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Ghost Exorcist Animation

Video - LinkList of Animation CategoryExorcist (10)SitAshWaterPrayerHit ReactStandPrayerCrossAttackShieldIn GroundCandleHit ReactGhost 1 (13)EnrageScreamBurnAttackRunGhost 2 (15)EnrageFlyLampScreamHurtBurnGhost 3 (15)EnrageFeedRunBurnAttackShow moreIncluded formatsUnreal EngineCompatibility and file informationUnreal Engine versions5.6 – 5.8Supported development platformsWindows, macOSDistribution methodAsset packageTarget platformsWindowsMacAndroidShow moreTagsZombieEnemyAnimationGhostCriticalExoticDangerousAnimatedFlyJumpDangerPitRiggedFireHorrorMore from NexaFrame Production24 results availableItems 0 to 2Horse Animation5.0(1)Casino Animation4.0(1)Cover Animations3.0(1)

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Clash Battle - Multiplayer Card Arena Template

commentsDescriptionClash Battle Template is a production-ready, server-authoritative real-time card battle game. It includes both the game template and the complete WebSocket server backend.Create your own Clash Royale-style game without wasting time creating code and mechanics from scratch.WebGL DemoDocumentationDiscord CommunityDeveloper's websiteWhat's included:Game Template:A complete battle system in the style of Clash Royale with troops, buildings and spells.21 demo cards, king and princess towers, crowns, overtime with double and triple elixir.Battles against other players or bots.Full meta-game: deck builder, card collection, upgrade system, lootboxes, shop with daily rotation.Server-authoritative battles with smooth client-side interpolation for both WebSocket and offline backends.Offline modeLogin (email/password + guest), profile, settings, nickname renameClan system with real-time chat, emotes, donations, member roles, search and clan war.Friends list with online status and friendly battlesLeaderboardsBattle PassTrophy RoadChest SlotsBattle emotes, victory animations, particle reward FXReplay SystemMatch history + replay viewerReal-time server data update system, exporting with just one click.Localization: English, Portuguese, Chinese, Japanese and Korean (LanguageManager, ready for more languages)Local + remote update flow (Google Play / App Store / custom JSON)Customization:Every game-design-related setting lives in the Editor as ScriptableObjects:Units (stats, AI, animations, costs)Maps + arenasLootbox reward tablesShop offers + rotationsCurrency definitionsBattle Pass / Trophy Road / Chest Slot rewardsClan rules + chat configThe documentation has step-by-step tutorials for creating a new arena and a new card.WebSocket Backend Server:Authoritative battle simulation at 20 ticks/sec (configurable) with delta-encoded state sync.REST + WebSocket APIs for auth, matchmaking, shop, IAP, clans, friends, telemetry.JWT auth with email/password + persistent guest accounts (device-id based).Real-money IAP with server-side receipt validation: Google Play Billing, Apple App Store StoreKit, Stripe Checkout / Payment Intents.Auto-reconnect for battle and lobby sockets.GM panel with ban / kick / grant currency / set trophies / search players.Real-time data push to clientTelemetry pipeline with crash aggregationMulti-region distributed scaling via Redis (optional)This asset uses the following third-party resources:LeanTweenLicense: MITAuthor: Russell Savage - Dented PixelUnityHFSMLicense: MITAuthor: InspiaaaColyseus Unity SDKLicense: MITAuthor: Endel DreyerMsgPack SerializationLicense: MITAuthor: Denis ZykovMeshCombineWizardLicense: MITAuthor: Gojko RadonjicUniTaskLicense: MITAuthor: Yoshifumi Kawai / Cysharp, Inc.VContainerLicense: MITAuthor: hadashiAUIEffectLicense: MITAuthor: mob-sakaiUIParticleLicense: MITAuthor: mob-sakaiOther assets, audio, 3D models, etc., are all under the CC0 license.Show moreIncluded formatsUnityCompatibility and file informationFile formatunitypackageFileclash_battle_multiplayer_card_arena_template.unitypackageFile size221.16 MBSupported development platformsWindowsRender pipelinesURPMinimum Unity versionUnity 6.xHas package dependenciesNoShow moreTagsMultiplayerDefenseFantasyCardTowerRoyaleClashStrategyMore from BizachiCode2 results availableItems 0 to 2BulletHell Elemental Template v1.6.1From $49.99Slingshot Squad | Template + EditorFrom $28.99

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Ice Fantasy UI Kit - Frostbound (HD)

light kit: pale frosted glass with faint frost clouds, a polished silver-blue trim with a bevel, and corners cut like a crystal - long facets on two corners, short ones on the other two. Corners carry a frost star with rules running out to small crystals, and the studs are crystal prisms. The whole kit is generated from code as vector art rather than painted, so corner radii match across every element and stroke weights are identical at every size.It suits a winter level, a frost-magic class, a northern survival game, or a holiday event UI that should look cold without going dark.Every element is vector art and ships as an SVG master, which stays sharp at any size, plus PNGs at 1x, 2x and 4x rendered straight from it, so no scale is an upscale of another. 132 parts, every PNG RGBA with real alpha, and no text glyphs anywhere, so the kit localizes cleanly.What is inside:Panels (39): three variants - crystal, double, plain - at 256x256, 512x384 and 384x512, plus a full 9-slice set per variant: nine tiles, the reference they were cut from, and a slices.json giving the insets, center size, corner radius and minimum render sizeButtons (12): wide, square and pill, each in normal, hover, pressed and disabledItem slots (7): five rarities plus empty and locked, all on one footprint with a transparent icon windowStatus bars (24): horizontal, vertical and 10-segment, each as a complete frame, a hollow border and four separate color fillsCooldown rings (17): the ring frame plus eight sweep steps in two colorsToggles (6): checkbox, radio and switch, on and offSliders (4): track and knob, normal and disabledCursors (6): pointer shapesBadges (8): crystal, helm, icicle, mountain, northstar, pine, snowflake, windRibbons (3): banner headers in three widthsDividers and ornaments (6): icicle, snowflake, shards, frostline, plus corner ornamentsEngine notes. The Unity package imports every PNG as a Sprite with its 9-slice borders already set, so a panel drops into a Sliced Image and stretches correctly. The Unreal project holds the PNGs as Texture2D with UI settings; every panel's Box brush margins, as the fractions a Slate/UMG brush takes, are on the Unreal setup page at https://taproot-ue-packs.web.app/docs/frostbound-ui-kit.html . The SVG masters ship as the Additional File IceFantasyUIKitFrostbound_SVG_Masters.zip, an SVG_Masters folder, for any tool or pipeline that takes vector art or to render a scale of your own; neither engine imports them as they are, so they are in neither the Unity package nor the Unreal project.Fills are their own layer. Every bar ships three files: the complete frame, the same border with a transparent interior, and the fill on its own. Draw frame then fill, or fill then border - both orders work, so the fill can be tinted, masked to a percentage or scaled on one axis without touching the frame.9-slice tiles carry the body gradient but not the surface grain, so a stretched edge never steps against an unstretched corner. The standalone panel PNGs carry the full surface.Show moreIncluded formatsUnreal EngineUnityCompatibility and file informationUnreal Engine versions5.8Supported development platformsWindows, macOS, LinuxDistribution methodComplete projectTarget platformsWindowsMacLinuxShow moreAdditional files1 additional fileShow detailsTagsMenuHudFrostWinterInventorySpriteUserinterfaceIceSnowflakeInterfaceMore from TaprootSolutions24 results availableItems 0 to 2Free Particle VFX Sampler Vol. 1 - 5 Effects for Unity & UnrealFree Surface Decals - 5 PBR Decals for Unity & UnrealFree VFX Sampler Vol. 1 - 9 3D Mesh Effects

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UE5 Premium Missile System (Armored Core Style)

& Tutorial Video: This asset package contains all of the required components to replicate FromSoftware's Armored Core Style Missile lock weapons system. It contains 4 distinct types of classic missile variants: Standard Homing, Intercept Homing, Vector-Thrust Homing, Intercept Vector-Thrust Homing. All assets are custom made and come preassembled out of the box. All assets are built upon a "Closest to the middle of the screen" lock system. Missile system comes ready and able to lock on to up to 12 targets at a single time. Sound FX, Static Meshes, Materials, Material Instances, Textures, Blueprints, and Niagara Particles are all custom and included in the sample project. Usage, installation, and explanation can all be found in the linked video above ~ Included formatsUnreal EngineCompatibility and file informationUnreal Engine versions5.8Supported development platformsWindowsDistribution methodAsset packageTarget platformsWindowsShow moreTagsModularModernScifiMetalFantasyAnimatedRealisticBlueprintMore from TheRoyalMarket24 results availableItems 0 to 2Unreal 5 Skeleton EDITOR (Maya)5.0(1)UE5: (Gundam Style) FUNNEL-Orbit Weapons5.0(2)UE5: Bullet, Muzzle-Flash, & Hit (Niagara Particles)

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Art Deco UI Kit - Gilded Court (HD)

lacquer with fine gold pinstripes, a two-pixel polished gold frame, and notched corners cut square into every panel, button and slot. Corners carry a deco sunburst fan with stepped rules, and the studs are gold lozenges. The whole kit is generated from code as vector art rather than painted, so corner radii match across every element and stroke weights are identical at every size.It suits a casino or card game, a 1920s mystery, a luxury tycoon or hotel sim, or a noir detective story.Every element is vector art and ships as an SVG master, which stays sharp at any size, plus PNGs at 1x, 2x and 4x rendered straight from it, so no scale is an upscale of another. 132 parts, every PNG RGBA with real alpha, and no text glyphs anywhere, so the kit localizes cleanly.What is inside:Panels (39): three variants - double, gilded, plain - at 256x256, 512x384 and 384x512, plus a full 9-slice set per variant: nine tiles, the reference they were cut from, and a slices.json giving the insets, center size, corner radius and minimum render sizeButtons (12): wide, square and pill, each in normal, hover, pressed and disabledItem slots (7): five rarities plus empty and locked, all on one footprint with a transparent icon windowStatus bars (24): horizontal, vertical and 10-segment, each as a complete frame, a hollow border and four separate color fillsCooldown rings (17): the ring frame plus eight sweep steps in two colorsToggles (6): checkbox, radio and switch, on and offSliders (4): track and knob, normal and disabledCursors (6): pointer shapesBadges (8): crown, fan, gem, hourglass, key, laurel, spade, trophyRibbons (3): banner headers in three widthsDividers and ornaments (6): deco, sunburst, zigzag, lozenge, plus corner ornamentsEngine notes. The Unity package imports every PNG as a Sprite with its 9-slice borders already set, so a panel drops into a Sliced Image and stretches correctly. The Unreal project holds the PNGs as Texture2D with UI settings; every panel's Box brush margins, as the fractions a Slate/UMG brush takes, are on the Unreal setup page at https://taproot-ue-packs.web.app/docs/gilded-court-ui-kit.html . The SVG masters ship as the Additional File ArtDecoUIKitGildedCourt_SVG_Masters.zip, an SVG_Masters folder, for any tool or pipeline that takes vector art or to render a scale of your own; neither engine imports them as they are, so they are in neither the Unity package nor the Unreal project.Fills are their own layer. Every bar ships three files: the complete frame, the same border with a transparent interior, and the fill on its own. Draw frame then fill, or fill then border - both orders work, so the fill can be tinted, masked to a percentage or scaled on one axis without touching the frame.9-slice tiles carry the body gradient but not the surface grain, so a stretched edge never steps against an unstretched corner. The standalone panel PNGs carry the full surface.Show moreIncluded formatsUnreal EngineUnityCompatibility and file informationUnreal Engine versions5.8Supported development platformsWindows, macOS, LinuxDistribution methodComplete projectTarget platformsWindowsMacLinuxShow moreAdditional files1 additional fileShow detailsTagsLuxuryCasinoMenuCardHudGoldInventorySpriteUserinterfaceInterfaceMore from TaprootSolutions24 results availableItems 0 to 2Free Particle VFX Sampler Vol. 1 - 5 Effects for Unity & UnrealFree Surface Decals - 5 PBR Decals for Unity & UnrealFree VFX Sampler Vol. 1 - 9 3D Mesh Effects

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Zen Atrium - A Quite Meditative Space

Zen Atrium - A Quiet Meditative Space :::Concept:- The space is a modern, minimalist indoor courtyard, defined by clean geometry and stark simplicity.- Concrete walls form the enclosure, with a smooth, uniform texture and subtle indentations—likely from the casting process—adding a quiet rhythm to the surfaces.- A large grid-patterned skylight spans the ceiling, allowing natural light to pour in and create dynamic shadows across the space.- This 3D SpaceCrafted with the power of UE5’s lighting and material systems, with realistic shadows, textures, and spatial depth.- The scene likely uses Lumen for global illumination, enhancing the natural light from the skylight and giving the space its tranquil glow.Atmosphere & Mood- The overall ambiance is serene, contemplative, and meditative—perfect for introspection or quiet retreat.- The interplay of light and shadow, natural and man-made, creates a harmonious balance that feels both spiritual and architectural. Interior Features- A long, rectangular wooden bench sits quietly in the middle, inviting reflection or rest.- The bench’s warm tone subtly breaks the monochrome palette, adding a touch of warmth and human scale. Natural Element- At the center stands a single, leafless tree, rooted in a bed of light-colored gravel or sand.- The tree introduces a raw, organic contrast to the industrial materials, symbolizing stillness, resilience, or seasonal transition.🎯 Use Cases :Virtual Production Stages (ICVFX Workflows)Corporate and promotional video backgroundsArchitectural visualizationsGame EnvironmentsCinematic storytelling environments--------------------------------------------------------------👁️ Previews:----------------------------------Cinematics Preview (4k) : https://youtu.be/0zql6xkiLBkRealtime-3D Viewport Lighting Showcase : https://youtu.be/FgFGQJvDaQoViewport Performance Profiling & Debugging : https://youtu.be/dtg6cPr3TAs----------------------------------📝 Descriptions:- Real-time optimized Unreal Engine 5.6.1 Environment- Designed for LED-volume stages and green-screen pipelines- Features 29 unique meshes- Includes 32 materials and 35 material instances with 48 Material Function- Includes 123 Textures- Texture Resolutions: 32*32 to 8192*8192 (Everything in between)- Includes 07 Maps (01 Persistance, 04 Sub-Levels)- Nanite Enabled (Except masked/Translucent Materials)- Performance tested at 30+FPS on RTX 5070- Viewport resolution: 2560 × 1440 (2K)- Screen Percentage: 100% - Engine Scalability: CinematicLODs: Auto, Nanite-enabled Collision: (Yes, Automatically Generated, Nanite)💾 Included Files- Unreal Engine 5.6.1+ projects- All Textures, Meshes, Materials, Blueprints and Lighting setups included⚙️ Performance Notes:- FPS (Frames Per Second) may vary depending on scene complexity and hardware configuration.- This Environment was tested on a system with an NVIDIA RTX 5070 GPU, running Unreal Engine 5 at 2560 × 1440 (2K) resolution, with Cinematic scalability settings and Screen Percentage set to 100%.- Actual Performance may differ depending on your GPU, CPU, RAM, storage speed, and display resolution.- For optimal results, use a system that meets or exceeds Unreal Engine 5’s recommended hardware specifications.- Recommend using SSD storage and a GPU with at least 8 GB of VRAM for best results.📄 Licensing & UsageContains a combination of original assets and free Epic Marketplace assets used under the Fab licenseAssets are not to be redistributed or resold individuallyThis listing is for the complete integrated scene only, as permitted under Fab license terms----------------------------------Documentation Link: https://www.behance.net/gallery/233046623/Zen-Atrium-A-Quite-Meditative-Space----------------------------------Note : Some of the assets used in this scene may sourced from free packs available through the Epic Marketplace under the Fab license and are used here.Artistic Disclaimer:This artwork may contain themes or visual elements that some viewers may find sensitive. Viewer discretion is advised.The content is presented solely for artistic showcase and creative expression. It is not intended to harm, target, or offend any individual, community, or group.This artwork does not promote, encourage, or support violence, illegal activity, or harmful behavior in any form. Its purpose is purely visual storytelling and artistic exploration.Show moreIncluded formatsUnreal EngineCompatibility and file informationUnreal Engine versions5.6 – 5.8Supported development platformsWindowsDistribution methodComplete projectTarget platformsWindowsShow moreTagsVisualizationCourtyardPergolaLightingAtriumTreeStoneBrutalismModernBenchCorridorGridMinimalistMonochromeEnvironmentRealisticConcreteInteriorSilentShadowSanctuaryArchitectureGravelPebbleMeditationMore from UNIQUE CREATOR5 results availableItems 0 to 2The Bunker Tree5.0(1)Concrete Eden - Where Nature Begins to Reclaim5.0(1)Telescope Obsevioury4.7(3)

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Mysterious ancient architecture

This is an ancient architectural site located in a deep pit. There are several ancient pagodas arranged in a circular shape in the middle of the pit, but unfortunately, they have not been completed. There are building debris and scaffolding everywhere. In the middle of the tower, there is an ancient tree suspended by a giant iron chain, which is very mysterious. There are some corridors around the deep pit, which should have been built for the convenience of building the middle tower.This is a conceptual scenario:There are two levels in the file, one is Map-ProfoundMystery, which is the complete scene, just like the preview image you see, and the other is Map_overview, which is the resource preview image and contains the models used in the sceneResource Overview:A model of a large maple tree,Three tree models as distant contoursFive types of construction waste modelsTwo types of scaffolding modelsA tall tower modelFive types of stone modelsPrototype eave modelTwo corridor modelsCable bridge modelFour types of cable modelsA blueprint made iron chain model can deform the rope.Many models in the scene are made with seamless textures. If you have high requirements for model accuracy, please noteIf there are any other questions, they can be addressed through 1529390673@qq.com Contact meShow moreIncluded formatsUnreal EngineCompatibility and file informationUnreal Engine versions5.5 – 5.8Distribution methodComplete projectTarget platformsWindowsMaciOSAndroidXbox OneOculusLinuxHoloLens 2Nintendo SwitchWin32PS4Show moreTagsModularClothRealisticWoodBlueprintAncientMore from Why-Wanghuayi7 results availableItems 0 to 2Chinese style Ancient warriors Knights errant5.0(1)Meta Humans_Men's jackets and denim pants5.0(1)Chain Rename5.0(2)

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Live Blueprint Debugger

Live Blueprint Debugger plugin integrates the Blueprint Debugger's variables window directly into the Level Editor's details panel. When playing or simulating in the editor, a new "Blueprint" section will appear in the details panel for any selected Actor that is an instance of a Blueprint class. Blueprint variables are also updated live in real time.New in 1.1Option to keep actor selected when playing or simulating.Support for Unreal Engine 4.27 in addition to 5.1+.FeaturesLive Blueprint variable data directly in the Actor details panel.Fast filtering for specific Blueprint variables.When a variable changes, it is highlighted for 1 second in the details panel.Technical DetailsThis plugin customizes the Actor details panel such that any Actor that is derived from a Blueprint class will have its class variables shown in the details panel. All of the Blueprint variables will appear in sections labeled "Blueprint Properties - [category]", where "[category]" is the category name from the Blueprint Editor. In turn, all of these categories appear under the overall "Blueprint" section header in the details panel.To support real-time live variables, the Live Blueprint Debugger plugin prepopulates a list of all of the Blueprint variables up to 5 levels deep (of nested structures, for example) and does not expand Object references. Because the list is pre-populated instead of expanded on demand, as with the existing Blueprint tools, the variables can be tracked and updated in real-time and can be filtered as fast as any other Actor details.Differences from the Blueprint Editor's Blueprint DebuggerDoes not expand "UObject" references for faster performanceMaximum 5 levels of nestingReal time updatesFast filteringNo breakpoints or call stacksDocumentation and Supporthttps://github.com/jlnordin/LiveBlueprintVariableDebuggingShow moreIncluded formatsUnreal EngineTagsPluginEditorTestUtilityDetailedToolBlueprint

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Emotional Horror Music Mega Pack

lovers of the Emotional Horror Music Pack series, here is an unlimited offer containing all three packages at an affordable price. I wanted to thank personally for all the positive criticisms received during the use of these packs. Updates will also arrive soon for all those who have already purchased previous packs. The old packs can be used soon in the new versions of the enginIncluded formatsUnreal EngineTechnical detailsEmotional Horror Music Bundlehttps://soundcloud.com/patrik-lega/sets/emotional-horror-music-bundle-patrik-legaNumber of Audio Wavs: 23Number of Audio Cues: 23CompatibilitySupported Unreal Engine Versions4.26 – 4.27 and 5.0 – 5.4Supported Target PlatformsAndroidGear VRHTML5iOSLinuxMacXbox OneWin32WindowsSteamVR / HTC VivePS4OculusNintendo SwitchHoloLens 2Other informationDistribution MethodAsset PackageTagsSoundDroneActionAmbientCinematicMenuMusicBackgroundHorrorOrchestralMore from Patrik Lega3 results availableItems 0 to 2Emotional Horror Music Pack Vol 15.0(2)Emotional Horror Music Pack Vol 35.0(4)Emotional Horror Music Pack Vol 25.0(1)

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Decals VOL.3 - Blood

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Sci-Fi Hydra

DISCORD 🎁 - we have a lot of interesting things thereLINK PREVIEWThe perfect solution for your project✅We're done working on the Ancient Greek characters pack - characters Pack will contain 5 game-ready characters 4/5 characters*sound, FX not included, just demo*Character has Custom skeleton (Image skeleton preview included)4 skins.Inst Mat color blending for each skin58 animation includedAttack - 13Idle - 3Death - 3Fall - 3KnockOut - 4Gethit - 18Turn 90 - 4Turn 180 - 2Walk - 3Idle Transitions - 2Provoke - 1Character:Triangles: 123 133Vertices: 92 005Show moreIncluded formatsUnreal EngineTechnical detailsRigged: YesRigged to Epic skeleton: NoAnimated: YesNumber of Animations: 58Animation Types (Root Motion/In-place): 0/58Number of Characters: 1 (4 skins options)Vertex counts of characters: 92 005Number of Materials and Material Instances: 24Number of Textures: 44Texture Resolutions: 4096x4096, 2048x2048Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions4.26 – 4.27 and 5.0 – 5.7Supported Target PlatformsMacWindowsLinuxWin32Other informationDistribution MethodAsset PackageTagsBeastEnemyUndeadScifiFantasyScriptRobotNpcRpgDragonMechWyvernMechaMonsterMilitaryBossAnimationblueprintMore from Shumniy23 results availableItems 0 to 2Sci-Fi Boss Pack5.0(3)SciFi Dinosaurs Pack5.0(2)Sci-Fi Animals Pack Vol. 15.0(1)

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HB Mech

Mech of my own design. Includes Blueprints for the Player Pawn and Weapons as required to have a basic functional character with functioning weapons systems. Materials include custom paint or decal layers or both. Includes a template you can export for painting. All basic animations are included. Mostly animations are achieved with blending poses, but walking and running are fully animated. Also includes the Animation Blueprint and Physics Asset. Some simple particle effects are included for the weapons and various effects.(Demo Video)Included formatsUnreal EngineTagsScifiScriptRobotMechAnimationblueprint

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Mech Sound Effects

the power of machines with the "Mech Sound Effects" pack, a must-have for game developers, filmmakers, and sound designers. This comprehensive collection features 219 meticulously crafted sound effects, ready to infuse your projects with the authentic sounds of robotic movement.From the subtle whir of servos and the heavy clank of metal limbs to the dramatic, intricate sounds of transformations and the powerful hiss of hydraulics, this pack captures every nuance of mechanized motion. Elevate your scenes with realistic and immersive audio that brings futuristic worlds to life.Preview HEREIncluded formatsUnreal EngineTechnical detailsNumber of Audio Waves: 219Number of Audio Cues: 219Sample rate / bit rate: 44,100 Hz/16 BitDo Sound FX loop: YesSupported Development Platforms: Windows: Yes Mac: YesCompatibilitySupported Unreal Engine Versions5.4Supported Target PlatformsXbox OneWindowsOculusNintendo SwitchMacPS4SteamVR / HTC ViveWin32LinuxiOSHTML5HoloLens 2Gear VRAndroidOther informationLast update10/10/2024Distribution MethodAsset PackageTagsMachineRoboticMechanicalRobotMechMore from Gravity Sound24 results availableItems 0 to 1Spaceship Sound EffectsConstruction Sound Effects

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SCI FI: QUADRAPED MECH

inside Sci Fi Characters Mega Pack Vol 2 and upcoming Sci Fi Robots Pack Vol 2***Here is a quadraped mech. This unit is perfect for battles requiring big fire power. It can be used as an enemy or a vehicle in your Sci Fi project.Geometry is 39.58 Ktris. Rig is 67 bones. Model uses 2 materials: mech and cockpit, with respectively, 4096*4096 and 2048*2048 PBR texture set.3Weapons are included (gatlin gun, cannon and missile rack). Each weapon uses 1 material with a 2048*2048 PBR texture set.The pack includes a set of 24 animations (8 being root motion variations).Real Time 3D ViewerIncluded formatsUnreal EngineUnityTagsCharacterEnemyLowpolyShooterFantasyScriptRobotRealisticMechWeaponAnimationblueprint

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Personal Cassette Player SFX

PREVIEWRecording Session SamplePersonal Cassette Player SFX is a collection of 49 high-quality sound effects captured from a vintage Sony Walkman-style cassette player, delivering an authentic analog aesthetic perfect for Foley, game audio, film, and sound design. The library is organized into 10 clearly structured folders, each focusing on a specific action or mechanical behavior of the cassette player.Beyond the core mechanisms, the pack also includes radio dial tuning, tape hiss, and song rewind effects for added versatility.All sounds were recorded with two perspectives to provide tonal flexibility:• Close-up omni recordings using Clippy EM272 microphones for detailed mechanical texture.• More distant perspective captured with a RØDE NTG3 shotgun microphone for a natural, spatial characterShow moreIncluded formatsUnreal EngineTechnical detailsNumber of Audio Wavs: 49Number of Audio Cues: 49Number of MetaSoundsSample Rate / Bit Rate: 24 bits 96 khzDoes Audio Loop: NoMinutes of Audio Provided: 5:21Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsMacPS4iOSAndroidXbox OneOculusSteamVR / HTC ViveGear VRHTML5LinuxWin32HoloLens 2Nintendo SwitchOther informationDistribution MethodAsset PackageTagsRetroTapeButtonPortablePlayCassetteStopClickDeviceRecordAnalogMechanicalStereoVintageHeadphonesOldRadioMechInsertPersonal1980sSwitchMore from Asak SFX20 results availableItems 0 to 2Cinematic Punch SFX Pack5.0(1)Male Breathe5.0(1)Fire SFX Pack