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Toctet Random — Intrinsic Entropy Node
Random is a drop-in replacement for Unreal Engine random nodes with intrinsic entropy behavior. Same range, same inputs — different results over time.It produces values within the same statistical range as traditional pseudo-random generators, but uses an intrinsic entropy field instead of a linear sequence.The result is not "more random" — but different behavior over time.Standard RNG:- deterministic sequences- visible repetition in procedural systems- streaks and pattern artifactsToctet Random:- non-linear evolution- reduced repetition patterns- more natural variation across frames and systemsIncluded nodes:- Toctet Random Integer- Toctet Random Float- Toctet Random Bool- Toctet Select (anti-repeat)- Toctet Weighted Select- Toctet Shuffle- Toctet Reset- Toctet Entropy (debug)Use cases:- procedural generation (levels, terrain, layouts)- loot systems and spawn tables- AI behavior variation- dialogue and content selection- VFX and particle systemsDeterminism is supported via Toctet Reset when needed.A minimal showcase map is included for side-by-side comparison.DOCUMENTATIONShow moreIncluded formatsUnreal EngineTechnical detailsFeatures:Drop-in replacement for standard Unreal Engine random nodes, including Integer, Float, Bool, and Select-style workflows.Intrinsic entropy-based selection with non-linear temporal behavior for procedural generation, AI variation, loot systems, and content selection.Includes Blueprint-accessible utility nodes such as weighted selection, shuffle, reset, and entropy/debug support, plus a minimal showcase example.Code Modules: ToctetRandom — RuntimeNumber of Blueprints: 2Number of C++ Classes: 1Network Replicated: NoSupported Development Platforms:Windows: YesMac: Not testedSupported Target Build Platforms: Windows (Win64), LinuxDocumentation Link: https://toctet.com/docs/randomExample Project: Not included as a separate downloadable project. A minimal showcase map and demo content are included inside the plugin Content folder.Important/Additional Notes: The plugin itself does not implement network replication.However, it can be used in multiplayer environments:- Deterministic behavior can be achieved via Toctet Reset with a shared seed- Or by using standard server-authoritative workflowsSuitable for both single-player and networked gameplay systems.CompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsLinuxSupported Development PlatformsWindowsLinuxOther informationDistribution MethodPluginTagsFlowSystemVariationLogicRandomBehaviorGeometryDataUtilityProceduralWeightliftingGeometricProcessingControlBlueprintMathSelectionSimulationMore from Hutvarev24 results availableItems 0 to 2Footsteps Bundle5.0(7)From €17.48*Necessary sounds5.0(3)-50%€4.11*€8.22Horror Amplifier5.0(5)-50%€4.11*€8.22
Team Meeting Anim Pack
commentsDescriptionTeam Meeting Anim Pack is a collection of 11 natural and professional animations designed for realistic office and meeting scenarios. Perfect for games, simulations, business presentations, or any project focused on workplace interactions.The pack includes essential actions such as listening, speaking, note-taking, presenting, and reacting during meetings. Each animation is smooth, clear, and easy to integrate into your project.Create believable office interactions and bring your workplace scenes to life with this animation pack.VIDEO: https://youtu.be/c0lewbQPXa4Included formatsUnreal EngineTechnical detailsRigged to Epic or MetaHumans Skeleton: (Yes)If rigged to the Epic or MetaHumans skeleton, IK bones are included: (Yes)Number of Animations: 11Animation Types (Root Motion/In-place)Number of Characters: 0Vertex Counts of Characters: 0Number of Materials: 0Number of Material Instances: 0Number of Textures: 0Texture Resolutions: 0Supported Development Platforms:Windows: (Yes)Mac: (Yes)Documentation Link: NOImportant/Additional Notes: NOCompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsMacPS4AndroidXbox OneiOSSteamVR / HTC ViveOculusGear VRLinuxHTML5Win32HoloLens 2Nintendo SwitchOther informationDistribution MethodAsset PackageTagsVideogameDiscusGameplayMeetBusinessBodyAnimationMotioncaptureGamereadyCorporationRealisticOfficeWorkPackMotionMeetingTeamEmotionCharacterSpeakerMore from Jane Gintsar24 results availableItems 0 to 2Free Anims Mix Pack5.0(1)Ball Action Pack5.0(1)Gardening Animations2.0(1)
Environment Scanner
Scanner is a pure environment detection plugin for Unreal Engine 5.7. Given a character and a configuration struct, it produces a complete FESScanResult in a single call — detecting front and back ledges, obstacle classification, measurements, airborne state and lateral walls for wall-run.Designed as a sensing layer that feeds data into any movement system: the UE5.7 Motion Matching demo, a custom ability system, GAS, or plain Blueprint logic. No animation dependencies, no third-party modules — just Engine.All normals are guaranteed horizontal, so they can be passed directly to Motion Warping warp targets without additional rotation math. The top surface snap means ledge locations sit on the actual surface, not on the wall face.⚠ Beta: Functional and actively used in production. Edge cases may appear — please report them via the product page comments.Included formatsUnreal EngineTechnical detailsFEATURESSingle Scan() call returns front/back ledges, obstacle classification, height/depth measurements and airborne stateObstacle types: Reachable, Gap (crouch-only), Slide, UnreachableLateral wall detection for wall-run — direction, location and corrected normalNormals guaranteed horizontal — analytically computed, never diagonal from edge hitsTop surface snapping — warp targets land on the actual surface, not the wall faceTick or on-demand scanning via ScanNow()Drop-in UEnvironmentScannerComponent or static UEnvironmentScanner::Scan() without a componentZero animation dependencies — no PoseSearch, Chooser, MotionWarping or GameplayAbilitiesImmutable FESScanResult — built atomically, no partial stateFull debug visualizationCode Modules: 1Number of Blueprints: 0Number of C++ Classes: 7Network Replicated: NoSupported Development Platforms:Windows: YesMac: Not testedSupported Target Build Platforms:WindowsDocumentation Link: DocumentationExample Project: Demo ProjectImportant/Additional Notes: Environment Scanner is the detection layer of a larger traversal system currently in development.CompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsSupported Development PlatformsWindowsOther informationDistribution MethodPluginTagsModularGameplayParkourClimbMantleEnvironmentScannerVault
PhysDice Framework
— Physics Dice FrameworkA complete physics dice game you can drop into any level. Shake, roll, score — with AI, custom rules, and camera system included.Supported Engine Versions:UE5.6~UE5.7Real Physics Dice — No probability tables. Dice use Unreal's physics engine to roll, bounce, and settle naturally. Face detection uses axis-aligned mapping that works with any custom dice mesh.Physics Cup System — Players shake dice in a physics cup controlled by mouse movement. The cup uses invisible colliders for physics simulation while supporting any custom cup mesh for visuals. Configurable bounce animation, wall physics, and table margins.Flexible Scoring System — Define any scoring rules through the editor: single-face values, N-of-a-kind, straights, N-groups, and custom exact combos. Rules are matched by priority and support partial/full-set modes. Includes Farkle and Hot Dice rules.AI Opponent — Built-in AI with 3 difficulty levels. AI shakes the cup, evaluates dice, makes keep decisions using expected-value calculations, and banks strategically.Camera System — 5 camera modes: seat overview, finger/selection view, palm tracking (follows cup), free look, and dice inspection. All offsets are Pawn-relative — just place and rotate the Pawn to define the player's seat.Full Game Flow — Complete turn cycle: pick up cup → shake → throw → select scoring dice → bank or roll again → switch turns → detect winner. Includes forfeit support.Base UI Widgets — HUD showing both players' scores, turn indicators, center messages. Game over screen with rematch. Forfeit confirmation dialog.Dice Trait System — 32 predefined passive traits across 5 categories: Physics (bounce, damping, mass), Scoring (bonus points, multipliers), Protection (Farkle immunity, auto-reroll), Pressure (debuff opponents), and Strategic (gold bonuses, intel). Assign traits to dice by star/rarity level (0-5). Data structures are fully included — implement your own trait processing logic to create unique dice abilities.Audio System — Per-material collision sounds on dice. Collision sound components for table and cup surfaces. Centralized audio settings data asset.Designed for Extension — Every class is built for inheritance. Override virtual functions to add your own game rules, settings integration, AI profiles, dialogue, progression systems, and custom UI.Show moreIncluded formatsUnreal EngineTechnical detailsFeatures: - Physics-based dice rolling (no probability tables) with configurable face mapping, landing detection, and tilt correction - Invisible physics cup system with shaking, bouncing, and throw animation - Fully configurable scoring engine: single face, N-of-a-kind, straights, N-groups, exact combos - 3-tier AI opponent (Easy/Medium/Hard) with strategic banking decisions - 5-mode player input: Ready, Palm (cup shaking), Throwing, Finger (dice selection), Spectating - 5-mode camera system: Seat view, Finger view, Palm tracking, Free Look, Dice Inspect - Base HUD, Game Over, and Forfeit widgets ready for subclassing - 32 predefined passive dice traits across 5 categories (data structures included) - Collision sound system for dice and table surfaces - Audio/VFX settings data asset for centralized configuration - Asset pre-warming / loading screen system to eliminate in-game hitches - Demo level with fully playable Farkle game out of the box Code Modules: DiceSystem (Runtime) Number of Blueprints: 4 Number of C++ Classes: 17 Network Replicated: No Supported Development Platforms: Windows: Yes, Mac: No Supported Target Build Platforms: Windows: Yes, Mac: No Documentation: Included in plugin (Docs/PhysDice Framework_QuickStart.pdf)Important/Additional Notes: No external dependencies. All functionality is self-contained within the plugin.Example Project: Demo level included in plugin content (DiceGamePlugin/Map_DiceDemo)CompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsSupported Development PlatformsWindowsOther informationDistribution MethodPluginTagsGameplayDiceScoreFrameworkTabletopAIPhysicalBoardgame
Faction & Reputation System
commentsDescriptionComplete, production-ready Faction & Reputation Engine for any game genre. Built in C++ with full Blueprint exposure. DataTable-driven, modular, and multiplayer-ready.Core Systems:- 16x16 Faction Relationship Matrix (asymmetric support, bitfield-optimized queries)- Reputation System with decay, propagation, diminishing returns, and 8-tier ranking- War State Machine (Peace → Tension → Conflict → War → Ceasefire)- NPC Behavior Integration with per-tier modifiers- Economy System with faction-based pricing and courier route access- Quest Integration with reputation requirements and rewards- One-call Save/Load for all faction state- Debug HUD and Editor Matrix WidgetDesigned for any genre: RPG, simulation, strategy, open-world, courier/delivery games. Every feature is configurable via DataTables and DataAssets — no code changes needed to adapt.Show moreIncluded formatsUnreal EngineTechnical detailsCore Systems:- 16x16 Faction Relationship Matrix (asymmetric support, bitfield-optimized queries)- Reputation System with decay, propagation, diminishing returns, and 8-tier ranking- War State Machine (Peace → Tension → Conflict → War → Ceasefire)- NPC Behavior Integration with per-tier modifiers- Economy System with faction-based pricing and courier route access- Quest Integration with reputation requirements and rewards- One-call Save/Load for all faction state- Debug HUD and Editor Matrix WidgetNumber of Blueprints: 90Number of C++ Classes: 16Network Replicated: Yes Supported Development Platforms: WindowsSupported Target Build Platforms: Documentation Link: https://docs.google.com/document/d/1i-mujR-dN2qzbSB_wWl0O_v2Xy5LXT944MTKe76f6wU/edit?usp=sharingCompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsMaciOSLinuxSupported Development PlatformsWindowsOther informationDistribution MethodPluginTagsPluginSaveSystemEconomyQuestDataWarNpcFactionMore from HatinBaba Studios2 results availableItems 0 to 2Omni-Economy SystemULTIMATE BANK SYSTEM
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(ACF J) Ascent Combat Framework J - Turn Based JRPG Combat System
J is a powerful, production-ready C++ plugin that delivers a cinematic turn-based combat system, the heart of every great JRPG. It contains everything you need to build a state-of-the-art turn-based combat in record time, on a solid, extendable C++ foundation. Features TrailerGameplay VideoIncludes a ready-to-go Sample Project and a demo project, available in our Discord!Unleash Your CreativityCrafted by engineers with real AAA game-industry experience, ACF J combines the depth of a professional C++ framework with the accessibility of a fully Blueprint-exposed workflow. Everything works out of the box, so you can jump straight into building your game! Work with the engine, not against itBlueprint templates look easy, until you need to modify them. ACF J is built on an industry-standard layered architecture, using Gameplay Ability System, CommonUI, ContextualAnimations etc. like the pros do. It's a C++ plugin designed to be extended, not hacked. You build on top of it, not inside it. That means cleaner architecture, no conflicts, and updates that don't wipe your work. Use what you need, extend what you want, and leave behind the limitations of traditional templates.You are not alone!Join our community of over 6000 developers in Discord. With 100+ pages of documentation (Wiki) you'll have all the guidance you need to bring your project to life. Whether you're a seasoned developer or a beginner, support is always at your fingertips.Core Features:Turn-Based Combat System - A fully configurable battle flow built on a virtual turn scheduler, designed to be extended and customized to fit any design.Cinematic Camera System - Advanced per-ability cinematic sequences with dynamic camera cuts. Every battle feels like it was directed, not programmed.Highly Configurable Enemy AI - Data-driven enemy behaviors with configurable abilities and triggering conditions.Full GAS Integration - The Gameplay Ability System has been extended and adapted to work seamlessly in a turn-based context, with every feature fully exposed and configurable from Blueprints. Design skills, passives and buffs with the full power of GAS.Inventory & Equipment System - Weapons, armor, consumables with party management and full sample UI. 100% Data-Driven Design - Every system is driven by Data Assets and Gameplay Tags. Designers own the content. Engineers own the architecture. Everyone ships faster.Automatic Save System - Save and load your entire game state with a single Blueprint node, in a separate thread for maximum performance.Note: ACF J requires that you have at least some basics blueprint/unreal knowledge!More questions? Contact us on Discord!Show moreIncluded formatsUnreal EngineTechnical detailsFeatures:Full Turn Based CombatGAS extensions for turn combatInventory and equipmentSave & loadParty ManagementCamera ManagerCode Modules: 23 modules https://slimwiki.com/dark-tower-int/acfu/modules-oed5z2xikiNumber of Blueprints: 90 + many hundreds in the sampleNumber of C++ Classes: 357Network Replicated: PartiallySupported Development Platforms: Windows: YesMac: YesSupported Target Build Platforms:Windows, PS5, Xbox One XDocumentation Link: https://slimwiki.com/dark-tower-int/acfu/project-j-wip-g1b3hsy099-fagys7owqufiExample Project: Available in DiscordRequires (built-in Unreal Engine plugins): AnimationLocomotionLibrary, AnimationModifierLibrary, AnimationWarping, MotionWarping, PoseSearch, ContextualAnimation, GameplayAbilities, EnhancedInput, Chooser, CommonUI, Niagara, Water, DaySequence, OnlineSubsystem, OnlineSubsystemUtils, EditorScriptingUtilities, PCG, GameplayBehaviorSmartObjects, SmartObjects.CompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsSupported Development PlatformsWindowsOther informationDistribution MethodPluginTagsGasModularFantasyFrameworkRpgTurnBattleCombatBlueprintJrpgMore from Dark Tower Int9 results availableItems 0 to 2(ACF) Ascent Combat Framework V4 - C++ Action RPG Creator4.6(293)Ascent UI Tools - Gamepad Navigation & UI Framework4.8(93)Ascent Toolset (ATS) V 2.2 - Quests, Dialogues and State Machine4.8(171)
Essential Game Music Collection
Essential Game Music Collection is a Lite version of the acclaimed Colossal Game Music Collection and it includes all the main tracks of the bigger collection, but no loops or alternate versions and 4.5 GB less of content.In this collection you'll find more than 2 GB of diverse high quality music, with styles as varied as Fantasy, Medieval, Horror, Casual, 8bit, Sci-Fi, Action, Rock, Metal, Asian, Adventure, Piano, Apocalyptic and Emotional.If you buy this collection now, you'll get all future updates (new music tracks) absolutely for FREE.Track previews: https://soundcloud.com/t-i-d-n-music/sets/colossal-game-music-collectionCheck out the Colossal Game Music Collection to get 20 high quality music packs (6.5 GB) for an incredibly low price!Included formatsUnreal EngineTechnical detailsNumber of Audio wavs: 100Number of Audio Cues: 100Sample rate / bit rate: 44.1 kHz, 16bit Stereo WAVsDoes music loop: NoSupported Platforms: AllCompatibilitySupported Unreal Engine Versions4.10 – 4.27, 4.7 – 4.9, and 5.0 – 5.5Supported Target PlatformsWindowsMacPS4iOSAndroidXbox OneOculusSteamVR / HTC ViveGear VRLinuxHTML5HoloLens 2Nintendo SwitchWin32Other informationDistribution MethodAsset PackageTagsAdventureFpsActionPianoScifiMetalMusicMedievalLoopCasualCombatAsianHorrorApocalypticHeavyMore from The Indie Devs Nation23 results availableItems 0 to 2Colossal Game Music Collection4.9(9)From €45.27*Action Music Vol. VI5.0(1)From €15.07*Elite Game Music Collection5.0(2)From €50.30*
Datasmith Twinmotion Importer Plugin (Beta 4)
Notice:12-12-2022: This plugin is in beta 4 stage and has been updated to support Twinmotion 2022.2.3 for UE 4.27.2, UE 5.0.3 and UE 5.1See release notes here.To help us refining the feature set and solve potential bugs, we encourage you to use the following communication channels:Discussions: General discussions and questions about this feature will be hosted on the Unreal Engine discussion forums here: https://forums.unrealengine.com/c/development-discussion/datasmith/43Bug reporting: If you have a Twinmotion file that isn’t importing correctly, share it with us. This form will let you send files to our team: https://forms.gle/WKw7CwJk2iq51Y5Y8Survey: After you’ve had a chance to try a few projects, help us understand how well this feature works for you and define our next priorities by filling this short anonymous survey: https://forms.gle/hSBUNnR4zJCu9qnP6Included formatsUnreal EngineTagsArchitecture
Rough Subway Tiles
density: 8192 px/mScan Area: 2x2 mMaps: AO Cavity Bump Gloss Specular Basecolor Roughness Normal Create high-quality 3D experiences and worlds with Quixel Megascans. Browse thousands of photorealistic assets and environments, including materials, 3D assets, plants, decals, and more available here on Fab.For any questions or support regarding Quixel content, please get in touch here.Included formatstexture setgltfOther informationFile formatzipSize342.77 MBFilerough_subway_tiles_smdndhn_8k.zipAdditional files1 additional fileShow detailsTagsTileRoughMore from Quixel Megascans24 results availableItems 0 to 2Forest Terrain5.0(2)From Free*Nordic Forest Cluster Rock Small5.0(3)From Free*Nordic Forest Cluster Medium5.0(1)From Free*
Sandbag Singles
youtube.com3d previews: sketchfab.comThis package contains six unique single sandbag meshes and four groups of the same sandbags as meshes. These sandbags are primarily intended to be used to complement a larger sandbag structure or walls to add extra detail and believability to a scene and allow for single physics-enabled sandbags if you for example want to explode a sandbag wall. No other package is required however, and they can be used on their own.If you only intend to create entire sandbag walls, we recommend you to instead use our other package "Sandbag Walls" for ease of creation and increased performance.All the meshes share the same 4096x4096 texture atlas (Albedo, Normal, Roughness, AO and masks) where the roughness is placed in the albedo alpha channel. The AO is placed in the normal blue channel, and dirt mask is placed in the normal alpha channel. Additional textures include detail textures for cloth and dirt on the sandbags and terrain/ground textures.All the meshes have collision and LODs ranging from around 1500 tris on LOD0 for the single sandbags to around 150 tris at LOD3. The clustered sandbags range from around 5-7k tris at LOD0 down to around 700-800 tris for LOD3.The shader is using the same set-up as the Sandbag Walls package. We hope you enjoy this content and use it to create amazing games.Included formatsUnreal EngineTechnical detailsNumber of Materials: Two unique, one instanceNumber of Textures: 12Texture resolution (complete list):SandbagSingles_01_Albedo_R 4096x4096 (albedo/roughness)SandbagSingles_01_NOM 4096x4096 (normal/occlusion/dirt Mask)SandbagSingles_01_M 4096x4096 (water/wetness mask)SandbagWallDetail_01_Normal 512x512 (detail cloth normal)SandbagWallDetailDirt_01_Albedo 512x512 (detail dirt albedo)SandbagWallDetailDirt_01_Normal 512x512 (detail dirt normal)GroundRockCement_01_AR 4096x4096 (ground material albedo/roughness)GroundRockCement_01_NAOD 4096x4096 (ground material normal/ao/displacement)GroundRockCement_03_AR 4096x4096 (ground material albedo/roughness)GroundRockCement_03_NAOD 4096x4096 (ground material normal/ao/displacement)RGBM_Grunge_02 2048x2048 (R/G/B Grunge mask texture)WaterPuddle_01_N 1024x1024 (animated water normal)Important\Additional Notes: Wetness amount can be adjusted through the wetness material function.CompatibilitySupported Unreal Engine Versions4.14 – 4.27 and 5.0 – 5.6Supported Target PlatformsWindowsMacPS4Xbox OneOculusSteamVR / HTC ViveLinuxHTML5Win32Other informationLast update06/06/2025Distribution MethodAsset PackageTagsDestructibleDestructionDefenseWw1SandbagBarrierWarDetailedRealisticEnvironmentalPropWw2MilitarySandMore from Karamai9 results availableItems 0 to 1Aurora Borealis5.0(14)Sandbag Walls5.0(22)
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HB Mech
Mech of my own design. Includes Blueprints for the Player Pawn and Weapons as required to have a basic functional character with functioning weapons systems. Materials include custom paint or decal layers or both. Includes a template you can export for painting. All basic animations are included. Mostly animations are achieved with blending poses, but walking and running are fully animated. Also includes the Animation Blueprint and Physics Asset. Some simple particle effects are included for the weapons and various effects.(Demo Video)Included formatsUnreal EngineTagsScifiScriptRobotMechAnimationblueprint
Mech Sound Effects
the power of machines with the "Mech Sound Effects" pack, a must-have for game developers, filmmakers, and sound designers. This comprehensive collection features 219 meticulously crafted sound effects, ready to infuse your projects with the authentic sounds of robotic movement.From the subtle whir of servos and the heavy clank of metal limbs to the dramatic, intricate sounds of transformations and the powerful hiss of hydraulics, this pack captures every nuance of mechanized motion. Elevate your scenes with realistic and immersive audio that brings futuristic worlds to life.Preview HEREIncluded formatsUnreal EngineTechnical detailsNumber of Audio Waves: 219Number of Audio Cues: 219Sample rate / bit rate: 44,100 Hz/16 BitDo Sound FX loop: YesSupported Development Platforms: Windows: Yes Mac: YesCompatibilitySupported Unreal Engine Versions5.4Supported Target PlatformsXbox OneWindowsOculusNintendo SwitchMacPS4SteamVR / HTC ViveWin32LinuxiOSHTML5HoloLens 2Gear VRAndroidOther informationLast update10/10/2024Distribution MethodAsset PackageTagsMachineRoboticMechanicalRobotMechMore from Gravity Sound24 results availableItems 0 to 1Spaceship Sound EffectsConstruction Sound Effects
SCI FI: QUADRAPED MECH
inside Sci Fi Characters Mega Pack Vol 2 and upcoming Sci Fi Robots Pack Vol 2***Here is a quadraped mech. This unit is perfect for battles requiring big fire power. It can be used as an enemy or a vehicle in your Sci Fi project.Geometry is 39.58 Ktris. Rig is 67 bones. Model uses 2 materials: mech and cockpit, with respectively, 4096*4096 and 2048*2048 PBR texture set.3Weapons are included (gatlin gun, cannon and missile rack). Each weapon uses 1 material with a 2048*2048 PBR texture set.The pack includes a set of 24 animations (8 being root motion variations).Real Time 3D ViewerIncluded formatsUnreal EngineUnityTagsCharacterEnemyLowpolyShooterFantasyScriptRobotRealisticMechWeaponAnimationblueprint
Personal Cassette Player SFX
PREVIEWRecording Session SamplePersonal Cassette Player SFX is a collection of 49 high-quality sound effects captured from a vintage Sony Walkman-style cassette player, delivering an authentic analog aesthetic perfect for Foley, game audio, film, and sound design. The library is organized into 10 clearly structured folders, each focusing on a specific action or mechanical behavior of the cassette player.Beyond the core mechanisms, the pack also includes radio dial tuning, tape hiss, and song rewind effects for added versatility.All sounds were recorded with two perspectives to provide tonal flexibility:• Close-up omni recordings using Clippy EM272 microphones for detailed mechanical texture.• More distant perspective captured with a RØDE NTG3 shotgun microphone for a natural, spatial characterShow moreIncluded formatsUnreal EngineTechnical detailsNumber of Audio Wavs: 49Number of Audio Cues: 49Number of MetaSoundsSample Rate / Bit Rate: 24 bits 96 khzDoes Audio Loop: NoMinutes of Audio Provided: 5:21Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsMacPS4iOSAndroidXbox OneOculusSteamVR / HTC ViveGear VRHTML5LinuxWin32HoloLens 2Nintendo SwitchOther informationDistribution MethodAsset PackageTagsRetroTapeButtonPortablePlayCassetteStopClickDeviceRecordAnalogMechanicalStereoVintageHeadphonesOldRadioMechInsertPersonal1980sSwitchMore from Asak SFX20 results availableItems 0 to 2Cinematic Punch SFX Pack5.0(1)Male Breathe5.0(1)Fire SFX Pack
SciFI Cyber Robot 02
VIDEO https://youtu.be/iqovJBLDNeQLow-poly model of the character Sci-FI Cyber Robot 02. Suitable for games of different genres.The character rigged at UE4 skeleton. But you can easily retarget the UE 5 skeleton.Take into account when you use it in your projects.Key Features Fully compatible with Epic skeleton and Epic's starter animation pack. Fully compatible with UE5 skeleton You can change color, metallic and roughness of every part of the model. 3 different Instances Materials allows you to create countless variations for your projects !!! Compatible with Lyra Starter Game Detailed Model Futuristic Character DesignTested with various animations Lyra Starter Game Game Animation Sample Project Advanced Locomotion System v4 Standard 3rd person animations Mocap Library Close Combat: Swordsman Game Animation Sample Project Epic's starter animation pack.Polycount Sci-FI Cyber Robot 02 Verts 37 081 Tris 37 392Unreal Engine ProjectSupported version: 4.21+Advanced materialsMaterial Instances for change color , metalic & roughness are includedThe project contains 3 different Instances Materials. Each material contains different masks of parts of the model for quick changes color, metallic, roughnes. You can create countless variations for your projects !!!3rd person standard animations are includedIf you bought the model, you liked it, leave a review. It will only take a minute and will give me an understanding of what characters my customers need to use in their projects.You can rate your product from the following: The product's listing page. Click Rate asset in the details panel. From My Library. Click the three dots under a product and select Rate asset. Right click a product and select Rate asset. For products without the minimum reviews,the “Rate asset” option may not be visible, but you can click No rating yet in the listing to rate the product.Thank you for your attention :)Show moreIncluded formatsUnreal EngineTagsCyberpunkMilitaryBlueprintCharacterPbrActionFuturisticRoboticLowpolySoldierScifiMetalCyborgMechanicalSuitScriptRobotCyberRealisticTechnologyMechHumanoidCustomshadersAnimationblueprintEpicskeleton
