New
Stylized Gameplay VFX Bundle
Video:• Stylized Energy Orbs VFX: Link• Stylized Power-Up VFX: Link• Stylized Rocket Thruster VFX: LinkA collection of stylized visual effects designed for gameplay systems, pickups, energy effects, and propulsion mechanics.This bundle includes:• Stylized Energy Orbs VFX• Stylized Power-Up VFX• Stylized Rocket Thruster VFXPerfect for:• Power-Ups• Pickups• Energy Systems• Spaceships• Rockets• Drones• Gameplay Feedback• Futuristic ProjectsFeatures:• 3 Complete VFX Packs• 46 Stylized Effects• Customizable Parameters• Easy To Use Niagara Systems• Optimized Material SetupPlug & Play:Simply drag and drop the effects into your scene and attach them to your gameplay objects.Built with Unreal Engine 5 Niagara for real-time game-ready performance.Show moreIncluded formatsUnreal EngineTechnical detailsType of Emitters: (CPU, GPU)Niagara Effects: 46LODs: NoNumber of Materials: 24Number of Material Instances: 30Number of Textures: 23Texture Resolutions: 256 / 512 / 1024 / 2048Number of Meshes: 9Engine Compatibility: UE 5.3+Demo Map IncludedSupported Development Platforms: PC, WEB, Consoles, MobilesCompatibilitySupported Unreal Engine Versions5.3 – 5.8Supported Target PlatformsWindowsMacPS4iOSAndroidXbox OneLinuxHTML5Other informationDistribution MethodAsset PackageTagsPowerThrusterOrbVisualCustomizableEffectGameplayNiagaraRocketEnergyStylizedPickup
Simple Auto Depth Of Field Plugin
Auto Depth Of Field PluginSimple Auto Depth Of Field Plugin is a lightweight, PostProcess-based system designed for seamless Depth Of Field integration into Unreal Engine 5.It allows you to implement high-quality DoF Effect using Camera's Post Process Settings with minimal setup, keeping your event graphs clean and your development smooth.Key FeaturesEasy Usability: Super simple and works out of the box with only one node, nothing else!Comprehensive Documentation: A step-by-step guide is included to ensure a clean implementation right hereIncluded NodesEnable Automatic Depth Of Field: Which enables the DoF For the specified camera with PostProcess Effects. And thats It! Its Super Simple[!IMPORTANT]This is a cosmetic client sided featureSupport For any issues or technical questions, feel free to reach out via: casualcoder.dev@gmail.comShow moreIncluded formatsUnreal EngineTechnical detailsSimple Auto Depth Of Field Plugin is a lightweight, PostProcess-based system designed for seamless Depth Of Field integration into Unreal Engine 5.It allows you to implement high-quality DoF Effect using Camera's Post Process Settings with minimal setup, keeping your event graphs clean and your development smooth.Key FeaturesEasy Usability: Super simple and works out of the box with only one node, nothing else!Included NodesEnable Automatic Depth Of Field: Which enables the DoF For the specified camera with PostProcess Effects. Support @For any issues or technical questions, feel free to reach out via: casualcoder.dev@gmail.comFeatures:Simple And Easy to use Depth of FieldCode Modules: "Name": "AutomaticDepthOfField", "Type": "Runtime","LoadingPhase": "Default", "PlatformAllowList": [ "Win64" ]Number of Blueprints: 1Number of C++ Classes: 1Network Replicated: NoSupported Development Platforms:Windows: YesMac: YesSupported Target Build Platforms: Win64Documentation Link: https://casual-coder.gitbook.io/automatic-depth-of-field-pluginCompatibilitySupported Unreal Engine Versions5.2 – 5.8Supported Target PlatformsWindowsMacLinuxSupported Development PlatformsMacLinuxWindowsOther informationDistribution MethodPluginTagsSeamlessCameraDepthSimpleMore from CasualCoder1 results availableItems 0 to 2Simple Voice Chat Plugin5.0(1)
Ironwyrm Sentinel Rigged Dark Fantasy Insectoid Warrior
lean, armored insectoid warrior built for dark fantasy and horror projects. Chitinous plating, clawed segmented arms, and a narrow mandibled face with glowing eyes give it a hostile, alien presence — ideal as a boss enemy, guardian creature, or cinematic hero asset.Fully rigged biped skeleton with walk animation included. High-detail mesh (~300,000 polygons) — best suited for renders, cinematics, and 3D printing rather than real-time game engines without further optimization. Textured and ready to drop into Blender, Maya, or your preferred 3D software.Includes: FBX file with rig, animation, and textures.Included formatsfbxConverted GLB, glTF, and USDZTechnical detailsGeometryTriangles36006Total triangles36006Vertices17975Unique meshes1Textures and materialsTextures10Max texture resolution4096Materials1Vertex colorsNoSquare texturesYesAnimationsAnimations tracks0Rigged animationsYesMorph animationsNoOther informationFile formatzipSize273.14 MBFilesource.zipTagsInsectSoldierScifiFantasyWarriorBugAlienCreatureMonsterHorror
Tactical Combat AI Framework
Combat AI Framework (EQS, Cover System, Healing, Full Behavior Tree AI)Bring your enemies to life instantly with this comprehensive, production-ready AI Behavior Framework designed specifically for Unreal Engine 5. Built entirely using clean, deeply commented, and organized Blueprints, this system serves as the perfect startup template for beginners and a robust, scalable foundation for experienced developers.From basic patrolling to advanced combat tactics like taking cover and tactical healing, this asset handles the heavy lifting of enemy AI so you can focus on building your game.Key Features🛡️ Combat & Advanced TacticsDynamic Cover System (EQS): Utilizing Unreal Engine’s Environment Query System, enemies intelligently find nearby cover, move to safety, peek out to shoot, and duck back down to reload or protect themselves.Automatic Healing System: When health drops below a customizable threshold, the AI strategically retreats to heal gradually over time before aggressively re-entering the fight.Continuous Fire Logic: Enemies engage seamlessly, maintaining continuous fire while the player is in sight and halting naturally when line of sight is broken.👁️ Perception & InvestigationAI Perception Integration: Built using UE5’s native AI Perception component. Easily configure sight radius, peripheral vision angles, and hearing sensitivity.Smart Patrol System: Set up custom, looped patrol routes using predefined points. Enemies move naturally along the path until interrupted.Sound Investigation: Real-time reaction to noises (footsteps, gunshots). Enemies break patrol to investigate the exact location of a sound, returning to their route if no threat is found.⚙️ Architecture & LifecycleComplete Death System: Cleanly handles AI termination by disabling movement, stopping behavior trees, turning off combat functions, and triggering death animations.Beginner-Friendly Architecture: No messy spaghetti code. Variables, functions, and macros are strictly organized and color-coded for effortless customization and learning.📦 What’s Included?This pack contains everything you need to drop this AI into your project right out of the box:Blueprint & Logic ComponentsAI Architecture AssetsEnvironment & SetupEnemy Character BPBehavior TreeExample LevelHealth & Healing SystemBlackboardBasic Animation SetupCombat & Shooting LogicAI Controller BPPatrol & Investigation LogicEQS Cover QueryShow moreIncluded formatsUnreal EngineTechnical detailsFeaturesPatrol SystemPlayer Detection SystemSound Investigation SystemCombat SystemCover System using EQSHealing SystemDeath SystemState-Based AI BehaviorBehavior Tree & Blackboard IntegrationClean Blueprint ArchitectureTechnical DetailsBlueprint-Based: 100%Engine Version: Unreal Engine 5.7+Network Replication: No (Single Player Focus)AI Systems: Behavior Trees, Blackboard, AI Perception, EQSPlugins: None requiredDocumentation: https://drive.google.com/file/d/1wbJHezCYwK1Tn3suycwnoYaYC6FZeZ37/view?usp=sharingDemo Video: https://youtu.be/WnvkRrhiV3ABlueprints : 19AI SystemsBehavior Trees: 1Blackboards: 1EQS Queries: 1MapsExample Map: 1Test Map: 1MeshesEnemy Character: 1Player Character: 1Total: 2MaterialsInstances: 1TexturesLevel Floor: 1AudioGunshots Sound : 2Demo Content (Not Included)Asset Construction Volume (demo only)NotesRequires enabling UE5 AI systems (Behavior Trees, AI Perception, EQS). No third-party dependencies.CompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsOther informationDistribution MethodComplete ProjectTagsTemplateBehaviorBlackboardFrameworkAIBlueprint
Fire Dash
commentsDescriptionWhen you open this pack, the default map “L_Effects” will load , When you hit play it will load the sequencer with camera animation and VFX.For a better understanding, please refer to the video demonstration.Included formatsUnreal EngineTechnical detailsType of Emitters: (CPU, GPU,) Number of Unique Effects:2 LODs: (No) Number of LODs: (0) Number of Materials:6 Number of Material Instances:1 Number of Textures:13 Texture Resolutions: 1024*1024 Number of Blueprints: 1 Supported Development Platforms: Window (Yes), Mac (No) Documentation Link: Please check the description for everything about this pack. CompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsOther informationDistribution MethodAsset PackageTagsDashFire
Best
Procedural Asset Creator
PREVIEWRuntime generation support for 4.25+!FEATURES, INCLUDED GENERATORS, DOCUMENTATION & TUTORIALSDISCORD SERVER (SUPPORT, DISCUSSION)REVIEWS, QUESTIONS & ANSWERS (from UE Marketplace)Included example generators:Arrow Generator (2)Axe Generator (2)Book Generator (2)Bow Generator (2)Bucket Generator (2, Medieval & Simple Low Poly)Candlestick GeneratorChest GeneratorClock GeneratorColumn Generator (2)Fence Generator (2)Glass Generator (2, Regular & For Drinks)Grass Generator (2)Gun Generator (2)Hourglass GeneratorLamp GeneratorPlant Generator (2)Potion GeneratorRose GeneratorRuby Rose GeneratorScroll Generator (2)Shield Generator (2)Sword Generator (2)Vase GeneratorWell Generator (2)Simple Generators: Tree, Bottle, Spyglass, Staff, LadderExample tutorial 1 | Example tutorial 2... More tutorials are available in the documentation.By default, it works best with non-organic shapes, but it’s possible to add custom nodes and extend the functionality or use your premade organic meshes as asset parts.It can also be used to compose premade asset parts in random configurations.Main features:Possibility to create various types of asset generatorsRuntime asset generation support (4.25+)30 example asset generators included (+ Example how-to maps)Intuitive node-based systemEasy spline shape-based mesh generation nodesA large set of exposed parameters for mesh generation rulesCustom parameter system with formulas, bool conditions, and moreProcedural surface-aligning mesh decals with atlasing supportHDRI lighting setup with many customization optionsSet of example materials & textures includedAngle-based mesh smoothing (+ All Smooth & All Flat options)Along-spline UV mapping (+ Planar & Tri-Planar options)Vertex Color control for material colorization or texture maskingNode instancing & ‘variations’ systemAssets can be saved as regular Static Meshes & exported as .FBX or .OBJFull Blueprint project, clean & easy to extend… More, all described in the documentation: https://goo.gl/UedxpfBesides the documentation, the project contains 30 example generators with comments and a few extra node-usage example levels.Procedural Asset Creator on Orbital MarketShow moreIncluded formatsUnreal EngineTagsBowBookPlantModularSetLowpolyRuntimeFantasyItemEquipmentProceduralMedievalInfiniteManyShieldToolSwordGeneratorWeaponSplineBlueprintUniversalParametricAssemblyCreator
Rocks Pack - Nature Pack
| DOCUMENTATION | DISCORD | FACEBOOK | TWITTERVideo Preview: https://www.youtube.com/watch?v=zXgrPVBotk0&ab_channel=ANGRYMESHThe package contains 24 unique rocks that can be easily customized and adapted to any type of environment.Each unique rock has 3 types of material instances, with moss, sand and snow. All these types use the same base textures, but have different color parameters and are blended with different top layer textures depending on the environment. In total, the package contains 72 rock meshes (24 with moss/24 with sand/24 with snow) In addition, the package contains a very useful blueprint for global parameters called "AG Global Settings". Using the AG Global Settings blueprint you can modify the global parameters of Wind, Tint Color, SSS and Top Layer without changing the base material instance. This allows you to have different wind settings and different values of Top Layer (moss/sand/snow) for each scene. Also, you can adjust the parameters locally from the material.UE5: Out of the box, the Landscape Tessellation is disabled. The package contains helper files if you want to add VHM for your landscape (Virtual HeightField Mesh - alternative for tessellation in UE5). For more information please follow the steps from the online documentation.UE4: Out of the box, the Landscape Tessellation is enabled.We plan to launch more Nature assets in the future. We created the "NaturePack_Common" folder to keep all common files in one place. This will allow us to reuse blueprints, master materials and functions for all future “Nature Pack” packages.In the "NaturePack_Rocks" folder, you can find the files that are only used in this pack.The package doesn't work with the UE5 Early Access version. Please update the engine to version 502 or newer. Features:3 example maps (+1 map with all assets)4k Textures for Landscape, Rocks and DetailsRock material that can be easily customized and adapted to any type of environmentModular workflow with functions. The material features can be easily added to any master materialWind system with advanced control settings (direction, amplitude, speed, turbulence, waves control and mesh flexibility)Global and Local parameters for Top Layer/Tint Color/SSS/WindGlobal parameters can be different for each sceneTop Layer projected automatically based on the mesh rotationLow polycount for all meshes [full polycount list in the online documentation]3 LODs for all meshesLandscape material with displacement support for UE4Landscape helper files for VHM support in UE5Included switch parameters to disable/enable the material featuresContact&Support:To stay updated on our upcoming asset releases, make sure to join our Discord server! If you have any questions, feel free to reach out to us on the support channel in Discord or via Email.Discord: https://discord.gg/DsSR9Vv8bvEmail: contact@angrymesh.comShow moreIncluded formatsUnreal EngineTechnical detailsNumber of Unique Meshes:Rocks: 72 (24 with moss/24 with sand/24 with snow)Vegetation: 12 (Grass/Fern/Clover)Blueprint: 1Number of Textures/Texture Resolutions:Rocks: 12 (36 with all maps - Albedo/Normal/RMA(RoughnessMetallicAO)) - 4kLandscape 9 (36 with all maps - Albedo/Normal/Roughness/Height) - 4kDetails: 3 (5 with all maps - Albedo/Normal) - 4kVegetation: 4 (7 with all maps - Albedo/Normal) - 512/1024Particles: 2 (1 simple/1 flipbook) - 256/4kNoise & DefaultTextures: 7 (4 Default/3 Noise)- 128/1024Number of Materials and Material Instances:Masters: 5 (Rocks/Grass/Landscape/Particles/Blueprint)Instances: 48 (36 for Rocks/5 for Vegetation/3 for Landscape/3 for Particles/1 for Blueprint)Functions: 7Collections: 3Number of Blueprints:1 BlueprintVertex Count: from 12 to 1741Rocks: from 52 to 1741 (LOD0)Grass: from 12 to 252 (LOD0)Collision: Yes (Convex Decomposition)LODs: Yes, 3 LODsPlatforms Tested: WindowsImportant/Additional Notes:For more information, please check the online documentationFor any questions or concerns, don't hesitate to contact us at: contact@angrymesh.comCompatibilitySupported Unreal Engine Versions4.26 – 4.27 and 5.0 – 5.6Supported Target PlatformsWindowsWin32Other informationLast update08/11/2025Distribution MethodAsset PackageTagsBoulderSnowStoneRockLowpolyMossyPackageNatureLevelPackSand
Techwear Explorer Outfit - Parametric Metahuman
Techwear Explorer Outfit for MetaHumanCharacter Showcase https://www.youtube.com/watch?v=bdezIbMkhJYSee how to use this outfit with your own custom metahumanUpdated: Includes two texture variants — one with decals and one without.This detailed parametric explorer outfit is designed specifically for compatibility with the new 5.6+ MetaHuman system. The outfit automatically adapts to all MetaHuman body types, conforming dynamically to different proportions. Perfect for games, cinematics, and virtual productions, this outfit is an ideal fit for survival, sci-fi, dystopian, and high-stakes thriller scenarios.Key FeaturesParametric fitting: Conforms to any body shape in MetaHuman Creator.Four colorways: Aurora, Viper, Glacier, and Beacon—each with distinct palettes, backpacks, and gear accents.Flexible materials: Swap variants via a simple slider parameter.Optimized performance: 57,124 triangles, balanced for gameplay performance and cinematics.High fidelity: Packed 4K textures across 3 UV sets for crisp detail in close-up hero shots.Note: MetaHuman not included, easily create your own in the metahuman Creator within Unreal 5.6All screenshots are rendered directly in Unreal Engine 5, showcasing the asset’s in-engine quality and realistic fabric detailing. Feel free to reach out if you have any feedback or suggestions! I’d love to hear how I can make this model even better for everyone.Show moreIncluded formatsUnreal EngineBlenderMayaMetaHumanfbxTechnical detailsNumber of Unique Meshes: 1Vertex Count: 28,472Triangle Count: 31,045Collision: YesLODs: 1Rigged: YesRigged to MetaHumans SkeletonNumber of Characters: 1Number of Animations:Animation Types: Root MotionNumber of Materials: 4Number of Material Instances: 16Number of Textures: 45Texture Resolutions: 4096 x 4096Supported Development Platforms:Windows: YesCompatibilitySupported Unreal Engine Versions5.6Supported Target PlatformsWindowsOther informationDistribution MethodAsset PackageAdditional files1 additional fileShow detailsTagsAdventureOutdoorSurvivalExplorerExpeditionModernScifiCinematicHarnessHikingAnimatedRealisticTacticalClothingDystopianUniformRiggedMetahumanOutfitParametricGearCharacterCyberpunkBackpack
KHS - Donggung, Gyeongbokgung
HERITAGE SERVICE [KHS]This is components of Korean Gyeongbokgung Palace; the complex of Gugbyeoljangjigso.Gyeongbokgung Palace 경복궁Gyeongbokgung Palace, the main palace in the Joseon Dynasty, was built after King Taejo, founder of the Joseon Dynasty. He had the capital moved to Hanyang during the fourth year of his reign (1395). Its name, literally meaning “great fortune,” originated with a phrase of Sigyeong (Book of Songs), quoted by Jeong Do-jeon, an eminent scholar in the Joseon Dynasty: "I've already drunk and have been full with virtue, so I will help you get great fortune in my late year as a man of virtue.” Donggung(the East Palace) 동궁 is the official residence of the crown princes of the Joseon Dynasty. The crown prince's residence was located on a site in the eastern part of the royal palace to represent the fact that a crown prince was destined to ascend to the throne like the sun rising from the east, hence its name. This building was destroyed during the Japanese Invasion in 1592, and was not rebuilt until 1867. The restored palace building wasdemolished by the Japanese colonial authority under the pretext that the Korean Product Promotion Fair would be held in the grounds of Gyeongbokgung.The Donggung area which included Jaseondang Building and Bihyeongak Building was reconstructed in 1999, and Gyejodang Building reconstructed in 2023 was added to the East Palace.Show moreIncluded formatsUnreal EngineTechnical detailsNumber of Unique Meshes: 465Vertex Count: Min : 4 ~ Max : 548,955Collision: (Yes)LODs: (No)Number of Material Instances : 67Number of Textures: 196Texture Resolutions: (1024*1024, 2048*2048, 4096*4096)Supported Development Platforms: Windows: (Yes)Mac: (No)CompatibilitySupported Unreal Engine Versions5.2 – 5.7Supported Target PlatformsWindowsOther informationDistribution MethodAsset PackageTagsAsiaPbrModularPalaceHouseHistoricalModuleRealisticKoreaBuildingAsianTraditionalArchitecture
MP V1 Submachine gun (Fps - Tps)
Skeletal System : Fully compatible with Ue4 and Ue5🎮Animation :Character arm animationsAds and Hip animationsFire & Fire AutomaticReloadReload From DryChamber round📺Videos📽️ Animation Reference Video📽️ MP Gun Showcase🕹️Character AnimationsIncludes skeletal structure and animation. Compatible with FPS and TPS character arm animations🔴Note : In TPS animations only arm movements are available, foot, torso and head movements are not available. Arm animations are designed to move in harmony with the integrity of the character.📚OverviewAll objects in the pack are fully UV matched with the corresponding textures.Elements which require animation have been detached, and namedOptimized for game engines.Model unwrapped manually to make most efficient use of the UV space.Model scaled to fit actual version existing models.🎨Visuals & Art:🔴High Quality Models🟠Low Poly Models🟡Detachable Meshes🟢Replaceable coating🔵Removable logo💠🟣Optimized♻️📧Custom pattern request : ab3dxwork@gmail.comShow moreIncluded formatsUnreal EngineUnityfbxobjConverted GLB, glTF, and USDZAdditional filesTagsFpsReloadFirearmUnreleasedLasergunAnimationMachinegunScriptCombatIndustrialWeaponAssaultrifleMilitaryBlueprintMinigunSubmachineArmSimulation
Popular
Sci-Fi Hydra
DISCORD 🎁 - we have a lot of interesting things thereLINK PREVIEWThe perfect solution for your project✅We're done working on the Ancient Greek characters pack - characters Pack will contain 5 game-ready characters 4/5 characters*sound, FX not included, just demo*Character has Custom skeleton (Image skeleton preview included)4 skins.Inst Mat color blending for each skin58 animation includedAttack - 13Idle - 3Death - 3Fall - 3KnockOut - 4Gethit - 18Turn 90 - 4Turn 180 - 2Walk - 3Idle Transitions - 2Provoke - 1Character:Triangles: 123 133Vertices: 92 005Show moreIncluded formatsUnreal EngineTechnical detailsRigged: YesRigged to Epic skeleton: NoAnimated: YesNumber of Animations: 58Animation Types (Root Motion/In-place): 0/58Number of Characters: 1 (4 skins options)Vertex counts of characters: 92 005Number of Materials and Material Instances: 24Number of Textures: 44Texture Resolutions: 4096x4096, 2048x2048Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions4.26 – 4.27 and 5.0 – 5.7Supported Target PlatformsMacWindowsLinuxWin32Other informationDistribution MethodAsset PackageTagsBeastEnemyUndeadScifiFantasyScriptRobotNpcRpgDragonMechWyvernMechaMonsterMilitaryBossAnimationblueprintMore from Shumniy23 results availableItems 0 to 2Sci-Fi Boss Pack5.0(3)SciFi Dinosaurs Pack5.0(2)Sci-Fi Animals Pack Vol. 15.0(1)
HB Mech
Mech of my own design. Includes Blueprints for the Player Pawn and Weapons as required to have a basic functional character with functioning weapons systems. Materials include custom paint or decal layers or both. Includes a template you can export for painting. All basic animations are included. Mostly animations are achieved with blending poses, but walking and running are fully animated. Also includes the Animation Blueprint and Physics Asset. Some simple particle effects are included for the weapons and various effects.(Demo Video)Included formatsUnreal EngineTagsScifiScriptRobotMechAnimationblueprint
Mech Sound Effects
the power of machines with the "Mech Sound Effects" pack, a must-have for game developers, filmmakers, and sound designers. This comprehensive collection features 219 meticulously crafted sound effects, ready to infuse your projects with the authentic sounds of robotic movement.From the subtle whir of servos and the heavy clank of metal limbs to the dramatic, intricate sounds of transformations and the powerful hiss of hydraulics, this pack captures every nuance of mechanized motion. Elevate your scenes with realistic and immersive audio that brings futuristic worlds to life.Preview HEREIncluded formatsUnreal EngineTechnical detailsNumber of Audio Waves: 219Number of Audio Cues: 219Sample rate / bit rate: 44,100 Hz/16 BitDo Sound FX loop: YesSupported Development Platforms: Windows: Yes Mac: YesCompatibilitySupported Unreal Engine Versions5.4Supported Target PlatformsXbox OneWindowsOculusNintendo SwitchMacPS4SteamVR / HTC ViveWin32LinuxiOSHTML5HoloLens 2Gear VRAndroidOther informationLast update10/10/2024Distribution MethodAsset PackageTagsMachineRoboticMechanicalRobotMechMore from Gravity Sound24 results availableItems 0 to 1Spaceship Sound EffectsConstruction Sound Effects
SCI FI: QUADRAPED MECH
inside Sci Fi Characters Mega Pack Vol 2 and upcoming Sci Fi Robots Pack Vol 2***Here is a quadraped mech. This unit is perfect for battles requiring big fire power. It can be used as an enemy or a vehicle in your Sci Fi project.Geometry is 39.58 Ktris. Rig is 67 bones. Model uses 2 materials: mech and cockpit, with respectively, 4096*4096 and 2048*2048 PBR texture set.3Weapons are included (gatlin gun, cannon and missile rack). Each weapon uses 1 material with a 2048*2048 PBR texture set.The pack includes a set of 24 animations (8 being root motion variations).Real Time 3D ViewerIncluded formatsUnreal EngineUnityTagsCharacterEnemyLowpolyShooterFantasyScriptRobotRealisticMechWeaponAnimationblueprint
Personal Cassette Player SFX
PREVIEWRecording Session SamplePersonal Cassette Player SFX is a collection of 49 high-quality sound effects captured from a vintage Sony Walkman-style cassette player, delivering an authentic analog aesthetic perfect for Foley, game audio, film, and sound design. The library is organized into 10 clearly structured folders, each focusing on a specific action or mechanical behavior of the cassette player.Beyond the core mechanisms, the pack also includes radio dial tuning, tape hiss, and song rewind effects for added versatility.All sounds were recorded with two perspectives to provide tonal flexibility:• Close-up omni recordings using Clippy EM272 microphones for detailed mechanical texture.• More distant perspective captured with a RØDE NTG3 shotgun microphone for a natural, spatial characterShow moreIncluded formatsUnreal EngineTechnical detailsNumber of Audio Wavs: 49Number of Audio Cues: 49Number of MetaSoundsSample Rate / Bit Rate: 24 bits 96 khzDoes Audio Loop: NoMinutes of Audio Provided: 5:21Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsMacPS4iOSAndroidXbox OneOculusSteamVR / HTC ViveGear VRHTML5LinuxWin32HoloLens 2Nintendo SwitchOther informationDistribution MethodAsset PackageTagsRetroTapeButtonPortablePlayCassetteStopClickDeviceRecordAnalogMechanicalStereoVintageHeadphonesOldRadioMechInsertPersonal1980sSwitchMore from Asak SFX20 results availableItems 0 to 2Cinematic Punch SFX Pack5.0(1)Male Breathe5.0(1)Fire SFX Pack
