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MetaNarrativeAudio

commentsDescriptionMetaNarrativeAudio is a professional narrative audio system for Unreal Engine 5.7 designed to make dialogue, radio chatter, ambient voice lines, and subtitle-driven narrative events easy to manage at scale.Instead of creating and wiring countless individual assets manually, MetaNarrativeAudio uses a 100% DataTable-based workflow so your narrative lines can be managed in CSV/Excel and imported directly into Unreal. This makes it ideal for teams and solo developers who want a fast, scalable, and organized audio pipeline.Why MetaNarrativeAudio?MetaNarrativeAudio is built for gameplay-driven storytelling. It supports:Automatic Ambient Playback for hands-off narrative loopsZone-based DataTable switching based on player locationNested Zones for layered environments (e.g. level → building → room)Profile System for level-specific or gameplay-state-specific configurationsDynamic Profile Switching during gameplay (exploration/combat/stealth, etc.)Event-triggered playback from any BlueprintSubtitle widget integration with a customizable UMG interfacePriority interruption system for critical voice linesCSV Import/Export for spreadsheet-friendly iterationBuilt for Real Gameplay ScenariosUse MetaNarrativeAudio to power:Radio communicationsCharacter inner thoughtsTutorial voice guidanceCheckpoint / boss intro sequencesLocation-based narrative eventsAtmospheric ambient dialogueZone-Aware Narrative FlowThe plugin automatically switches the active dialogue source based on player location. For example, a player can move from a general exploration area into a combat zone, then into a nested safe room, and the active DataTable updates accordingly without extra Blueprint logic.This makes it easy to create immersive, context-aware storytelling in large levels and complex environments.Trigger Actors IncludedMetaNarrativeAudio includes level trigger actors for fast setup:MetaNarrativeTrigger for a single narrative lineMetaNarrativeSequenceTrigger for multi-line sequencesThese are perfect for doors, checkpoints, tutorials, secrets, boss intros, and story moments. They can use either the current profile/zone DataTable or a custom DataTable per trigger.Subtitle System with UMG IntegrationThe plugin supports a subtitle display workflow using a UMG widget that implements the MetaNarrativeDisplayInterface. You create and style the widget, place it in your HUD, and register it with the subsystem. The system then automatically calls show/hide events during playback.This gives you full visual control while keeping audio logic centralized.Fast Setup, Scalable PipelineA quick setup flow includes:Create a DataTable using MetaNarrativeDataTableRowCreate a MetaNarrativeProfileActivate the profile in Level BlueprintRegister your subtitle widgetPlay narratives from Blueprints or let ambient playback handle it automaticallyData-Driven and Production-FriendlyEach narrative row supports:Audio assetSubtitle textSpeaker namePriorityDelay before playOptional duration overrideThis structure makes the system practical for both small projects and larger productions with many narrative lines.Ideal ForNarrative-driven gamesSurvival / horror / exploration gamesTactical shooters with radio commsOpen-world contextual dialogue systemsBlueprint-heavy projects that need a clean audio narrative pipelineShow moreIncluded formatsUnreal EngineTechnical detailsFeatures:- DataTable-driven narrative audio system (CSV/Excel-friendly workflow)- UMG subtitle widget integration via interface-based display system- Zone-based narrative switching with nested zone support- Profile-based audio configuration (per-level / per-context setup)- Dynamic profile switching during gameplay- Ambient auto-play narrative system with configurable intervals- Trigger actors for single-line narrative playback- Sequence trigger actors for multi-line narrative playback- Priority-based interruption system for critical dialogue/alerts- Blueprint-callable playback/query functions (Play, Queue, Stop, Random, Progress)- Optional custom DataTable overrides per trigger (or use active profile/zone table)- Multiplayer-compatible design (player-targeted subsystem usage)Code Modules: MetaNarrativeAudio (Runtime)Number of Blueprints: 0 Number of C++ Classes: 10Network Replicated: YesSupported Development Platforms: WindowsSupported Target Build Platforms: Windows (Win64)Documentation: https://asha-empire.dev/docs/metanarrativeaudio/Example Project: https://drive.google.com/file/d/1o_LvQA5RGgvKbIg8N_YwRs6upSfVm0bL/view?usp=sharingImportant Notes: Full C++ source included - no external dependenciesCompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsSupported Development PlatformsWindowsOther informationDistribution MethodPluginTagsScriptBlueprintUmgMore from Asha Empire Team2 results availableItems 0 to 2MetaREST5.0(2)MetaMeshmizer

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Restoration Zone Effect

dynamic Niagara-like effect for a health and energy restoration zone, ideal for RPGs, survival, sci-fi, and action games.The effect creates a visually recognizable healing zone: a glowing circle on the ground, ascending energy flows, soft pulses, floating particles, and pulsating waves highlighting active regeneration.Demo video: https://youtu.be/_K01i9cwjaQIncluded formatsUnreal EngineTechnical detailsType of Emitters: GPUNumber of Unique Effects: 2Number of Materials: 2Number of Textures: 2Texture Resolutions: 128x128Number of Blueprints: 1Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsMacOther informationDistribution MethodAsset PackageTagsVideogameRestorationEffectMaterialNiagaraVisualEffectFantasyZoneSpellHealingAnimatedEnergyMagicMore from EffectsCreator11 results availableItems 0 to 2Ripple Effect MaterialFrom €1.99*Puddle of acidFrom €5.03*Interdimensional portalsFrom €3.01*

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Procedural Weapon Generator

THE VIDEO DEMOUpdate 1.1This update expands the customization system and temporarily disables the smoke VFX while we fix a technical issue.New Parts Added5 New Grips5 New Pommels3 New Guards6 New "Blades"Changes & Fixes(It will return in a future update.)Smoke effect has been removed temporarily while we resolve a VFX problem.Update 1.0Modular Weapon Generator gives you full control over creating unique weapons — perfect for RPGs, shooters, and stylized games.With a real-time editor, you can mix and match modular parts, instantly preview results, and generate ready-to-use prefabs directly inside Unity.Designed to speed up prototyping and content creation, this tool lets you focus on gameplay while offering thousands of possible weapon combinations.Version 1.0 includes:(The video may show an earlier version with fewer features.)Real-time in-editor weapon generationModular part system with 63 exclusive partsUp to 59,904 different combinationsAutomatic prefab generationEasy drag-and-drop workflowCompatible with any Unity render pipelineShow moreIncluded formatsUnityTechnical detailsNumber of textures: 254Normal, Roughness, Metalness, Base Color, Mask.Number of Material : 41Texture dimensions: 1K , 2K and 4K ResolutionNumber of meshes/prefabsHead or Blade 18xGuard or Neck 13xShaft or Grip 16xPomeel or end cap 16xTotal 63Polygon Count: Triangle count ranges from 196 to 7,256, with most assets below 3,000 triangles.Rigging: NoUV mapping: YesTypes of materials and texture maps (PBR)CompatibilityMinimal compatible Unity versionUnity 6.xSupported render pipelinesURPBuilt-inOther informationFile formatunitypackageSize726.24 MBFileweappon_generator.unitypackageTagsCreatorMmoFantasySoulProceduralRpgGeneratorWeaponUrpMore from SR_BODINHO24 results availableItems 0 to 2Dental ClinicCyber LoftSkeleton Boss - Lowpoly

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Dialog Selector Macro

macro is designed as a versatile tool for quickly building choice-based UI and simple dialogue systems in-game. By calling it once, it automatically handles UI display, branching logic, and key-input detection, eliminating the need for complex setup. It can be integrated directly into existing Blueprints and offers high portability regardless of project size.Main Features■ Choice UI GenerationDisplays any number of choices and can be used for dialogue events, branching scenarios, and more.The text and order of the choices can be freely specified from the calling Blueprint.■ Timed ChoicesA time limit can be set for each selection, and it includes built-in handling for when the timer expires.This makes it easy to create fast-paced events or QTE-like interactions.■ Selectable Display LocationUI displayed on screen (Screen Space)UI placed in the world (World Space)Both display types are supported, allowing you to choose based on your gameplay needs.■ Automatic Branching by Pressed KeyWhen a choice is confirmed, the macro retrieves the key used for confirmation and branches execution accordingly.This keeps the overall Blueprint graph clean and allows complex branching to be managed intuitively.Ease of Use and ExtensibilityNo special systems or setup requiredCan be called from any BlueprintIntegrates without interfering with other systems, regardless of project scaleHighly reusable and improves the efficiency of event creationTypical Use CasesNPC dialogue selectionQuest and event branchingSimple multi-choice UI eventsTutorial guidance selectionQTE-style input decisionsThis macro can be used across many game genres and streamlines the creation of interactive events.If you liked the asset, please leave a rating.Show moreIncluded formatsUnreal EngineTechnical detailsFeatures:■ Choice UI Generation■ Timed Choices■ Selectable Display Location■ Automatic Branching by Pressed KeyNumber of Blueprints:8Input:KeyboardNetwork Replicated:NoSupported Development PlatformsWindows:YesMac:Not TestedDocumentSampleProjectVideoContact:huge.tuna.17@gmail.comCompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsOther informationDistribution MethodAsset PackageTagsSystemBlueprintUmg

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Advanced Replay System

ShowcaseHow to Setup: SetupAny Queries: ajaypsinghbundela@gmail.comAdvanced Replay System is a Real Time Replay System. This Plugin tracks every registered Actor and Simulate them within the real world.It is made in Unreal Engine C++ for best Performance. This plugin is Fully Modular and can be added to any New or Existing Project with ease.Features:Real Time ReplayFully Modular ArchitectureTrack any Actor, Static or Skeletal with just one ComponentPlay/Pause/ResumeSeek through TimelineSave/Load System to Replay whenever you want, only last saved replayFocus Any Simulating Actor in RealtimeWorks with Spawning and DestroyingNext in Line Features:Multi Mesh Actor Tracking (Currently you can set this up using Different Actors with Component and attach to one another.Dynamically Save and Load Multiple Replays, without hardcoding slots.NBA Style Replay Camera ControlSniper Bullet Tracking Camera Systemmuch moreNumber of C++ Classes: 10Replication: Replication ReadyShow moreIncluded formatsUnreal EngineTechnical detailsAdvanced Replay System is a Realtime Replay System, that tracks the Actor in the Scene which is registered to the Replay System. It is fully Modular and can be integrated to any New or Existing Project with Ease. There is lot more to come in the future.Showcase Video: ShowcaseFeatures:Real Time ReplayFully ModularTrigger Replay with any eventPlay/Pause/Stop Replay with UI ControlsFocus Control, can change camera focus to any Simulating Actor at runtime.Save/Load Replay System(Just one Save at a time for now)Spawning and Destroyed actors are also consideredNumber of C++ Classes: 10Input: KeyboardNetwork Replicated: Replication ReadySupported Development Platforms:Windows: YesDocumentation Link: https://docs.google.com/document/d/1HvMLS8nbgyLykgfGOghOQp_poTg1xmKGGzuZfw5r3ZQ/edit?usp=sharingVideo Link: How to SetupFuture Plans:Multi Mesh Actor Tracking (In Progress)Dynamic Multiple Replay Save System (Removes manually controlling of Save Slots)NBA Style Camera Control SystemSniper Style Bullet Tracking SystemCompatibilitySupported Unreal Engine Versions5.3 – 5.7Supported Target PlatformsWindowsSupported Development PlatformsWindowsOther informationDistribution MethodPluginTagsModularSeamlessProceduralScript

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Stone Tile Vol.7 - Hand Painted Texture Pack

Texture Set is a part of Mega Bundle Part 1 - 300+ Hand Painted TexturesFeatures:- 5 Unique Textures - Base Color/Normal/Roughness/Height/AO includet- Resolution 2048px by 2048px ( work great on 512*512px ) - TGA format - Tillable - Hand Painted - Mobile/PBR ready◼ Collection of Textures ◼- 1200+ Stylized Textures - Megapack- Extreme Texture Collection (925+textures) - Stylized Textures- Super Texture Collection (600+ textures) - Stylized Textures- Mega Bundle Part 1 - 300+ Hand Painted Textures- Mega Bundle Part 2 - 300+ Ultimate Texture Collection- Mega Bundle Part 3 - 325+ Stylized Textures- Mega Bundle Part 4 - 350+ Stylized Textures- Mega Bundle Part 5 - 350+ Stylized TexturesFollow us for updates and news:Web | Facebook | Email | Discord | InstagramShow moreIncluded formatsUnreal EngineTechnical detailsDesigned for all platforms5 Materials5 Materials instances2048 and 2048 pixel ratioVertex painting for material break upIntended Platforms: Windows, Mac, PS4, iOS, Android, Xbox One, Oculus, OtherCompatibilitySupported Unreal Engine Versions4.14 – 4.27 and 5.0 – 5.4Supported Target PlatformsWindowsMacPS4iOSAndroidXbox OneHTML5LinuxGear VRSteamVR / HTC ViveOculusWin32Nintendo SwitchHoloLens 2Other informationDistribution MethodAsset PackageTagsStoneGroundLowpolyFantasyTileMedievalFloorWallStylizedMore from LowlyPoly24 results availableItems 0 to 2300+ Hand Painted Textures - Mega Bundle 15.0(4)Hand Painted Textures Starter Kit4.8(79)600+ Super Texture Collection - Megapack5.0(2)

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Stylized Ferret

commentsDescriptionJoin the N-hance Studio communityDiscord | YouTube | Facebook_____________________________________________________________________________Attention:If you plan to use our assets, including this one, in any NFT or blockchain projects, please reach out to us via email first!_____________________________________________________________________________Asset Description:This package is designed for stylized / fantasy games. This asset is well detailed and can be used for First and Third Person camera.Various color Materials, [UE]Coloring Material for wide customization included!PREVIEWS🎞Asset Overview🎞[UE]Coloring Material GuideFeatures:General:5 Hand-painted skin colors (see screenshots for details)48 animationsPBR Stylized Material: 5 Hand-painted Diffuse Maps1 Normal Map1 Ambient Occlusion Map[Unity] 1 Metallic & Smoothness Map[UE] 1 Roughness Map[UE] 1 Coloring MaskStyle Variations:Grey FerretPurple FerretWhite FerretBlue FerretGreen FerretUnreal Engine:PBR SetupCustom Coloring Material which allows you to make YOUR OWN Color Style! (Video Guide)Unity:PBR SetupCheck out our Animals, Mounts & Creatures Assets & Packs:Bundles:Creatures Bundle #1Packs:Arctic Animals PackSnakes PackDinosaurs PackBeetles PackMounts:Tiger MountDeer MountMammoth MountHorse MountRat MountCreatures & Animals:Baby GoatRamPandaGiraffeFoxCamelFerretBeaverCapybaraPrairie DogScorpionRaccoonRabbitShow moreIncluded formatsUnreal EngineUnityfbxConverted GLB, glTF, and USDZTechnical detailsScaled to Epic Skeleton: YesRigged: YesRigged to Epic Skeleton: NoAnimated: YesNumber of Characters: 1Number of Blueprints: 1Vertex Count: 3,640Triangle Count: 5,606Number of Textures: 9Number of Render Targets: 2Texture Resolutions: 2048x2048, 4096x4096Number of Materials: 2 Master Materials & 2 Material FunctionsNumber of Material Instances: 7Do Materials derive from a Master Material with instances as variation: YesNumber of Animations: 48 (16 with root motion)CompatibilitySupported Unreal Engine Versions4.27 and 5.0 – 5.7Supported Target PlatformsXbox OneWindowsMacNintendo SwitchPS4Win32LinuxiOSAndroidOther informationDistribution MethodAsset PackageTagsCharacterPbrActionMouseLowpolyMmoFantasyScriptAnimatedRpgStylizedCreatureForestCritterAnimalHandpaintedAnimationblueprintMore from N-Hance Studio24 results availableItems 0 to 2Stylized Fantasy Creatures Bundle4.9(75)Stylized 250 Materials Bundle5.0(5)Stylized Fantasy Dragons Pack5.0(5)

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Character Mobility Animation Mocap Pack (10 Animations)

Character Mobility Animation Mocap Pack includes 10 high-quality mobility and movement animations captured using professional motion capture technology.This pack focuses on natural locomotion, smooth transitions, and realistic body mechanics, making it ideal for third-person games, action RPGs, NPC movement systems, and real-time simulations.All animations are clean, game-ready, and optimized for Unreal Engine 4 & 5 workflows.Preview video - https://youtu.be/2ZxjXjRYeJYWhat’s Included✅ 10 Mobility / Movement Animations✅ Walk, run, turn, stop, directional movement (generic mobility set)✅ Clean motion capture data✅ Smooth transitions for gameplay blending✅ Consistent scale and timingTechnical DetailsEngine Compatibility: Unreal Engine 4.26+ / Unreal Engine 5+ Animation Type: Motion Capture (Mobility / Locomotion)Skeleton: UE Mannequin compatible (Retarget-ready)Root Motion: Yes / In-Place Loopable: Yes Ideal ForThird-person & first-person gamesCharacter locomotion systemsNPC movement behaviorsAction RPGs & simulationsVR & real-time projectsWhy Choose This Pack?Realistic human locomotionSmooth blending-friendly animationsEasy retargeting to any humanoid characterSaves time building mobility systemsOptimized for real-time performanceSupportSupport@mocap.inContact - Mocap.inShow moreIncluded formatsfbxTechnical detailsGeometryTextures and materialsSquare texturesNoAnimationsSolid animationsYesRigged animationsYesMorph animationsNoScaled animationsNoBaked animationsYesAdditional InformationScannedYesOther informationFile formatzipSize2.79 MBFilecharacter_mobility_animation_mocap_pack_10_animations.zipTagsAnimatedRealisticRiggedAnimationblueprintMore from Mocap.in12 results availableItems 0 to 2Realistic Combat Moves – 10 Mocap Pack5.0(1)From Free*Game-Ready Fight Animation Pack (7 Mocap animation)5.0(1)From Free*Movement & Mobility Animations – 10 Mocap Pack5.0(1)From Free*

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"Get Relief!" a Relaxed Cone Step Map Generator

Relief!" a Relaxed Cone Step Map GeneratorNow Open Source & Free to all! - Creative Commons Attribution (CC BY 4.0)Get AAA level parallax for free, for any use!Demo Video | Get Relief! Wiki | Version 1.2.2 Out Now!Convert any flat texture to one with depth, all you need is a heightmap, the tool will take care of the rest.This plugin aims to simplify and demystify different Relief Mapping techniques for materials. The engine supports Parallax Occlusion Mapping (POM) but to get good quality results might require a cost-prohibitive number of samples. Instead this plugin provides RCSM (as described by Nvidia GPU Gems 3 : Chapter 18) which is a method for creating a helper texture to reduce the required number of samples for appropriate occlusion substantially. This technology has been used in many recent AAA games, but often is out of reach of Indie development.Get Relief! wraps up the efficiency and behaviors of RCSM into an all in one package for generating helper textures with production ready workflows.In the future more types of relief mapping techniques will be incorporated.Version 1.2.2UE Version 5.2 crash fix on save.Version 1.2.1UE Version 5.2 Officially Supported.Cosmetic code cleanliness updates.Version 1.2.0UE Version 5.1 Officially Supported.Added "Reference Plane" to the materials, allowing the user to allow the relief to break the surface. Note: This will cause sorting and motion blur issues, so use sparingly.Version 1.1.1UE Version 5.1 Support AddedFor now, use the 5.0 version, you will need to manually install, until 5.1's full release.Version 1.1.0RCSM generation speed increased by 100xOn a RTX 3070:Before: 1024x1024 - 10 MinutesNow: 1024x1024 - 9 secondsLower resolution RCSM generations use source MIPs appropriately now, reducing artifacts.Show moreIncluded formatsUnreal EngineTagsEditorParallaxShaderDecalOcclusionTool

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Blend4Real - Blender style controls in Unreal Editor

like me, you do a lot of back and forth between Blender and Unreal, and you never could wrap your head around Unreal's viewport controls, this plugin is for you.DisclaimerThis project is open source and under MIT license, and is freely available on Github. It started as a fork of b3d-nav by ppmpreetham. It has since been significantly expanded to support theCamera NavigationMiddle Mouse Button: Orbit: Orbit camera around pivot pointShift + Middle Mouse Button: Pan: Pan the cameraObject ManipulationG: Grab (Translate): Begin moving selected objectsR: Rotate: Begin rotating selected objectsS: Scale: Begin scaling selected objectsX / Y / Z: Axis Constraint: Constrain transform to world axis (press twice for local axis)Shift + X / Shift + Y / Shift + Z: Plane Constraint: Constrain transform to world plane (press twice for local plane)Left Click or Enter: Confirm Transform: Apply the transformationRight Click or Escape: Cancel Transform: Cancel and revert to original transformNumeric Input (0-9, ., -): Type exact values during transformShift + Right Click: Relocate Pivot: Pick the scene to relocate the transform pivot (like blender 3D cursor)Transform ResetAlt + G: Reset Translation Reset selected objects position to originAlt + R: Reset Rotation Reset selected objects rotationAlt + S: Reset Scale Reset selected objects scale to (1,1,1)Object ActionsShift + D: Duplicate selected objects and immediately grabX: Delete: Delete selected objectsAnd more: Snapping, undo redo, custom keybinding configuration in the setting (see complete documentation) Supported Unreal editorsLevel Editor: Camera navigation + Edition of actors, scene components and spline pointsBlueprint viewport: Camera Navigation + Edition of componentsStatic / Skeletal Mesh, Material, Animation, Niagara editors: Camera navigation only.Unsupported yet: Bone edition in the Skeletal Mesh Editor / Animation editor / IK retargetterNon IntrusiveCan be toggled on/off anytime via a button in the viewport toolbar. (if anything goes wrong you can easily revert back to unreal's controls in one click)Show moreIncluded formatsUnreal EngineTechnical detailsFeatures:Blender-Style Object Manipulation - G/R/S keys to grab, rotate, scale with axis/plane constraints (X/Y/Z), numeric input.Blender-Style Camera Navigation - MMB orbit, Shift+MMB pan, with configurable orbit modes (around cursor projection, selection, or default)Transform Reset & Object Actions - Alt+G/R/S to reset transforms; Shift+D to duplicate; X to deleteRelocatable Transform Pivot - Shift+Right Click to relocate pivot point (like Blender's 3D cursor)Fully Customizable Keybindings - All shortcuts configurable via Editor Preferences > Plugins > Blend4RealNon-Intrusive Toggle - Enable/disable anytime via viewport toolbar buttonCode Modules:Blend4Real (Editor)Number of Blueprints: 0Number of C++ Classes: 17Network Replicated: NoSupported Development Platforms:Windows: YesMac: YesSupported Target Build Platforms:N/A - Editor-only plugin, not included in packaged buildsDocumentation Link:https://github.com/Nehon/Blend4Real/blob/main/README.mdExample Project:N/A - Standalone plugin, works with any UE5 projectImportant/Additional Notes:Full Supports in Level Editor, Blueprint viewport.Partial support (navigation only) in Static/Skeletal Mesh, Material, Animation, and Niagara editorsFull Undo/Redo support via Unreal's transaction systemSpline point editing supported in Level EditorMIT licensed, available on Github CompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsMacSupported Development PlatformsWindowsMacOther informationDistribution MethodPluginTagsBlenderEditorutilities

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HB Mech

Mech of my own design. Includes Blueprints for the Player Pawn and Weapons as required to have a basic functional character with functioning weapons systems. Materials include custom paint or decal layers or both. Includes a template you can export for painting. All basic animations are included. Mostly animations are achieved with blending poses, but walking and running are fully animated. Also includes the Animation Blueprint and Physics Asset. Some simple particle effects are included for the weapons and various effects.(Demo Video)Included formatsUnreal EngineTagsScifiScriptRobotMechAnimationblueprint

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Mech Sound Effects

the power of machines with the "Mech Sound Effects" pack, a must-have for game developers, filmmakers, and sound designers. This comprehensive collection features 219 meticulously crafted sound effects, ready to infuse your projects with the authentic sounds of robotic movement.From the subtle whir of servos and the heavy clank of metal limbs to the dramatic, intricate sounds of transformations and the powerful hiss of hydraulics, this pack captures every nuance of mechanized motion. Elevate your scenes with realistic and immersive audio that brings futuristic worlds to life.Preview HEREIncluded formatsUnreal EngineTechnical detailsNumber of Audio Waves: 219Number of Audio Cues: 219Sample rate / bit rate: 44,100 Hz/16 BitDo Sound FX loop: YesSupported Development Platforms: Windows: Yes Mac: YesCompatibilitySupported Unreal Engine Versions5.4Supported Target PlatformsXbox OneWindowsOculusNintendo SwitchMacPS4SteamVR / HTC ViveWin32LinuxiOSHTML5HoloLens 2Gear VRAndroidOther informationLast update10/10/2024Distribution MethodAsset PackageTagsMachineRoboticMechanicalRobotMechMore from Gravity Sound24 results availableItems 0 to 1Spaceship Sound EffectsConstruction Sound Effects

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SCI FI: QUADRAPED MECH

inside Sci Fi Characters Mega Pack Vol 2 and upcoming Sci Fi Robots Pack Vol 2***Here is a quadraped mech. This unit is perfect for battles requiring big fire power. It can be used as an enemy or a vehicle in your Sci Fi project.Geometry is 39.58 Ktris. Rig is 67 bones. Model uses 2 materials: mech and cockpit, with respectively, 4096*4096 and 2048*2048 PBR texture set.3Weapons are included (gatlin gun, cannon and missile rack). Each weapon uses 1 material with a 2048*2048 PBR texture set.The pack includes a set of 24 animations (8 being root motion variations).Real Time 3D ViewerIncluded formatsUnreal EngineUnityTagsCharacterEnemyLowpolyShooterFantasyScriptRobotRealisticMechWeaponAnimationblueprint

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Personal Cassette Player SFX

PREVIEWRecording Session SamplePersonal Cassette Player SFX is a collection of 49 high-quality sound effects captured from a vintage Sony Walkman-style cassette player, delivering an authentic analog aesthetic perfect for Foley, game audio, film, and sound design. The library is organized into 10 clearly structured folders, each focusing on a specific action or mechanical behavior of the cassette player.Beyond the core mechanisms, the pack also includes radio dial tuning, tape hiss, and song rewind effects for added versatility.All sounds were recorded with two perspectives to provide tonal flexibility:• Close-up omni recordings using Clippy EM272 microphones for detailed mechanical texture.• More distant perspective captured with a RØDE NTG3 shotgun microphone for a natural, spatial characterShow moreIncluded formatsUnreal EngineTechnical detailsNumber of Audio Wavs: 49Number of Audio Cues: 49Number of MetaSoundsSample Rate / Bit Rate: 24 bits 96 khzDoes Audio Loop: NoMinutes of Audio Provided: 5:21Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsMacPS4iOSAndroidXbox OneOculusSteamVR / HTC ViveGear VRHTML5LinuxWin32HoloLens 2Nintendo SwitchOther informationDistribution MethodAsset PackageTagsRetroTapeButtonPortablePlayCassetteStopClickDeviceRecordAnalogMechanicalStereoVintageHeadphonesOldRadioMechInsertPersonal1980sSwitchMore from Asak SFX20 results availableItems 0 to 2Cinematic Punch SFX Pack5.0(1)Male Breathe5.0(1)Fire SFX Pack

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SciFI Cyber Robot 02

VIDEO https://youtu.be/iqovJBLDNeQLow-poly model of the character Sci-FI Cyber Robot 02. Suitable for games of different genres.The character rigged at UE4 skeleton. But you can easily retarget the UE 5 skeleton.Take into account when you use it in your projects.Key Features Fully compatible with Epic skeleton and Epic's starter animation pack. Fully compatible with UE5 skeleton You can change color, metallic and roughness of every part of the model. 3 different Instances Materials allows you to create countless variations for your projects !!! Compatible with Lyra Starter Game Detailed Model Futuristic Character DesignTested with various animations Lyra Starter Game Game Animation Sample Project Advanced Locomotion System v4 Standard 3rd person animations Mocap Library Close Combat: Swordsman Game Animation Sample Project Epic's starter animation pack.Polycount Sci-FI Cyber Robot 02 Verts 37 081 Tris 37 392Unreal Engine ProjectSupported version: 4.21+Advanced materialsMaterial Instances for change color , metalic & roughness are includedThe project contains 3 different Instances Materials. Each material contains different masks of parts of the model for quick changes color, metallic, roughnes. You can create countless variations for your projects !!!3rd person standard animations are includedIf you bought the model, you liked it, leave a review. It will only take a minute and will give me an understanding of what characters my customers need to use in their projects.You can rate your product from the following: The product's listing page. Click Rate asset in the details panel. From My Library. Click the three dots under a product and select Rate asset. Right click a product and select Rate asset. For products without the minimum reviews,the “Rate asset” option may not be visible, but you can click No rating yet in the listing to rate the product.Thank you for your attention :)Show moreIncluded formatsUnreal EngineTagsCyberpunkMilitaryBlueprintCharacterPbrActionFuturisticRoboticLowpolySoldierScifiMetalCyborgMechanicalSuitScriptRobotCyberRealisticTechnologyMechHumanoidCustomshadersAnimationblueprintEpicskeleton