New
Ghost Exorcist Animation
Video - LinkList of Animation CategoryExorcist (10)SitAshWaterPrayerHit ReactStandPrayerCrossAttackShieldIn GroundCandleHit ReactGhost 1 (13)EnrageScreamBurnAttackRunGhost 2 (15)EnrageFlyLampScreamHurtBurnGhost 3 (15)EnrageFeedRunBurnAttackShow moreIncluded formatsUnreal EngineCompatibility and file informationUnreal Engine versions5.6 – 5.8Supported development platformsWindows, macOSDistribution methodAsset packageTarget platformsWindowsMacAndroidShow moreTagsZombieEnemyAnimationGhostCriticalExoticDangerousAnimatedFlyJumpDangerPitRiggedFireHorrorMore from NexaFrame Production24 results availableItems 0 to 2Horse Animation5.0(1)Casino Animation4.0(1)Cover Animations3.0(1)
Clash Battle - Multiplayer Card Arena Template
commentsDescriptionClash Battle Template is a production-ready, server-authoritative real-time card battle game. It includes both the game template and the complete WebSocket server backend.Create your own Clash Royale-style game without wasting time creating code and mechanics from scratch.WebGL DemoDocumentationDiscord CommunityDeveloper's websiteWhat's included:Game Template:A complete battle system in the style of Clash Royale with troops, buildings and spells.21 demo cards, king and princess towers, crowns, overtime with double and triple elixir.Battles against other players or bots.Full meta-game: deck builder, card collection, upgrade system, lootboxes, shop with daily rotation.Server-authoritative battles with smooth client-side interpolation for both WebSocket and offline backends.Offline modeLogin (email/password + guest), profile, settings, nickname renameClan system with real-time chat, emotes, donations, member roles, search and clan war.Friends list with online status and friendly battlesLeaderboardsBattle PassTrophy RoadChest SlotsBattle emotes, victory animations, particle reward FXReplay SystemMatch history + replay viewerReal-time server data update system, exporting with just one click.Localization: English, Portuguese, Chinese, Japanese and Korean (LanguageManager, ready for more languages)Local + remote update flow (Google Play / App Store / custom JSON)Customization:Every game-design-related setting lives in the Editor as ScriptableObjects:Units (stats, AI, animations, costs)Maps + arenasLootbox reward tablesShop offers + rotationsCurrency definitionsBattle Pass / Trophy Road / Chest Slot rewardsClan rules + chat configThe documentation has step-by-step tutorials for creating a new arena and a new card.WebSocket Backend Server:Authoritative battle simulation at 20 ticks/sec (configurable) with delta-encoded state sync.REST + WebSocket APIs for auth, matchmaking, shop, IAP, clans, friends, telemetry.JWT auth with email/password + persistent guest accounts (device-id based).Real-money IAP with server-side receipt validation: Google Play Billing, Apple App Store StoreKit, Stripe Checkout / Payment Intents.Auto-reconnect for battle and lobby sockets.GM panel with ban / kick / grant currency / set trophies / search players.Real-time data push to clientTelemetry pipeline with crash aggregationMulti-region distributed scaling via Redis (optional)This asset uses the following third-party resources:LeanTweenLicense: MITAuthor: Russell Savage - Dented PixelUnityHFSMLicense: MITAuthor: InspiaaaColyseus Unity SDKLicense: MITAuthor: Endel DreyerMsgPack SerializationLicense: MITAuthor: Denis ZykovMeshCombineWizardLicense: MITAuthor: Gojko RadonjicUniTaskLicense: MITAuthor: Yoshifumi Kawai / Cysharp, Inc.VContainerLicense: MITAuthor: hadashiAUIEffectLicense: MITAuthor: mob-sakaiUIParticleLicense: MITAuthor: mob-sakaiOther assets, audio, 3D models, etc., are all under the CC0 license.Show moreIncluded formatsUnityCompatibility and file informationFile formatunitypackageFileclash_battle_multiplayer_card_arena_template.unitypackageFile size221.16 MBSupported development platformsWindowsRender pipelinesURPMinimum Unity versionUnity 6.xHas package dependenciesNoShow moreTagsMultiplayerDefenseFantasyCardTowerRoyaleClashStrategyMore from BizachiCode2 results availableItems 0 to 2BulletHell Elemental Template v1.6.1From $49.99Slingshot Squad | Template + EditorFrom $28.99
Ice Fantasy UI Kit - Frostbound (HD)
light kit: pale frosted glass with faint frost clouds, a polished silver-blue trim with a bevel, and corners cut like a crystal - long facets on two corners, short ones on the other two. Corners carry a frost star with rules running out to small crystals, and the studs are crystal prisms. The whole kit is generated from code as vector art rather than painted, so corner radii match across every element and stroke weights are identical at every size.It suits a winter level, a frost-magic class, a northern survival game, or a holiday event UI that should look cold without going dark.Every element is vector art and ships as an SVG master, which stays sharp at any size, plus PNGs at 1x, 2x and 4x rendered straight from it, so no scale is an upscale of another. 132 parts, every PNG RGBA with real alpha, and no text glyphs anywhere, so the kit localizes cleanly.What is inside:Panels (39): three variants - crystal, double, plain - at 256x256, 512x384 and 384x512, plus a full 9-slice set per variant: nine tiles, the reference they were cut from, and a slices.json giving the insets, center size, corner radius and minimum render sizeButtons (12): wide, square and pill, each in normal, hover, pressed and disabledItem slots (7): five rarities plus empty and locked, all on one footprint with a transparent icon windowStatus bars (24): horizontal, vertical and 10-segment, each as a complete frame, a hollow border and four separate color fillsCooldown rings (17): the ring frame plus eight sweep steps in two colorsToggles (6): checkbox, radio and switch, on and offSliders (4): track and knob, normal and disabledCursors (6): pointer shapesBadges (8): crystal, helm, icicle, mountain, northstar, pine, snowflake, windRibbons (3): banner headers in three widthsDividers and ornaments (6): icicle, snowflake, shards, frostline, plus corner ornamentsEngine notes. The Unity package imports every PNG as a Sprite with its 9-slice borders already set, so a panel drops into a Sliced Image and stretches correctly. The Unreal project holds the PNGs as Texture2D with UI settings; every panel's Box brush margins, as the fractions a Slate/UMG brush takes, are on the Unreal setup page at https://taproot-ue-packs.web.app/docs/frostbound-ui-kit.html . The SVG masters ship as the Additional File IceFantasyUIKitFrostbound_SVG_Masters.zip, an SVG_Masters folder, for any tool or pipeline that takes vector art or to render a scale of your own; neither engine imports them as they are, so they are in neither the Unity package nor the Unreal project.Fills are their own layer. Every bar ships three files: the complete frame, the same border with a transparent interior, and the fill on its own. Draw frame then fill, or fill then border - both orders work, so the fill can be tinted, masked to a percentage or scaled on one axis without touching the frame.9-slice tiles carry the body gradient but not the surface grain, so a stretched edge never steps against an unstretched corner. The standalone panel PNGs carry the full surface.Show moreIncluded formatsUnreal EngineUnityCompatibility and file informationUnreal Engine versions5.8Supported development platformsWindows, macOS, LinuxDistribution methodComplete projectTarget platformsWindowsMacLinuxShow moreAdditional files1 additional fileShow detailsTagsMenuHudFrostWinterInventorySpriteUserinterfaceIceSnowflakeInterfaceMore from TaprootSolutions24 results availableItems 0 to 2Free Particle VFX Sampler Vol. 1 - 5 Effects for Unity & UnrealFree Surface Decals - 5 PBR Decals for Unity & UnrealFree VFX Sampler Vol. 1 - 9 3D Mesh Effects
UE5 Premium Missile System (Armored Core Style)
& Tutorial Video: This asset package contains all of the required components to replicate FromSoftware's Armored Core Style Missile lock weapons system. It contains 4 distinct types of classic missile variants: Standard Homing, Intercept Homing, Vector-Thrust Homing, Intercept Vector-Thrust Homing. All assets are custom made and come preassembled out of the box. All assets are built upon a "Closest to the middle of the screen" lock system. Missile system comes ready and able to lock on to up to 12 targets at a single time. Sound FX, Static Meshes, Materials, Material Instances, Textures, Blueprints, and Niagara Particles are all custom and included in the sample project. Usage, installation, and explanation can all be found in the linked video above ~ Included formatsUnreal EngineCompatibility and file informationUnreal Engine versions5.8Supported development platformsWindowsDistribution methodAsset packageTarget platformsWindowsShow moreTagsModularModernScifiMetalFantasyAnimatedRealisticBlueprintMore from TheRoyalMarket24 results availableItems 0 to 2Unreal 5 Skeleton EDITOR (Maya)5.0(1)UE5: (Gundam Style) FUNNEL-Orbit Weapons5.0(2)UE5: Bullet, Muzzle-Flash, & Hit (Niagara Particles)
Art Deco UI Kit - Gilded Court (HD)
lacquer with fine gold pinstripes, a two-pixel polished gold frame, and notched corners cut square into every panel, button and slot. Corners carry a deco sunburst fan with stepped rules, and the studs are gold lozenges. The whole kit is generated from code as vector art rather than painted, so corner radii match across every element and stroke weights are identical at every size.It suits a casino or card game, a 1920s mystery, a luxury tycoon or hotel sim, or a noir detective story.Every element is vector art and ships as an SVG master, which stays sharp at any size, plus PNGs at 1x, 2x and 4x rendered straight from it, so no scale is an upscale of another. 132 parts, every PNG RGBA with real alpha, and no text glyphs anywhere, so the kit localizes cleanly.What is inside:Panels (39): three variants - double, gilded, plain - at 256x256, 512x384 and 384x512, plus a full 9-slice set per variant: nine tiles, the reference they were cut from, and a slices.json giving the insets, center size, corner radius and minimum render sizeButtons (12): wide, square and pill, each in normal, hover, pressed and disabledItem slots (7): five rarities plus empty and locked, all on one footprint with a transparent icon windowStatus bars (24): horizontal, vertical and 10-segment, each as a complete frame, a hollow border and four separate color fillsCooldown rings (17): the ring frame plus eight sweep steps in two colorsToggles (6): checkbox, radio and switch, on and offSliders (4): track and knob, normal and disabledCursors (6): pointer shapesBadges (8): crown, fan, gem, hourglass, key, laurel, spade, trophyRibbons (3): banner headers in three widthsDividers and ornaments (6): deco, sunburst, zigzag, lozenge, plus corner ornamentsEngine notes. The Unity package imports every PNG as a Sprite with its 9-slice borders already set, so a panel drops into a Sliced Image and stretches correctly. The Unreal project holds the PNGs as Texture2D with UI settings; every panel's Box brush margins, as the fractions a Slate/UMG brush takes, are on the Unreal setup page at https://taproot-ue-packs.web.app/docs/gilded-court-ui-kit.html . The SVG masters ship as the Additional File ArtDecoUIKitGildedCourt_SVG_Masters.zip, an SVG_Masters folder, for any tool or pipeline that takes vector art or to render a scale of your own; neither engine imports them as they are, so they are in neither the Unity package nor the Unreal project.Fills are their own layer. Every bar ships three files: the complete frame, the same border with a transparent interior, and the fill on its own. Draw frame then fill, or fill then border - both orders work, so the fill can be tinted, masked to a percentage or scaled on one axis without touching the frame.9-slice tiles carry the body gradient but not the surface grain, so a stretched edge never steps against an unstretched corner. The standalone panel PNGs carry the full surface.Show moreIncluded formatsUnreal EngineUnityCompatibility and file informationUnreal Engine versions5.8Supported development platformsWindows, macOS, LinuxDistribution methodComplete projectTarget platformsWindowsMacLinuxShow moreAdditional files1 additional fileShow detailsTagsLuxuryCasinoMenuCardHudGoldInventorySpriteUserinterfaceInterfaceMore from TaprootSolutions24 results availableItems 0 to 2Free Particle VFX Sampler Vol. 1 - 5 Effects for Unity & UnrealFree Surface Decals - 5 PBR Decals for Unity & UnrealFree VFX Sampler Vol. 1 - 9 3D Mesh Effects
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Electronic Action Music Pack
comes in different intensity levels, simply cross-fade between music or playback music back-to-back to get the desired intensity to fit your game best!Video Preview: https://youtu.be/AW2GCsPhu7c[ To Note ] Ambient SFX - Owls, crows, wind and crickets sound are not included in the pack.Single Track Preview + Purchase: WebsiteMusic Tutorial[ Additional Art Credit ]Neon Triangle created by FreepikIncluded formatsUnreal EngineTechnical detailsFormat: wav - stereo, 44.1kHz, 16bit Number of audio tracks: 27 Number of music tracks: 9 Number of SFX: 18 Does music loop: Yes Sound Cues: 27 Sample rate \ bit rate: 44.1 kHz, 16bit, Stereo, WAVs Intended Platform: All Platforms Platforms Tested: OSXCompatibilitySupported Unreal Engine Versions4.15 – 4.27 and 5.0 – 5.4Supported Target PlatformsWindowsMacPS4iOSAndroidXbox OneOculusSteamVR / HTC ViveGear VRLinuxHTML5HoloLens 2Nintendo SwitchWin32Other informationDistribution MethodAsset PackageTagsSoundElectronicActionFuturisticModernSoundtrackAnimeMusicMysteryRpgJrpgElectro
Ventilation System pack
of realistic industrial props. 32 unique meshes with rig, animations, manually made LODs and colliders . Include textures materials and sounds Texture Sizes:- 4096x4096 <br>(If necessary, the resolution can be reduced as <br>well as converted to JPEG)links: https://www.artstation.com/artwork/6aKGqV(Attention, the ready-made locations presented in the link above are not included in the pack.)Included formatsUnreal EngineBlenderfbxobjTechnical detailsFeatures: (Please include a full, comprehensive list of the features of the product) AAA models and Materials 32 unique models Include clean Textures without dirt and damageNumber of Unique Meshes:Collision: YesLODs: YesNumber of Materials and Material Instances: 3Number of Textures: 9Texture Resolutions: 4096x4096Supported Development Platforms: allWindows: YesMac: YesCompatibilitySupported Unreal Engine Versions4.24 – 4.27 and 5.0 – 5.7Supported Target PlatformsAndroidGear VRHTML5iOSLinuxMacPS4OculusSteamVR / HTC ViveWin32WindowsXbox OneNintendo SwitchHoloLens 2Other informationDistribution MethodAsset PackageTagsSystemModularLodRealisticVentilationCoolerHighHorrorFan
SGC Content Manager System
lean C++ Experience framework for Unreal Engine 5 — Game Feature Plugin composition, asynchronous loading functions and adaptation for gameplay tags.Attention! The plugin is under development and may change. Stay tuned for updates and documentation (En/Ru).The package includes only the plugin’s source code.Supports:TelegramYouTubeBuilt for projects that want Lyra-style Experiences (data-driven game modes, GFP composition, GameFeatureActions) with a small runtime: strategy games, RPGs, city builders, and any title where maps or sessions swap modular content at load time. The plugin owns Experience resolution, GFP load/teardown, Equipped bundles, and load status; you own Experience assets and Game Feature Plugin content.Key FeaturesExperience Definition — USGCExperienceDefinition (Primary Asset) lists GFP via Gameplay Tags (leaf = plugin name), instanced UGameFeatureAction hooks, and reusable USGCExperienceActionSet assets.Experience Manager — USGCExperienceManagerComponent on GameState loads the Experience asset, activates GFP, runs Actions, settles content, then Ready. Fail-fast errors; load-status weights in Project Settings.Multiplayer — Server assigns Experience and replicates ReplicatedExperienceId; clients run the same load pipeline locally when the id arrives.Game Mode Resolution — ASGCGameModeBase resolves Pending from Load Experience, then World Settings. Invalid Pending does not fall through.Load Experience — Writes Pending on the Game Instance (latest wins). After Open Level the Manager loads the DA and GFP. Level Loaded equals Wait For Experience Ready.Blueprint Async — Load Experience, Wait For Experience Ready, and Experience Load Status for menus and loading screens.ArchitectureThree modules — SGCExperienceRuntime, SGCExperienceEditor (AlwaysCook scan merge), optional SGCExperienceDataRegistry.C++ core, Blueprint configuration — Pipeline and subsystems in C++; Experience assets, GFP, and Actions in editor assets.No plugin content — Bring your own Experience definitions and GFP. Editor merges AlwaysCook scan types. No custom Asset Manager.Requires Game Features, Modular Gameplay, and Data Registry. Optional Tag Data Registry uses SGC Data Registry in GFP.Blueprint-Friendly — Typical setup: create an Experience asset, set SGC Game Mode (subclass SGC parents, not engine Game Mode/State), assign World Settings or Load Experience then Open Level, wait on Experience Ready.Attention: Sample Experiences, GFP packs, and maps are not included. You provide SGCExperienceDefinition assets. Beta: APIs may change without compatibility.Show moreIncluded formatsUnreal EngineCompatibility and file informationUnreal Engine versions5.7 – 5.8Supported development platformsWindowsDistribution methodPluginTarget platformsWindowsLinuxMacShow moreTagsPluginUpdateModularGameplayDataContentBlueprintFeatureMore from Svaretsky3 results availableItems 0 to 2SGC Loading Screen System5.0(7)From $10.99SGC TopDown Camera5.0(1)From $7.99SGC Layout System5.0(5)From $11.99
Stylized Environment - Latin Suburbian (Brazil Favela)
project includes full package files for UE5 scene of my Stylized Delightfull Handpainted Environment, inspired by vibrant brazilian culture. Altought it doesn't relate to a modular kit, the buildings was actually hand modelled. But everything else such as 40+ props, and PBR textures are completely reusable.Here's a video preview of what this scene looks like:Map Gameplay Walkthrough(3min): https://www.youtube.com/watch?v=gO-XSTeRpmYPlayable Demo Link: https://drive.google.com/drive/folders/1ElmMkDm9x-Oh4Yhks0FWQneQLeqXLR55?usp=sharingArtstation Project: https://www.artstation.com/artwork/39Je0gThe environment mostly uses Material Layer System, to achieve handpainted look and control over art direction across all assets in the scene. This pack includes only Unreal Engine assets and does not contain any FBX files. but you can contact me at: maarcmota@outlook.com and i can give you FREE access to any sourcefile you want.This is one of was created by a independent artist. Please Support!Update1 (april/2025): Added support from UE5.0 to 5.5Feature:Number of Unique Meshes: 69Collision: Automatically GeneratedVertex Count: up to 20k)LODs: 0Number of Materials: 18Number of Material Instances: 176Number of Textures: 254Texture Resolutions: 2048Supported Development Platforms: PCThe pack include modular favelas. Although main playable are not fully modular, especially the ground assets.Show moreIncluded formatsUnreal EngineCompatibility and file informationUnreal Engine versions5.0Distribution methodComplete projectTarget platformsWindowsShow moreTagsStreetCarLatinHouseExperienceBrazilianAmericaCartoonEnvironmentLevelConcreteDistrictStylizedPropCityNeighborhood
True Lens
commentsDescription| Documentation| Feature OverviewTrue Lens is a cinematic lens and film treatment tool for Unreal Engine, bringing a wide range of photographic effects into a single, artist-friendly Blueprint.Develop your lens treatment directly alongside your camera and lighting, experiment with the look of your shot in real time and carry those settings through to your final render. With full Sequencer keyframing and Path Tracer support, True Lens is designed to fit naturally into your cinematic Unreal workflow.Includes:Anamorphic BokehPro-Mist DiffusionHalationDepth Haze / LightwrapFilm GrainChromatic AberrationLens DistortionLens DirtLens FlaresGate WeaveFilm BreathVignettingBlur / SofteningZ-Depth FogRendering NotesOverscan is RecommendedSome True Lens effects sample pixels outside the visible frame. Without additional image data around the edges, this can result in artefacts or unwanted behaviour at the edge of the image when rendering. For cinematic rendering, using ~10% overscan will give these effects more image data to work with and help produce more stable results. Overscan can be set in the Camera tab/node in Movie Render Queue / Graph.Match Your Screen Percentage to Your Final OutputFor the most consistent results, keep your Screen Percentage in the editor matched, or as close as possible, to the resolution you are outputting at. Some effects are resolution dependent, so a significant difference between your preview and final render can change how certain effects appear. For example, r.ScreenPercentage=50 and r.ScreenPercentage=100 will produce different results.IMPORTANT INFORMATIONThe 16mm and 35mm film grain .mp4 files included in the "Additional Files" must be added to your Unreal Engine project as Media Source files inside a Content > Movies folder.If the .mp4 files are not placed inside the project's Content > Movies folder, the film grain media will not play back when Use Media is enabled in the Film Grain tab in the Blueprint and will instead darken your image incorrectly.Alternatively, you can add your own film grain plates here and use them with True Lens.Show moreIncluded formatsUnreal EngineCompatibility and file informationUnreal Engine versions5.5 – 5.8Supported development platformsWindows, macOS, LinuxDistribution methodAsset packageTarget platformsWindowsMacLinuxShow moreAdditional files1 additional fileShow detailsTagsProcessLensPostLightingFlareEffectFilmBloomFilmmakingCompositionAnimationCinematicGrainPhotorealisticPostproductionCameraRealisticGradingDirtPhotographicRenderingBlueprintOptical
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Sci-Fi Hydra
DISCORD 🎁 - we have a lot of interesting things thereLINK PREVIEWThe perfect solution for your project✅We're done working on the Ancient Greek characters pack - characters Pack will contain 5 game-ready characters 4/5 characters*sound, FX not included, just demo*Character has Custom skeleton (Image skeleton preview included)4 skins.Inst Mat color blending for each skin58 animation includedAttack - 13Idle - 3Death - 3Fall - 3KnockOut - 4Gethit - 18Turn 90 - 4Turn 180 - 2Walk - 3Idle Transitions - 2Provoke - 1Character:Triangles: 123 133Vertices: 92 005Show moreIncluded formatsUnreal EngineTechnical detailsRigged: YesRigged to Epic skeleton: NoAnimated: YesNumber of Animations: 58Animation Types (Root Motion/In-place): 0/58Number of Characters: 1 (4 skins options)Vertex counts of characters: 92 005Number of Materials and Material Instances: 24Number of Textures: 44Texture Resolutions: 4096x4096, 2048x2048Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions4.26 – 4.27 and 5.0 – 5.7Supported Target PlatformsMacWindowsLinuxWin32Other informationDistribution MethodAsset PackageTagsBeastEnemyUndeadScifiFantasyScriptRobotNpcRpgDragonMechWyvernMechaMonsterMilitaryBossAnimationblueprintMore from Shumniy23 results availableItems 0 to 2Sci-Fi Boss Pack5.0(3)SciFi Dinosaurs Pack5.0(2)Sci-Fi Animals Pack Vol. 15.0(1)
HB Mech
Mech of my own design. Includes Blueprints for the Player Pawn and Weapons as required to have a basic functional character with functioning weapons systems. Materials include custom paint or decal layers or both. Includes a template you can export for painting. All basic animations are included. Mostly animations are achieved with blending poses, but walking and running are fully animated. Also includes the Animation Blueprint and Physics Asset. Some simple particle effects are included for the weapons and various effects.(Demo Video)Included formatsUnreal EngineTagsScifiScriptRobotMechAnimationblueprint
Mech Sound Effects
the power of machines with the "Mech Sound Effects" pack, a must-have for game developers, filmmakers, and sound designers. This comprehensive collection features 219 meticulously crafted sound effects, ready to infuse your projects with the authentic sounds of robotic movement.From the subtle whir of servos and the heavy clank of metal limbs to the dramatic, intricate sounds of transformations and the powerful hiss of hydraulics, this pack captures every nuance of mechanized motion. Elevate your scenes with realistic and immersive audio that brings futuristic worlds to life.Preview HEREIncluded formatsUnreal EngineTechnical detailsNumber of Audio Waves: 219Number of Audio Cues: 219Sample rate / bit rate: 44,100 Hz/16 BitDo Sound FX loop: YesSupported Development Platforms: Windows: Yes Mac: YesCompatibilitySupported Unreal Engine Versions5.4Supported Target PlatformsXbox OneWindowsOculusNintendo SwitchMacPS4SteamVR / HTC ViveWin32LinuxiOSHTML5HoloLens 2Gear VRAndroidOther informationLast update10/10/2024Distribution MethodAsset PackageTagsMachineRoboticMechanicalRobotMechMore from Gravity Sound24 results availableItems 0 to 1Spaceship Sound EffectsConstruction Sound Effects
SCI FI: QUADRAPED MECH
inside Sci Fi Characters Mega Pack Vol 2 and upcoming Sci Fi Robots Pack Vol 2***Here is a quadraped mech. This unit is perfect for battles requiring big fire power. It can be used as an enemy or a vehicle in your Sci Fi project.Geometry is 39.58 Ktris. Rig is 67 bones. Model uses 2 materials: mech and cockpit, with respectively, 4096*4096 and 2048*2048 PBR texture set.3Weapons are included (gatlin gun, cannon and missile rack). Each weapon uses 1 material with a 2048*2048 PBR texture set.The pack includes a set of 24 animations (8 being root motion variations).Real Time 3D ViewerIncluded formatsUnreal EngineUnityTagsCharacterEnemyLowpolyShooterFantasyScriptRobotRealisticMechWeaponAnimationblueprint
Personal Cassette Player SFX
PREVIEWRecording Session SamplePersonal Cassette Player SFX is a collection of 49 high-quality sound effects captured from a vintage Sony Walkman-style cassette player, delivering an authentic analog aesthetic perfect for Foley, game audio, film, and sound design. The library is organized into 10 clearly structured folders, each focusing on a specific action or mechanical behavior of the cassette player.Beyond the core mechanisms, the pack also includes radio dial tuning, tape hiss, and song rewind effects for added versatility.All sounds were recorded with two perspectives to provide tonal flexibility:• Close-up omni recordings using Clippy EM272 microphones for detailed mechanical texture.• More distant perspective captured with a RØDE NTG3 shotgun microphone for a natural, spatial characterShow moreIncluded formatsUnreal EngineTechnical detailsNumber of Audio Wavs: 49Number of Audio Cues: 49Number of MetaSoundsSample Rate / Bit Rate: 24 bits 96 khzDoes Audio Loop: NoMinutes of Audio Provided: 5:21Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsMacPS4iOSAndroidXbox OneOculusSteamVR / HTC ViveGear VRHTML5LinuxWin32HoloLens 2Nintendo SwitchOther informationDistribution MethodAsset PackageTagsRetroTapeButtonPortablePlayCassetteStopClickDeviceRecordAnalogMechanicalStereoVintageHeadphonesOldRadioMechInsertPersonal1980sSwitchMore from Asak SFX20 results availableItems 0 to 2Cinematic Punch SFX Pack5.0(1)Male Breathe5.0(1)Fire SFX Pack
