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Toctet Random — Intrinsic Entropy Node

Random is a drop-in replacement for Unreal Engine random nodes with intrinsic entropy behavior. Same range, same inputs — different results over time.It produces values within the same statistical range as traditional pseudo-random generators, but uses an intrinsic entropy field instead of a linear sequence.The result is not "more random" — but different behavior over time.Standard RNG:- deterministic sequences- visible repetition in procedural systems- streaks and pattern artifactsToctet Random:- non-linear evolution- reduced repetition patterns- more natural variation across frames and systemsIncluded nodes:- Toctet Random Integer- Toctet Random Float- Toctet Random Bool- Toctet Select (anti-repeat)- Toctet Weighted Select- Toctet Shuffle- Toctet Reset- Toctet Entropy (debug)Use cases:- procedural generation (levels, terrain, layouts)- loot systems and spawn tables- AI behavior variation- dialogue and content selection- VFX and particle systemsDeterminism is supported via Toctet Reset when needed.A minimal showcase map is included for side-by-side comparison.DOCUMENTATIONShow moreIncluded formatsUnreal EngineTechnical detailsFeatures:Drop-in replacement for standard Unreal Engine random nodes, including Integer, Float, Bool, and Select-style workflows.Intrinsic entropy-based selection with non-linear temporal behavior for procedural generation, AI variation, loot systems, and content selection.Includes Blueprint-accessible utility nodes such as weighted selection, shuffle, reset, and entropy/debug support, plus a minimal showcase example.Code Modules: ToctetRandom — RuntimeNumber of Blueprints: 2Number of C++ Classes: 1Network Replicated: NoSupported Development Platforms:Windows: YesMac: Not testedSupported Target Build Platforms: Windows (Win64), LinuxDocumentation Link: https://toctet.com/docs/randomExample Project: Not included as a separate downloadable project. A minimal showcase map and demo content are included inside the plugin Content folder.Important/Additional Notes: The plugin itself does not implement network replication.However, it can be used in multiplayer environments:- Deterministic behavior can be achieved via Toctet Reset with a shared seed- Or by using standard server-authoritative workflowsSuitable for both single-player and networked gameplay systems.CompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsLinuxSupported Development PlatformsWindowsLinuxOther informationDistribution MethodPluginTagsFlowSystemVariationLogicRandomBehaviorGeometryDataUtilityProceduralWeightliftingGeometricProcessingControlBlueprintMathSelectionSimulationMore from Hutvarev24 results availableItems 0 to 2Footsteps Bundle5.0(7)From €17.48*Necessary sounds5.0(3)-50%€4.11*€8.22Horror Amplifier5.0(5)-50%€4.11*€8.22

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Team Meeting Anim Pack

commentsDescriptionTeam Meeting Anim Pack is a collection of 11 natural and professional animations designed for realistic office and meeting scenarios. Perfect for games, simulations, business presentations, or any project focused on workplace interactions.The pack includes essential actions such as listening, speaking, note-taking, presenting, and reacting during meetings. Each animation is smooth, clear, and easy to integrate into your project.Create believable office interactions and bring your workplace scenes to life with this animation pack.VIDEO: https://youtu.be/c0lewbQPXa4Included formatsUnreal EngineTechnical detailsRigged to Epic or MetaHumans Skeleton: (Yes)If rigged to the Epic or MetaHumans skeleton, IK bones are included: (Yes)Number of Animations: 11Animation Types (Root Motion/In-place)Number of Characters: 0Vertex Counts of Characters: 0Number of Materials: 0Number of Material Instances: 0Number of Textures: 0Texture Resolutions: 0Supported Development Platforms:Windows: (Yes)Mac: (Yes)Documentation Link: NOImportant/Additional Notes: NOCompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsMacPS4AndroidXbox OneiOSSteamVR / HTC ViveOculusGear VRLinuxHTML5Win32HoloLens 2Nintendo SwitchOther informationDistribution MethodAsset PackageTagsVideogameDiscusGameplayMeetBusinessBodyAnimationMotioncaptureGamereadyCorporationRealisticOfficeWorkPackMotionMeetingTeamEmotionCharacterSpeakerMore from Jane Gintsar24 results availableItems 0 to 2Free Anims Mix Pack5.0(1)Ball Action Pack5.0(1)Gardening Animations2.0(1)

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Environment Scanner

Scanner is a pure environment detection plugin for Unreal Engine 5.7. Given a character and a configuration struct, it produces a complete FESScanResult in a single call — detecting front and back ledges, obstacle classification, measurements, airborne state and lateral walls for wall-run.Designed as a sensing layer that feeds data into any movement system: the UE5.7 Motion Matching demo, a custom ability system, GAS, or plain Blueprint logic. No animation dependencies, no third-party modules — just Engine.All normals are guaranteed horizontal, so they can be passed directly to Motion Warping warp targets without additional rotation math. The top surface snap means ledge locations sit on the actual surface, not on the wall face.⚠ Beta: Functional and actively used in production. Edge cases may appear — please report them via the product page comments.Included formatsUnreal EngineTechnical detailsFEATURESSingle Scan() call returns front/back ledges, obstacle classification, height/depth measurements and airborne stateObstacle types: Reachable, Gap (crouch-only), Slide, UnreachableLateral wall detection for wall-run — direction, location and corrected normalNormals guaranteed horizontal — analytically computed, never diagonal from edge hitsTop surface snapping — warp targets land on the actual surface, not the wall faceTick or on-demand scanning via ScanNow()Drop-in UEnvironmentScannerComponent or static UEnvironmentScanner::Scan() without a componentZero animation dependencies — no PoseSearch, Chooser, MotionWarping or GameplayAbilitiesImmutable FESScanResult — built atomically, no partial stateFull debug visualizationCode Modules: 1Number of Blueprints: 0Number of C++ Classes: 7Network Replicated: NoSupported Development Platforms:Windows: YesMac: Not testedSupported Target Build Platforms:WindowsDocumentation Link: DocumentationExample Project: Demo ProjectImportant/Additional Notes: Environment Scanner is the detection layer of a larger traversal system currently in development.CompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsSupported Development PlatformsWindowsOther informationDistribution MethodPluginTagsModularGameplayParkourClimbMantleEnvironmentScannerVault

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PhysDice Framework

— Physics Dice FrameworkA complete physics dice game you can drop into any level. Shake, roll, score — with AI, custom rules, and camera system included.Supported Engine Versions:UE5.6~UE5.7Real Physics Dice — No probability tables. Dice use Unreal's physics engine to roll, bounce, and settle naturally. Face detection uses axis-aligned mapping that works with any custom dice mesh.Physics Cup System — Players shake dice in a physics cup controlled by mouse movement. The cup uses invisible colliders for physics simulation while supporting any custom cup mesh for visuals. Configurable bounce animation, wall physics, and table margins.Flexible Scoring System — Define any scoring rules through the editor: single-face values, N-of-a-kind, straights, N-groups, and custom exact combos. Rules are matched by priority and support partial/full-set modes. Includes Farkle and Hot Dice rules.AI Opponent — Built-in AI with 3 difficulty levels. AI shakes the cup, evaluates dice, makes keep decisions using expected-value calculations, and banks strategically.Camera System — 5 camera modes: seat overview, finger/selection view, palm tracking (follows cup), free look, and dice inspection. All offsets are Pawn-relative — just place and rotate the Pawn to define the player's seat.Full Game Flow — Complete turn cycle: pick up cup → shake → throw → select scoring dice → bank or roll again → switch turns → detect winner. Includes forfeit support.Base UI Widgets — HUD showing both players' scores, turn indicators, center messages. Game over screen with rematch. Forfeit confirmation dialog.Dice Trait System — 32 predefined passive traits across 5 categories: Physics (bounce, damping, mass), Scoring (bonus points, multipliers), Protection (Farkle immunity, auto-reroll), Pressure (debuff opponents), and Strategic (gold bonuses, intel). Assign traits to dice by star/rarity level (0-5). Data structures are fully included — implement your own trait processing logic to create unique dice abilities.Audio System — Per-material collision sounds on dice. Collision sound components for table and cup surfaces. Centralized audio settings data asset.Designed for Extension — Every class is built for inheritance. Override virtual functions to add your own game rules, settings integration, AI profiles, dialogue, progression systems, and custom UI.Show moreIncluded formatsUnreal EngineTechnical detailsFeatures: - Physics-based dice rolling (no probability tables) with configurable face mapping, landing detection, and tilt correction - Invisible physics cup system with shaking, bouncing, and throw animation - Fully configurable scoring engine: single face, N-of-a-kind, straights, N-groups, exact combos - 3-tier AI opponent (Easy/Medium/Hard) with strategic banking decisions - 5-mode player input: Ready, Palm (cup shaking), Throwing, Finger (dice selection), Spectating - 5-mode camera system: Seat view, Finger view, Palm tracking, Free Look, Dice Inspect - Base HUD, Game Over, and Forfeit widgets ready for subclassing - 32 predefined passive dice traits across 5 categories (data structures included) - Collision sound system for dice and table surfaces - Audio/VFX settings data asset for centralized configuration - Asset pre-warming / loading screen system to eliminate in-game hitches - Demo level with fully playable Farkle game out of the box Code Modules: DiceSystem (Runtime) Number of Blueprints: 4 Number of C++ Classes: 17 Network Replicated: No Supported Development Platforms: Windows: Yes, Mac: No Supported Target Build Platforms: Windows: Yes, Mac: No Documentation: Included in plugin (Docs/PhysDice Framework_QuickStart.pdf)Important/Additional Notes: No external dependencies. All functionality is self-contained within the plugin.Example Project: Demo level included in plugin content (DiceGamePlugin/Map_DiceDemo)CompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsSupported Development PlatformsWindowsOther informationDistribution MethodPluginTagsGameplayDiceScoreFrameworkTabletopAIPhysicalBoardgame

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Faction & Reputation System

commentsDescriptionComplete, production-ready Faction & Reputation Engine for any game genre. Built in C++ with full Blueprint exposure. DataTable-driven, modular, and multiplayer-ready.Core Systems:- 16x16 Faction Relationship Matrix (asymmetric support, bitfield-optimized queries)- Reputation System with decay, propagation, diminishing returns, and 8-tier ranking- War State Machine (Peace → Tension → Conflict → War → Ceasefire)- NPC Behavior Integration with per-tier modifiers- Economy System with faction-based pricing and courier route access- Quest Integration with reputation requirements and rewards- One-call Save/Load for all faction state- Debug HUD and Editor Matrix WidgetDesigned for any genre: RPG, simulation, strategy, open-world, courier/delivery games. Every feature is configurable via DataTables and DataAssets — no code changes needed to adapt.Show moreIncluded formatsUnreal EngineTechnical detailsCore Systems:- 16x16 Faction Relationship Matrix (asymmetric support, bitfield-optimized queries)- Reputation System with decay, propagation, diminishing returns, and 8-tier ranking- War State Machine (Peace → Tension → Conflict → War → Ceasefire)- NPC Behavior Integration with per-tier modifiers- Economy System with faction-based pricing and courier route access- Quest Integration with reputation requirements and rewards- One-call Save/Load for all faction state- Debug HUD and Editor Matrix WidgetNumber of Blueprints: 90Number of C++ Classes: 16Network Replicated: Yes Supported Development Platforms: WindowsSupported Target Build Platforms: Documentation Link: https://docs.google.com/document/d/1i-mujR-dN2qzbSB_wWl0O_v2Xy5LXT944MTKe76f6wU/edit?usp=sharingCompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsMaciOSLinuxSupported Development PlatformsWindowsOther informationDistribution MethodPluginTagsPluginSaveSystemEconomyQuestDataWarNpcFactionMore from HatinBaba Studios2 results availableItems 0 to 2Omni-Economy SystemULTIMATE BANK SYSTEM

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Stylized Desert | Oasis Nature Environment

asset is part of my Stylized Mega Bundle. SAVE 20%Create stunning stylized desert scenes with beautiful sand dunes, oasis nature, badlands, canyons, and more! SHOWCASE VIDEO | SETUP VIDEO | DOCUMENTATION | DISCORDLandscape tools will help automatically create cliffs and distribute grass, while runtime virtual textures will color the grass appropriately. Foliage Types are prepared to start painting immediately. All assets and materials are designed for flexible customization to fit your needs. Use VT blending to help your asset intersections blend better, enjoy foliage interacting with any character of your choice, take advantage of the occlusion material function to have foliage fade away when blocking the player, and splash around in the water with dynamic water interaction effects! Assets have been carefully created using handmade LODs for optimal performance and appearance, and all materials have easy switches to disable certain features to improve performance further.Desert Landscape MaterialDesert Foliage, Flowers, Bushes, ShrubsCactus and CactiDesert Palm TreesDesert Coconut Palm TreesWindswept Trees (2 variants each)Basic Stylized WaterWaterfallsSandfallsDesert Rocks, Cliffs, HoodoosTumbleweed Spawning ZonesShow moreIncluded formatsUnreal EngineTechnical detailsNumber of Unique Meshes: 196 unique, 22 variantsCollision: Simple, and custom complexVertex Count: Under 2kLODs: YesNumber of Materials: 18Number of Material Instances: 82Number of Textures: 104Texture Resolutions: Up to 4kSupported Development Platforms:Windows: YesDocumentation Link: So Stylized Environment DocumentationCompatibilitySupported Unreal Engine Versions5.2 – 5.6Supported Target PlatformsWindowsOther informationLast update08/11/2025Distribution MethodAsset PackageTagsOasisDesertEnvironmentLevelCactusStylizedSand

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Multiplayer Top Down Shooter Template

& Feature TrailersTrailer v1.3Trailer v1.1Trailer v1.0Contact - Help & Support:Join our DiscordRead the DocumentationTake a look at the RoadmapTry out the Demo v1.3.1Update v1.3.1 (June 25)See ChangelogUpdate v1.3 (February 25)See ChangelogUpdate v1.2.1 (December 24)See ChangelogUpdate v1.2 (December 24)See ChangelogUpdate v1.1 (November 24)See ChangelogMultiplayer Top Down Shooter Templateis a perfect start point for your next multiplayer game with isometric view.Its not like many other multiplayer templates, that just provide a simple implementation with a few replicated events. This multiplayer template provides the full experience from start to finish. You can host and join lobbys, choose your character by selection, ready up in a lobby level and join together in the fight.Everything is configurable and built with expanding up on in mind.This template is built with years of experience in unreal and provides a solid knowledge of how to do things right in multiplayer and communication between the different blueprint classes.Everything is fully commented in the code for better understanding and also comes with a detailed documentation including guides and how to descriptions.Although this template already offers a lot of features and examples. This is only the start.The roadmap is intended to provide a small insight into the future of this product.Don't hesitate to visit the discord. There you can suggest your ideas and wishes for future updates.IMPORTANT NOTE: MPTD_Shooter uses the "Animation Warping" Plugin - make sure it is enabled.Player Abilities:Directional Movement - Character is following the mouse cursorCrouching, Sprinting, JumpingPickup/Drop weapons, Holster weapon, Switch weaponPickup Ammunition/Health Packs/WeaponsShooting in different modes (Automatic or single shot), ReloadThrow GrenadesEnable/Disable FlashlightEnable/Disable LaserpointerInteract - with different objects and itemsPlayer revive - revive your teammatesShort Widget Overview:Splash ScreenMain MenuHost/Join LobbyCharacter SelectionSettings MenuLoading ScreenPause Menu (Leave session, quit game, open settings or open controls from here)Controls MenuLobby Settings (Host can change map)Lobby Player List (Host can kick other players)Vendor interface to buy weaponsFeature-rich HUDFeatures:100% Blueprint - everthing is commented for better understandingComponent based design - Health, Blood, Weapons, Flashlight, Laserpointer, Outline, Detonation Logic - everthing in separate componentsDirectly Aiming - you shoot directly where you aim - or use static aiming for regular height aimingConfigurable Camera Angle and Zoom - You can zoom In/Out and rotate the cameraWeapon Component System - Create new weapons in a few minutes - separate crosshair per weaponDynamic Healthbar - shows the actual life and a lazy animated background barDifferent Enemy AI - with different BehaviorTrees (Melee, Melee with weapon, Bomber)Multiple Interactables - Ammo/Health Pickups, Weapon Pickups, Exploding Barrels, Triggers, Doors, ElevatorsEnhanced Inputs - Switch inputs easily while playingMenu Framework integrated - From splash screen at the start to main menu and lobby/host menus. Everything is integrated and works with multiplayerRarity Pickup Widgets - all pickup items have a special configurable rarity widget with all informations neededNotification Widget - get informed about everything you want, easy to add to every actionInvisible Walls - material function that controls when walls need to be partially invisibleReady Up Zone - In the lobby level, everyone needs to stand inside the ready up zone to activate the countdown to move to the next levelKill Cam - Activatable feature that shows in slow motion when a teammate gets killedLoot Box - Place Loot boxes inside your maps - configurable loot or randomized loot - physically animated loot dropsEasy Migration to existing projects - follow the migration guide in the documentationReal Network Replication - tested in multiple real network sessions with various amount of players (steam integrated in minutes - follow the steam integration guide in the documentation)Much more to come in future updates - Take a look at the roadmap or suggest new ideas in the discord (links at the top)Note that, price will increase with new features getting added. If you buy this product all future updates are for free.Disclaimer: This product uses for demonstration purpose free assets from "Lyra", "Paragon: Kwang", "Paragon: Minions", "Infinity Blade: Weapons"Show moreIncluded formatsUnreal EngineTagsReplicatedTemplateMultiplayerShooterLobbyTopdownOnlineAITopCoopIsometricWeaponDocumentationBlueprint

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Enhanced Code Flow

Documentation and Source Code-> Example Project-> Plugin for UE4.27This code plugin provides features that greatly improve your quality of life when implementing game flow in C++ and Blueprints.It provides features for delaying code execution and creating easy-to-use timelines and locks.It works using lambdas or coroutines. It also has convenient Blueprint nodes for most functions.It works very well with gameplay programming, UI programming or in any situations when there is a need to work with time and transitions.Working on other platforms than Windows? Check out the Source Code!Available actions:Delay - Performing a specific action after a certain period of time. This can be useful in many different situations. Every time I used the Delay node in Blueprints, I wished there was a C++ equivalent. There is also a BP node where time extensions or pauses can be ignored.Tickers - Tick for a specified period of time or until it is stopped or the object that owns it is destroyed. Useful for actors and components that you don't want to tick but need one ticker to do something.Wait and Execute - Waits until certain conditions are met and then executes the code.While True Execute - While the specified conditions are met ticks the given code.Run Async Then - Runs a given task function on a separate thread and calls a callback function on the game thread when that task completes.Timelines - Easily launch your timeline and update your game based on it. A great solution for all kinds of blends and transitions.Time Lock - Blocks the execution of a block of code until the specified time has elapsed.And more...Each action is fully controllable and can be defined to ignore pauses, global time dilation, and more.The plugin is designed to be easily extandable.The plugin is free and open source. Any contribution and support is welcome.To use coroutines at least UE5.3 and C++20 are required!Cheers! <3Show moreIncluded formatsUnreal EngineTagsFlowGameplayCode

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Fantasy Village

package contains a small set of stylized environmentsVideo: https://youtu.be/NnzaKZGSCI8Included formatsUnreal EngineTechnical detailsFeatures:This package contains a small set of stylized environments.Houses are not modular (solid boxes, inside can not go)Particles: fireflies, smoke.Mesh:7 houses (9500 - 5800 triangles) LODs: Yes (auto)4 stones (316 - 240 triangles) LODs: Yes (auto)4 trees (5700 - 1200) LODs: Yes (auto)15 props (5300 - 98) LODs: Yes (auto)5 tile road (634 - 388) LODs: Yes (auto)2 plants (1500 - 30) LODs: Yes (auto)3 water (188 - 18) LODs: Yes (auto)Number of Meshes: 40Collision: YesMaterials: Landscape Material, Mesh Materials, Water Material, Decals.Texture Resolutions: 2048, 4096Texture Format: TGA, PNGDo Materials derive from a Master Material with instances as variation: YesNumber of Textures: 78Supported Development Platforms: Windows, PS4, Xbox OneSupported Target Build Platforms: 4.20 +CompatibilitySupported Unreal Engine Versions4.20 – 4.27 and 5.0 – 5.3Supported Target PlatformsPS4WindowsXbox OneMacOther informationLast update08/11/2025Distribution MethodAsset PackageTagsFantasyLevelStylized

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Chicken AI

Showcase - Implementation Example☞ User guideOverviewThis is an AI pack that simulates a simplified version of the life of a chicken from birth to death and everything in between.➤ AI FeaturesEat - Chickens will find a food source and eat from it to decrease hungerDrink - When thirsty, chickens will find water and drink itRest - Refill stamina by restingLay egg - Go to the nearest nest and spawn an egg, fertilized only when there is a rooster nearbyFlee - Run away from potential dangerExplore - When doing nothing chickens will wander around the scene➤ FeaturesShowcase assets includedExtremely lightweightPerformance as the main priorityIncludes a debug toolEvery variable is explained in the tooltipEvery blueprint is commentedEvery node is tidy and organizedEasy to implement your own chickens⚠ Important Notes:This project will increase its price tag on each update that adds content (not bug fixes)Basic knowledge is required if you plan to extend this packShow moreIncluded formatsUnreal EngineTagsRoosterLowpolyChickenScriptAIRealisticChickFarmAnimalBlueprintCharacterAnimationblueprint

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HB Mech

Mech of my own design. Includes Blueprints for the Player Pawn and Weapons as required to have a basic functional character with functioning weapons systems. Materials include custom paint or decal layers or both. Includes a template you can export for painting. All basic animations are included. Mostly animations are achieved with blending poses, but walking and running are fully animated. Also includes the Animation Blueprint and Physics Asset. Some simple particle effects are included for the weapons and various effects.(Demo Video)Included formatsUnreal EngineTagsScifiScriptRobotMechAnimationblueprint

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Mech Sound Effects

the power of machines with the "Mech Sound Effects" pack, a must-have for game developers, filmmakers, and sound designers. This comprehensive collection features 219 meticulously crafted sound effects, ready to infuse your projects with the authentic sounds of robotic movement.From the subtle whir of servos and the heavy clank of metal limbs to the dramatic, intricate sounds of transformations and the powerful hiss of hydraulics, this pack captures every nuance of mechanized motion. Elevate your scenes with realistic and immersive audio that brings futuristic worlds to life.Preview HEREIncluded formatsUnreal EngineTechnical detailsNumber of Audio Waves: 219Number of Audio Cues: 219Sample rate / bit rate: 44,100 Hz/16 BitDo Sound FX loop: YesSupported Development Platforms: Windows: Yes Mac: YesCompatibilitySupported Unreal Engine Versions5.4Supported Target PlatformsXbox OneWindowsOculusNintendo SwitchMacPS4SteamVR / HTC ViveWin32LinuxiOSHTML5HoloLens 2Gear VRAndroidOther informationLast update10/10/2024Distribution MethodAsset PackageTagsMachineRoboticMechanicalRobotMechMore from Gravity Sound24 results availableItems 0 to 1Spaceship Sound EffectsConstruction Sound Effects

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SCI FI: QUADRAPED MECH

inside Sci Fi Characters Mega Pack Vol 2 and upcoming Sci Fi Robots Pack Vol 2***Here is a quadraped mech. This unit is perfect for battles requiring big fire power. It can be used as an enemy or a vehicle in your Sci Fi project.Geometry is 39.58 Ktris. Rig is 67 bones. Model uses 2 materials: mech and cockpit, with respectively, 4096*4096 and 2048*2048 PBR texture set.3Weapons are included (gatlin gun, cannon and missile rack). Each weapon uses 1 material with a 2048*2048 PBR texture set.The pack includes a set of 24 animations (8 being root motion variations).Real Time 3D ViewerIncluded formatsUnreal EngineUnityTagsCharacterEnemyLowpolyShooterFantasyScriptRobotRealisticMechWeaponAnimationblueprint

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Personal Cassette Player SFX

PREVIEWRecording Session SamplePersonal Cassette Player SFX is a collection of 49 high-quality sound effects captured from a vintage Sony Walkman-style cassette player, delivering an authentic analog aesthetic perfect for Foley, game audio, film, and sound design. The library is organized into 10 clearly structured folders, each focusing on a specific action or mechanical behavior of the cassette player.Beyond the core mechanisms, the pack also includes radio dial tuning, tape hiss, and song rewind effects for added versatility.All sounds were recorded with two perspectives to provide tonal flexibility:• Close-up omni recordings using Clippy EM272 microphones for detailed mechanical texture.• More distant perspective captured with a RØDE NTG3 shotgun microphone for a natural, spatial characterShow moreIncluded formatsUnreal EngineTechnical detailsNumber of Audio Wavs: 49Number of Audio Cues: 49Number of MetaSoundsSample Rate / Bit Rate: 24 bits 96 khzDoes Audio Loop: NoMinutes of Audio Provided: 5:21Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsMacPS4iOSAndroidXbox OneOculusSteamVR / HTC ViveGear VRHTML5LinuxWin32HoloLens 2Nintendo SwitchOther informationDistribution MethodAsset PackageTagsRetroTapeButtonPortablePlayCassetteStopClickDeviceRecordAnalogMechanicalStereoVintageHeadphonesOldRadioMechInsertPersonal1980sSwitchMore from Asak SFX20 results availableItems 0 to 2Cinematic Punch SFX Pack5.0(1)Male Breathe5.0(1)Fire SFX Pack

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SciFI Cyber Robot 02

VIDEO https://youtu.be/iqovJBLDNeQLow-poly model of the character Sci-FI Cyber Robot 02. Suitable for games of different genres.The character rigged at UE4 skeleton. But you can easily retarget the UE 5 skeleton.Take into account when you use it in your projects.Key Features Fully compatible with Epic skeleton and Epic's starter animation pack. Fully compatible with UE5 skeleton You can change color, metallic and roughness of every part of the model. 3 different Instances Materials allows you to create countless variations for your projects !!! Compatible with Lyra Starter Game Detailed Model Futuristic Character DesignTested with various animations Lyra Starter Game Game Animation Sample Project Advanced Locomotion System v4 Standard 3rd person animations Mocap Library Close Combat: Swordsman Game Animation Sample Project Epic's starter animation pack.Polycount Sci-FI Cyber Robot 02 Verts 37 081 Tris 37 392Unreal Engine ProjectSupported version: 4.21+Advanced materialsMaterial Instances for change color , metalic & roughness are includedThe project contains 3 different Instances Materials. Each material contains different masks of parts of the model for quick changes color, metallic, roughnes. You can create countless variations for your projects !!!3rd person standard animations are includedIf you bought the model, you liked it, leave a review. It will only take a minute and will give me an understanding of what characters my customers need to use in their projects.You can rate your product from the following: The product's listing page. Click Rate asset in the details panel. From My Library. Click the three dots under a product and select Rate asset. Right click a product and select Rate asset. For products without the minimum reviews,the “Rate asset” option may not be visible, but you can click No rating yet in the listing to rate the product.Thank you for your attention :)Show moreIncluded formatsUnreal EngineTagsCyberpunkMilitaryBlueprintCharacterPbrActionFuturisticRoboticLowpolySoldierScifiMetalCyborgMechanicalSuitScriptRobotCyberRealisticTechnologyMechHumanoidCustomshadersAnimationblueprintEpicskeleton