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MetaNarrativeAudio

commentsDescriptionMetaNarrativeAudio is a professional narrative audio system for Unreal Engine 5.7 designed to make dialogue, radio chatter, ambient voice lines, and subtitle-driven narrative events easy to manage at scale.Instead of creating and wiring countless individual assets manually, MetaNarrativeAudio uses a 100% DataTable-based workflow so your narrative lines can be managed in CSV/Excel and imported directly into Unreal. This makes it ideal for teams and solo developers who want a fast, scalable, and organized audio pipeline.Why MetaNarrativeAudio?MetaNarrativeAudio is built for gameplay-driven storytelling. It supports:Automatic Ambient Playback for hands-off narrative loopsZone-based DataTable switching based on player locationNested Zones for layered environments (e.g. level → building → room)Profile System for level-specific or gameplay-state-specific configurationsDynamic Profile Switching during gameplay (exploration/combat/stealth, etc.)Event-triggered playback from any BlueprintSubtitle widget integration with a customizable UMG interfacePriority interruption system for critical voice linesCSV Import/Export for spreadsheet-friendly iterationBuilt for Real Gameplay ScenariosUse MetaNarrativeAudio to power:Radio communicationsCharacter inner thoughtsTutorial voice guidanceCheckpoint / boss intro sequencesLocation-based narrative eventsAtmospheric ambient dialogueZone-Aware Narrative FlowThe plugin automatically switches the active dialogue source based on player location. For example, a player can move from a general exploration area into a combat zone, then into a nested safe room, and the active DataTable updates accordingly without extra Blueprint logic.This makes it easy to create immersive, context-aware storytelling in large levels and complex environments.Trigger Actors IncludedMetaNarrativeAudio includes level trigger actors for fast setup:MetaNarrativeTrigger for a single narrative lineMetaNarrativeSequenceTrigger for multi-line sequencesThese are perfect for doors, checkpoints, tutorials, secrets, boss intros, and story moments. They can use either the current profile/zone DataTable or a custom DataTable per trigger.Subtitle System with UMG IntegrationThe plugin supports a subtitle display workflow using a UMG widget that implements the MetaNarrativeDisplayInterface. You create and style the widget, place it in your HUD, and register it with the subsystem. The system then automatically calls show/hide events during playback.This gives you full visual control while keeping audio logic centralized.Fast Setup, Scalable PipelineA quick setup flow includes:Create a DataTable using MetaNarrativeDataTableRowCreate a MetaNarrativeProfileActivate the profile in Level BlueprintRegister your subtitle widgetPlay narratives from Blueprints or let ambient playback handle it automaticallyData-Driven and Production-FriendlyEach narrative row supports:Audio assetSubtitle textSpeaker namePriorityDelay before playOptional duration overrideThis structure makes the system practical for both small projects and larger productions with many narrative lines.Ideal ForNarrative-driven gamesSurvival / horror / exploration gamesTactical shooters with radio commsOpen-world contextual dialogue systemsBlueprint-heavy projects that need a clean audio narrative pipelineShow moreIncluded formatsUnreal EngineTechnical detailsFeatures:- DataTable-driven narrative audio system (CSV/Excel-friendly workflow)- UMG subtitle widget integration via interface-based display system- Zone-based narrative switching with nested zone support- Profile-based audio configuration (per-level / per-context setup)- Dynamic profile switching during gameplay- Ambient auto-play narrative system with configurable intervals- Trigger actors for single-line narrative playback- Sequence trigger actors for multi-line narrative playback- Priority-based interruption system for critical dialogue/alerts- Blueprint-callable playback/query functions (Play, Queue, Stop, Random, Progress)- Optional custom DataTable overrides per trigger (or use active profile/zone table)- Multiplayer-compatible design (player-targeted subsystem usage)Code Modules: MetaNarrativeAudio (Runtime)Number of Blueprints: 0 Number of C++ Classes: 10Network Replicated: YesSupported Development Platforms: WindowsSupported Target Build Platforms: Windows (Win64)Documentation: https://asha-empire.dev/docs/metanarrativeaudio/Example Project: https://drive.google.com/file/d/1o_LvQA5RGgvKbIg8N_YwRs6upSfVm0bL/view?usp=sharingImportant Notes: Full C++ source included - no external dependenciesCompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsSupported Development PlatformsWindowsOther informationDistribution MethodPluginTagsScriptBlueprintUmgMore from Asha Empire Team2 results availableItems 0 to 2MetaREST5.0(2)MetaMeshmizer

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Restoration Zone Effect

dynamic Niagara-like effect for a health and energy restoration zone, ideal for RPGs, survival, sci-fi, and action games.The effect creates a visually recognizable healing zone: a glowing circle on the ground, ascending energy flows, soft pulses, floating particles, and pulsating waves highlighting active regeneration.Demo video: https://youtu.be/_K01i9cwjaQIncluded formatsUnreal EngineTechnical detailsType of Emitters: GPUNumber of Unique Effects: 2Number of Materials: 2Number of Textures: 2Texture Resolutions: 128x128Number of Blueprints: 1Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsMacOther informationDistribution MethodAsset PackageTagsVideogameRestorationEffectMaterialNiagaraVisualEffectFantasyZoneSpellHealingAnimatedEnergyMagicMore from EffectsCreator11 results availableItems 0 to 2Ripple Effect MaterialFrom €1.99*Puddle of acidFrom €5.03*Interdimensional portalsFrom €3.01*

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Procedural Weapon Generator

THE VIDEO DEMOUpdate 1.1This update expands the customization system and temporarily disables the smoke VFX while we fix a technical issue.New Parts Added5 New Grips5 New Pommels3 New Guards6 New "Blades"Changes & Fixes(It will return in a future update.)Smoke effect has been removed temporarily while we resolve a VFX problem.Update 1.0Modular Weapon Generator gives you full control over creating unique weapons — perfect for RPGs, shooters, and stylized games.With a real-time editor, you can mix and match modular parts, instantly preview results, and generate ready-to-use prefabs directly inside Unity.Designed to speed up prototyping and content creation, this tool lets you focus on gameplay while offering thousands of possible weapon combinations.Version 1.0 includes:(The video may show an earlier version with fewer features.)Real-time in-editor weapon generationModular part system with 63 exclusive partsUp to 59,904 different combinationsAutomatic prefab generationEasy drag-and-drop workflowCompatible with any Unity render pipelineShow moreIncluded formatsUnityTechnical detailsNumber of textures: 254Normal, Roughness, Metalness, Base Color, Mask.Number of Material : 41Texture dimensions: 1K , 2K and 4K ResolutionNumber of meshes/prefabsHead or Blade 18xGuard or Neck 13xShaft or Grip 16xPomeel or end cap 16xTotal 63Polygon Count: Triangle count ranges from 196 to 7,256, with most assets below 3,000 triangles.Rigging: NoUV mapping: YesTypes of materials and texture maps (PBR)CompatibilityMinimal compatible Unity versionUnity 6.xSupported render pipelinesURPBuilt-inOther informationFile formatunitypackageSize726.24 MBFileweappon_generator.unitypackageTagsCreatorMmoFantasySoulProceduralRpgGeneratorWeaponUrpMore from SR_BODINHO24 results availableItems 0 to 2Dental ClinicCyber LoftSkeleton Boss - Lowpoly

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Dialog Selector Macro

macro is designed as a versatile tool for quickly building choice-based UI and simple dialogue systems in-game. By calling it once, it automatically handles UI display, branching logic, and key-input detection, eliminating the need for complex setup. It can be integrated directly into existing Blueprints and offers high portability regardless of project size.Main Features■ Choice UI GenerationDisplays any number of choices and can be used for dialogue events, branching scenarios, and more.The text and order of the choices can be freely specified from the calling Blueprint.■ Timed ChoicesA time limit can be set for each selection, and it includes built-in handling for when the timer expires.This makes it easy to create fast-paced events or QTE-like interactions.■ Selectable Display LocationUI displayed on screen (Screen Space)UI placed in the world (World Space)Both display types are supported, allowing you to choose based on your gameplay needs.■ Automatic Branching by Pressed KeyWhen a choice is confirmed, the macro retrieves the key used for confirmation and branches execution accordingly.This keeps the overall Blueprint graph clean and allows complex branching to be managed intuitively.Ease of Use and ExtensibilityNo special systems or setup requiredCan be called from any BlueprintIntegrates without interfering with other systems, regardless of project scaleHighly reusable and improves the efficiency of event creationTypical Use CasesNPC dialogue selectionQuest and event branchingSimple multi-choice UI eventsTutorial guidance selectionQTE-style input decisionsThis macro can be used across many game genres and streamlines the creation of interactive events.If you liked the asset, please leave a rating.Show moreIncluded formatsUnreal EngineTechnical detailsFeatures:■ Choice UI Generation■ Timed Choices■ Selectable Display Location■ Automatic Branching by Pressed KeyNumber of Blueprints:8Input:KeyboardNetwork Replicated:NoSupported Development PlatformsWindows:YesMac:Not TestedDocumentSampleProjectVideoContact:huge.tuna.17@gmail.comCompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsOther informationDistribution MethodAsset PackageTagsSystemBlueprintUmg

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Advanced Replay System

ShowcaseHow to Setup: SetupAny Queries: ajaypsinghbundela@gmail.comAdvanced Replay System is a Real Time Replay System. This Plugin tracks every registered Actor and Simulate them within the real world.It is made in Unreal Engine C++ for best Performance. This plugin is Fully Modular and can be added to any New or Existing Project with ease.Features:Real Time ReplayFully Modular ArchitectureTrack any Actor, Static or Skeletal with just one ComponentPlay/Pause/ResumeSeek through TimelineSave/Load System to Replay whenever you want, only last saved replayFocus Any Simulating Actor in RealtimeWorks with Spawning and DestroyingNext in Line Features:Multi Mesh Actor Tracking (Currently you can set this up using Different Actors with Component and attach to one another.Dynamically Save and Load Multiple Replays, without hardcoding slots.NBA Style Replay Camera ControlSniper Bullet Tracking Camera Systemmuch moreNumber of C++ Classes: 10Replication: Replication ReadyShow moreIncluded formatsUnreal EngineTechnical detailsAdvanced Replay System is a Realtime Replay System, that tracks the Actor in the Scene which is registered to the Replay System. It is fully Modular and can be integrated to any New or Existing Project with Ease. There is lot more to come in the future.Showcase Video: ShowcaseFeatures:Real Time ReplayFully ModularTrigger Replay with any eventPlay/Pause/Stop Replay with UI ControlsFocus Control, can change camera focus to any Simulating Actor at runtime.Save/Load Replay System(Just one Save at a time for now)Spawning and Destroyed actors are also consideredNumber of C++ Classes: 10Input: KeyboardNetwork Replicated: Replication ReadySupported Development Platforms:Windows: YesDocumentation Link: https://docs.google.com/document/d/1HvMLS8nbgyLykgfGOghOQp_poTg1xmKGGzuZfw5r3ZQ/edit?usp=sharingVideo Link: How to SetupFuture Plans:Multi Mesh Actor Tracking (In Progress)Dynamic Multiple Replay Save System (Removes manually controlling of Save Slots)NBA Style Camera Control SystemSniper Style Bullet Tracking SystemCompatibilitySupported Unreal Engine Versions5.3 – 5.7Supported Target PlatformsWindowsSupported Development PlatformsWindowsOther informationDistribution MethodPluginTagsModularSeamlessProceduralScript

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Easy Grappling Hook Component

: Network Replicated Documentation : Google Drive Or you can send An-Email We will send you Replicated Version A Grapple Hook system inspired by AAA games Without Casting Character You just need to add One Component and One Interface To Your Own CharacterDemo "Free" : TestVideo : YouTubeYou can Email us if you have any question :info@goldenrockgteam.comOrSend us a private message on Discord)Documentation: Inside Blueprint or DocumentationNote : In upcoming updates .We plan to make the asset more realistic by adding more animations and functionsIncluded formatsUnreal EngineTagsBlueprint

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OmniWalk: Arbitrary Gravity & Surface Adhesion Framework

commentsDescriptionOld promo video: v0.1Update video: v0.2Update video: v0.3Read the manualRead the latest Changelog (v0.3)Functional core OS versions (v0.1+) available at: https://github.com/gregorik/OmniWalk, please file Issues there if appropriate.FAB versions (v1.0+) are more evolved and include wall sliding (upright or crouched), dedicated dismount, Coyote time, sprinting, replication, priority release, thoroughly tested UE5.6 and 5.7 versions, advanced features & modules, optimizations & QoL workflows, bonus packs & templates, custom tweak requests & niche solvers, Epic-tested binaries, dedicated support on the forum (linked above) or by emailing me (andras@gregorigin.com).Please note: I work hard to make the setup process as user-friendly as possible -- but this is a professional plugin that comes with a 40+ page manual. Reach out to me if you hit any snags, and we'll solve it. PDF manuals are no longer included in Fab builds due to the rapid change and development of this plugin. Please see the online manual for the latest.OmniWalk is a high-performance C++ framework for Unreal Engine 5.5+ that delivers "Impossible Locomotion." Designed to replicate the high-fidelity magnetism found in titles like Ratchet & Clank and Dead Space, it allows any character to traverse arbitrary geometry — walls, ceilings, pipes, and planets — with zero technical friction.While UE5.4 introduced basic multi-directional gravity, OmniWalk solves a large number of remaining "showstopper" problems, as follows: - Arbitrary surface walking by driving SetGravityDirection from live surface normals (walls, ceilings, spheres).- Surface detection and transition logic (multi‑point traces, wall detection, normal averaging, cooldown smoothing).- Adhesion force to prevent popping off convex or inverted geometry.- Gravity‑relative input mapping so movement aligns to the camera on any surface.- The "Singular Component": No-code setup. Automatically hijacks Pawn settings, stabilizes camera gimbals, and remaps input vectors to surface planes.- Gimbal-Free Solver: Custom camera modifier logic eliminates control inversion and view-locking at ±90° pitch.- Surface-Projected Input: Intercepts and re-projects movement inputs onto triangle normals to prevent "capsule pinning" against vertical walls.- Slate Telemetry: Dedicated editor debugger for real-time visualization of gravity vectors and alignment quality.- Strafe/Follow toggle that works correctly under arbitrary gravity.- Auto‑injection via tags for no‑code adoption in levels.- Editor tools (example level generator, debugger telemetry).🚀 The "Zero-Config" unified componentUnlike competing frameworks that require rebuilding your character from a specific parent class, OmniWalk features a unified component architecture.Drop-In Integration: Drag the OmniWalkPro component onto any ACharacter (Pawn, MetaHuman, Synty, etc.).Auto-Hijack Logic: Upon BeginPlay, the component automatically configures Pawn settings (Yaw usage, floor angles), injects a Camera Stabilizer, and intercepts the Input Buffer to project world-space movement onto local surface planes.🧠 Key Technical USP'sNative 5.4+ Gravity Integration: Leverages the re-designed CharacterMovementComponent gravity architecture for frame-perfect physics — not forces-based hacks.Gimbal-Free Camera Solver: A custom C++ Camera modifier resolves the "Euler Singularity." Mouse/Stick look remains intuitive and non-inverted, even when standing upside down on a ceiling.Arbitrary Surface Adhesion: No Volumes required. Walks on any StaticMesh, DynamicMesh, or Landscape normal via optimized trace-averaging.Input Projection Technology: Automatically "steals" world-space movement input and flattens it against the current surface normal, preventing the character from becoming "stuck" against vertical walls.Slate Telemetry Debugger: A dedicated Editor window (Window > OmniWalk Debugger) provides real-time telemetry on gravity vectors, alignment strength, and trace hits.🛠 Technical SpecificationsPerformance: All core logic is written in C++ and executes in TG_PrePhysics, ensuring zero latency between surface detection and movement integration. Requires the Enhanced Input plugin to be enabled.Orientation Math: Uses Quaternions (QInterpTo) and Slerp-normalization to handle 360-degree transitions without gimbal flips.Procedural Demo Included: Includes a C++ Helix-Generator that constructs "impossible" walking paths at runtime to demonstrate system stability across extreme centripetal forces.📋 Package ContentsRuntime Module: Core Adhesion Component, Camera Stabilizers, Input Hijacker, and World Subsystem.Editor Module: Slate UI Telemetry and Debugging tools.Source Code: Fully commented C++ code.Example Content: Procedural demo level and a "Zero-Touch" implementation guide.Show moreIncluded formatsUnreal EngineTechnical detailsFeatures:Native Gravity: Utilizes CharacterMovementComponent::SetGravityDirection for frame-perfect physics integration.Arbitrary Adhesion: Walk on any Static Mesh, Dynamic Mesh, or Landscape via optimized surface-normal tracing.Gimbal-Free Solver: Custom C++ Camera Modifier resolves the Euler Singularity, preventing view-locking at ±90° pitch.Input Hijacking: Intercepts raw movement input and automatically re-projects vectors onto the current surface plane.Code Modules:UOmniWalkPro (Main Actor Component)UOmniWalkCameraModifier (View Stabilizer)UOmniWalkSubsystem (Auto-injection World Subsystem)AOmniWalkPlayerController (Base Input Solver)Blueprints: 0Number of C++ Classes: 8Network Replicated: Yes (Standard CMC Replication)Supported Development Platforms: WindowsTarget Build Platforms: Windows, MacDocumentation Link: https://gregorigin.com/Omniwalk/Example Project: Included (Procedural Gauntlet Demo Level).Important/Additional Notes: Prerequisite: Requires the Enhanced Input Plugin to be enabled.Functions on any actor derived from ACharacter.Procedural Demo Helper: Includes a C++ Helix-Generator for creating complex testing environments programmatically.CompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsSupported Development PlatformsWindowsOther informationDistribution MethodPluginTagsCustomizableGameplayScifiAnimationGimbalGravityMagnetSurfaceWalkMovementExtensionMore from GregOrigin6 results availableItems 0 to 2Sonant: Native Contextual Audio Manager5.0(1)SafeSave: Source Control Traffic Light (Native C++ for Git / Plastic / Perforce)5.0(2)BlueLine: A productivity toolkit for Blueprints, Tags and level editor

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Valentine

room decorated for Valentine :Love SofaLove Pillow3 Red BearsHeartsBaloonsLightsGiftsCandleFlowersHeart shap Boxcandy...Show moreIncluded formatsUnreal EngineTechnical detailsFeatures: High quality assets Optimized for almost any usage (Games or Architectural projects)4K PBR TexturesNumber of Unique Meshes: 34Collision: (Yes/automatically)Vertex Count: Avg 7KLODs: (No)Number of Materials and Material Instances: 4 Materials - 44 InstancesNumber of Textures: 76Texture Resolutions: (4K - 2K)Supported Development Platforms: Windows: (Yes) Mac: (Yes)CompatibilitySupported Unreal Engine Versions4.25 – 4.27 and 5.0 – 5.7Supported Target PlatformsMacWindowsWin32PS4Xbox OneOther informationDistribution MethodAsset PackageTagsWineChampagneValentineDecorationRedGiftLevelHeartPresentLoveCakeArchitectureBearCandyChocolateBalloonMore from 1DSTUDIO23 results availableItems 0 to 2Sci-Fi Hangar4.9(12)Big Office4.4(51)Manager Office5.0(2)

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MS - Monster Mega Pack 4

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Classic Horse

everyone!Here is the Сlassic Horse Model in three color variations.------------------------------------------------------------I have enabled RTX for screenshots.Watch Demo Animations Video to see the model without RTX.------------------------------------------------------------Demo Animations Video------------------------------------------------------------The asset includes:8 horse's skeletal meshes (based on a custom skeleton) and mannequin rider skeletal mesh (based on the Epic Skeleton)PBR Textures (4K for body and equipment; 2K for hair) and Materials (flexible adjustment of hair material)122 animations*------------------------------------------------------------* The Classic Horse Asset includes 122 animations:36 unique InPlace animations for the horse + 24 RootMotion animations for the horse38 unique InPlace animations for the rider + 24 RootMotion animations for the riderList of unique animations (for the horse; for the rider):mount (only rider)dismount (only rider)idle_baseidle_mainidle_look_leftidle_look_rightidle_stepidle_eatingrearback_legs_kick (+ RM version)get_hit_leftget_hit_rightdeathwalk (+ RM version)walk_left (+ RM version)walk_right (+ RM version)walk_back (+ RM version)walk_back_left (+ RM version)walk_back_right (+ RM version)trot (+ RM version)trot_left (+ RM version)trot_right (+ RM version)canter (+ RM version)canter_left (+ RM version)canter_right (+ RM version)gallop (+ RM version)gallop_left (+ RM version)gallop_right (+ RM version)jump_shortjump_full (+ RM version)jump_start (+ RM version)jump_land (+ RM version)jump_full_run (+ RM version)jump_start_run (+ RM version)jump_land_run (+ RM version)jump_fallturn_left (+ RM version)turn_right (+ RM version)------------------------------------------------------------How to use it in a Sequencer ------------------------------------------------------------Disclaimer:This Asset does not include a Riding System (BluePrints].------------------------------------------------------------P.S. Please rate the product. This is the best support for me. Thanks!------------------------------------------------------------Cheers ABShow moreIncluded formatsUnreal EngineUnityMayaTagsMountMinorFantasyRealisticQuadrupedAnimalHorse

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HB Mech

Mech of my own design. Includes Blueprints for the Player Pawn and Weapons as required to have a basic functional character with functioning weapons systems. Materials include custom paint or decal layers or both. Includes a template you can export for painting. All basic animations are included. Mostly animations are achieved with blending poses, but walking and running are fully animated. Also includes the Animation Blueprint and Physics Asset. Some simple particle effects are included for the weapons and various effects.(Demo Video)Included formatsUnreal EngineTagsScifiScriptRobotMechAnimationblueprint

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Mech Sound Effects

the power of machines with the "Mech Sound Effects" pack, a must-have for game developers, filmmakers, and sound designers. This comprehensive collection features 219 meticulously crafted sound effects, ready to infuse your projects with the authentic sounds of robotic movement.From the subtle whir of servos and the heavy clank of metal limbs to the dramatic, intricate sounds of transformations and the powerful hiss of hydraulics, this pack captures every nuance of mechanized motion. Elevate your scenes with realistic and immersive audio that brings futuristic worlds to life.Preview HEREIncluded formatsUnreal EngineTechnical detailsNumber of Audio Waves: 219Number of Audio Cues: 219Sample rate / bit rate: 44,100 Hz/16 BitDo Sound FX loop: YesSupported Development Platforms: Windows: Yes Mac: YesCompatibilitySupported Unreal Engine Versions5.4Supported Target PlatformsXbox OneWindowsOculusNintendo SwitchMacPS4SteamVR / HTC ViveWin32LinuxiOSHTML5HoloLens 2Gear VRAndroidOther informationLast update10/10/2024Distribution MethodAsset PackageTagsMachineRoboticMechanicalRobotMechMore from Gravity Sound24 results availableItems 0 to 1Spaceship Sound EffectsConstruction Sound Effects

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SCI FI: QUADRAPED MECH

inside Sci Fi Characters Mega Pack Vol 2 and upcoming Sci Fi Robots Pack Vol 2***Here is a quadraped mech. This unit is perfect for battles requiring big fire power. It can be used as an enemy or a vehicle in your Sci Fi project.Geometry is 39.58 Ktris. Rig is 67 bones. Model uses 2 materials: mech and cockpit, with respectively, 4096*4096 and 2048*2048 PBR texture set.3Weapons are included (gatlin gun, cannon and missile rack). Each weapon uses 1 material with a 2048*2048 PBR texture set.The pack includes a set of 24 animations (8 being root motion variations).Real Time 3D ViewerIncluded formatsUnreal EngineUnityTagsCharacterEnemyLowpolyShooterFantasyScriptRobotRealisticMechWeaponAnimationblueprint

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Personal Cassette Player SFX

PREVIEWRecording Session SamplePersonal Cassette Player SFX is a collection of 49 high-quality sound effects captured from a vintage Sony Walkman-style cassette player, delivering an authentic analog aesthetic perfect for Foley, game audio, film, and sound design. The library is organized into 10 clearly structured folders, each focusing on a specific action or mechanical behavior of the cassette player.Beyond the core mechanisms, the pack also includes radio dial tuning, tape hiss, and song rewind effects for added versatility.All sounds were recorded with two perspectives to provide tonal flexibility:• Close-up omni recordings using Clippy EM272 microphones for detailed mechanical texture.• More distant perspective captured with a RØDE NTG3 shotgun microphone for a natural, spatial characterShow moreIncluded formatsUnreal EngineTechnical detailsNumber of Audio Wavs: 49Number of Audio Cues: 49Number of MetaSoundsSample Rate / Bit Rate: 24 bits 96 khzDoes Audio Loop: NoMinutes of Audio Provided: 5:21Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsMacPS4iOSAndroidXbox OneOculusSteamVR / HTC ViveGear VRHTML5LinuxWin32HoloLens 2Nintendo SwitchOther informationDistribution MethodAsset PackageTagsRetroTapeButtonPortablePlayCassetteStopClickDeviceRecordAnalogMechanicalStereoVintageHeadphonesOldRadioMechInsertPersonal1980sSwitchMore from Asak SFX20 results availableItems 0 to 2Cinematic Punch SFX Pack5.0(1)Male Breathe5.0(1)Fire SFX Pack

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SciFI Cyber Robot 02

VIDEO https://youtu.be/iqovJBLDNeQLow-poly model of the character Sci-FI Cyber Robot 02. Suitable for games of different genres.The character rigged at UE4 skeleton. But you can easily retarget the UE 5 skeleton.Take into account when you use it in your projects.Key Features Fully compatible with Epic skeleton and Epic's starter animation pack. Fully compatible with UE5 skeleton You can change color, metallic and roughness of every part of the model. 3 different Instances Materials allows you to create countless variations for your projects !!! Compatible with Lyra Starter Game Detailed Model Futuristic Character DesignTested with various animations Lyra Starter Game Game Animation Sample Project Advanced Locomotion System v4 Standard 3rd person animations Mocap Library Close Combat: Swordsman Game Animation Sample Project Epic's starter animation pack.Polycount Sci-FI Cyber Robot 02 Verts 37 081 Tris 37 392Unreal Engine ProjectSupported version: 4.21+Advanced materialsMaterial Instances for change color , metalic & roughness are includedThe project contains 3 different Instances Materials. Each material contains different masks of parts of the model for quick changes color, metallic, roughnes. You can create countless variations for your projects !!!3rd person standard animations are includedIf you bought the model, you liked it, leave a review. It will only take a minute and will give me an understanding of what characters my customers need to use in their projects.You can rate your product from the following: The product's listing page. Click Rate asset in the details panel. From My Library. Click the three dots under a product and select Rate asset. Right click a product and select Rate asset. For products without the minimum reviews,the “Rate asset” option may not be visible, but you can click No rating yet in the listing to rate the product.Thank you for your attention :)Show moreIncluded formatsUnreal EngineTagsCyberpunkMilitaryBlueprintCharacterPbrActionFuturisticRoboticLowpolySoldierScifiMetalCyborgMechanicalSuitScriptRobotCyberRealisticTechnologyMechHumanoidCustomshadersAnimationblueprintEpicskeleton