New
Scene Preset Manager - Free
PRESET MANAGER FREE — RVA STUDIOOne-click actor selection for Unreal Engine editors. Free.─────────────────────────────────────────────────────Stop hunting actors in the Outliner.Scene Preset Manager Free gives you 9 ready-to-use presets covering the most common actor types across archviz and game scenes. Click once — matching actors are selected in the viewport. Then do whatever you want: hide, delete, replace materials, move to a sublevel.Each button shows its exact keywords and class filters directly below the label — no hover required.─────────────────────────────────────────────────────PRESETS INCLUDED● Lighting Review — all lights by class● Geometry Only — all Static Mesh Actors● Helper Actors — volumes, triggers, collision proxies● VFX — Niagara actors and FX meshes● Vegetation — foliage, trees, grass by keyword and class● Props — furniture, crates, containers● Decor — art, statues, rugs, curtains● Characters — NPCs, enemies, pawns by class and keyword● Collision — collision boxes, capsules, trigger volumes─────────────────────────────────────────────────────WANT CUSTOM PRESETS?Upgrade to Scene Preset Manager (Full) to create, edit, and save your own presets to a portable JSON file — shareable across your team, version-controllable, and editable without restarting the editor.─────────────────────────────────────────────────────TECHNICAL• UE 5.4 – 5.7 compatible• Editor-only — zero runtime cost in packaged builds• Compiled binaries included — no Visual Studio needed to install• Documentation Link: https://documentsaving.notion.site/Scene-Preset-Manager-Free-Documentation-34c60263736280f7bf96c570b7eed413─────────────────────────────────────────────────────INCLUDED✓ Scene Preset Manager Free Editor Utility Widget✓ 9 hardcoded presets covering common use cases — Select or Hide in one click✓ Demo level (LV_SceneManagerDemo) — open and run presets immediatelyShow moreIncluded formatsUnreal EngineTechnical detailsFeatures:1. 9 hardcoded presets covering lights, geometry, vegetation, props, VFX, characters, collision and more2. Select or Hide action per preset — toggle 'Hide' on each button3. Show All reset — restore full scene visibility and re-enable all buttons in one clickCode Modules:RVA_ScenePresetManagerFree (Editor)Number of Blueprints: 2Number of C++ Classes: 2Network Replicated: NoSupported Development Platforms:Windows: YesMac: NoSupported Target Build Platforms: N/A — Editor-only. Not included in packaged builds.Documentation Link: https://documentsaving.notion.site/Scene-Preset-Manager-Free-Documentation-34c60263736280f7bf96c570b7eed413Example Project: N/A — demo level included in the plugin (LV_SceneManagerDemo)CompatibilitySupported Unreal Engine Versions5.4 – 5.7Supported Target PlatformsWindowsSupported Development PlatformsWindowsOther informationDistribution MethodPluginTagsManagerManagementActorUtilityProductionLevelWorkflowHideArchitectureSelectionEditorutilities
LLM Material
chat generated UMG. ""Use llm-material to generate a [xxxxxxx] material based on standard material/substrate.""Prompt, skill ➡️ https://github.com/ituiyuio/Yomin-Fab-LLM-Unreal-Pluagin-Skill.gitGitPage:LLM Dynamic UI - DSL Schema Guide | YominUnreal Plugins# LLMMaterial - JSON-driven Material Generation EngineLLMMaterial is a DSL-driven material generation system for Unreal Engine 5. Create and modify Material Blueprint assets via JSON definitions with full Substrate support.## Features- JSON-to-Material: Define materials using `.llmmat` JSON format- Bidirectional Conversion: Export existing materials back to JSON- Expression Nodes: Full support for Material Expression nodes (Add, Multiply, TextureSample, etc.)- Substrate Support: UE5 Substrate BSDF materials (Slab, VerticalLayering, HorizontalMixing)- HLSL Shader Functions: Define custom `.ush` shader functions inline- Auto-Layout: Automatic node graph layout with Sugiyama algorithm- Editor Panel: Three-panel UI (File List, Node Tree, Property Editor)- Live Preview: Real-time property editing and visual feedback## Installation1. Copy `LLMMaterial` plugin to your project's `Plugins/` directory2. Enable the plugin in Unreal Engine Editor (Edit → Plugins → AI → LLMMaterial)3. Restart the Editor## Quick Start### Create a Material from JSON```json{ "version": "1.0", "name": "MyRedMaterial", "domain": "Surface", "blendMode": "Opaque", "shadingModel": "DefaultLit", "nodes": [ { "id": "color", "type": "Constant3Vector", "properties": { "Constant": [1.0, 0.0, 0.0] } } ], "output": { "baseColor": { "node": "color", "pin": "Result" } }}```Save as `MyMaterial.llmmat` and generate:```bashmaterial generate /Game/Materials/MyRedMaterial --from MyMaterial.llmmat```### Export Existing Material```bashmaterial export /Game/Materials/ExistingMaterial --output export.llmmat```## File Format (.llmmat)```json{ "version": "1.0", "name": "MaterialName", "domain": "Surface", "blendMode": "Opaque", "shadingModel": "DefaultLit", "nodes": [...], "connections": [...], "output": {...}}```### Material Domains- `Surface` - Surface material (default)- `PostProcess` - Post-process material- `UserInterface` - UI material- `VirtualTexture` - Virtual texture### Blend Modes- `Opaque` - Opaque (default)- `Masked` - Masked (uses OpacityMask)- `Translucent` - Translucent- `Additive` - Additive blending- `Modulate` - Modulate blending### Shading Models- `DefaultLit` - Default lit (default)- `Unlit` - Unlit- `Subsurface` - Subsurface scattering- `SubsurfaceProfile` - Subsurface with profile- `ClearCoat` - Clear coat- `Hair` - Hair- `Cloth` - Cloth- `Strata` - Strata (for Substrate)## Node Types### Math Operations| Type | Description | Inputs | Outputs ||------|-------------|--------|---------|| `Add` | Addition | A, B | Result || `Multiply` | Multiplication | A, B | Result || `Subtract` | Subtraction | A, B | Result || `Divide` | Division | A, B | Result || `Power` | Power | Base, Exp | Result || `Sine` / `Cosine` | Trigonometry | Input | Result || `Clamp` | Clamp range | Input, Min, Max | Result || `Lerp` | Linear interpolation | A, B, Alpha | Result |### Constants| Type | Description | Properties ||------|-------------|------------|| `Constant` | Scalar constant | Value || `Constant2Vector` | 2D vector | Constant [X, Y] || `Constant3Vector` | 3D vector/color | Constant [R, G, B] || `Constant4Vector` | 4D vector/color+Alpha | Constant [R, G, B, A] |### Textures| Type | Description | Properties ||------|-------------|------------|| `TextureSample` | Texture sample | Texture (path) || `TextureCoordinate` | UV coordinates | CoordinateIndex |### Parameters| Type | Description | Properties ||------|-------------|------------|| `ScalarParameter` | Scalar parameter | ParameterName, DefaultValue || `VectorParameter` | Vector parameter | ParameterName, DefaultValue || `TextureSampleParameter` | Texture parameter | ParameterName, Texture |## Substrate MaterialsUE5 Substrate provides physically-based layered materials:```json{ "version": "1.0", "name": "MySubstrateMaterial", "domain": "Surface", "substrate": { "slabs": [ { "id": "main_slab", "type": "SubstrateSlabBSDF", "inputs": { "DiffuseAlbedo": [0.8, 0.8, 0.8], "Roughness": 0.3, "F0": [0.04, 0.04, 0.04], "Metallic": 0.0 } } ], "root": { "type": "VerticalLayering", "top": "main_slab" } }}```### Slab Types- `SubstrateSlabBSDF` - Surface BSDF (default)- `SubstrateHairBSDF` - Hair BSDF- `SubstrateUnlitBSDF` - Unlit BSDF- `SubstrateEyeBSDF` - Eye BSDF- `SubstrateSingleLayerWaterBSDF` - Single layer water## Editor PanelThe LLMMaterial editor provides a three-panel interface:1. File List (left): Manage `.llmmat` files2. Node Tree (center): View material structure3. Property Panel (right): Edit node properties### Toolbar Actions- Generate: Create materials from selected files- Export Material: Export existing material to JSON- Export Schema: Export expression schema referenceShow moreIncluded formatsUnreal EngineTechnical details# LLMMaterialJSON-driven Material Generation System for UE5---## Technical InformationFeatures: JSON-to-Material Generation, Bidirectional JSON↔Material Conversion, 30+ Expression Node Types, UE5 Substrate BSDF Support, Custom HLSL (.ush) Functions, Auto-Layout (Sugiyama Algorithm), Three-Panel Editor UI, Live Preview, Schema-Driven Type System.Code Modules: LLMMaterial (Runtime), LLMMaterialEditor (Editor)Number of Blueprints: 0Number of C++ Classes: ~40Network Replicated: NoSupported Development Platforms: Windows: Yes, Mac: Yes, Linux: YesSupported Target Build Platforms: Windows, Mac, LinuxDocumentation Link: Documentation.md in plugin folderExample Project: Examples/ folder contains .llmmat example filesImportant/Additional Notes: Requires EditorScriptingUtilities plugin (included with UE5). UE 5.7+. All documentation in English.CompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsSupported Development PlatformsWindowsOther informationDistribution MethodPluginTagsPluginMaterialAIAgentMore from Yomin1 results availableItems 0 to 2LLMDynamicUI
Basic Paper Plane System
for a flight system that doesn’t require a degree in aerodynamics? This Paper Plane Flight System is all about simplicity and fun!Instead of heavy physics calculations, this system focuses on providing a smooth, "breezy" gliding experience that feels satisfying from the first throw. It’s the perfect starting point for anyone wanting to add a whimsical flight mechanic to their game without the headache of complex setups.VideoWhy You’ll Love This SystemPure Fun: Designed for a relaxing and arcade-like feel. It’s easy to control and fun to fly!Lightweight Physics: Simple drag and lift mechanics that give you that "paper" feel without being overly technical.Plug & Play: No complicated setup. Drag the Blueprint into your level, and you're ready to soar.Ready for Customization: Want it faster? More floaty? You can tweak the flight behavior in seconds using the clearly labeled variables.Dynamic Visuals: Includes a neat Niagara ribbon trail that follows your wingtips perfectly, adding a great sense of speed and motion.Show moreIncluded formatsUnreal EngineTechnical detailsFeatures:Physics-Lite Flight Model: A custom-built flight logic that simulates air resistance (drag) and lift without the overhead of complex aeronautical formulas.Enhanced Input Integration: Fully utilizes Unreal Engine 5’s Enhanced Input System for modular and rebindable controls.Niagara VFX: Includes an optimized Ribbon-based Niagara System for wingtip trails, pre-configured for high performance.Socket-Based Attachment: Trail emitters are attached via sockets (Socket_Wing_L / Socket_Wing_R), allowing for easy mesh swapping.Clean Blueprint Logic: Strictly organized and commented code, categorized into Movement, Input, and Visuals.Number of Blueprints:2Input: Keyboard, MouseNetwork Replicated: NoSupported Development Platforms:Windows: YesMac: YesDocumentation Link:DocumentationImportant/Additional Notes:NoCompatibilitySupported Unreal Engine Versions5.5 – 5.7Supported Target PlatformsWindowsMacOther informationDistribution MethodAsset PackageTagsSystemHelicopterPaperPapercraftFlightBlueprintPlaneMore from oguzgames3 results availableItems 0 to 3Satisfying PowerWash-Inspired Cleaning MechanicVery Easy Draggable and Resizable Windows 1.0Universal Multiplayer Tabletop Engine 1.0
MeshSkinner
commentsDescriptionRig a character in minutes. Not days.Auto-rigger and mesh skinning for Unreal Engine 5. Drop a static mesh, place a few landmarks, press one button — get a fully rigged, animation-ready skeletal mesh.The plugin computes per-vertex bone weights with five state-of-the-art solvers — Volumetric and Surface Bounded Biharmonic Weights, Geodesic, Voxel, and fast Euclidean — and produces a ready-to-use skeletal mesh with clean joint deformation.Works with your existing skeletons. Bind a new mesh to a UE5 Manny skeleton or any custom skeleton. Or skip the skeleton entirely — the interactive auto-rigger builds one fitted to your mesh using 28 markers, with Manny-compatible bone names for one-click animation retargeting.DocumentationJoin our Discord serverUse CasesAuto-rig a new humanoid static mesh — drop 28 landmarks, get a fully skinned skeletal mesh with a 51-bone skeleton (21 body + 30 finger)Skin a static mesh to an existing skeleton — UE5 Manny or any custom rigRe-skin an existing skeletal mesh after editing bone positions in UE5's bone editorFit clothing (experimental) — Geodesic solver with automatic bone filtering by garment type (shirts, pants, gloves, shoes, hats)Bulk-rig characters from code — call the Blueprint, C++, or Python API directlyKey FeaturesInteractive Auto-Rigger: 3D viewport with draggable 28-marker workflow, view presets (Front/Left/Right/Top), symmetry mirroringFive Skinning Algorithms: Volumetric BBW (best quality), Surface BBW, Geodesic (clothing), Euclidean, VoxelRight-click Integration: skin any static mesh directly from the Content BrowserManny-Compatible Output: retarget UE5 Manny animations to the rigged output with one clickDual Quaternion Skinning: enabled by default — reduces volume loss at bent jointsAsync Solver: editor stays responsive during long solves; progress reporting for every algorithmMaterial Transfer: source static mesh materials (multi-slot supported) automatically copy to the output skeletal meshBlueprint, C++, and Python APIs: full access from visual scripting or code, plus an included Editor Utility Widget (EUW_Skinner) as a working exampleNotesNo third-party dependencies — all solvers implemented in pure UE5 C++Works with any skeleton convention (Manny or custom)Includes an Editor Utility Widget you can use as-is or fork for your own workflowShow moreIncluded formatsUnreal EngineTechnical detailsFeatures:Interactive 3D auto-rigger with 28 draggable landmark markers, view presets, and symmetry mirroringFive skinning algorithms: Volumetric BBW, Surface BBW, Geodesic, Euclidean, and VoxelAsync solver with per-algorithm progress reporting — editor stays responsive during long solvesContent Browser right-click integration on Static Meshes and Skeletal MeshesEditor Utility Widget (EUW_Skinner) driving the full SkinOrReskin API — usable as-is or as a reference exampleManny-compatible bone naming for one-click animation retargeting via UE5 IK RetargeterMulti-material support, automatic material transfer from source mesh, Dual Quaternion Skinning enabled by defaultCode Modules:MeshSkinner (Editor)Number of Blueprints: 1Number of C++ Classes: 17Number of Python Scripts: 0Network Replicated: NoSupported Development Platforms:Windows: YesMac: NoSupported Target Build Platforms: WindowsDocumentation Link: https://drive.google.com/file/d/1R4RETOMgDjVh-AivF9RTS1Y4lC1P2uwL/view?usp=sharingImportant/Additional Notes:Requires the Deformer Graph plugin (ships with UE5)Dual Quaternion Skinning uses the engine's DG_DualQuatSkin_Morph_Cloth asset (UE 5.7). On UE 5.5 and 5.6 the output uses Linear Blend Skinning (DQS requires UE 5.7)Output skeletal meshes are editor-only assets. All solvers run on the CPU; no runtime componentCompatibilitySupported Unreal Engine Versions5.5 – 5.7Supported Target PlatformsWindowsSupported Development PlatformsWindowsOther informationDistribution MethodPluginTagsAnimatedRiggedControlrigEditorutilitiesMore from Agent Disco2 results availableItems 0 to 3MCP Python BridgeMeshConnect
Beat Lumen Fx
(Coming Soon)DiscordWith Beat Lumen every track becomes a stage. Powered by Unreal Engine, it turns your audio into a synchronized light performance that moves, pulses, and evolves with your music.No programming required – One‑click import, instant visualization.Custom lighting scenes – Place, size, color, and animate any light source to match your artistic vision.Step‑by‑step learning – Included tutorial ensures you can set up and fine‑tune your show in minutes.Ideal for musicians, DJs, and live‑visual artists who need a dynamic, cost‑effective stage solution that scales from studio to arena.Get Beat Lumen and turn every show into a light‑powered experience.Show moreIncluded formatsUnreal EngineTechnical detailsLODs: (No)Number of Materials: 6Number of Material Instances: 25Number of Textures: 13Texture Resolutions:1024 * 10242048 * 2048Number of Blueprints: 3Supported Development Platforms:Windows: (Yes)Mac: (Yes)Documentation Link:This product supports Lumen for Unreal Engine 5.0+This product supports Nanite for Unreal Engine 5.0+CompatibilitySupported Unreal Engine Versions5.0 – 5.7Supported Target PlatformsWindowsMacOther informationDistribution MethodAsset PackageTagsBeatVisualizationLightingLumenStageMusicSyncLightDjMore from VFX4GAME18 results availableItems 0 to 2Dust and SandStorm FX5.0(3)Water Simulation Effects3.5(11)Dust and Smoke Effects4.7(14)
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Velocity Thunder Car
Cars Pack on Youtube🎮Velocity Cars Demo Game▶️Pursuit video by Dexter Brains Studios📃 Velocity Thunder Car reviews and questions (from pre-Fab era)Two blueprints included:Drivable Velocity Thunder Car with customizable materials, decals, lights, sound, passengers.Static Velocity Thunder Car with customizable materials, decals, lights, passengers, lightmap UVs, LODs.Static blueprint is perfect for archviz and other situations with baked lightingUpdate 08/2024: Enhanced Input, gamepad support, UE5.4 support, american reg plates, performance improvementVelocity cars:Velocity Cars PackVelocity CoyoteVelocity SunriseVelocity Raptor Velocity ShadowVelocity SparrowVelocity Gayal Velocity GaurusVelocity ThunderSee also: 7 Cars Pack1980s Cars PackAll lyoshko's productsDiscord support server| SEE MORE: | ALL ASSETS | DISCOUNTED ASSETS | FREE ASSETS | HIGH RATED ASSETS || ALL CARS | MILITARY VEHICLES | BACKGROUND CARS | VELOCITY CARS | CITY BUS | TRAINS | PLANES IN THE SKY | BUILDINGS | | ROAD CREATOR PRO | CITY TRAFFIC PRO | FOOD & DRINK | INTERIOR ENVIRONMENTS | WAREHOUSE | WEAPONS | POOL |Show moreIncluded formatsUnreal EngineTechnical detailsFeatures:Drivable vehicleUnique car design: no copyright problemsRealistic engine, doors, impact soundsMaterials with tweakable parameters (Body, Plastic, Glass...)Changeable from blueprint: Body Color, Metallic, Roughness, 5 interior colorsCustomizable Registration Plates; American and EuropeanHorn sound (press H)Tire skid sound, marks, smokeDoors can be opened (press 1,2,3,4)Headlights (press L to toggle), stop lights, reverse, dashboard lightsTurn lights (press <, >), hazard lights (press /)Realistic headlamp beamDriver and passengers inside (not for close-up shots)Driver turns steering wheel and headRandomizationFlip back on wheels (press R)Multiplayer readyWheel blurEnhanced Input, gamepad supportHeadlights high/low beam (press K)Engine start/stop (press E or possess vehicle)Island map for car testing included (remove CarDemoMap folder if you don't need it)Texture Sizes: 4096x4096 (interior) 256x256 to 2048x2048 (other)Vertex Count: 55,900LODs: LOD0 to LOD3Number of Meshes: 12Number of Materials and Material Instances: 28Number of Textures: 36Contact me if you need mesh without Velocity logo and text.RegPlate font used: Myriad Pro LightChaosVehiclesPlugin is used in UE5 version. No input setup needed.Discord: lyoshkoCompatibilitySupported Unreal Engine Versions4.25 – 4.27 and 5.0 – 5.7Supported Target PlatformsAndroidiOSLinuxWin32PS4MacWindowsXbox OneOther informationDistribution MethodAsset PackageTagsPbrVehicleCarDrivableCustomizableSportscarModernWagonAutomotiveScriptRealisticAutomobileIndustrialBlueprintEstateMore from lyoshko24 results availableItems 0 to 2Railway System with IC Train4.8(22)City Bus4.7(17)Background Cars4.9(15)
Foggy Forest
commentsDescriptionHanging leafless trees in a fog filled forest. Video HEREHow to use video HEREPlaylist of all my assets HEREMy other assets page HEREIncluded formatsUnreal EngineTechnical detailsNumber of Unique Meshes: 17Collision: Yes, custom & generated in engineVertex Count: 4-42796 (see image above)LODs: Yes, 1-4Number of Materials and Material Instances: 7 materials, 18 instances, 1 material parameter collectionNumber of Textures: 33 + 4 textures for hay pivot pointTexture Resolutions: 256x512 - 4k (see image above)Supported Development Platforms: tested with windows 641 level (see video above) about 120mx120m1 cinematic sequence (see video above)1 grasstype (for fog, snowing, rocks and hay)Snowing and fog is placed on the level through landscape material/ grasstypeBlending vegetation materials and landscape material controlled with MPCBlending is designed for instanced meshes so hand not instanced meshes or viewing in static mesh editor height based blending mask result is different than in demo map.Demo map performance: gtx 1070 - cinematic scalability - 1920x1080 - over 60fpsCompatibilitySupported Unreal Engine Versions4.19 – 4.27 and 5.0 – 5.7Supported Target PlatformsWindowsMacPS4Xbox OneOther informationDistribution MethodAsset PackageTagsMistSnowTreePlantFairytaleEnvironmentalFogHorrorMore from Dave Berg24 results availableItems 0 to 2Dark Forest4.5(31)Evil Trees4.3(6)Palace Hall4.5(20)
Designer Deep Dive: Materials
treating materials as just paint!This project contains the source files for the "Designer Deep Dive: Materials" tutorial series on the Unreal Engine Learning Hub. It is designed to teach Game Designers how to utilize the Material Editor not just for visuals, but for game logic, interaction, and massive performance optimization.What's included in this project:Optimization Examples: A direct comparison between Actor Rotation (CPU) vs. Material World Position Offset (GPU) using a "spinning coins" stress test.Interactive Systems: Examples of Material Parameter Collections (MPC) used to change environment globally via Blueprints.Audio Reactivity: A setup showing how to drive material parameters (scale and emissive brightness) using audio amplitude envelopes.Dynamic Material Instances: Logic for changing specific actor colors and properties at runtime.Other Examples: World Aligned Textures and Panners for rapid level design without the need for complex UV mapping.Who is this for?Game Designers who want to prototype faster.Beginners and Intermediate devs wanting to understand the power of Materials.Show moreIncluded formatsUnreal EngineTechnical detailsFeatures:Template Project: To support the educational Videos and to research.Asset Count:Textures: 111Materials: 62Material Instances: 2Blueprints: 10Supported Development Platforms:Windows: YesMac: YesDocumentation Link: https://dev.epicgames.com/community/learning/tutorials/wpqm/unreal-engine-materials-designer-deep-dive-ue5CompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsOther informationDistribution MethodComplete ProjectTagsLumenModularMaterialDesignerLevelBlueprintDynamicmaterialsMore from Tim van Kan6 results availableItems 0 to 2Open World AI Spawn System4.7(68)Open World Audio System4.9(25)Third Person Archery4.8(21)
Spaghetti Man, a food creature with modular meshes, morph targets and adv. mat
commentsDescriptionSpaghetti Man is first Asset of Food Series. Character itself made of Spaghetti and Ketchup. One of spaghetti meshes contains a hole on chest for putting objects to there. Asset pack also contains a meatball for putting to characters chest. Characters materials allows you distort with movement or thickness and also scale part of mesh with custom pivot. Asset comes with Blueprints for TPS and for Dynamic pivot.Also character comes with some morph targets for "dead state" or "ground pile state" that can be used for laying on ground like real spaghetti on dish or can be used as mimic. (there is also static mesh prop variants for this deat states)Asset Features:Skeletal meshes: 6 SKM, 2 for spaghetti and 4 for ketchup. rigged with epic skeleton.Advanced materials for Spaghetti and Ketchup. Please see video.BPs: TPS Character for modular usage. can put 2 meshes together or allow to set some features. Suitable for learning or easy start.8 Static Mesh props. 6 Morph targets for spaghetti meshes and 1 morph target per ketchup.Simple game menu (Can be seen in the demo)Asset Preview Demo is coming soon!Discord for Asset related Only SupportCharacter is suitable and can be used in scenarios like a:mimic. one of the laying around spaghettis will become alive and attack.soccer player with meatball instead of soccer ball.a boss or regular enemy with chest meatball as a good target point.Important to know: - All previews are rendered in Unreal Engine 5.3 and screenshots were taken in 4.26- Physics are different in UE5 because of a physics engine change. PhysX and Chaos Physics Systems physics also changed in 5.1 and every newer version will be receiving their own bug fixes or changes.Show moreIncluded formatsUnreal EngineTechnical detailsRigged: YesRigged to Epic skeleton: YesAdditional bones: NoAnimated: NoNumber of Animations: 0 (UE default anims for mannequin are retargetted.)Number of characters: 6 (spaghetti, spaghetti with hole on chest and 4 different kethcup)Vertex counts of character: 80.679 vertices for spaghetti and from 2.090 to 8.277 vertices for ketchups.Vertex counts for Props: 1066 vertices for Fork, 486 vertices for meatball and spaghetti piles are vary from 83.149 vertices to 99.017verticesNumber of Morph targets: 6 for spaghettis and 1 on each ketchupsNumber of Materials and Material Instances: 4 Materials + 7 Instances (also pack contains 5 bonus mats)Number of Textures: 10Texture Resolutions: 1024x1024 for 1 ketchup texture and 2048x2048 for other texturesTested on: Windows 11 with UE4.26 and 5,3CompatibilitySupported Unreal Engine Versions4.26 – 4.27 and 5.0 – 5.7Supported Target PlatformsGear VRHoloLens 2HTML5LinuxMacNintendo SwitchOculusPS4SteamVR / HTC ViveWin32WindowsXbox OneOther informationDistribution MethodAsset PackageTagsCharacterRestaurantSpaghettiMeatballModularMorphFantasyHalloweenJunkfoodComicFastfoodScriptStylizedHumanoidCreatureNightmareBlueprintFoodHorrorForkAnimationblueprintMore from StockLancer23 results availableItems 0 to 3Sandworm, Lord of the dunes. a giant boss with morphs, adv. material, animations5.0(3)MidBlob the Slime, physical and soft body slime creature with blueprint and mat5.0(4)BigBlob the Slime, physical and soft body slime creature with blueprint and mat5.0(5)Xeno Mimic Male, otherworldly Bright modular humanoid with blueprint, material5.0(4)
Health & Damage Framework
Quick Links📄 Written Documentation📚 Join the Discord for Support➡️ Need something custom? Check out our studio services🔥 AboutThe Health and Damage Framework simplifies managing damage calculations, making them more accurate and less of a headache. It includes powerful features commonly found in AAA games, such as:Calculating HP-to-damage conversions.Converting floats to integers for precise damage markers.Incrementing or decrementing health in a single node with accurate HP handling.Smooth progress bar interpolation for a polished and professional UI.Designed for seamless integration, the system works with any event graph and is built in C++ for high performance while remaining blueprint-friendly for ease of use.✅ Features:Effortless Damage Calculation: Quickly calculate damage amounts using a single node. For example, apply 50 points of damage to a boss with 5,350 max health, automatically factoring in their current health.Float-to-Integer Conversion Made Easy: Convert floats to integers with a single node, perfect for creating damage indicator widgets. For instance, when an enemy is hit, display the damage dealt as an integer on a floating widget near them—common in shooter games.Smooth Progress Bar Animation: Animate any progress bar seamlessly with a single highly optimized C++ node, designed specifically for easy use in Blueprints.Blueprint-Ready Functionality: Works in any Blueprint with an event graph. Simply search for "Damage Simplifier" in the context menu after installation to get started.Health Increment/Decrement Nodes: Two dedicated nodes allow you to increment or decrement health values without relying on the damage system. Ideal for implementing health regeneration, stamina systems, or similar mechanics. For example, increment 40 health points for a character with 3,200 max health—all with one node.This product use to be called: Ultimate Damage SystemShow moreIncluded formatsUnreal EngineTagsSystemMarkerAnimationLibraryHealthAnimatedProgressUltimateBlueprintDamage
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HB Mech
Mech of my own design. Includes Blueprints for the Player Pawn and Weapons as required to have a basic functional character with functioning weapons systems. Materials include custom paint or decal layers or both. Includes a template you can export for painting. All basic animations are included. Mostly animations are achieved with blending poses, but walking and running are fully animated. Also includes the Animation Blueprint and Physics Asset. Some simple particle effects are included for the weapons and various effects.(Demo Video)Included formatsUnreal EngineTagsScifiScriptRobotMechAnimationblueprint
Mech Sound Effects
the power of machines with the "Mech Sound Effects" pack, a must-have for game developers, filmmakers, and sound designers. This comprehensive collection features 219 meticulously crafted sound effects, ready to infuse your projects with the authentic sounds of robotic movement.From the subtle whir of servos and the heavy clank of metal limbs to the dramatic, intricate sounds of transformations and the powerful hiss of hydraulics, this pack captures every nuance of mechanized motion. Elevate your scenes with realistic and immersive audio that brings futuristic worlds to life.Preview HEREIncluded formatsUnreal EngineTechnical detailsNumber of Audio Waves: 219Number of Audio Cues: 219Sample rate / bit rate: 44,100 Hz/16 BitDo Sound FX loop: YesSupported Development Platforms: Windows: Yes Mac: YesCompatibilitySupported Unreal Engine Versions5.4Supported Target PlatformsXbox OneWindowsOculusNintendo SwitchMacPS4SteamVR / HTC ViveWin32LinuxiOSHTML5HoloLens 2Gear VRAndroidOther informationLast update10/10/2024Distribution MethodAsset PackageTagsMachineRoboticMechanicalRobotMechMore from Gravity Sound24 results availableItems 0 to 1Spaceship Sound EffectsConstruction Sound Effects
SCI FI: QUADRAPED MECH
inside Sci Fi Characters Mega Pack Vol 2 and upcoming Sci Fi Robots Pack Vol 2***Here is a quadraped mech. This unit is perfect for battles requiring big fire power. It can be used as an enemy or a vehicle in your Sci Fi project.Geometry is 39.58 Ktris. Rig is 67 bones. Model uses 2 materials: mech and cockpit, with respectively, 4096*4096 and 2048*2048 PBR texture set.3Weapons are included (gatlin gun, cannon and missile rack). Each weapon uses 1 material with a 2048*2048 PBR texture set.The pack includes a set of 24 animations (8 being root motion variations).Real Time 3D ViewerIncluded formatsUnreal EngineUnityTagsCharacterEnemyLowpolyShooterFantasyScriptRobotRealisticMechWeaponAnimationblueprint
Personal Cassette Player SFX
PREVIEWRecording Session SamplePersonal Cassette Player SFX is a collection of 49 high-quality sound effects captured from a vintage Sony Walkman-style cassette player, delivering an authentic analog aesthetic perfect for Foley, game audio, film, and sound design. The library is organized into 10 clearly structured folders, each focusing on a specific action or mechanical behavior of the cassette player.Beyond the core mechanisms, the pack also includes radio dial tuning, tape hiss, and song rewind effects for added versatility.All sounds were recorded with two perspectives to provide tonal flexibility:• Close-up omni recordings using Clippy EM272 microphones for detailed mechanical texture.• More distant perspective captured with a RØDE NTG3 shotgun microphone for a natural, spatial characterShow moreIncluded formatsUnreal EngineTechnical detailsNumber of Audio Wavs: 49Number of Audio Cues: 49Number of MetaSoundsSample Rate / Bit Rate: 24 bits 96 khzDoes Audio Loop: NoMinutes of Audio Provided: 5:21Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsMacPS4iOSAndroidXbox OneOculusSteamVR / HTC ViveGear VRHTML5LinuxWin32HoloLens 2Nintendo SwitchOther informationDistribution MethodAsset PackageTagsRetroTapeButtonPortablePlayCassetteStopClickDeviceRecordAnalogMechanicalStereoVintageHeadphonesOldRadioMechInsertPersonal1980sSwitchMore from Asak SFX20 results availableItems 0 to 2Cinematic Punch SFX Pack5.0(1)Male Breathe5.0(1)Fire SFX Pack
SciFI Cyber Robot 02
VIDEO https://youtu.be/iqovJBLDNeQLow-poly model of the character Sci-FI Cyber Robot 02. Suitable for games of different genres.The character rigged at UE4 skeleton. But you can easily retarget the UE 5 skeleton.Take into account when you use it in your projects.Key Features Fully compatible with Epic skeleton and Epic's starter animation pack. Fully compatible with UE5 skeleton You can change color, metallic and roughness of every part of the model. 3 different Instances Materials allows you to create countless variations for your projects !!! Compatible with Lyra Starter Game Detailed Model Futuristic Character DesignTested with various animations Lyra Starter Game Game Animation Sample Project Advanced Locomotion System v4 Standard 3rd person animations Mocap Library Close Combat: Swordsman Game Animation Sample Project Epic's starter animation pack.Polycount Sci-FI Cyber Robot 02 Verts 37 081 Tris 37 392Unreal Engine ProjectSupported version: 4.21+Advanced materialsMaterial Instances for change color , metalic & roughness are includedThe project contains 3 different Instances Materials. Each material contains different masks of parts of the model for quick changes color, metallic, roughnes. You can create countless variations for your projects !!!3rd person standard animations are includedIf you bought the model, you liked it, leave a review. It will only take a minute and will give me an understanding of what characters my customers need to use in their projects.You can rate your product from the following: The product's listing page. Click Rate asset in the details panel. From My Library. Click the three dots under a product and select Rate asset. Right click a product and select Rate asset. For products without the minimum reviews,the “Rate asset” option may not be visible, but you can click No rating yet in the listing to rate the product.Thank you for your attention :)Show moreIncluded formatsUnreal EngineTagsCyberpunkMilitaryBlueprintCharacterPbrActionFuturisticRoboticLowpolySoldierScifiMetalCyborgMechanicalSuitScriptRobotCyberRealisticTechnologyMechHumanoidCustomshadersAnimationblueprintEpicskeleton
