 bones. Model uses 2 materials: mech and cockpit, with respectively, 4096*4096 and 2048*2048 PBR texture set.3Weapons are included (gatlin gun, cannon and missile rack). Each weapon uses 1 material with a 2048*2048 PBR texture set.The pack includes a set of 24 animations (8 being root motion variations).Real Time 3D ViewerIncluded formatsUnreal EngineUnityTagsCharacterEnemyLowpolyShooterFantasyScriptRobotRealisticMechWeaponAnimationblueprint

Asset image

Personal Cassette Player SFX

PREVIEWRecording Session SamplePersonal Cassette Player SFX is a collection of 49 high-quality sound effects captured from a vintage Sony Walkman-style cassette player, delivering an authentic analog aesthetic perfect for Foley, game audio, film, and sound design. The library is organized into 10 clearly structured folders, each focusing on a specific action or mechanical behavior of the cassette player.Beyond the core mechanisms, the pack also includes radio dial tuning, tape hiss, and song rewind effects for added versatility.All sounds were recorded with two perspectives to provide tonal flexibility:• Close-up omni recordings using Clippy EM272 microphones for detailed mechanical texture.• More distant perspective captured with a RØDE NTG3 shotgun microphone for a natural, spatial characterShow moreIncluded formatsUnreal EngineTechnical detailsNumber of Audio Wavs: 49Number of Audio Cues: 49Number of MetaSoundsSample Rate / Bit Rate: 24 bits 96 khzDoes Audio Loop: NoMinutes of Audio Provided: 5:21Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsMacPS4iOSAndroidXbox OneOculusSteamVR / HTC ViveGear VRHTML5LinuxWin32HoloLens 2Nintendo SwitchOther informationDistribution MethodAsset PackageTagsRetroTapeButtonPortablePlayCassetteStopClickDeviceRecordAnalogMechanicalStereoVintageHeadphonesOldRadioMechInsertPersonal1980sSwitchMore from Asak SFX20 results availableItems 0 to 2Cinematic Punch SFX Pack5.0(1)Male Breathe5.0(1)Fire SFX Pack