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Low-Poly Stylized Pistol
Stylized PistolLow-Poly Stylized Pistol modeled in Blender! This was a practice piece to focus on clean blocking, proper proportions, and game-ready topology while keeping the poly count low.Project Breakdown:1. Material Preview - Final look with basic PBR materials2. Solid Preview - Form and silhouette3. Wireframe - Topology and edge flowSoftware: BlenderWorkflow: Low-Poly Modeling Open to feedback and suggestions!#Blender3D #LowPoly #3DModeling #GameArt #StylizedArt #BlenderArtist #3DArtist #HardSurfaceModeling #B3DShow moreIncluded formatsfbxCompatibility and file informationFile formatfbxFilemaking.fbxFile size46.90 kBShow moreTagsHandgunPistolHardsurfaceWeaponMinigunMore from Wasit-Ali1 results availableItems 0 to 23D Eye Glass Made in Blender - Hard Surface Modelling
African Wild Dog - Rigged & Animated 3D Animal (Male, Female & Juvenile)
Wild Dog: rigged, animated male, female and juvenile models with PBR textures.What's Inside3 models, 7711 to 10 181 triangles each (28 073 in total)Game-ready real-time assets (low to mid poly): suited to games and scenes seen at mid distance; not film-quality hero assetsTextures: Base Color, Normal and a packed Occlusion / Metallic / Roughness map, PNGTexture size: up to 1024x1024 pxFormats: .glb with embedded textures, .fbx, the source .blend and PNG texture mapsTechnical DetailsScale in metres, as authoredPivot at the bottom centre, resting on the ground planeY-up glTF, works in Unity, Unreal Engine, Godot and BlenderSingle LOD, no collision meshes, rigged with a skeleton and baked animation clipsPBR materials: base color, normal and an occlusion / metallic / roughness texture (R / G / B) where available; some parts use a plain colourRig & AnimationSkeleton with up to 143 bones, skinned meshes (bone weights included)7 animation clips at 30 fps: Call, Drink, Eat, Idle, Run, Sleep, WalkAnimations are stored in the .glb and .fbx files; in the .blend they are actionsWalk and run are in-place cycles (no root motion)ModelsAfrican Wild Dog Male: 0.28 × 1.40 × 0.94 m · 10 181 trisAfrican Wild Dog Female: 0.24 × 1.23 × 0.83 m · 10 181 trisAfrican Wild Dog Juvenile: 0.18 × 0.72 × 0.53 m · 7711 trisShow moreIncluded formatsglbCompatibility and file informationFile formatzipFileafrican_wild_dog_rigged_animated_3d_animal_male_female_juvenile_glb.zipFile size17.88 MBShow moreTagsWildAfricanAnimationMammalFaunaDogNatureAnimatedRealisticWildlifeCreatureRiggedAnimalSkeletonMore from John Bolton24 results availableItems 0 to 2Animated Assault Rifles & Carbines Pack - Vol. 3From $24.99Optics & Sights Pack - LargeFrom $9.99Trucks & Utility Vehicles Pack - SmallFrom $19.99
African Leopard - Rigged & Animated 3D Animal (Male, Female & Juvenile)
Leopard: rigged, animated male, female and juvenile models with PBR textures.What's Inside3 models, 13 408 to 14 626 triangles each (42 660 in total)Game-ready real-time assets (low to mid poly): suited to games and scenes seen at mid distance; not film-quality hero assetsTextures: Base Color, Normal and a packed Occlusion / Metallic / Roughness map, PNGTexture size: up to 1024x1024 pxFormats: .glb with embedded textures, .fbx, the source .blend and PNG texture mapsTechnical DetailsScale in metres, as authoredPivot at the bottom centre, resting on the ground planeY-up glTF, works in Unity, Unreal Engine, Godot and BlenderSingle LOD, no collision meshes, rigged with a skeleton and baked animation clipsPBR materials: base color, normal and an occlusion / metallic / roughness texture (R / G / B) where available; some parts use a plain colourRig & AnimationSkeleton with up to 165 bones, skinned meshes (bone weights included)7 animation clips at 30 fps: Call, Drink, Eat, Idle, Run, Sleep, WalkAnimations are stored in the .glb and .fbx files; in the .blend they are actionsWalk and run are in-place cycles (no root motion)ModelsAfrican Leopard Male: 0.30 × 1.82 × 0.71 m · 14 626 trisAfrican Leopard Female: 0.30 × 1.82 × 0.71 m · 14 626 trisAfrican Leopard Juvenile: 0.17 × 0.84 × 0.35 m · 13 408 trisShow moreIncluded formatsglbCompatibility and file informationFile formatzipFileafrican_leopard_rigged_animated_3d_animal_male_female_juvenile_glb.zipFile size19.98 MBShow moreTagsLeopardAfricanAnimationMammalFaunaNatureAnimatedRealisticWildlifeCreatureRiggedAnimalSkeletonMore from John Bolton24 results availableItems 0 to 2Animated Assault Rifles & Carbines Pack - Vol. 3From $24.99Optics & Sights Pack - LargeFrom $9.99Trucks & Utility Vehicles Pack - SmallFrom $19.99
Arctic Wolf - Rigged & Animated 3D Animal (Male, Female & Juvenile)
Wolf: rigged, animated male, female and juvenile models with PBR textures.What's Inside3 models, 10 104 to 14 218 triangles each (38 540 in total)Game-ready real-time assets (low to mid poly): suited to games and scenes seen at mid distance; not film-quality hero assetsTextures: Base Color, Normal and a packed Occlusion / Metallic / Roughness map, PNGTexture size: up to 1024x1024 pxFormats: .glb with embedded textures, .fbx, the source .blend and PNG texture mapsTechnical DetailsScale in metres, as authoredPivot at the bottom centre, resting on the ground planeY-up glTF, works in Unity, Unreal Engine, Godot and BlenderSingle LOD, no collision meshes, rigged with a skeleton and baked animation clipsPBR materials: base color, normal and an occlusion / metallic / roughness texture (R / G / B) where available; some parts use a plain colourRig & AnimationSkeleton with up to 139 bones, skinned meshes (bone weights included)7 animation clips at 30 fps: Call, Drink, Eat, Idle, Run, Sleep, WalkAnimations are stored in the .glb and .fbx files; in the .blend they are actionsWalk and run are in-place cycles (no root motion)ModelsArctic Wolf Male: 0.32 × 1.60 × 0.91 m · 14 218 trisArctic Wolf Female: 0.30 × 1.52 × 0.86 m · 14 218 trisArctic Wolf Juvenile: 0.18 × 0.78 × 0.53 m · 10 104 trisShow moreIncluded formatsglbCompatibility and file informationFile formatzipFilearctic_wolf_rigged_animated_3d_animal_male_female_juvenile_glb.zipFile size19.35 MBShow moreTagsAnimationArcticMammalFaunaNatureAnimatedRealisticWolfWildlifeCreatureRiggedAnimalSkeletonMore from John Bolton24 results availableItems 0 to 2Animated Assault Rifles & Carbines Pack - Vol. 3From $24.99Optics & Sights Pack - LargeFrom $9.99Trucks & Utility Vehicles Pack - SmallFrom $19.99
African Elephant - Rigged & Animated 3D Animal (Male, Female & Juvenile)
Elephant: rigged, animated male, female and juvenile models with PBR textures.What's Inside3 models, 12 124 to 17 504 triangles each (47 038 in total)Game-ready real-time assets (low to mid poly): suited to games and scenes seen at mid distance; not film-quality hero assetsTextures: Base Color, Normal and a packed Occlusion / Metallic / Roughness map, PNGTexture size: up to 2048x2048 pxFormats: .glb with embedded textures, .fbx, the source .blend and PNG texture mapsTechnical DetailsScale in metres, as authoredPivot at the bottom centre, resting on the ground planeY-up glTF, works in Unity, Unreal Engine, Godot and BlenderSingle LOD, no collision meshes, rigged with a skeleton and baked animation clipsCutout materials (leaves, fur, fronds): enable alpha clip and two-sided rendering in your enginePBR materials: base color, normal and an occlusion / metallic / roughness texture (R / G / B) where available; some parts use a plain colourRig & AnimationSkeleton with up to 124 bones, skinned meshes (bone weights included)7 animation clips at 30 fps: Call, Drink, Eat, Idle, Run, Sleep, WalkAnimations are stored in the .glb and .fbx files; in the .blend they are actionsWalk and run are in-place cycles (no root motion)ModelsAfrican Elephant Male: 3.03 × 5.38 × 3.96 m · 17 410 trisAfrican Elephant Female: 2.39 × 4.44 × 3.34 m · 17 504 trisAfrican Elephant Juvenile: 1.21 × 1.91 × 1.69 m · 12 124 trisShow moreIncluded formatsglbCompatibility and file informationFile formatzipFileafrican_elephant_rigged_animated_3d_animal_male_female_juvenile_glb.zipFile size58.96 MBShow moreTagsAfricanAnimationMammalFaunaElephantNatureAnimatedRealisticWildlifeCreatureRiggedAnimalSkeletonMore from John Bolton24 results availableItems 0 to 2Animated Assault Rifles & Carbines Pack - Vol. 3From $24.99Optics & Sights Pack - LargeFrom $9.99Trucks & Utility Vehicles Pack - SmallFrom $19.99
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Dual Sword Animation Pack
PREVIEWDEMO UE4 mannequin & UE5 mannyE-Mail : 9cg.animations@gmail.comDiscord : https://discord.gg/HvDdE3rtg4================================================This package includes essential animations for a character with Dual Sword combat style . Recommended for an action RPG game.Animation list :Idle - Idle-Idle CombatAttack - Parry counter attacks- Run attacks- Dash Air attacks- Attacks combo- Attack combo air- Attack Speed Katana- Buff- Attack Air to Floor - Dash Air Attack- Execution- Attack upWalk - Walk normal 8 ways- Walk block 8 waysRun - Run normal 8 ways- Run speed Jump - Jump 4 ways- Double Jump 4 waysDodge - Dodge 8 ways- Dodge Air 8 ways- Dodge to Run 8 waysRoll - Roll 8 ways- Roll to Run 8 waysHit - Hit- Hit air- Hit large- Hit air large to floor- Getup- Knock down- BlockTurn - Turn 90° L&R- Turn 180° L&R- Turn Block 180° L&RAnim Offset- Idle Offst- Idle Combat OffsetShow moreIncluded formatsUnreal EngineTagsActionRpgSwordCharacter
EnviroSense: Immersive Hand IK
Immersive Hand IK was created as a modular asset that could be added to a humanoid character that would provide the ability to interact with the gameplay environment in a more dynamic and immersive manner. Whilst procedural world interaction is the aim, the same system can be used to provide simple interactions with various gameplay objects, e.g. switches, levers and keypads, in the absence of dedicated animations. EnviroSense is not a replacement for an animation driven IK enhanced specific action dedicated interaction system but provides an accessible multipurpose modular solution to procedural and targeted sensing of the gameplay environmental objects delivered through procedural IK and hand animations.Hand placement can be fully procedural or driven by particular targets that can be controlled by end-user code. Object sensing is highly customizable: IK engagement times; hand specificity; single or both hands; position and rotational offsets; selected hand animations (samples included); smoothing of movements; hand movement types; and variable chance of interaction to reduce predictability)v1.1 brings replication to the asset for multiplayer use.v1.2 brought object caching to allow smooth recommencement of sensing when previously disallowed.v1.3 brought an optional to make interactables conditional.v1.4-5 minor bug fixes and quality of life updates.v1.6 'Experimental' Freebies: Procedural Shoulder Control and Animation blending of IK transitions.Basic importation of and functionality of EnviroSense into Advanced Locomotion System V4 (ALSv4) and Advanced locomotion Component v2.3 has been confirmed.A demo Map with demo objects and interactable objects is included for illustration purposes.Despite the important warning below, come in to discord to discuss any concerns as I have a free procedural shoulder animation addon and alternate approaches to twist bone control to make the asset more accessible to those with suitable skeletal meshes.****IMPORTANT**** The IK makes use of animation blueprint post-processing and twist bones. This is dependent on the quality of the character model used and cannot be corrected by the asset. Most typically, the absence of good twist bone weighting will result in twisting of the mesh, particularly at the wrist (see extreme example in the documentation). ****IMPORTANT**** The asset has been tested with default UE5 mannequins and a metahuman.Please check out the trailers, demos and documentation and feel free to visit the discord to discuss any concerns:Video Trailer: https://youtu.be/CAmM49ctnwgReplication Trailer: https://youtu.be/yzhJEdiG0xkMigration Tutorial: https://youtu.be/UMvOcDMJZN4?list=PLezhcUrg6HXZbi6LJDsIV3zJZWfYHWVYeDocumentation: https://drive.google.com/file/d/1PM4D_ftMSLAuLEujUGm_JWHM9DsWYPI2 Third Person Demo: https://drive.google.com/file/d/1bc-CiIJiTQjdap5MnBZY_IOdEA1jU-1I First Person Full Body Aware Demo (not included): https://drive.google.com/file/d/19ftrVhRXf2h7pimlyB4EzvCMQlhNF62g(Note this first-person controller is not included as this demo was made with a modified version of the Advanced locomotion Component v2.3 and is included to show the utility of the EnviroSense asset only).Discord for Support, feedback and community: https://discord.gg/Pf5Qk6cYb8Website with contact form (e.g. if discord expired): https://dankestthings.wordpress.com/Show moreIncluded formatsUnreal EngineTagsReplicatedHandCustomizableKinematicsAnimationSenseInteractiveProceduralHumanoidHumanBlueprintCharacter
DropUI — Plug & Play Modular Menu & Settings UI System
is a clean and modular UI framework designed for fast integration into any Unreal Engine 5 project.Built entirely with Blueprints, it allows developers to add professional menus and settings systems without complex setup.Setup Tutorial: https://drive.google.com/file/d/1o24npuQTU_Po87bpH8D6fpQSFLlCFxgo/view?usp=sharing✅ Included Systems- Main Menu- Pause Menu- Options / Settings Menu- Audio Controls- Graphics Settings- Real Post Process Controls- Save & Load Settings- Smooth UI Animations- Hover & Click Feedback✅ Key Features- Plug & Play setup- Modular architecture- Clean folder structure- Beginner friendly- Easily customizable- Works in any UE5 project- Blueprint only (no C++ required)✅ Installation (Under 2 Minutes)- Add asset to project- Set GameInstance to GI_UI_GameInstance- Add UI component to player- Set Pause Input Action to Mapping Context- Configure- Done✅ Perfect For- Indie developers- Prototype projects- Game jams- Beginners learning UI systems- Developers needing fast menu setupShow moreIncluded formatsUnreal EngineTechnical detailsNumber of Blueprints: 10+Number of Materials: 5+Number of Material Instances: 15+Number of Textures: 5+Texture Resolutions: (Please list the range of texture resolutions)512 x 5121024 x 1024Number of Widgets: 10+Supported Development Platforms:Windows: YesDocumentation Link: (Tutorial for easy integration and configuration in any project)https://drive.google.com/file/d/1o24npuQTU_Po87bpH8D6fpQSFLlCFxgo/view?usp=sharingCompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsOther informationDistribution MethodAsset PackageTagsModernMinimalistAnimatedStylizedBlueprint
PIGS
https://youtu.be/tYr2T-qLk5MThese Pigs feature herding behavior with leader and follower Pigs. They have a Health and Stamina System and use a full AI Controller, Blackboard and Behavior Tree Environment. They keep track of and run from Enemy Actors that they see using the Perception system. You can also play as a Pig.Leader Pigs - will roam to random Pig Path Targets you place around your level. As they move around they will lose stamina (at an adjustable rate). When out of Stamina they will rest. They will keep track of all actors with an Enemy Tag in their Perception range and run from the nearest Enemy.Follower Pigs - will keep an eye out for Leaders to follow as they roam to random Pig Path Nodes. Follower Pigs will become tied to the first Leader that they encounter. If their leader dies they will be on the lookout for a new leader. Follower Pigs will also run from Actors with an Enemy Tag, and once clear of the Enemy they will regroup with their Leader. Follower pigs will also rest but only when the Leader does, so they sleep as a group.Non-Grouping Pigs - will act as lone solo pigs without care for leaders or followers. Non grouping Pigs will have the same behavior as a leader Pig without having followers.Show moreIncluded formatsUnreal EngineTechnical detailsPigs v1.0 Includes:(3) Rigged and Animated Pig Skeletal Meshes(40) Animations(3) Animation Blueprints(3) 2D Blendspaces(4) NPC Leader Pig Character Blueprints (Pink Pig, Brown Pig, Spot Pig, & Stripe Pig)(4) NPC Follower Pig Character Blueprints (All 4 Pig Types)(4) NPC Non-Grouping Pig Blueprints (All 4 Pig Types)(4) NPC Follower Baby Pig Character Blueprints (All 4 Pig Types)(4) Play As Pig Character Blueprints (All 4 Pig Types)(7) Game Modes(5) LOD’s(1) Physics AssetHigh resolution Textures (4K) and MaterialsHerding BehaviorHealth and Stamina SystemBlackboard, Behavior Tree and AI ControllerRagdoll when out of healthRigged: (Yes)Animated: (Yes)Number of Animations: 40Animation types:34 (In-place)6 (Root Motion)Number of characters: 4 (Pink Pig, Brown Pig, Spot Pig, & Stripe Pig)Vertex counts of characters:LOD0 (19,998)LOD1 (9,313)LOD2 (3,255)LOD3 (2,175)LOD4 (764)Number of Materials: 11Number of Textures: 27Texture Resolutions:25-(4096 X 4096)2- (1024 X 1024)Supported Development Platforms:Windows: YesMac: NoDocumentation: For more videos, Information, and Troubleshooting visit the Forum ThreadCompatibilitySupported Unreal Engine Versions5.1 – 5.7Supported Target PlatformsWindowsWin32Other informationDistribution MethodComplete ProjectTagsSimulationTreeBehaviorPigScriptAIRealisticAnimalBlueprintAnimationblueprintMore from Living Systems10 results availableItems 0 to 2Birds4.3(55)Goat Herd5.0(1)Chickens: Rooster and Hen5.0(1)
SciFi Prism Tower
▶ Showcase Video ✎ Documentation ★ Abilities: ⌜ ↪ 3 mesh variation Prism Tower ↪ 3 mesh variation Prism Laser Cannon ⌞ ★ Features: ⌜ ↪ High Resolution Textures (Atlases) ↪ Meshes with FWN (Face Weighted Normals) ↪ Customizable procedural base materials (Master Material) ↪ Quick color and material adjustments ↪ Parallax Materials Instances ↪ Vertex Paint ↪ Unique Sounds Effects ↪ Particles ⌞Show moreIncluded formatsUnreal EngineTechnical details ⌜ ◩ Nanite & Lumen Support: [✔] (see documentation) ⌞ ★ Blueprints: 15 ★ Blueprints (Interface): 1 ★ Blueprints (Component): 2 ▼ Static Meshes: 32 ↪ Vertex Count: 28 to 111742 ↪ Scaled to Epic Skeleton: [✔] ◩ LODs: [✔] automatically generated ▨ Collision: [✔] ♫ Sound(s): 7 ♫ Sound(s) (Cue): 8 ♫ Sound(s) (Attenuation): 2 ▩ Material(s): 6 ▩ Material(s) (Instance): 8 ▦ Texture(s): 2 ▦ Textures (Atlases): ↪ ACH Atlas (AO + Curvature + Heightmap) - 8K ↪ Emission Atlas - 8K ↪ ID Atlas - 8K ↪ NormalMap Atlas - 8K ↪ Decal Atlas - 2K ☢ Particle(s): 4 ◉ Map(s): 1 ☯ Engine Compatibility: 4.26 - 5+ ✎ Documentation Included: [✔] ❖ Supported Development Platforms: ↪ Windows: [✔] ↪ Mac: [✔] ↪ Linux: [✔]CompatibilitySupported Unreal Engine Versions4.26 – 4.27 and 5.0 – 5.7Supported Target PlatformsWin32WindowsLinuxMacOther informationDistribution MethodComplete ProjectTagsHardLaserModularScifiScriptTowerSurfaceTurretMilitaryBlueprintPrism
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Sci-Fi Hydra
DISCORD 🎁 - we have a lot of interesting things thereLINK PREVIEWThe perfect solution for your project✅We're done working on the Ancient Greek characters pack - characters Pack will contain 5 game-ready characters 4/5 characters*sound, FX not included, just demo*Character has Custom skeleton (Image skeleton preview included)4 skins.Inst Mat color blending for each skin58 animation includedAttack - 13Idle - 3Death - 3Fall - 3KnockOut - 4Gethit - 18Turn 90 - 4Turn 180 - 2Walk - 3Idle Transitions - 2Provoke - 1Character:Triangles: 123 133Vertices: 92 005Show moreIncluded formatsUnreal EngineTechnical detailsRigged: YesRigged to Epic skeleton: NoAnimated: YesNumber of Animations: 58Animation Types (Root Motion/In-place): 0/58Number of Characters: 1 (4 skins options)Vertex counts of characters: 92 005Number of Materials and Material Instances: 24Number of Textures: 44Texture Resolutions: 4096x4096, 2048x2048Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions4.26 – 4.27 and 5.0 – 5.7Supported Target PlatformsMacWindowsLinuxWin32Other informationDistribution MethodAsset PackageTagsBeastEnemyUndeadScifiFantasyScriptRobotNpcRpgDragonMechWyvernMechaMonsterMilitaryBossAnimationblueprintMore from Shumniy23 results availableItems 0 to 2Sci-Fi Boss Pack5.0(3)SciFi Dinosaurs Pack5.0(2)Sci-Fi Animals Pack Vol. 15.0(1)
HB Mech
Mech of my own design. Includes Blueprints for the Player Pawn and Weapons as required to have a basic functional character with functioning weapons systems. Materials include custom paint or decal layers or both. Includes a template you can export for painting. All basic animations are included. Mostly animations are achieved with blending poses, but walking and running are fully animated. Also includes the Animation Blueprint and Physics Asset. Some simple particle effects are included for the weapons and various effects.(Demo Video)Included formatsUnreal EngineTagsScifiScriptRobotMechAnimationblueprint
Mech Sound Effects
the power of machines with the "Mech Sound Effects" pack, a must-have for game developers, filmmakers, and sound designers. This comprehensive collection features 219 meticulously crafted sound effects, ready to infuse your projects with the authentic sounds of robotic movement.From the subtle whir of servos and the heavy clank of metal limbs to the dramatic, intricate sounds of transformations and the powerful hiss of hydraulics, this pack captures every nuance of mechanized motion. Elevate your scenes with realistic and immersive audio that brings futuristic worlds to life.Preview HEREIncluded formatsUnreal EngineTechnical detailsNumber of Audio Waves: 219Number of Audio Cues: 219Sample rate / bit rate: 44,100 Hz/16 BitDo Sound FX loop: YesSupported Development Platforms: Windows: Yes Mac: YesCompatibilitySupported Unreal Engine Versions5.4Supported Target PlatformsXbox OneWindowsOculusNintendo SwitchMacPS4SteamVR / HTC ViveWin32LinuxiOSHTML5HoloLens 2Gear VRAndroidOther informationLast update10/10/2024Distribution MethodAsset PackageTagsMachineRoboticMechanicalRobotMechMore from Gravity Sound24 results availableItems 0 to 1Spaceship Sound EffectsConstruction Sound Effects
SCI FI: QUADRAPED MECH
inside Sci Fi Characters Mega Pack Vol 2 and upcoming Sci Fi Robots Pack Vol 2***Here is a quadraped mech. This unit is perfect for battles requiring big fire power. It can be used as an enemy or a vehicle in your Sci Fi project.Geometry is 39.58 Ktris. Rig is 67 bones. Model uses 2 materials: mech and cockpit, with respectively, 4096*4096 and 2048*2048 PBR texture set.3Weapons are included (gatlin gun, cannon and missile rack). Each weapon uses 1 material with a 2048*2048 PBR texture set.The pack includes a set of 24 animations (8 being root motion variations).Real Time 3D ViewerIncluded formatsUnreal EngineUnityTagsCharacterEnemyLowpolyShooterFantasyScriptRobotRealisticMechWeaponAnimationblueprint
Personal Cassette Player SFX
PREVIEWRecording Session SamplePersonal Cassette Player SFX is a collection of 49 high-quality sound effects captured from a vintage Sony Walkman-style cassette player, delivering an authentic analog aesthetic perfect for Foley, game audio, film, and sound design. The library is organized into 10 clearly structured folders, each focusing on a specific action or mechanical behavior of the cassette player.Beyond the core mechanisms, the pack also includes radio dial tuning, tape hiss, and song rewind effects for added versatility.All sounds were recorded with two perspectives to provide tonal flexibility:• Close-up omni recordings using Clippy EM272 microphones for detailed mechanical texture.• More distant perspective captured with a RØDE NTG3 shotgun microphone for a natural, spatial characterShow moreIncluded formatsUnreal EngineTechnical detailsNumber of Audio Wavs: 49Number of Audio Cues: 49Number of MetaSoundsSample Rate / Bit Rate: 24 bits 96 khzDoes Audio Loop: NoMinutes of Audio Provided: 5:21Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsMacPS4iOSAndroidXbox OneOculusSteamVR / HTC ViveGear VRHTML5LinuxWin32HoloLens 2Nintendo SwitchOther informationDistribution MethodAsset PackageTagsRetroTapeButtonPortablePlayCassetteStopClickDeviceRecordAnalogMechanicalStereoVintageHeadphonesOldRadioMechInsertPersonal1980sSwitchMore from Asak SFX20 results availableItems 0 to 2Cinematic Punch SFX Pack5.0(1)Male Breathe5.0(1)Fire SFX Pack
