New

Asset image

Toctet Random — Intrinsic Entropy Node

Random is a drop-in replacement for Unreal Engine random nodes with intrinsic entropy behavior. Same range, same inputs — different results over time.It produces values within the same statistical range as traditional pseudo-random generators, but uses an intrinsic entropy field instead of a linear sequence.The result is not "more random" — but different behavior over time.Standard RNG:- deterministic sequences- visible repetition in procedural systems- streaks and pattern artifactsToctet Random:- non-linear evolution- reduced repetition patterns- more natural variation across frames and systemsIncluded nodes:- Toctet Random Integer- Toctet Random Float- Toctet Random Bool- Toctet Select (anti-repeat)- Toctet Weighted Select- Toctet Shuffle- Toctet Reset- Toctet Entropy (debug)Use cases:- procedural generation (levels, terrain, layouts)- loot systems and spawn tables- AI behavior variation- dialogue and content selection- VFX and particle systemsDeterminism is supported via Toctet Reset when needed.A minimal showcase map is included for side-by-side comparison.DOCUMENTATIONShow moreIncluded formatsUnreal EngineTechnical detailsFeatures:Drop-in replacement for standard Unreal Engine random nodes, including Integer, Float, Bool, and Select-style workflows.Intrinsic entropy-based selection with non-linear temporal behavior for procedural generation, AI variation, loot systems, and content selection.Includes Blueprint-accessible utility nodes such as weighted selection, shuffle, reset, and entropy/debug support, plus a minimal showcase example.Code Modules: ToctetRandom — RuntimeNumber of Blueprints: 2Number of C++ Classes: 1Network Replicated: NoSupported Development Platforms:Windows: YesMac: Not testedSupported Target Build Platforms: Windows (Win64), LinuxDocumentation Link: https://toctet.com/docs/randomExample Project: Not included as a separate downloadable project. A minimal showcase map and demo content are included inside the plugin Content folder.Important/Additional Notes: The plugin itself does not implement network replication.However, it can be used in multiplayer environments:- Deterministic behavior can be achieved via Toctet Reset with a shared seed- Or by using standard server-authoritative workflowsSuitable for both single-player and networked gameplay systems.CompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsLinuxSupported Development PlatformsWindowsLinuxOther informationDistribution MethodPluginTagsFlowSystemVariationLogicRandomBehaviorGeometryDataUtilityProceduralWeightliftingGeometricProcessingControlBlueprintMathSelectionSimulationMore from Hutvarev24 results availableItems 0 to 2Footsteps Bundle5.0(7)From €17.48*Necessary sounds5.0(3)-50%€4.11*€8.22Horror Amplifier5.0(5)-50%€4.11*€8.22

Asset image

Team Meeting Anim Pack

commentsDescriptionTeam Meeting Anim Pack is a collection of 11 natural and professional animations designed for realistic office and meeting scenarios. Perfect for games, simulations, business presentations, or any project focused on workplace interactions.The pack includes essential actions such as listening, speaking, note-taking, presenting, and reacting during meetings. Each animation is smooth, clear, and easy to integrate into your project.Create believable office interactions and bring your workplace scenes to life with this animation pack.VIDEO: https://youtu.be/c0lewbQPXa4Included formatsUnreal EngineTechnical detailsRigged to Epic or MetaHumans Skeleton: (Yes)If rigged to the Epic or MetaHumans skeleton, IK bones are included: (Yes)Number of Animations: 11Animation Types (Root Motion/In-place)Number of Characters: 0Vertex Counts of Characters: 0Number of Materials: 0Number of Material Instances: 0Number of Textures: 0Texture Resolutions: 0Supported Development Platforms:Windows: (Yes)Mac: (Yes)Documentation Link: NOImportant/Additional Notes: NOCompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsMacPS4AndroidXbox OneiOSSteamVR / HTC ViveOculusGear VRLinuxHTML5Win32HoloLens 2Nintendo SwitchOther informationDistribution MethodAsset PackageTagsVideogameDiscusGameplayMeetBusinessBodyAnimationMotioncaptureGamereadyCorporationRealisticOfficeWorkPackMotionMeetingTeamEmotionCharacterSpeakerMore from Jane Gintsar24 results availableItems 0 to 2Free Anims Mix Pack5.0(1)Ball Action Pack5.0(1)Gardening Animations2.0(1)

Asset image

Environment Scanner

Scanner is a pure environment detection plugin for Unreal Engine 5.7. Given a character and a configuration struct, it produces a complete FESScanResult in a single call — detecting front and back ledges, obstacle classification, measurements, airborne state and lateral walls for wall-run.Designed as a sensing layer that feeds data into any movement system: the UE5.7 Motion Matching demo, a custom ability system, GAS, or plain Blueprint logic. No animation dependencies, no third-party modules — just Engine.All normals are guaranteed horizontal, so they can be passed directly to Motion Warping warp targets without additional rotation math. The top surface snap means ledge locations sit on the actual surface, not on the wall face.⚠ Beta: Functional and actively used in production. Edge cases may appear — please report them via the product page comments.Included formatsUnreal EngineTechnical detailsFEATURESSingle Scan() call returns front/back ledges, obstacle classification, height/depth measurements and airborne stateObstacle types: Reachable, Gap (crouch-only), Slide, UnreachableLateral wall detection for wall-run — direction, location and corrected normalNormals guaranteed horizontal — analytically computed, never diagonal from edge hitsTop surface snapping — warp targets land on the actual surface, not the wall faceTick or on-demand scanning via ScanNow()Drop-in UEnvironmentScannerComponent or static UEnvironmentScanner::Scan() without a componentZero animation dependencies — no PoseSearch, Chooser, MotionWarping or GameplayAbilitiesImmutable FESScanResult — built atomically, no partial stateFull debug visualizationCode Modules: 1Number of Blueprints: 0Number of C++ Classes: 7Network Replicated: NoSupported Development Platforms:Windows: YesMac: Not testedSupported Target Build Platforms:WindowsDocumentation Link: DocumentationExample Project: Demo ProjectImportant/Additional Notes: Environment Scanner is the detection layer of a larger traversal system currently in development.CompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsSupported Development PlatformsWindowsOther informationDistribution MethodPluginTagsModularGameplayParkourClimbMantleEnvironmentScannerVault

Asset image

PhysDice Framework

— Physics Dice FrameworkA complete physics dice game you can drop into any level. Shake, roll, score — with AI, custom rules, and camera system included.Supported Engine Versions:UE5.6~UE5.7Real Physics Dice — No probability tables. Dice use Unreal's physics engine to roll, bounce, and settle naturally. Face detection uses axis-aligned mapping that works with any custom dice mesh.Physics Cup System — Players shake dice in a physics cup controlled by mouse movement. The cup uses invisible colliders for physics simulation while supporting any custom cup mesh for visuals. Configurable bounce animation, wall physics, and table margins.Flexible Scoring System — Define any scoring rules through the editor: single-face values, N-of-a-kind, straights, N-groups, and custom exact combos. Rules are matched by priority and support partial/full-set modes. Includes Farkle and Hot Dice rules.AI Opponent — Built-in AI with 3 difficulty levels. AI shakes the cup, evaluates dice, makes keep decisions using expected-value calculations, and banks strategically.Camera System — 5 camera modes: seat overview, finger/selection view, palm tracking (follows cup), free look, and dice inspection. All offsets are Pawn-relative — just place and rotate the Pawn to define the player's seat.Full Game Flow — Complete turn cycle: pick up cup → shake → throw → select scoring dice → bank or roll again → switch turns → detect winner. Includes forfeit support.Base UI Widgets — HUD showing both players' scores, turn indicators, center messages. Game over screen with rematch. Forfeit confirmation dialog.Dice Trait System — 32 predefined passive traits across 5 categories: Physics (bounce, damping, mass), Scoring (bonus points, multipliers), Protection (Farkle immunity, auto-reroll), Pressure (debuff opponents), and Strategic (gold bonuses, intel). Assign traits to dice by star/rarity level (0-5). Data structures are fully included — implement your own trait processing logic to create unique dice abilities.Audio System — Per-material collision sounds on dice. Collision sound components for table and cup surfaces. Centralized audio settings data asset.Designed for Extension — Every class is built for inheritance. Override virtual functions to add your own game rules, settings integration, AI profiles, dialogue, progression systems, and custom UI.Show moreIncluded formatsUnreal EngineTechnical detailsFeatures: - Physics-based dice rolling (no probability tables) with configurable face mapping, landing detection, and tilt correction - Invisible physics cup system with shaking, bouncing, and throw animation - Fully configurable scoring engine: single face, N-of-a-kind, straights, N-groups, exact combos - 3-tier AI opponent (Easy/Medium/Hard) with strategic banking decisions - 5-mode player input: Ready, Palm (cup shaking), Throwing, Finger (dice selection), Spectating - 5-mode camera system: Seat view, Finger view, Palm tracking, Free Look, Dice Inspect - Base HUD, Game Over, and Forfeit widgets ready for subclassing - 32 predefined passive dice traits across 5 categories (data structures included) - Collision sound system for dice and table surfaces - Audio/VFX settings data asset for centralized configuration - Asset pre-warming / loading screen system to eliminate in-game hitches - Demo level with fully playable Farkle game out of the box Code Modules: DiceSystem (Runtime) Number of Blueprints: 4 Number of C++ Classes: 17 Network Replicated: No Supported Development Platforms: Windows: Yes, Mac: No Supported Target Build Platforms: Windows: Yes, Mac: No Documentation: Included in plugin (Docs/PhysDice Framework_QuickStart.pdf)Important/Additional Notes: No external dependencies. All functionality is self-contained within the plugin.Example Project: Demo level included in plugin content (DiceGamePlugin/Map_DiceDemo)CompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsSupported Development PlatformsWindowsOther informationDistribution MethodPluginTagsGameplayDiceScoreFrameworkTabletopAIPhysicalBoardgame

Asset image

Faction & Reputation System

commentsDescriptionComplete, production-ready Faction & Reputation Engine for any game genre. Built in C++ with full Blueprint exposure. DataTable-driven, modular, and multiplayer-ready.Core Systems:- 16x16 Faction Relationship Matrix (asymmetric support, bitfield-optimized queries)- Reputation System with decay, propagation, diminishing returns, and 8-tier ranking- War State Machine (Peace → Tension → Conflict → War → Ceasefire)- NPC Behavior Integration with per-tier modifiers- Economy System with faction-based pricing and courier route access- Quest Integration with reputation requirements and rewards- One-call Save/Load for all faction state- Debug HUD and Editor Matrix WidgetDesigned for any genre: RPG, simulation, strategy, open-world, courier/delivery games. Every feature is configurable via DataTables and DataAssets — no code changes needed to adapt.Show moreIncluded formatsUnreal EngineTechnical detailsCore Systems:- 16x16 Faction Relationship Matrix (asymmetric support, bitfield-optimized queries)- Reputation System with decay, propagation, diminishing returns, and 8-tier ranking- War State Machine (Peace → Tension → Conflict → War → Ceasefire)- NPC Behavior Integration with per-tier modifiers- Economy System with faction-based pricing and courier route access- Quest Integration with reputation requirements and rewards- One-call Save/Load for all faction state- Debug HUD and Editor Matrix WidgetNumber of Blueprints: 90Number of C++ Classes: 16Network Replicated: Yes Supported Development Platforms: WindowsSupported Target Build Platforms: Documentation Link: https://docs.google.com/document/d/1i-mujR-dN2qzbSB_wWl0O_v2Xy5LXT944MTKe76f6wU/edit?usp=sharingCompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsMaciOSLinuxSupported Development PlatformsWindowsOther informationDistribution MethodPluginTagsPluginSaveSystemEconomyQuestDataWarNpcFactionMore from HatinBaba Studios2 results availableItems 0 to 2Omni-Economy SystemULTIMATE BANK SYSTEM

Best

Asset image

Japanese Modular Folk House (With Interiors)

a modular set for recreating Japanese traditional folk houses with an interior, exterior and props.This type of buildings is called "Minka" (民家).This is not a full environment, the pack do not includes foliage.Walktrough: https://www.youtube.com/watch?v=pZ7ZKcCndG4&feature=youtu.beFeatures:Modular architectural elementsJapanese traditional propsTextured in Substance Painter.All models have UV baked textures.4k PBR Metallic Workflow Texture, Metallic, Roughness, Occlusion packed together.Included formatsUnreal EngineTechnical detailsTexture Sizes: 93 - 4096x4096Scaled to Epic skeleton: yesCollision: Yes , automatically generatedVertex Count: 68 up to 136002LODs: Where needed, automatically generatedNumber of Meshes: 111Number of Materials and Material Instances: 31Number of Textures: 93Supported Development Platforms: WindowsSupported Target Build Platforms: WindowsDocumentation: NoCompatibilitySupported Unreal Engine Versions4.21 – 4.27 and 5.0 – 5.6Supported Target PlatformsMacWindowsOther informationLast update08/11/2025Distribution MethodAsset PackageTagsVillageRuralJapaneseJapanHouseMedievalLevelOldFolkBuildingNinjaPropArchitectureFeudalFarmSamurai

Asset image

Ocean Animals Pack Vol.3

| DEMO | TUTORIAL | DISCORD SUPPORT | ETHERION DESIGNSThe Ocean Animals Pack Vol.3 combines 5 large creatures, each with their own procedural spline animation Blueprints.This package comes at a 28% Discount from the individual prices of these assets. Animals IncludedSperm WhaleGiant SquidBeluga WhaleHammerhead SharkManiteeSpline Animated BlueprintsEach Blueprint is highly customizable and creates life-like Animations by dynamically changing speeds, and transforming bones to bend & roll around corners. The whales & shark can optionally open their mouth intermittently, or when nearing the players camera. All creatures include physics assets created for rag-doll effects which include jaw movement.Materials & LODSThe packages' Materials have been planned in advance to allow maximum tweaking so you can adjust your material instances with complete control. All creatures include both dry and wet materials, and include up to 4 LODS. The Sperm Whale comes with two skin variations; Standard and Albino.Demo Scene IncludedA demo scene has been included with Underwater PostProcess Settings, Caustic Lighting, Fog, & Depth of Field, along with many animated creatures, demonstrating what can be accomplished with the Spline Blueprints.AnimationsAll animal animations include at a minimum: Idle, Swim Fast, and Turning Poses left & Right. The Whales and Shark additionally include an 'Mouth Open' pose animation, and the Beluga Whale also includes a ‘Swim Slow’ animation.Show moreIncluded formatsUnreal EngineTechnical detailsFeatures:Spline Animation Blueprint controls:Movement speedsMouth opening controlsAnimation PlayratesTiming of speedsAcceleration & Deceleration speedsRoll speed & intensityMesh ScaleStarting DistanceToggle dynamic speed or maintain a constant speed.Non-Dynamic speed settingsAnimations:All Animals Include: Idle, Swim Fast, Pose Left, Pose RightThe Sperm Whale & Shark also includes: Mouth OpenThe Beluga whale also includes: Swim Slow, Mouth OpenSkeletal Meshes: 5Physics Assets: 5Number of characters: 5Scaled to Epic Skeleton: YesRigged: YesLODS: 3-4Rigged to Epic Skeleton: NoAnimated: YesNumber of Animations: 27Vertex counts of characters: Sperm Whale = 17116-523Giant Squid = 11519-1714Beluga Whale = 9346-452Hammerhead Shark = 3165-364Manitee = 9346-452Texture Resolutions: (10) 4096(3) 2048(4) 1024(6) 512(1) 256(1) 128Animation Types: In-placeSupported Development Platforms: Windows and MacDocumentation Included: Yes, in BlueprintsCompatibilitySupported Unreal Engine Versions4.16 – 4.27 and 5.0 – 5.7Supported Target PlatformsXbox OneWindowsWin32MacOculusPS4SteamVR / HTC ViveLinuxNintendo SwitchOther informationDistribution MethodAsset PackageTagsCharacterSquidUnderwaterFishSharkWhaleOctopusSeaScriptRealisticOceanAnimalBlueprintAnimationblueprintMore from Etherion Designs24 results availableItems 0 to 2Zombie4.5(17)Goblin5.0(11)Alien5.0(4)

Asset image

AKMS Assault rifle

Modular Assault Rifle Perfect for your shooter gamesIt has an optimized gridweapons are scaled for ue4 characterweapons have 4k texture resolutionAll moving parts are separated7 animationsShow moreIncluded formatsUnreal EnginefbxTechnical detailsNumber of Unique Meshes: 10Collision: Yes,automatically generated Vertex Count: 20КLODs: NoNumber of Materials and Material Instances: 5Number of Textures: 15Texture Resolutions: 2048/4096Supported Development Platforms: Windows: Yes Mac: YesCompatibilitySupported Unreal Engine Versions4.23 – 4.27 and 5.0 – 5.7Supported Target PlatformsWindowsWin32MacOther informationDistribution MethodAsset PackageTagsModularFirearmWarWeaponAssaultMilitaryRifleMore from PStudio23 results availableItems 0 to 2SCI FI WEAPON PACK Vol.014.5(2)Hazmat Himik5.0(1)RX15 Assault Rifle5.0(1)

Asset image

Thruster Exhaust VFX

youtu.be/SSgdRsJsdHc (old, doesn't include the update)Documentation: DocsSupport: eMail - DiscordSee the old written reviews & questions on the Orbital Market page. (OM is a better place to search for assets on FAB). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .This pack includes twelve Niagara Thruster effects, of different styles and shapes, drag & drop ready for a wide variety of games or films - perfect for spaceships, jets, rockets or anything that needs a great looking exhaust effect.The effects are well optimized, include automatic LODs & Culling, can be easily customized via the exposed parameters and scaled as a whole (in editor & at runtime) via a single scale parameter. Furthermore they can be combined, to create whole new effects!Additionally you get a customizable Niagara Ribbon Trail effect, plus a `SurfaceDust´ effect - automatically controlled by an Actor Blueprint, based on distance to the thruster.The effects work on mobile, but depending on your settings may have a different look.Optimization: Distance based LOD scaling & Culling for the Thruster effects & the SurfaceDust effect - distance can be set via parameter.Visiblity Culling for secondary effects of each Thruster effect - can be enabled for the whole effect in the emitter options.Customization:Parameters are exposed for easy editing, like spawnrate, lifetime, velocity, spread or colors.All effects can be easily combined, by copying the emitters from the specific Niagara systems. The parameters will be copied automatically too!Update Log:Update 1 : Added Ion Drive, Retro, Mesh Exhaust & Steering Thruster effects. Heat Distortion added as a standalone system. Improved old effects and updated showcase map.Hotfix 1 : Exposed missing parameters, reorganized parameters for better clarity, updated showcase map.Show moreIncluded formatsUnreal EngineTagsThrusterExhaustSpaceRocketSpaceship

Asset image

Stylized Modular Cave Pack

a look at the showcase video to see it in action!Still not sure if it's right for you? Check out this build demo to see customization options and how easy this pack is to work with!This pack features a complete cave environment, including everything you need to make your own modular cave systems in whatever configuration you desire. The pack features 95 static mesh pieces: 39 modular cave pieces that snap to the grid for easy construction and endless configurations, and 56 unique props to bring your level to life. All mesh pieces are fully recolorable and feature an optional moss shader. This pack also includes 3 VFX, the cave ambience audio, and a two-material blend shader to allow you to transition smoothly materials on the tile set pieces.Included formatsUnreal EngineTechnical detailsFeatures: 39 Modular Tile set pieces 56 Props4 Blueprints 3 VFX Niagara SystemsNumber of Unique Meshes: 95Collision: (Yes, generated)Vertex Count: 8 - 8,414LODs: (Yes)Number of Materials and Material Instances: 6 master materials, 31 material instancesNumber of Textures: 64Texture Resolutions: 256-4096Supported Development Platforms:Windows: (Yes)Mac: (Untested, but probably)Documentation: Build DemoImportant/Additional Notes:CompatibilitySupported Unreal Engine Versions5.1 – 5.3Supported Target PlatformsGear VRHoloLens 2LinuxMacNintendo SwitchOculusPS4SteamVR / HTC ViveWindowsXbox OneWin32Other informationDistribution MethodAsset PackageTagsModularLevelStylizedMore from Emily Porterfield5 results availableItems 0 to 2Pacific Northwest: Stylized Nature Pack5.0(3)Spooky Stuff: Animated Props Pack5.0(1)Stylized Modular Fence Pack

Popular

Asset image

HB Mech

Mech of my own design. Includes Blueprints for the Player Pawn and Weapons as required to have a basic functional character with functioning weapons systems. Materials include custom paint or decal layers or both. Includes a template you can export for painting. All basic animations are included. Mostly animations are achieved with blending poses, but walking and running are fully animated. Also includes the Animation Blueprint and Physics Asset. Some simple particle effects are included for the weapons and various effects.(Demo Video)Included formatsUnreal EngineTagsScifiScriptRobotMechAnimationblueprint

Asset image

Mech Sound Effects

the power of machines with the "Mech Sound Effects" pack, a must-have for game developers, filmmakers, and sound designers. This comprehensive collection features 219 meticulously crafted sound effects, ready to infuse your projects with the authentic sounds of robotic movement.From the subtle whir of servos and the heavy clank of metal limbs to the dramatic, intricate sounds of transformations and the powerful hiss of hydraulics, this pack captures every nuance of mechanized motion. Elevate your scenes with realistic and immersive audio that brings futuristic worlds to life.Preview HEREIncluded formatsUnreal EngineTechnical detailsNumber of Audio Waves: 219Number of Audio Cues: 219Sample rate / bit rate: 44,100 Hz/16 BitDo Sound FX loop: YesSupported Development Platforms: Windows: Yes Mac: YesCompatibilitySupported Unreal Engine Versions5.4Supported Target PlatformsXbox OneWindowsOculusNintendo SwitchMacPS4SteamVR / HTC ViveWin32LinuxiOSHTML5HoloLens 2Gear VRAndroidOther informationLast update10/10/2024Distribution MethodAsset PackageTagsMachineRoboticMechanicalRobotMechMore from Gravity Sound24 results availableItems 0 to 1Spaceship Sound EffectsConstruction Sound Effects

Asset image

SCI FI: QUADRAPED MECH

inside Sci Fi Characters Mega Pack Vol 2 and upcoming Sci Fi Robots Pack Vol 2***Here is a quadraped mech. This unit is perfect for battles requiring big fire power. It can be used as an enemy or a vehicle in your Sci Fi project.Geometry is 39.58 Ktris. Rig is 67 bones. Model uses 2 materials: mech and cockpit, with respectively, 4096*4096 and 2048*2048 PBR texture set.3Weapons are included (gatlin gun, cannon and missile rack). Each weapon uses 1 material with a 2048*2048 PBR texture set.The pack includes a set of 24 animations (8 being root motion variations).Real Time 3D ViewerIncluded formatsUnreal EngineUnityTagsCharacterEnemyLowpolyShooterFantasyScriptRobotRealisticMechWeaponAnimationblueprint

Asset image

Personal Cassette Player SFX

PREVIEWRecording Session SamplePersonal Cassette Player SFX is a collection of 49 high-quality sound effects captured from a vintage Sony Walkman-style cassette player, delivering an authentic analog aesthetic perfect for Foley, game audio, film, and sound design. The library is organized into 10 clearly structured folders, each focusing on a specific action or mechanical behavior of the cassette player.Beyond the core mechanisms, the pack also includes radio dial tuning, tape hiss, and song rewind effects for added versatility.All sounds were recorded with two perspectives to provide tonal flexibility:• Close-up omni recordings using Clippy EM272 microphones for detailed mechanical texture.• More distant perspective captured with a RØDE NTG3 shotgun microphone for a natural, spatial characterShow moreIncluded formatsUnreal EngineTechnical detailsNumber of Audio Wavs: 49Number of Audio Cues: 49Number of MetaSoundsSample Rate / Bit Rate: 24 bits 96 khzDoes Audio Loop: NoMinutes of Audio Provided: 5:21Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsMacPS4iOSAndroidXbox OneOculusSteamVR / HTC ViveGear VRHTML5LinuxWin32HoloLens 2Nintendo SwitchOther informationDistribution MethodAsset PackageTagsRetroTapeButtonPortablePlayCassetteStopClickDeviceRecordAnalogMechanicalStereoVintageHeadphonesOldRadioMechInsertPersonal1980sSwitchMore from Asak SFX20 results availableItems 0 to 2Cinematic Punch SFX Pack5.0(1)Male Breathe5.0(1)Fire SFX Pack

Asset image

SciFI Cyber Robot 02

VIDEO https://youtu.be/iqovJBLDNeQLow-poly model of the character Sci-FI Cyber Robot 02. Suitable for games of different genres.The character rigged at UE4 skeleton. But you can easily retarget the UE 5 skeleton.Take into account when you use it in your projects.Key Features Fully compatible with Epic skeleton and Epic's starter animation pack. Fully compatible with UE5 skeleton You can change color, metallic and roughness of every part of the model. 3 different Instances Materials allows you to create countless variations for your projects !!! Compatible with Lyra Starter Game Detailed Model Futuristic Character DesignTested with various animations Lyra Starter Game Game Animation Sample Project Advanced Locomotion System v4 Standard 3rd person animations Mocap Library Close Combat: Swordsman Game Animation Sample Project Epic's starter animation pack.Polycount Sci-FI Cyber Robot 02 Verts 37 081 Tris 37 392Unreal Engine ProjectSupported version: 4.21+Advanced materialsMaterial Instances for change color , metalic & roughness are includedThe project contains 3 different Instances Materials. Each material contains different masks of parts of the model for quick changes color, metallic, roughnes. You can create countless variations for your projects !!!3rd person standard animations are includedIf you bought the model, you liked it, leave a review. It will only take a minute and will give me an understanding of what characters my customers need to use in their projects.You can rate your product from the following: The product's listing page. Click Rate asset in the details panel. From My Library. Click the three dots under a product and select Rate asset. Right click a product and select Rate asset. For products without the minimum reviews,the “Rate asset” option may not be visible, but you can click No rating yet in the listing to rate the product.Thank you for your attention :)Show moreIncluded formatsUnreal EngineTagsCyberpunkMilitaryBlueprintCharacterPbrActionFuturisticRoboticLowpolySoldierScifiMetalCyborgMechanicalSuitScriptRobotCyberRealisticTechnologyMechHumanoidCustomshadersAnimationblueprintEpicskeleton